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Definitely try and loot a hacksaw. Cutting apart cars for your crucible, anvil, and other tools is waaay better than trying to scrounge up scrap metal from, say, a helicopter crash. Don't be like me. Get your metal the smart way.
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# ? Jan 11, 2017 08:35 |
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# ? Apr 28, 2024 02:04 |
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Whaaaat you can cut up cars with a hacksaw? I use them for metal yeah, but I always thought you just had to smash them with a sledgehammer until big parts exploded, like the battery and stuff
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# ? Jan 11, 2017 08:36 |
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That is one way to do it but you can also take a hacksaw and wrench to a wreck and get lots of metal, or to a intact part to salvage something that another car might be missing. If you just need a pile of metal scrap on the quick, though, just take a crowbar to a burned out scrap heap and smash away.
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# ? Jan 11, 2017 08:38 |
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Dismantling cars used to be the best way to get a high Mechanics skill quickly. Is that still the case?
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# ? Jan 11, 2017 08:41 |
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The Lone Badger posted:Dismantling cars used to be the best way to get a high Mechanics skill quickly. Is that still the case? i want to say it now takes a few mechanics to scrap things now? like 2 to take a hacksaw to a shopping cart for some reason.
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# ? Jan 11, 2017 08:52 |
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Yes. Mechanics 2 is required for dismantling, so you have to piddle around with recipes or books to reach that point, and in the last experimental I'd grabbed, it also looks like you can't trivially boost mechanics into the high teens simply by dismantling every other car you see; the progression seems slower and, I think, caps out eventually. I haven't yet found a skill yet that I can say still has a completely uncapped progression.
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# ? Jan 11, 2017 09:20 |
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I generally raise Mechanics to 2 by just lock picking everything I see. With "bad" luck you can get to 50% to level 2 with one door. Finding a stethoscope and sitting next to a safe in a vet's office or doctor's office can easily take you to over Mechanics 3 in one evening of doing nothing but standing in one place, and because of the way the game mechanic works, takes about 30 seconds IRL. Somehow twisting a lock around and around on safe teaches you how to install an engine in a car in a few hours. Edit: you can also crowbar a door open for Mechanics 1. The crowbar never takes damage and you can't break doors like you can windows, so you can sit there and repeatedly, over and over, close/pry doors for level 1 mechanics. Of course at that point tbh I just wait for several hours in game and debug in level 1 because gently caress grinding. AbrahamLincolnLog fucked around with this message at 11:55 on Jan 11, 2017 |
# ? Jan 11, 2017 09:29 |
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It appears that dismantling wreckage doesn't give mechanics skill. e: dismantling working parts works though. Anticheese fucked around with this message at 09:44 on Jan 11, 2017 |
# ? Jan 11, 2017 09:36 |
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I couldn't find a wrench in my latest game, so I had make full blown forge set up just for a wrench. It turned out useful for a lot of other stuff though, I'll probably do it in all my games from now on.
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# ? Jan 11, 2017 16:54 |
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Is there a way to mod back in the old style of book learnin', where you could memorize recipes out of books instead of needing to keep them around forever and ever and ever?
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# ? Jan 11, 2017 17:49 |
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Grimman007 posted:How do I set up a blacksmithing operation again? Alternatively, where do hacksaws spawn? Hacksaws are also plentiful lab spawns, I think in some doctor/vet offices, mob drops. Anticheese posted:It appears that dismantling wreckage doesn't give mechanics skill. I think it does, but maybe only if you are dismantling parts you only barely have the skill for (ie, parts that require mech4 if you have mech4) Edit: real talk though, even when I have amazingly high skills, taking a sledge or similar to a wreck is still a pretty fast way (faster than dismantling since mechanics skill stuff is all like 18min/30 min chunks) to get a lot of metal Fayk fucked around with this message at 19:15 on Jan 11, 2017 |
# ? Jan 11, 2017 19:10 |
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a Homewrecker will make a lot of scrap metal really loving quick
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# ? Jan 12, 2017 01:40 |
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Mzbundifund posted:Is there a way to mod back in the old style of book learnin', where you could memorize recipes out of books instead of needing to keep them around forever and ever and ever? When crafting something that uses a book you can sometimes memorize the recipe. No idea if the old style can be modded back in.
