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These are some dedicated pirates, hauling their boats over a mountain to get there! (Pirates only affect coastal cities. Also as a reminder, the attacked player gets to spawn/move a pirate after each raid)
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# ? Jan 31, 2017 00:33 |
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# ? Jun 13, 2024 05:46 |
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Istvun posted:These are some dedicated pirates, hauling their boats over a mountain to get there! It's funnier this way, though. (Yes, fair point. Nara will be happy again next update, and Japan gets to move a pirate ship to a hex of its choice.)
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# ? Jan 31, 2017 01:02 |
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Move F8 pirate adjacent to Roma. Activate Nara for food and 3x ore. EDIT: Fixed rules mistake gutterdaughter fucked around with this message at 03:48 on Jan 31, 2017 |
# ? Jan 31, 2017 02:53 |
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STATUS PHASE 3 I don't believe anyone reveals any Objectives. Pliny's Most Powerful Civilizations of the World, Vol. III posted:Egypt - 6 (Cities) + 9 (Advances) + 2 (Objectives) + 0 (Wonders) + 0 (Events) = 17 Persia learns Draft, drawing an Event. A Fine Year posted:You gain 1 Food. Barbarians appear! Great Scientist posted:Put this card on the table. The first player to pay 1 Culture may, as an action, both: a) Gain a free Science advance, b) Gain 2 Ideas. Japan learns... ... uh... Action Queue - Persia: Spawn a camp with 1 Army within 2 spaces of a city you own, then add an Army / Cavalry / Elephant to a camp. - Japan: Choose free tech! Map isn't updated yet. Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. On Table - Great Scientist - The first player to pay 1 Culture may, as an action, both: a) Gain a free Science advance, b) Gain 2 Ideas. Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 31, 2017 14:48 |
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Fishing
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# ? Jan 31, 2017 16:28 |
Ew, not many places to put that new camp. Place it at K-11, and place an Elephant at A-7.
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# ? Jan 31, 2017 16:30 |
And I think I've got the first move again, so might as well get this one out of the way: 1.) Activate Persopolis for 1 food, 1 ore, 1 wood (1 idea from Public Education) 2.) Move my army + my leader in Persopolis to the barb camp two spaces away using Roads (1 food, 1 ore to ignore terrain), and move the settler in Babylon north to the barrens. Use the Tactical Surprise action card to turn any single hit into an extra hit, and Immortals to add +2 CV at the cost of 2 culture. ...and I'll wait until that's resolved, actually. That should bring me to: Food: 2 Wood: 2 Ore: 1 Mood: 4 Culture: 2 Ideas: 2 I'm really kicking myself for not picking Fishing as my free advance, but no take-backsies should be the rule we all live by. Triskelli fucked around with this message at 21:15 on Jan 31, 2017 |
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# ? Jan 31, 2017 21:10 |
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STATUS PHASE 3 CONT. Japan learns Fishing. Everyone gets a new action and a new objective card. Persia retains first player status. By CO, Egypt razes Egyptshire for a Gold. TURN 4-1-1 - It is Persia's turn! Pretty sure Persia meant 'Babylon' and not 'Persopolis' on both counts. Persia assaults a Barbarian Camp! Persia plays Tactical Surprise: Tactical Surprise posted:Army/Fortress/Ship: If you score at least one hit this round, you score another. Persian Forces: 2 Army + Immortals + Tactical Surprise = 2d6 + 2 = 13! 3 hits! Barbarian Forces: 2 Army = 2d6 = 6! 1 hit! The camp is taken! For defeating 2 Barbarian units, Persia gets 2 Gold. Persia reveals CIVILIZER - Immediately: Upon capturing a Barbarian settlement that had at least two Barbarian Army units. TURN 4-1-1 - It is Persia's turn! One action, one move remain. Action Queue - All Players: Optionally retire a leader or raze a size 1 city. - Persia: Keep or raze camp? Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. On Table - Great Scientist - The first player to pay 1 Culture may, as an action, both: a) Gain a free Science advance, b) Gain 2 Ideas. Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Jan 31, 2017 23:31 |
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No raze/retire.
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# ? Feb 1, 2017 02:10 |
Keep Barbarian camp. 3.) Purchase Great Architect. Free advance is Navigation.
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# ? Feb 1, 2017 04:52 |
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Triskelli posted:3.) Purchase Great Architect.. Free Advance is Navigation. Iiiii'm 99% sure that you have to still follow the laws of gaining advances.
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# ? Feb 1, 2017 04:55 |
Oh, then Fishing.
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# ? Feb 1, 2017 05:04 |
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Triskelli posted:Oh, then Fishing. Sorry, I mean - I'm pretty sure that you're only allowed to use that guy to get Irrigation, Philosophy, Cartography, Priesthood, Rituals, Monuments, or Siegecraft. If you don't have the prereq for one of those advances, you can't get it.
