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Stangg posted:So I've been having a really bad time with draft since I hit diamond, not gone above 3 wins in my last 5 drafts and mostly im getting crushed at 0 or 1. So i think rather than luck I'm missing something fundamental to let me continue playing at a decent level. Game one went well and felt much better than I have been in my previous drafts, teleport was mvp in protecting my fourth tree elder from a dispel for the eventual win (while pillar of amar clogged up the ground).
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# ? Feb 13, 2017 11:53 |
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# ? Apr 28, 2024 22:33 |
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Hauki posted:New Jekk spoiler I'm not good enough to not get owned by whatever hellish stonescar deck this goes into.
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# ? Feb 13, 2017 11:54 |
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I think 5 is just a tad too high for what you get, especially with all the silence effects running about.
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# ? Feb 13, 2017 12:08 |
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Cynic Jester posted:I think 5 is just a tad too high for what you get, especially with all the silence effects running about. If it was any cheaper Haunting Scream would work on it, which would be really cool in a way.
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# ? Feb 13, 2017 12:18 |
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Cynic Jester posted:I think 5 is just a tad too high for what you get, especially with all the silence effects running about. rumble in the bunghole posted:If it was any cheaper Haunting Scream would work on it, which would be really cool in a way. I'm not super impressed by the cards we've seen so far and I hope that they hide a bomb or two in the adventure Jekk - Good card but maybe too slow. Rakano also doesn't really have a mid-range deck that wants to support this. Could happen though since the tools are kinda there already Cabal Spymaster - Pretty solid on paper and possibly insane if you can get a second proc on a Beastcaller/Amulet or another high tier infiltrate. Not good with Haunting Scream though since your Fanatics can only ever proc once. Combrei Emissary - Could maybe see play in a Combrei deck that goes heavy on the empower synergy? Tin Tim fucked around with this message at 22:51 on Feb 13, 2017 |
# ? Feb 13, 2017 12:41 |
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primal death 2.0 Better?
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# ? Feb 13, 2017 12:41 |
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Tin Tim posted:Is that the deck I lost to? drat Yeah.
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# ? Feb 13, 2017 13:32 |
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Welp good to know that I probably wouldn't have won even if I held my Suffocate for later. It was a garbage play though so I kinda deserved the loss just because of that. Back then I felt pressured into keeping the board as clean as possible to pave the way for my Assembly Line next turn. Cause if I let that 2/3 stick then I wouldn't have been able to push any real damage for the next 2-3 turns which was an awful outlook for my Stonescar deck. I was too hasty though tbh. I should have waited at least another turn to see if I was truly as desperate as I felt. Grats on the good score, dude!
Tin Tim fucked around with this message at 14:12 on Feb 13, 2017 |
# ? Feb 13, 2017 14:10 |
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Hauki posted:New Jekk spoiler
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# ? Feb 13, 2017 14:37 |
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Steward affects Entomb units too? Dang. Also with Silence all over the place I assume you would want to kill the Bait yourself. Should be an interesting draft card though.
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# ? Feb 13, 2017 17:10 |
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Hand Row posted:Steward affects Entomb units too? Dang.
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# ? Feb 13, 2017 17:50 |
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Springboarding off of best online CCG mechanics: Echo / Crown of Possibility / Clockroach decks are hilarious when they go off but being Elysian means it's difficult to run control long enough to get to that critical tipping point. Actually, now that I think of it, is there a Time / Primal / Justice variant that splashes in green for Harsh Rule? e: Steward of the Void is also such a potent hate card, maybe going Shadow for Withering Witch + fast removal?
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# ? Feb 13, 2017 19:19 |
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The problem is too many pushed silence cards in general (between Valk and Steward 90% of decks get a pushed silence card). It's tough to design around because the only precedent is HS where the mechanic eventually had to be mostly nerfed out of competitive play - and that's when the mechanic was never pushed to start with. We now have these weird cards like Umbren Reaper which are crazy OP without pushed silence effects. It makes designing cool fun slower cards like bait impossible.
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# ? Feb 13, 2017 20:13 |
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Sir Rhino will spoil a card in like 2 hours provided that his internet doesn't die again
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# ? Feb 13, 2017 20:36 |
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No Wave posted:The problem is too many pushed silence cards in general (between Valk and Steward 90% of decks get a pushed silence card). It's tough to design around because the only precedent is HS where the mechanic eventually had to be mostly nerfed out of competitive play - and that's when the mechanic was never pushed to start with. Yeah its a shame how prevalent it is. I like playing feln and its a bit frustrating how it suffers from silence as well as not having any direct silence cards of its own (of course steward of the past is still great). I found my success rate with feln control shot way up once I cut down permafrost to a 2-of (still thinking of dropping it entirely too) and dumping every card that pulls from the graveyard. I used to run 2x vara, which is a fun card when it works but most of the time but not consistent enough to win games with imo.