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# ? Jan 12, 2017 01:54 |
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Roobanguy posted:but you need like 7 gun/7 gun type skills to actually be any good at shooting them beyond 7 tiles. This is totally late game but you can cheese up rifle/marksmanship by sneaking into a megastore with a silenced .22 or one of the 9mm rifles and only shooting at max range (which is like 5 aisles for the 9mm and even worse for the .22s lol).
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# ? Jan 12, 2017 05:05 |
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Anticheese posted:Definitely try and loot a hacksaw. Cutting apart cars for your crucible, anvil, and other tools is waaay better than trying to scrounge up scrap metal from, say, a helicopter crash. There's a circular dependency unless it's been changed recently. Hacksaw requires crucible which requires a (normal) frame which requires a hacksaw unless you find a frame in a garage. E: Not quoting because gently caress phone/triple posting, but if you find a stethoscope and a safe at mechanics 0, you're good for mechanics 2 or 3 by the time you crack it, which is great if you can't find the low level mechanics book. Edit loving beaten, also gently caress phone posting yet again. goatsestretchgoals fucked around with this message at 05:22 on Jan 12, 2017 |
# ? Jan 12, 2017 05:16 |
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Anticheese posted:<snip> ..The whole fork just got put in wholesale without any real thought to the content involved. Cataclysm development in a nutshell.
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# ? Jan 12, 2017 11:29 |
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bitcoin bastard posted:There's a circular dependency unless it's been changed recently. Hacksaw requires crucible which requires a (normal) frame which requires a hacksaw unless you find a frame in a garage. A shitload of metal bits works too. E: ^ Truth. Space Station 13 has an anarchic development history stretching over a decade, but the secret of its success is in the way Goonstation curates its patches and coder team.
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# ? Jan 12, 2017 13:15 |
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So with the backing out of the vehicle rework, it looks like these are the effects (I learned/started playing CDDA only around thanksgiving): -Gas efficiency is way more reasonable for moderate+ sized vehicles -Electric efficiency feels pretty meh -Multiple (Concurrent) engines work again -Smaller engines seem effectively nerfed. Most motorcycles/scooters/etc around have a max safe speed of ~34MPH -Small and normal electric motors are definitely weaker/slower, like the above. -Large and I assume enhanced seem okayish.
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# ? Jan 14, 2017 23:12 |
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Just like in real life, motorcycles cannot travel faster than 30mph without severe explosion, how realistic.
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# ? Jan 16, 2017 18:31 |
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Admittedly, faster than 30's pushing it for the very smallest scooters and motorbikes...but uh, yeah.
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# ? Jan 16, 2017 18:53 |
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Shady Amish Terror posted:Admittedly, faster than 30's pushing it for the very smallest scooters and motorbikes...but uh, yeah. A honda Grom is a 125cc, top speed of ~62MPH and (obviously not at that speed) about 134MpG economy. A grom weighs about 225lbs wet. In C:DDA, I can have a ~120lb (Don't ask) 0.8L engine bike that has a 34/68 safe/top speed. I feel like the devs should basically pick a real-world equivalent for each engine class/etc and tweak them around that until they are *vaguely* reasonable. Especially since this is in the future, if anything. Whee.
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# ? Jan 16, 2017 21:32 |
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I was being jokey. I'm well aware the engine mechanics are borked, but I've never really had an intuitive grasp of the 'k' values they're trying to use to simulate physics, so without overhauling that system completely I wouldn't even know where to begin fixing things. As far as I'm aware all vehicles run off of that one shared simulation. One would expect that tweaking one value throws the curve off in hilariously weird ways all throughout the system, which seems to be consistent with what keeps happening in the experimentals anytime someone touches the vehicle simulation. For all I know the basic physics model is hosed at the root and the entire mechanic needs rewritten from the ground up to make any sense, which wouldn't be too surprising.
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# ? Jan 16, 2017 23:57 |
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Dial up the power of engines, lower the weight, and increase the energy value of fuels across the board?
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# ? Jan 17, 2017 01:34 |
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It would be extremely useful if this game had a wiki or something that could be accessed without having to use an internet archive service
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# ? Jan 23, 2017 21:52 |
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http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Main_Page
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# ? Jan 24, 2017 03:16 |
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Excellent
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# ? Jan 24, 2017 05:26 |
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Is there an easy way to pour the contents of a large number of small containers into one container? Ie turn a couple hundred bottles of lemonade into a steel keg of lemonade and a couple hundred bottles? Failing that, is there a way to make mass quantities of rum and coke without opening or unloading every can individually? On an experimental from ~1 month ago, if it matters.
