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Yeah it's gotta be an obstacle you can vault for the person not to die Iirc the prompt is different. It'll say dump instead of eliminate if it's non lethal frank.club fucked around with this message at 05:13 on Nov 7, 2016 |
# ? Nov 7, 2016 05:09 |
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# ? Apr 28, 2024 17:13 |
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I just threw a duck at them from the balcony and then walked calmly away through the room next door. I absolutely love how it take a second for NPCs to notice you so you can just walk your as out of any situation as long as you're good at breaking LoS repeatedly. HITMANtm: Ducksolution
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# ? Nov 7, 2016 05:16 |
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The one thing I want from Hitman Season 2 is less mandatory secondary objectives. Having to destroy the virus every time while getting to Mastery lvl. 20 made Sapienza my least favorite map, even less then loving Marrakesh, and while the storm bunker from Colorado isn't as obnoxious it still fucks up the flow.
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# ? Nov 7, 2016 08:42 |
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Random rear end in a top hat posted:The one thing I want from Hitman Season 2 is less mandatory secondary objectives. Having to destroy the virus every time while getting to Mastery lvl. 20 made Sapienza my least favorite map, even less then loving Marrakesh, and while the storm bunker from Colorado isn't as obnoxious it still fucks up the flow. If you start Sapienza inside the morgue and bring Breaching Charges with you then destroying the virus take no time nor effort really.
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# ? Nov 7, 2016 09:01 |
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Or use escalations (or contracts possibly?) to get up those points.
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# ? Nov 7, 2016 09:03 |
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Random rear end in a top hat posted:The one thing I want from Hitman Season 2 is less mandatory secondary objectives. Having to destroy the virus every time while getting to Mastery lvl. 20 made Sapienza my least favorite map, even less then loving Marrakesh, and while the storm bunker from Colorado isn't as obnoxious it still fucks up the flow. You don't have to complete the level to earn the mastery.
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# ? Nov 7, 2016 09:29 |
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Jack Trades posted:If you start Sapienza inside the morgue and bring Breaching Charges with you then destroying the virus take no time nor effort really. By the time I unlocked the Morgue I was already done, but thanks! I'll definitely do that next time I load up that one.
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# ? Nov 7, 2016 09:29 |
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What I did for Sapienza was destroy the virus, save, and then just load that save any time I wanted to do a challenge or up the mastery for the level. You can't bring in any special gear from planning or get any bonus points from starting in different places but it's worth it.
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# ? Nov 7, 2016 09:30 |
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Ugh, I and everyone else are dumb. I don't know exactly what it would trigger, but the French contact that Richard talks to can be poisoned, presumably with an emetic, to some end. I just wound up using a fire extinguisher on the bar to get Inez- which is what virtually everyone does, unless they're doing something insanely finicky with coins.
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# ? Nov 7, 2016 09:43 |
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Odobenidae posted:I don't know anything about this ET but 1 is yes, dumping an unconscious body off of somewhere even kinda high will count as a kill. but does it count as an accident? a while ago I killed a target by knocking him out then dropping him off a ledge and when his body was found it counted against my score.
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# ? Nov 7, 2016 10:54 |
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I thought I had a good plan: Start in 47's room. Nudge Inez as she's walking up the stairs from the staff area so she's trailing behind everyone else. Kill her at the top of the stairs and return to 47's room. Climb down the drainpipe onto the balcony. Shoot Richard while he's on the phone. Climb down drainpipe and escape. It all went well until I realised the guards on the balcony are Inez's personal escorts and only leave the balcony once she's around. Her body was then found in the staff area by a chef and it all went to hell when I tried to clear the balcony by killing one of the guards. I was intentionally trying not to do rubber duck/fire extinguisher as that seems to be the go-to strategy for most of the elusive targets. Took me hours to come up with this plan and I wish I'd seen the tip about Inez yesterday.
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# ? Nov 7, 2016 11:03 |
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BBJoey posted:but does it count as an accident? a while ago I killed a target by knocking him out then dropping him off a ledge and when his body was found it counted against my score. Looking forward to the next response to this telling you that dropping bodies off of ledges does kill them.
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# ? Nov 7, 2016 11:08 |
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I mean this one time I was trying to stuff a body in a locker but my aim slipped and I looked towards a railing and pushed him off that instead. In my mind it was an accident but it's not for me to decide that, it's up to the game.
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# ? Nov 7, 2016 11:54 |
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Boiled Water posted:Or use escalations (or contracts possibly?) to get up those points. Or do that objective first, cleanly, then save the game, then use that save as starting point for other runs.
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# ? Nov 7, 2016 14:23 |
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Dumping an unconscious body off a balcony does count as an accident kill, it turns out. Ok, this is more complex than I thought. Details when I'm not on a phone. Discendo Vox fucked around with this message at 18:48 on Nov 7, 2016 |
# ? Nov 7, 2016 15:50 |
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wait why are fire extinguishers so good?
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# ? Nov 7, 2016 18:52 |
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Capsaicin posted:wait why are fire extinguishers so good?
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# ? Nov 7, 2016 18:58 |
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A Buttery Pastry posted:CSI in the Hitman universe are universally terrible. (Fire extinguisher explosions count as accidents.) Also, extinguisher manufacturers are universally terrible. (Fire extinguishers explode like plastic explosives when shot).
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# ? Nov 7, 2016 19:41 |
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Fire extinguishers are win
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# ? Nov 7, 2016 19:42 |
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Readily available distractions too. There's nothing they can't do!