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# ? Feb 13, 2017 21:29 |
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Seems interesting. Nothing amazing but the effect is pretty special
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# ? Feb 13, 2017 22:34 |
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Seems pretty good, the tilt from drawing him will be real though Edit: according to reddit you only draw one from your deck at EOT if your hand is empty. That freaking sucks. Never mind, card is probably bad. No Wave fucked around with this message at 23:03 on Feb 13, 2017 |
# ? Feb 13, 2017 22:53 |
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I predict this card to do absolutely nothing beyond joke decks.
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# ? Feb 13, 2017 22:57 |
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No Wave posted:According to reddit you only draw one from your deck at EOT if your hand is empty. That freaking sucks.
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# ? Feb 13, 2017 23:06 |
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Tbf in your example drawing 1 per turn is substantively similar to drawing 4 as they'll only be able to play 1 per turn (the only upside is getting the crap draws out of your deck earlier)
No Wave fucked around with this message at 23:35 on Feb 13, 2017 |
# ? Feb 13, 2017 23:20 |
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I really hope the expansion isn't going to continue on the trend of must-answer units rather than interesting spells or at least cards with draw. This is already a problem with the game imo
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# ? Feb 13, 2017 23:56 |
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I'm actually hoping for some encouragement to stay in this game. Not that anyone in here has any incentive to do so. But lately I've started noticing most of my ranked matches had less real decision-making than a game of Hearthstone would. Which is loving terrifying considering how horrible the HS meta is. Lack of a hero power to weave in, the addition of drawing cards that say "give you mana you don't need" make the top-decking situation so common and feel so helpless. I feel like the game has plenty of potential, but I don't know anymore. I'm just looking for a reason to stay. There is almost zero decision-making in the vast majority of games I play, and it's getting depressing.
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# ? Feb 14, 2017 00:08 |
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dead in real life posted:I'm actually hoping for some encouragement to stay in this game. Not that anyone in here has any incentive to do so. But lately I've started noticing most of my ranked matches had less real decision-making than a game of Hearthstone would. Which is loving terrifying considering how horrible the HS meta is. Lack of a hero power to weave in, the addition of drawing cards that say "give you mana you don't need" make the top-decking situation so common and feel so helpless. I feel like the game has plenty of potential, but I don't know anymore. I'm just looking for a reason to stay. There is almost zero decision-making in the vast majority of games I play, and it's getting depressing. Some decks feel this way for sure and I don't like playing them for more than an hour or so. I try them out so I can get a feel for how they work though, it makes them easier to beat. Decks that feel like they're on autopilot also tend to be fairly predictable when you're up against them. I like playing control decks because you often have to win by predicting what kind of deck your opponent is playing, and predicting what they're going to do several turns ahead. There's always tons of choice involved in what to use your removal on and when to use it, when to push for damage vs when to hold back, and so on. You need to win by out-thinking your opponent rather than just out-curving them and getting a few lucky draws. The endgame often ends up with them top-decking and you holding onto 5+ cards (maybe several of them are power cards, but they don't need to know that). That said, a lot of decks are pretty boring too. I think this game would be better if ranked matches were a best-of-3 format with sideboards, it would add a lot more strategy to the game.
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# ? Feb 14, 2017 00:20 |
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Yeah I played ranked today for a quest and good LORD it was aggro as gently caress. I just love drafting so that's what I play 95% of the time.
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# ? Feb 14, 2017 00:51 |
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Yeah, I tried to make a Stonescar aggro deck for a quest and kept running into superior aggro, so ended doing something else, dunno the term for it.
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# ? Feb 14, 2017 00:55 |
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dead in real life posted:I'm actually hoping for some encouragement to stay in this game. Not that anyone in here has any incentive to do so. But lately I've started noticing most of my ranked matches had less real decision-making than a game of Hearthstone would. Which is loving terrifying considering how horrible the HS meta is. Lack of a hero power to weave in, the addition of drawing cards that say "give you mana you don't need" make the top-decking situation so common and feel so helpless. I feel like the game has plenty of potential, but I don't know anymore. I'm just looking for a reason to stay. There is almost zero decision-making in the vast majority of games I play, and it's getting depressing. The good news is that this game should theoretically get better as new cards are added but I can't pretend that ranked is very interesting right now
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# ? Feb 14, 2017 01:00 |
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If you're feeling tired, it's probably worth trying a new deck. I just chucked some rakano stuff into a stonescar deck and it's a nice change, and when I get sick of that I'll try clockroaches again or something.