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# ? Feb 2, 2017 05:53 |
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ducttape posted:Is there an easy way to pour the contents of a large number of small containers into one container? Ie turn a couple hundred bottles of lemonade into a steel keg of lemonade and a couple hundred bottles? Move all containers involved to your square, abuse shift-u. It will probably work right up until the receiving container is full at which point enjoy your plastic bottles full of gas.
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# ? Feb 2, 2017 06:02 |
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ducttape posted:Is there an easy way to pour the contents of a large number of small containers into one container? Ie turn a couple hundred bottles of lemonade into a steel keg of lemonade and a couple hundred bottles? Hit 'b' over the recipe for rum and coke when you've got all the ingredients in the same area.
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# ? Feb 2, 2017 06:57 |
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goatsestretchgoals posted:Move all containers involved to your square, abuse shift-u. It will probably work right up until the receiving container is full at which point enjoy your plastic bottles full of gas. This still has to go through a couple menus to pour it out Anticheese posted:Hit 'b' over the recipe for rum and coke when you've got all the ingredients in the same area. It may be the version I am using, but I have to open a can before I can use the coke for crafting
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# ? Feb 2, 2017 18:20 |
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that is the version you are using, yes, sealed containers should have their stuff available for crafting. i don't know if it's fixed in the most recent experimental though, that's been a bug for a good while now.
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# ? Feb 2, 2017 18:32 |
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I found a portable generator at an apple orchard but I can't make it work with my minifridge. I've tried installing the fridge in both vehicle spaces and it refuses to install. What am I doing wrong?
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# ? Feb 17, 2017 00:28 |
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queserasera posted:I found a portable generator at an apple orchard but I can't make it work with my minifridge. I've tried installing the fridge in both vehicle spaces and it refuses to install. What am I doing wrong? Fridge takes up the same "layer" as storage spaces, quarterpanels/boards, etc. If I remember right, the portable generator has a trunk on one square, then the other square is a handle which you can't install anything on. Easiest fix is to remove the trunk, or you could weld on another frame. PS Don't forget to turn the fridge on in the vehicle menu.
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# ? Feb 17, 2017 02:42 |
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is professional cyclist secretly the best profession? You always have a quick-escape available.
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# ? Feb 18, 2017 18:27 |
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welp
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# ? Feb 19, 2017 02:25 |
Are there any good single board PC's with a decent handheld case, full qwerty keypad (numpad is a plus, FN key number is essential at minimum) that can run Cataclysm pretty well? This is 100% a dumb idea that I'm not quite sure I even care enough to implement yet btw
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# ? Feb 19, 2017 16:58 |
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I started playing this today nd I'm having some issues I am having trouble with - like how do I fill a container with water? I tried aluminum cans teapots etc, I cannot for the life of me figure it out. The documentation says to stand over water source and , or (g)et but it doesn't seem to like that. Also in the Tiles version, my screen's constantly coverd with red circle/slashes or red circles-with-X, which makes it hard as gently caress to see what's going on.. Is this a tileset glitch or just some toggle-able option similar to excluded dangerous tiles in Crawl?
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# ? Feb 20, 2017 03:39 |
coyo7e posted:I started playing this today nd I'm having some issues I am having trouble with - like how do I fill a container with water? I tried aluminum cans teapots etc, I cannot for the life of me figure it out. The documentation says to stand over water source and , or (g)et but it doesn't seem to like that. For the first thing you need to have an empty resealable liquid container available like an empty milk jug or plastic bottle to hand, cans and teapots don't work because they aren't resealable. When you have that you'll have to pick the water you want to get first and then the container you want to put it in. Yes, it's slightly dumb and clunky, but that's kind of how the game rolls in general. Second thing sounds like a problem with the tileset you're trying to use, try a different one.
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# ? Feb 20, 2017 04:07 |
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How long has this been a thing?! https://play.google.com/store/apps/details?id=com.MichaelDavies.CataclysmDDA&hl=en
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# ? Feb 20, 2017 05:08 |
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# ? Apr 28, 2024 02:04 |
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Turtlicious posted:How long has this been a thing?! Since February 17th, presumably. E: oh that says updated not uploaded.
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# ? Feb 20, 2017 05:17 |