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Blind Sally posted:never played f.e.a.r. before. i'm three missions in when a loading screen tells me i can do bicycle kicks and slide kicks. i start doing these in slow motion--holy gently caress is this game suddenly way more fun than it was a moment ago
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# ? Nov 20, 2016 11:43 |
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# ? May 13, 2024 06:26 |
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I much preferred the chucking a grenade into a squad then shooting it in mid-air with the pistol tectic. In slow-mo.
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# ? Nov 20, 2016 15:01 |
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FEAR was pretty boss at being John Woo Simulator 2k5
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# ? Nov 20, 2016 15:16 |
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MrJacobs posted:you can also holster your guns and just slo-mo kung-fu your way through human enemies. Samovar posted:I much preferred the chucking a grenade into a squad then shooting it in mid-air with the pistol tectic. loving what!? holy poo poo, I'm booting it back up right now. this sounds amazing
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# ? Nov 20, 2016 19:24 |
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Blind Sally posted:loving what!? holy poo poo, I'm booting it back up right now. this sounds amazing Careful it's one of those PC games that hasn't agreed with newer PC hardware for some reason
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# ? Nov 20, 2016 20:01 |
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FEAR grenades going off super slow is still probably my favorite slow-mo effect from any game
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# ? Nov 20, 2016 20:22 |
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FEAR was the scariest game I ever played and the game I refuse to play again cause I got so scurred. Beucase it caused my xbox to red ring of death.
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# ? Nov 20, 2016 20:28 |
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bunnyofdoom posted:FEAR was the scariest game I ever played and the game I refuse to play again cause I got so scurred. Beucase it caused my xbox to red ring of death. I wouldn't play the first prototype after my ps3 disc drive died playing it. Bad mojo man.
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# ? Nov 20, 2016 20:32 |
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Wasabi the J posted:Careful it's one of those PC games that hasn't agreed with newer PC hardware for some reason I've already bumped into a problem because all I own are Logitech mice. After an arbitrary amount of time the framerate will drop significantly, seemingly without reason. Apparently some code in the game doesn't agree with certain older Logitech gear. It's easily fixed: unplug the mouse and plug it back in again--but it's drat annoying (PYF little things dragging this game down, I guess).
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# ? Nov 20, 2016 20:57 |
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Nordick posted:I never played the sequels, which I hear are a bit mediocre, but the first F.E.A.R is one of my favourite FPS games ever. The hand-to-hand moves are cool, the guns are cool, the slow-mo is cool, really the combat overall is just fun and furious. I love the bullet impact effects, all the dust and scrap and poo poo flying all over when you spray bullets around. Popping slow-mo, shooting a dude in half with the shotgun (one of the best video game shotguns ever btw) and watching his upper body spin in the air while his gun is still firing wildly and his mate in the background is going ffffuuuuuuuccckk in slo-mo voice is a memory I will cherish to the grave. I have the very same general memory of FEAR, except instead of being shot in half, the guy just completely gibs. Because the SPAS-12 in FEAR is just that great.
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# ? Nov 20, 2016 21:47 |
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The co-op FEAR (the third one?) was great fun, even if it's "procedural scare" system wasn't quite as dramatic as implied. I just liked playing the psychic ghost dude because how he was loving loving the carnage - cackled with almost every kill, getting more and more over the top the longer your chained murders.
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# ? Nov 20, 2016 21:52 |
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Blind Sally posted:I've already bumped into a problem because all I own are Logitech mice. After an arbitrary amount of time the framerate will drop significantly, seemingly without reason. Apparently some code in the game doesn't agree with certain older Logitech gear. It's easily fixed: unplug the mouse and plug it back in again--but it's drat annoying (PYF little things dragging this game down, I guess). Try this, I had that problem too back in the day and this fixed it!
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# ? Nov 20, 2016 22:54 |
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It's not a little thing so much as a driving force of the art direction, but I love love love how the homeworld series treats outer space as a desert rather than an ocean. Oceans are dangerous but full of life, while deserts are barren with few oases of life in between lethal tracts of sand.