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# ? Feb 1, 2017 05:06 |
Shoot, uh... Scratch that #3, here's a revised order. Keep Barbarian Camp Play Good Ideas for two free ideas. Advance Monuments, and reserve the Great Lighthouse. Triskelli fucked around with this message at 16:28 on Feb 1, 2017 |
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# ? Feb 1, 2017 05:16 |
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Stelas posted:Sorry, I mean - I'm pretty sure that you're only allowed to use that guy to get Irrigation, Philosophy, Cartography, Priesthood, Rituals, Monuments, or Siegecraft. If you don't have the prereq for one of those advances, you can't get it. Darn. I still have all these engineering advances I have nothing to do with!
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# ? Feb 1, 2017 05:50 |
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Turn 4-1-2 - Greece 1. Activate Olympus to collect, +3 food. 2. Advance Philosophy, -2 food, +1 idea, Mood scale +1, +1 mood token. 3. Great Scientist: advance Mathematics, +3 ideas (1 extra from Philosophy), Culture scale +1, +1 culture token.
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# ? Feb 1, 2017 06:05 |
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Egypt 4-1 1. Activate Egyptopolis, collect 2 food and 2 ore 2. Settler at B6 founds the new city of Egyptville. 3. Civic improvement, spend 1 wood/food/ore (Rituals) to make Egyptburg and Egyptville happy the holy poopacy fucked around with this message at 06:46 on Feb 1, 2017 |
# ? Feb 1, 2017 06:34 |
Sorry for the confused orders last night, but I've got it all straightened out. Just in case Stelas doesn't see the revision I want to play my Good Ideas action card for two Ideas, keep the camp and rename it Susa, then advance Monuments with 2 Ideas for +1 Culture and to reserve the Great Lighthouse. So I guess everybody's turtling a little bit this game, huh? Can't believe I had to Triskelli fucked around with this message at 18:42 on Feb 1, 2017 |
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# ? Feb 1, 2017 17:50 |
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How are those objective numbers so strange? have people been trading them and I missed it?
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# ? Feb 1, 2017 17:55 |
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Istvun posted:How are those objective numbers so strange? have people been trading them and I missed it? Stelas is reporting [completed objectives]/[incomplete objectives]. Persia, Greece, and Egypt all have 4 objectives total, Japan has a 5th objective from Writing because they've unlocked a government.
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# ? Feb 1, 2017 18:03 |
Japan's is where it needs to be with 4 turns +1 for Writing and a government advance, but yeah I currently have two completed objectives and two incomplete ones. Any trading is supposed to happen on the table. Incidentally Triskelli fucked around with this message at 18:13 on Feb 1, 2017 |
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# ? Feb 1, 2017 18:06 |
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Straight White Shark posted:Stelas is reporting [completed objectives]/[incomplete objectives]. Persia, Greece, and Egypt all have 4 objectives total, Japan has a 5th objective from Writing because they've unlocked a government. Ah, read those as ratios.
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# ? Feb 1, 2017 18:38 |
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Istvun posted:Ah, read those as ratios. There didn't really seem to be a point in listing 'total' objectives because once an objective card is complete it's basically just gone. Update in a bit, rather a frantic day.
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# ? Feb 1, 2017 22:18 |
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TURN 4-1-1 - It is Persia's turn! One action, one move remain. Persia plays Good Ideas: Good Ideas posted:Play after defeating an enemy Army or taking over a city, including Barbarians. Gain 2 Idea resources. Persia reserves the Lighthouse for itself! ... and gains 1 Mood, for Free Education. TURN 4-1-2 - It is Greece's turn! Greece has to pay 1 Culture to use the Great Scientist, so the Culture part of that action evens out. TURN 4-1-3 - It is Egypt's turn! Okay, I think we're up to date. I was a bit blitzed this update, too much work stuff, so please double-check my work. TURN 4-1-4 - It is Japan's turn! Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 2, 2017 03:01 |
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Move: Emperor to Nara, then army stack (without emperor) to E3, using roads - 1 food to move twice, 1 ore to ignore the terrain. Play Inspiration to copy Steel Weapons, paying 2 ore. (Not an action.) Move army stack to D2. Let's have us a scrum. (We'll figure out the third action afterwards.) gutterdaughter fucked around with this message at 06:29 on Feb 2, 2017 |
# ? Feb 2, 2017 06:26 |
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Bring it weaboo scum
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# ? Feb 2, 2017 06:36 |
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TURN 4-1-4 - It is Japan's turn! Two moves, one action remain. War breaks out in the north-west! Japan plays no Combat Card. Egypt plays High Morale: High Morale posted:Army/Ship/Fortress: Gain +2 CV this round. Japanese Forces: 2 Army + 2 Cavalry = 4d6+4 = Enough to win automatically! Egypt Defenders: 1 Army + High Morale = 1d6+2 = 3! 0 hits! Egypt's defenders are routed! Action Queue - Japan: Continue turn. - Egypt: Apothecary? Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules Stelas fucked around with this message at 08:42 on Feb 2, 2017 |
# ? Feb 2, 2017 07:12 |
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Activate Nara, using Husbandry to reach the irrigated barrens. Food, Food, Wood, Ore
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# ? Feb 2, 2017 07:18 |
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Spend 1 food for Egyptburg apoth.