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# ? Feb 14, 2017 01:01 |
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dead in real life posted:I'm actually hoping for some encouragement to stay in this game. Not that anyone in here has any incentive to do so. But lately I've started noticing most of my ranked matches had less real decision-making than a game of Hearthstone would. Which is loving terrifying considering how horrible the HS meta is. Lack of a hero power to weave in, the addition of drawing cards that say "give you mana you don't need" make the top-decking situation so common and feel so helpless. I feel like the game has plenty of potential, but I don't know anymore. I'm just looking for a reason to stay. There is almost zero decision-making in the vast majority of games I play, and it's getting depressing. I actually don't agree with this. I've been playing mostly a budget version of Rakano Plate (one of the most straightforward aggro decks, I'd guess) in Ranked, and I think it has tons of decision making. Some common situations: - on turn 2, whether to play the aegis warcry 2/2 or a non-aegis unit; if my opponent has Torch mana up, maybe I want to play the aegis one so they can't kill it, or maybe if they have red mana but they're tapped out I play non-aegis so they have to use Torch on their turn and mess up their curve, or maybe I want to bait the Torch to protect another unit or a Sword of Icaria, etc. - whether to tap out to play a 2-drop on turn 2, or wait a turn so I can protect it with Finest Hour - play green mana on turn 1 and 2 so I can drop a 3-health Champion on turn 2, or play red mana on turn 1 to hold open Torch - trade Sword of Icaria for one unit so I can attack with all my guys, or kill a 1/x and hold back my guys to protect the Sword and try for a 2-for-1 - play Hammer of Might this turn on my aegis'd unit, or get greedy and play Navani this turn and try to Hammer her next turn In addition to stuff every deck faces like when to spend your removal. I'm curious what deck you're playing where there's zero decision-making. You might have fun with a Bloodrite Kalis deck, there's tons of decisions there about when to sacrifice your units, when to hold back combo cards for a big play, when to just go for it with a big Kalis, and tradeoffs around having guys in your graveyard to power up Torrent of Spiders and Oblivion Spike versus keeping them on your board. No Wave posted:Ranked is bad IMO unfortunately, I only enjoy draft I'd also like to hear your thoughts on why Ranked is bad. Not trying to argue, just interested in your perspective since it's so different from mine. It seems like there are a lot of viable decks that play very differently.
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# ? Feb 14, 2017 01:13 |
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A good buddy of mine plays 4 color armory and says that it's probably the most thought-intense deck that he's played. It runs 1 of's of a ton of different answers to counter whatever you are up against, and can tutor for them with Rise to the Challenge, so you have to identify what your opponent is likely to play and be ready to answer it. Maybe try something like that. Also sometimes it helps to have someone ghost you, or to ghost someone else, and talk about play patterns. Games can seem like there's only one line of play after awhile, but it's surprising how often someone else would do something totally different than you would, and if you hear them reason it out, it may have lead to a totally different outcome.
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# ? Feb 14, 2017 01:24 |
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Seems posting here ended my rut of drafting (either that or I really need to stop playing on my phone). The combrei deck from earlier took me to 5 wins, I got another 5 wins from my next feln deck and then I took yet another feln deck below to 7-1. About three quarters of the way to masters rank now, though I do expect to bounce around a bit more first Honestly I think I just make better choices when drafting on my computer, I feel less rushed and take the time to really evaluate my deck. I definitely play better too, the amount of losses I've had from misclicking or rushing a turn on mobile is ridiculous, and this game does not let mistakes go lightly.
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# ? Feb 14, 2017 01:38 |
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Edly posted:I actually don't agree with this. I've been playing mostly a budget version of Rakano Plate (one of the most straightforward aggro decks, I'd guess) in Ranked, and I think it has tons of decision making. There are decisions to be made, for about 5 turns.