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# ? Nov 20, 2016 23:21 |
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So, in Gundam Breaker 3 you can use certain vehicles for your giant mech if there's one in the level. some of them are just simple things like a hover pad with a gun, or a thing like a bike for your giant robot, but so far I've found two that amazed me. For one, you can ride this thing, though it is less than effective. The other is one of the goofiest things to come out of something other than G-Gundam, and it works amazingly, since when it hits a decent speed (takes less than a second from a complete stop) any enemy you hit flies apart in a shower of parts. Not only is it satisfying as hell, but it also effectively stunlocks them. The other thing about the game I love is the paint system. Most games just give you RGB sliders and call it a day, maybe saturation if you're lucky. This game allows you to choose how Glossy or metallic your model is (both at max make a very shiny metal toy), and then gives you a bunch more options. How grimy it looks, how much the paint has chipped around the edges, the general contrast, and the little scrapes and nicks of battle damage can all be added to your model. It also allows you to make it look like your mech has been tromping through the mud and dirt for days with just some dirt around the feet. This is a great system, it allows you to make your machine shiny and chrome or super hosed up, or anything in between.
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# ? Nov 21, 2016 07:15 |
Ashsaber posted:So, in Gundam Breaker 3 you can use certain vehicles for your giant mech if there's one in the level. some of them are just simple things like a hover pad with a gun, or a thing like a bike for your giant robot, but so far I've found two that amazed me. For one, you can ride this thing, though it is less than effective. The other is one of the goofiest things to come out of something other than G-Gundam, and it works amazingly, since when it hits a decent speed (takes less than a second from a complete stop) any enemy you hit flies apart in a shower of parts. Not only is it satisfying as hell, but it also effectively stunlocks them. Oh, hey, another person who plays Gundam Breaker 3! The painting/weathering system owns and it's great when you pair it with the new optional parts they added in 3, which is where you can just stick spare parts on wherever you want. They range from little doo-dads like missiles and radars that do nothing, to full sized weapons that can be used with super attacks when you feel like playing Heavy Arms style and just go crazy shooting all of the bullets. Also they were kind of lazy with animations so if you give your gundam a set of tank treads for legs, you still karate kick and it looks ridiculous.
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# ? Nov 21, 2016 09:38 |
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DOOM had the same system for its armour customisation, which was weirdly, weirdly deep and detailed for a mode barely anyone plays. Could even make individual sections look dirtier and more hosed up than others - my punching arm was forever drenched in blood and viscera.
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# ? Nov 21, 2016 09:43 |
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Xythe posted:However Snorlax will always eat them at full speed, and actually eat a bean in 2 bites instead of 3 like everyone else. I don't remember if it always eats at full speed, but Gyarados also eats beans in 2 bites. I know some people don't like it, but in Pokemon Sun & Moon I rather like that instead of HM (Hidden Machine) moves to get around (which takes up some of your Pokemon's move slots), those types of abilities are tied to a variety of Ride Pokemon, which you can instantly call and ride just about anywhere outside. The first few you can get are a Tauros that can charge through rocks (and just run fast in general), a Stoutland to find hidden items, and a Lapras to carry you over water. (I think the Stoutland is missable and you don't actually need to be able to find hidden items.) m2pt5 has a new favorite as of 10:25 on Nov 21, 2016 |
# ? Nov 21, 2016 10:22 |
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m2pt5 posted:I don't remember if it always eats at full speed, but Gyarados also eats beans in 2 bites. One of the trials requires you to use the Stoutland, actually. Ride Pokemon are probably the best gameplay addition from any pokemon game ever, because it means your team isn't gimped by needing to include all the HM moves. No need to cart around a Furret or whatever, just have fun with your good good buddy Mimikyu. Another great little (and I do mean LITTLE) thing is that the enemy trainers have different ways of throwing their pokeballs depending on their class and personality; the tennis girl trainers, for example, serve the pokeballs with a racket (which is rude as hell, those are your friends you monster). There's apparently a way to change your own pokeball throwing style, but I haven't found it myself yet.
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# ? Nov 21, 2016 10:53 |
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Nuebot posted:Oh, hey, another person who plays Gundam Breaker 3! I still love that MG and HG parts are also different sizes, like the real kits are, just so you could have a tiny HG head on a MG body
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# ? Nov 21, 2016 13:10 |
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My copy of MGSV Definitive is about to arrive, ordered after reading this whole thread in the last 2 weeks. Should I start with GZ, or skip straight to PP?
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# ? Nov 21, 2016 13:19 |
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Definitely start with GZ, it provides some important context for events in PP. Unless you already read up on its plot I guess.
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# ? Nov 21, 2016 13:25 |
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GZ is 2 hours tops if you just do the plot so yeah just treat it as the first level of the game.