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# ? Feb 2, 2017 14:46 |
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Egypt quickly heals up their wounded troop for 1 Food. TURN 4-2-1 - It is Persia's turn! Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 2, 2017 22:53 |
+1 gold from Banking 1.) Advance Fishing with two ideas (+1 mood from Public Ed.) 2. Civic Improvement on Susa, bringing it to Happy. As a free action, Activate Susa to build a Port with 1 ore, 1 food, 1 wood. Spend 1 food for the free settler. 3.) Activate Babylon for 1 idea, 2 wood, and 1 food.
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# ? Feb 3, 2017 01:39 |
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Persia learns Fishing and draws their last event:Meeting of Academics posted:All players receive 1 Idea for each of their cities that has an Academy or Apothecary. You receive a minimum of 2 Ideas. Barbarians appear! Pirates attack! Persia gains 1 Idea, Japan gains 1 Idea. Thanks to Dogma, Egypt gets none due to being at limit already. Susa is raided and must lose a resource. Darius spends 2 Culture to increase Susa's size, gaining an extra settler. TURN 4-2-2 - It is Greece's turn! Action Queue - Persia: Choose a resource to drop by 1 or spend a mood token. - Persia: Spawn Barbarian Camp, place Barbarian Army unit. - Persia: Choose which space will be your dock - this will be the space where any Ships will appear when built. Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules Stelas fucked around with this message at 05:47 on Feb 4, 2017 |
# ? Feb 3, 2017 21:39 |
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Wait, what? Shouldn't Persia and I get 2 ideas? Persia gets 2 ideas minimum according to the text, and I have two qualifying cities (Apo in Nara, Academy in Kashi).
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# ? Feb 3, 2017 21:45 |
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Gutter Owl posted:Wait, what? Er, yes, sorry - that'll be fixed next image. I totally missed the minimum of 2, and also your Apothecary. The expansion pieces really don't look all that unique to me.
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# ? Feb 3, 2017 21:52 |
I'll drop a gold for the pirates. Have the Port face F-14, throw the Barb camp on F-12 and an extra infantry unit on that. Enjoy the two gold, Frankenfreak.
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# ? Feb 4, 2017 02:17 |
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Post above is edited to reflect the new stuff.
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# ? Feb 4, 2017 05:47 |
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Turn 4-2-2 - Greece 1. Play CITY GROWTH. Pay 1 culture to increase city size of Roma, placing an academy at no resource cost. Gain 2 ideas. 2. Move Alexander and the armies to E11, move the settler from Roma to D10, move the settler from Olympus to C11. 3. Advance Bartering for 2 ideas.
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# ? Feb 4, 2017 13:34 |
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It was boardgame meetup day! Greece plays City Growth: City Growth posted:Pay 1 Culture token to play. As an action, you may activate a city and increase its size at no resource cost. Other rules (number of cities, etc) still apply. And all that other stuff happens. TURN 4-2-3 - It is Egypt's turn! Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 5, 2017 12:25 |
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Egypt 4-2 1. Activate Egyptopolis to collect 2 food and 1 ore 2. Activate Egyptburg to build 2 infantries for 2 food and 2 ore, gain 1 mood (Nationalism via MAN GOD) 3. Activate Egyptburg again, dropping its mood, to increase city size with a temple for 2 mood (Architecture). Gain 1 mood from the temple. Gain Conversion (Dogma.) 4. Spend 2 mood for an extra action from Absolute Power (via MAN GOD.) Move all 4 infantry in Egyptburg southeast C1->D2 and attack.
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# ? Feb 5, 2017 19:26 |
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# ? Jun 13, 2024 05:46 |
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Egypt's forces assault the Japanese invaders! Egypt plays Archers: Archers posted:Army: Prior to the combat roll, you may make a free combat roll. This roll only uses basic d6, and scores a maximum of one hit. Japan plays High Ground: High Ground posted:Army/Fortress: If you roll any 6s this round they may be rolled again, adding both results to your CV. Cannot be used when attacking cities. Egyptian Archers: 4 Armies = 4d6 = 16! 1 hit! One Cavalry is taken out. Egyptian Offence: 4 Armies = 4d6 = 11! 2 hits! Japanese Defence: 2 Armies, 1 Cavalry + High Ground = 3d6+2, 6s explode = (1 4 6 3) = 16! 3 hits! Egypt may choose whether to press the attack for another round. Red - Triskelli - Persia (Darius) Green - frankenfreak - Greece (Alexander the Great) Blue - Straight White Shark - Egypt (Imhotep) Yellow - Gutter Owl - Japan (Emperor Jimmu) On Table - Trojan Horse - Upon attacking a player city, the attacking player may pay 1 Culture and 1 Wood to prevent the defender from playing any Combat cards the first combat round. This card is then kept by the player and is worth 1 VP. On Table - Great Architect - The first player to pay 1 Culture may, as an action, both: a) Reveal all Wonders, b) get any one Advance listed as a requirement on an available Wonder card at no Food cost. Reserved - Lighthouse (Persia) Reference Post | Zoomed-In Tech Board | Condensed Rules
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# ? Feb 6, 2017 01:36 |