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DOUBLE CLICK HERE
Feb 5, 2005
WA3
Yo I'm destroying my friendslist leaderboards. Step up, nerds.

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double nine
Aug 8, 2013

DOUBLE CLICK HERE posted:

Yo I'm destroying my friendslist leaderboards. Step up, nerds.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

:golfclap:

Well done. I'd love to see videos of someone's techniques for emptying all of the maps unseen like that.

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

Discendo Vox posted:

:golfclap:

Well done. I'd love to see videos of someone's techniques for emptying all of the maps unseen like that.
I was imagining a boatload of time, but at 6 min 26 seconds that's hardly the case. Or is it six hours 26 minutes?

double nine
Aug 8, 2013

Boiled Water posted:

I was imagining a boatload of time, but at 6 min 26 seconds that's hardly the case. Or is it six hours 26 minutes?

6 hours, with reloads probably more like 8. Also you can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder. Still though, I wiped the map of all blips.

It helps that there are one or two electrical circuits lying ready next to the make-up and terrace and the ai has the survival instinct of a lemming.

Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap*

well, that and delicious gravity.

Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags.

double nine fucked around with this message at 15:33 on Feb 20, 2017

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

double nine posted:

You can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder.

That's a freaking travesty.

double nine posted:

Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags.

Those guards are apparently cued to hear sounds through the doors behind themselves, which may be related.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

The single save on pro is really trying my patience on Colorado. The least they could've done is fix that bug where you get the prompt for "silent takedown" but in the split second it takes you to press the button, the target's shoulder twitches slightly and you start a really loud fight instead. :v:
Did you you try the start someone suggested earlier? (See my last post.) That made the single save thing much less of an issue for me, though I did have a few times where the game did the poo poo you mentioned. I think a pretty sure way to do a "silent takedown" is to wait for the NPC to be in a "picking poo poo up" pose, though of course that requires them to actually be attempting to pick up some poo poo.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

double nine posted:

Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags.
I think that happens with any guard who's job is to stop trespassers - the "Sorry, you can't come through here" thing overrules whatever else they might be doing, even if they don't always say the line.

A Buttery Pastry posted:

Did you you try the start someone suggested earlier? (See my last post.) That made the single save thing much less of an issue for me, though I did have a few times where the game did the poo poo you mentioned. I think a pretty sure way to do a "silent takedown" is to wait for the NPC to be in a "picking poo poo up" pose, though of course that requires them to actually be attempting to pick up some poo poo.
It's a good trick but neither of those kills award challenges and those are the two targets with the most challenges associated with them, so I skipped it. :v:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

It's a good trick but neither of those kills award challenges and those are the two targets with the most challenges associated with them, so I skipped it. :v:
You could do a SASO accident run, that's like, 5 challenges in one go.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

double nine posted:

6 hours, with reloads probably more like 8. Also you can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder. Still though, I wiped the map of all blips.

It helps that there are one or two electrical circuits lying ready next to the make-up and terrace and the ai has the survival instinct of a lemming.

Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap*

well, that and delicious gravity.

Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags.

The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit.

WindyMan
Mar 21, 2002

Respect the power of the wind

Blowjob Overtime posted:

The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit.

Oh, thank goodness there's someone over there trying to fix things! In the meantime let me see what I can do to he—BZZZZZZZZZZZZZZZZT

Lobok
Jul 13, 2006

Say Watt?

Blowjob Overtime posted:

The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit.

Handymen don't kill people. Only hitmen do.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

Discendo Vox posted:

I'd love to see videos of someone's techniques for emptying all of the maps unseen like that.

Not exactly a detailed rundown but
https://www.youtube.com/watch?v=6dNXPwB7lsQ

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I went to a fancy dinner this last Saturday and the staff members were dressed like the Paris palace staff. I started looking for bald people.

AKA Pseudonym
May 16, 2004

A dashing and sophisticated young man
Doctor Rope

Discendo Vox posted:

:golfclap:

Well done. I'd love to see videos of someone's techniques for emptying all of the maps unseen like that.