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# ? Nov 21, 2016 14:41 |
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m2pt5 posted:I don't remember if it always eats at full speed, but Gyarados also eats beans in 2 bites. I'm glad that I don't need to set up my party to either have everyone know an HM, or have to resort to an HM slave. I really like that when you catch pokemon with a full team - your asked if you want to switch it out with one of the people in your party. I also really like all the new pokemon, I think this might be my favorite gen.
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# ? Nov 21, 2016 14:46 |
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Just replaying Lego City Undercover and I'd forgotten how good the final part of the final level is, cause it was too balanced out by bad reference humour (The Schwartznegger impersonating Builder comes to mind). You're Chasing a deranged billionaire into space, then after he self destructs his rocket when you pilot it back to earth you have a neat boss fight with his Heavy, then dive after the hostage who is falling to earth in the lowest part of the rocket. You end up diving for miles through the remains of the rocket, including entering the atmosphere at the last 30 seconds, while Dramatic Opera music plays in the background to add to the tension. After a game that was a bit of a mess, it actually managed to have a little drama in the finale in a way that, while playing it, really works.
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# ? Nov 21, 2016 18:45 |
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In Tyranny, some fun things you can do: You can punt an enemy leader off the top of a giant fortress spire with message written on parchment stuffed into their pants to whoever's down below, rather than just going down and taking the prisoner. This isn't a 'little thing' at all and you even get custom-animated scene for it along with an achievement, but it's pretty great. It also makes some of your party members afraid of you. One of your teammates actually asks you to play 'gently caress, marry, kill' and your other teammates will get to join in (although you never actually get to answer for yourself). Three of your teammates, including the asker, will take it in good humour. Your other allies responses are "what the gently caress, I'm 80", "I'm going to pretend I didn't hear that, and also I'm 15" and "you cannot be serious". And finally, the game's dialogue is mostly text with frequent voice acting. You wouldn't expect there to be animation for it, and there isn't, but you actually get a little picture of their character model posed in the lower right like it's an anime JRPG. And the 84 year old guy stands in full mode with his finger pointed up when he's giving you a loredump. I know I've seen another character facepalm. The old guy Lantry is actually pretty great overall because he starts as a designated healer and will teach you life magic, he has an environment-interaction skill that comes in handy, he's basically cool with you no matter what you do as long as you just talk to him, and he is constantly on drugs, straight up all the time. He will even let you sample them for fun dialogue - fantasy variants of cocaine/speed/nootropic, of a hallucinogen/synaesthetic, and weed/relaxant. bewilderment has a new favorite as of 01:12 on Nov 22, 2016 |
# ? Nov 22, 2016 01:08 |
PrinnySquadron posted:I still love that MG and HG parts are also different sizes, like the real kits are, just so you could have a tiny HG head on a MG body Never not have giant hygogg hands. Or perfect zeong feet. Oh right, another neat thing about Breaker 3 is that most things drop just by killing the dude. The harder you kill them, the more loot drops. So if you smash off all their parts and do a finisher on their torso they explode with glowing goodies. Some parts, however, can only be created through customizing certain other parts. Or they'll be parts that you would normally only get later in the game that can be gotten earlier with this feature. Which units become which usually follow some kind of gundam series canonical development path, so you get most of the Wing units from the Wing gundam, for example. There are a few, however, that are just one-off parts such as the Perfect Zeong, which mostly just consists of arms and feet, because the normal Zeong's body and head are unchanged. The Tallgeese mkIII's only unique part, if I remember correctly, is its head. So the game rewards you for knowing dumb gundam facts.
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# ? Nov 22, 2016 03:35 |
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scarycave posted:I'm glad that I don't need to set up my party to either have everyone know an HM, or have to resort to an HM slave. Or two, depending on the generation. (One of the things people always focused on in new gens was "who are the best HM slaves?" Bibarel and Tropius were good ones.) Edit: Amusingly enough, Arceus can apparently learn every HM and two of the TM field moves (that is, moves that can be used outside of battle.) (List of Pokémon by field move) m2pt5 has a new favorite as of 05:00 on Nov 22, 2016 |
# ? Nov 22, 2016 04:54 |
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m2pt5 posted:Or two, depending on the generation. (One of the things people always focused on in new gens was "who are the best HM slaves?" Bibarel and Tropius were good ones.) Mew can learn every move...