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# ? Feb 14, 2017 01:43 |
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Deck fatigue is a thing that can happen. I had it pretty fast after playing lots of Rakano because that deck is mostly linear. Sure there are decisions as Edly said but the basic gameplan is very static and can feel stale after you've internalized your most common and good play lines. I switched to Big Combrei afterwards wich was fun for a while but turned out to actually be weirdly similar as to how static/samey it ended up feeling. And since I'm bad at making cool decks from 0 I set out and dug into decklists to find stuff to try and tinker with. I played a few different decks and then stuck to Armory since I enjoyed it the most. Good mix between early game plays, control options, and finishers. The games can be real dynamic depending on what you're up against even if the usual aggro game comes down to having a Harsh Rule at some point. Haven't looked back since and ran it to mid diamond by now. Sure I mostly play draft but I still enjoy ranked sessions every other day or so. I guess what I wanna say is that there are lots of decks out there but you're not seeing them since the game is still in the growth phase and the whole info pool isn't streamlined like in HS or other established games. Take a peek and try some stuff and when the game still doesn't click anymore then welp such is life I do agree that ranked is pretty aggressive for the most part. Probably due to the point system and the importance of streaks but that's all I got for reasons. Not sure if that really needs to be adressed right the gently caress now but it's certainly something I'd also like to see go down a notch. It's probably more relaxed after you hit Master but there's a lot of competition below it Oh, there was also another card spoiled that I hadn't noticed myself before https://www.youtube.com/watch?v=bZj9abKOn8Y Seems like a solid fatty to me
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# ? Feb 14, 2017 01:54 |
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Edly posted:I'd also like to hear your thoughts on why Ranked is bad. Not trying to argue, just interested in your perspective since it's so different from mine. It seems like there are a lot of viable decks that play very differently. If you do as a control deck: You've usually already won because the few good card draw mechanics in the game like Gorgon Infiltrator, Yeti Scouting Party, and Staff of Stories only work while ahead (gorgon slightly less so) If you do as a mid-range/aggro deck: You've usually already lost because you've put less on the board You don't really have a choice but to play into every card except Harsh Rule immediately because with the exception of Siraf you'd always prefer the cheaper unit was silenced/killed than the more expensive one you'll want to play two turns later. I get that units healing to full at EOT is what magic does but it makes combat much less interesting.
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# ? Feb 14, 2017 02:03 |
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I feel like most decks benefit from having a couple of copies of Seek Power and/or the Sigil searching spells. Aggro decks either curve out and win fast or just lose there's no middle ground because they can't set up the power base or the card draw that a control deck does.
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# ? Feb 14, 2017 03:52 |
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lazerwolf posted:I feel like most decks benefit from having a couple of copies of Seek Power and/or the Sigil searching spells. Aggro decks either curve out and win fast or just lose there's no middle ground because they can't set up the power base or the card draw that a control deck does. It's pretty much mandatory imo unless you intend to win the game within the first few turns. The deck I've been playing lately (just made it into top 100 today) has 6 "favor" spells (4x varas favor and 2x eilyns favor), 2x seek power, and 26 power cards. Plus a bunch of card draw. I had less power before, but I just continued to dial it up until it felt consistent enough. I feel like right now it's at the bare minimum. If you're wondering, the most expensive card is snowcrush animist (at 8), but champion of wisdom is also pretty expensive because I almost never play it until I reach 5p influence. Sometimes these cards sit in my hand for a while, but I almost always get a chance to play them when they're needed. If I could decide what to cut I'd probably be running 4 seek powers.
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# ? Feb 14, 2017 04:42 |
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autopilot chat: play a deck that has more options/solutions than rakano or stonescar aggro, there's plenty of non-obvious lines of play, and it's frequently better to not just curve out given the opportunity by way of example, I just won vs. burn on TPS report by eating 8 damage to the face in favor of saving a permafrost for their impending champ of chaos, knowing I could probably harbinger on 6 to make it back and celestial omening for a loving eilyn's aegis instead of something more shiny when I was already on 9 mana to stop the flameblast he was saving up for. I dipped down to 4 at one point and still won handily. Also yeah seek power owns
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# ? Feb 14, 2017 05:12 |
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Hauki posted:autopilot chat: play a deck that has more options/solutions than rakano or stonescar aggro, there's plenty of non-obvious lines of play, and it's frequently better to not just curve out given the opportunity
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# ? Feb 14, 2017 05:23 |
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No Wave posted:Oh my god... this guy's a genius.... i mean thanks, but i still think autopilot isn't a successful solution in the long term
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# ? Feb 14, 2017 05:29 |
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Finally made it to Diamond for the first time after being stuck in Gold 1 for a week straight. Even managed not to lose it doing my quest today!
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# ? Feb 14, 2017 09:53 |
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# ? Apr 28, 2024 22:33 |
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God dammit I was one win away from draft master then I lose two games and of course thats 26 rating lost when I'm only getting 7 for a win. The penalty for losing is so harsh
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# ? Feb 14, 2017 11:27 |