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# ? Nov 7, 2016 19:46 |
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Lasher posted:Readily available distractions too. There's nothing they can't do! I'm pretty sure they can't extinguish fires.
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# ? Nov 7, 2016 19:48 |
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Capsaicin posted:wait why are fire extinguishers so good? They can also be used as lockpicks.
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# ? Nov 7, 2016 20:30 |
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Discendo Vox posted:Dumping an unconscious body off a balcony does count as an accident kill, it turns out. Following up from this: if you've knocked someone out, there appears to be a risk that their body will be seen mid-fall, which may count as a body sighting, even though the kill itself is an accident. This is inconsistent and has proven hard to replicate.
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# ? Nov 7, 2016 20:45 |
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Discendo Vox posted:Following up from this: if you've knocked someone out, there appears to be a risk that their body will be seen mid-fall, which may count as a body sighting, even though the kill itself is an accident. This is inconsistent and has proven hard to replicate. Jesus that would be annoying lol
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# ? Nov 7, 2016 21:36 |
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No SA this time, just a swift call on the phone of phear. It's the first time I've actually used that option, though, so I don't feel so bad, especially as it's one step closer to another suit.
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# ? Nov 8, 2016 00:18 |
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Is explode-o-phone any different mechanically from explode-o-duck?
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# ? Nov 8, 2016 02:33 |
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It only explodes when answered, so someone has to pick it up first. Also I think the exploding duck is treated like a weapon and thus guards who find it will just cart it off to the nearest stash, while the phone will just be carried around forever by whoever found it.
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# ? Nov 8, 2016 02:56 |
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The phone is the best explosive to the point where I don't see why you would use any of the other ones once you unlock it.
Accordion Man fucked around with this message at 03:09 on Nov 8, 2016 |
# ? Nov 8, 2016 03:07 |
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The duck is not considered a weapon
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# ? Nov 8, 2016 03:29 |
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Jack Trades posted:Is explode-o-phone any different mechanically from explode-o-duck? There are a couple of things that make them different. For one, as mentioned, the phone only explodes when answered — no answer = no explosion. Even if it is held by someone, this creates a significant delay between pressing the button and the explosion going off, which makes it trickier to time properly if you want to do some fancy precision-killing. People also stop to answer it, which can cause problems if, say, a bodyguard picks it up instead of the target — the target just keeps walking while the guard answers, and by the time the phone goes off, the actual target is out of range. On the other hand, the phone also acts as a lure to get people out of the way — if you just leave it lying around and then press the button, it'll start to ring, which usually makes someone come over to answer it. As always with Hitman AI, it can be a bit random exactly who does so unless you prep the situation carefully. One last thing that I've noticed, and I'm not sure if it's a bug or not, is that it seems to be a bit unreliable as far as multiple “deployments” go. If you throw out the duck, and it doesn't land where you want or if the target ignores it, you can pick it up and try again. With the phone, it has been my experience that it is pretty much spent once you put it down — if I pick it up again, it just doesn't work any more. I get the detonator back and all, but triggering it does nothing.
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# ? Nov 8, 2016 06:18 |
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the explosive duck is a just a coin bomb the phone is a lot funnier and more fun to use in a situation like elusive targets because it can backfire so easily if the wrong person picks it up when you commit to a call - forcing you to improvise while hundreds of npcs around you are in panic mode Thief fucked around with this message at 15:57 on Nov 8, 2016 |
# ? Nov 8, 2016 15:54 |
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Tried out the Samsung Note 7, it's really fun to use. Definitely bringing it on every ET from now on.
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# ? Nov 8, 2016 16:13 |
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Tir McDohl posted:The duck is not considered a weapon Ah, they must have changed that at some point then - originally it was basically just a skin for the standard remote bomb and guards would treat it the same way if they spotted it.
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# ? Nov 8, 2016 16:59 |
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What are the CX Demo blocks for? Are they just larger explosions? That makes the proximity one seem kinda pointless.
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# ? Nov 8, 2016 17:18 |
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The Cheshire Cat posted:Ah, they must have changed that at some point then - originally it was basically just a skin for the standard remote bomb and guards would treat it the same way if they spotted it. I noticed the hud has changed a bit over the last week too. It's nice that they're continuing to tweak the game for the better.
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# ? Nov 8, 2016 17:32 |
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Discendo Vox posted:A couple questions as I think through SAing the current ET without using a fire extinguisher. https://youtu.be/sPkrJjZKG9U I have made alarming new discoveries
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# ? Nov 9, 2016 00:17 |
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Friend posted:What are the CX Demo blocks for? Are they just larger explosions? That makes the proximity one seem kinda pointless.
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# ? Nov 9, 2016 00:23 |
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frank.club posted:https://youtu.be/sPkrJjZKG9U I have made alarming new discoveries lol
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# ? Nov 9, 2016 01:41 |
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Has anyone tried: 1. Dropping poison in the open trough of cold water at the spring? 2. Timing gunshots to the fireworks? 3. Putting an explosive on the coals in the spa?
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# ? Nov 10, 2016 06:43 |
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# ? Apr 28, 2024 17:13 |
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Discendo Vox posted:1. Dropping poison in the open trough of cold water at the spring? For a hot second I thought I was reading this in a politics thread that I had open in a different tab. The panic went just as fast as it came.
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# ? Nov 10, 2016 07:06 |