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# ? Nov 22, 2016 05:50 |
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Little thing about Dark Souls 3 that was absorbed by osmosis from Bloodborne: In Dark Souls 1 and 2, you can't sprint while you're locked onto something. There's not much reason you'd want to but if you're facing human sized opponents it would be a huge help getting around to their backside. In Bloodborne, and later 3, you can! edit: Thinking about it, you might be able to sprint directly forward in backward in 1/2, but not to the sides. In 3 you basically gain control as if you've dropped your lock-on while sprinting, without actually dropping it! CJacobs has a new favorite as of 07:15 on Nov 22, 2016 |
# ? Nov 22, 2016 07:11 |
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So far I quite like the song selection in Sleeping Dogs. You've got stuff that could easily be part of the soundtrack to a HK action movie, you've got some more modern tracks, and Echo Beach by Martha and the Muffins just happened to start up the instant I got in a boat. You don't expect the "oldies" stations to go that deep.
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# ? Nov 22, 2016 07:18 |
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CJacobs posted:Little thing about Dark Souls 3 that was absorbed by osmosis from Bloodborne: In Dark Souls 1 and 2, you can't sprint while you're locked onto something. There's not much reason you'd want to but if you're facing human sized opponents it would be a huge help getting around to their backside. In Bloodborne, and later 3, you can! You can sprint while locked on in 2 and I am pretty sure it works in any direction
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# ? Nov 22, 2016 07:19 |
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Huh, maybe I just never tried it. Like I said, there's not much reason to do it, it's just a nifty little control consideration.
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# ? Nov 22, 2016 07:28 |
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Titanfall 2 when you are given a smart pistol is so amazing Jump, wall run, sliding along the floor as you chain headshots CJacobs posted:Little thing about Dark Souls 3 that was absorbed by osmosis from Bloodborne: In Dark Souls 1 and 2, you can't sprint while you're locked onto something. *runs in sweaty and gasping for breath* IT WAS NOT AN OVERSIGHT IT WAS A DELIBERATELY PROGRAMMED MECHANIC HOW ABOUT YOU GET GOOD?!
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# ? Nov 22, 2016 07:31 |
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m2pt5 posted:I know some people don't like it, but in Pokemon Sun & Moon what who this is one of the best improvements to the series ever and is something like everyone has been clamoring for since forever
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# ? Nov 22, 2016 07:33 |
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Maxwell Lord posted:So far I quite like the song selection in Sleeping Dogs. You've got stuff that could easily be part of the soundtrack to a HK action movie, you've got some more modern tracks, and Echo Beach by Martha and the Muffins just happened to start up the instant I got in a boat. You don't expect the "oldies" stations to go that deep. Sleeping Dogs radio stations combined with the karaoke selection cements it as the high water mark for licenced soundtracks in games for me. The Daptone station in particular is great.
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# ? Nov 22, 2016 07:43 |
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Mazerunner posted:what Yeah, I have not heard anyone complaint about the removal of HMs. Even the people who dislike Sun and Moon like the removal of HMs.
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# ? Nov 22, 2016 07:49 |
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Leal posted:*runs in sweaty and gasping for breath* Joking aside, I'm actually relatively certain this is true! When you lock onto an enemy while sprinting (in DS1 at least) the game forces you to stop. In Bloodborne etc you don't stop when you lock on while sprinting anymore. Jedrick posted:Sleeping Dogs radio stations combined with the karaoke selection cements it as the high water mark for licenced soundtracks in games for me. The Daptone station in particular is great. Fuckin hell yeah. Daptone and Ninja Tune for life. https://www.youtube.com/watch?v=5m8LZv-my1g
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# ? Nov 22, 2016 07:49 |
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ImpAtom posted:Yeah, I have not heard anyone complaint about the removal of HMs. Even the people who dislike Sun and Moon like the removal of HMs. I did get slightly confused while still thinking in old game mechanic terms. I had a Pokemon that knew Rock Smash. I saw rocks. Inspecting them showed that they could be smashed by an appropriate Pokemon. The inability to smash these rocks, given that I had a Pokemon with Rock Smash on its movelist, did not seem to make sense to me.
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# ? Nov 22, 2016 11:43 |
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nice menu screens.
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# ? Nov 22, 2016 11:46 |
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# ? May 13, 2024 06:26 |
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Massaki posted:nice menu screens. endless space and legends insanely intuitive left click to select something, right click to go back approach to menu design leaves me spewing every time I try and play another strategy game
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# ? Nov 22, 2016 12:36 |