This guy's done every map I think.

https://www.youtube.com/watch?v=znembPUrun8&list=PL-pgYpAX0BSmUfnSaQdUAoEm-Q7qwcnS0&index=7

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Yeah, but they're sloppy and are seen all over the place. The real challenge is emptying places like the Marrakesh market without being seen.

Discendo Vox fucked around with this message at 21:39 on Mar 16, 2017

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

A Buttery Pastry posted:

You could do a SASO accident run, that's like, 5 challenges in one go.
I did that as my first run and got 8. You pretty much need Rose's body in the basement for suit only though, the top floor of the house is a loving zoo on pro.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Pilchenstein posted:

I did that as my first run and got 8. You pretty much need Rose's body in the basement for suit only though, the top floor of the house is a loving zoo on pro.

How would you even get upstairs on pro? I'm sure there's an opening somewhere, or maybe you can spend a couple of hours tricking everyone into trickling down one at a time, but what's even available for regular, slightly-sane players? :stonk:

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
The front foyer is actually safe whenever one of the targets isn't there and the upper floor patrolling soldier isn't present. If the area will remain calm for the rest of your run (i.e. no loud accidents and Rose is dead), you can knock out the patroller on the front balcony. The server rack on the lower floor can be used to lure the hackers down, then they (and the guard who overlooks it) can be stashed in that safe area by the windows.

All that said, yeah, the computer/hacker area is really risky. I can't imagine the labyrinthine process needed to get true non-poison accidents on all of the targets while SOSA.

gtrmp
Sep 29, 2008

Oba-Ma... Oba-Ma! Oba-Ma, aasha deh!

Discendo Vox posted:

I can't imagine the labyrinthine process needed to get true non-poison accidents on all of the targets while SOSA.

You can get accident kills on all of them from the farmhouse:

  • Drop the chandelier on Graves, or pacify her and drag her upstairs and drop her off the balcony
  • Drop the chandelier on Rose, or hit him with the emetic syringe in the bathroom and drown him, or pacify him and drop him off the upstairs balcony
  • Drop the hay bale on Parvati, or make the fuel tank leak and then ignite it as she walks past it
  • Shoot the mower to make it leak, and Berg will die to it on his own

You can hit both Rose and Graves with the chandelier at once, though it's a very tight window of opportunity unless you just pacify them both and drag them underneath it together.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

gtrmp posted:

You can get accident kills on all of them from the farmhouse:

You can hit both Rose and Graves with the chandelier at once, though it's a very tight window of opportunity unless you just pacify them both and drag them underneath it together.

I did that during my process of finding an SOSA route- the investigating guards wound up searching any possible places I could hide. That said, these are really good points.

Mystic Stylez
Dec 19, 2009

I'm trying to get the Sniper Assassin challenge in Marrakesh. I pulled the alarm on the embassy so both targets would meet in the school. I'm shooting from the rooftop opposed to the one the Headmaster stays, but as soon as I kill both targets I get into combat mode, because the guards are psychic or something. Any advice? That happens even if I stay away from the ledge before shooting.

Mondian
Apr 24, 2007

Wait for them to walk inside the building you'll get another shot.

No Mods No Masters
Oct 3, 2004

Mystic Stylez posted:

I'm trying to get the Sniper Assassin challenge from Marrakesh. I pulled the alarm on the embassy so both targets would meet in the school. I'm shooting from the rooftop opposed to the one the Headmaster stays, but as soon as I kill both targets I get into combat mode, because the guards are psychic or something?! Any advice? That happens even if I stay way back from the ledge.

If you're not doing it on pro it should be easy, get a disguise that can carry a rifle and just snipe the banker through the embassy windows from any bazaar rooftop, then snipe the general any way you like, even point blank.

If you are doing it on pro, the best strategy I've seen involves starting in the embassy with the rifle at the (IIRC) west bazaar rooftop location. Open the safe and call Zaydan, run out and climb up to the rifle, and then snipe him when you have line of sight on one of the alleys he goes down to reach the tunnel. You can snipe the banker through the embassy windows immediately after. Obviously this needs a number of mastery levels and you have to watch out for cameras or destroy the tape.

No Mods No Masters fucked around with this message at 04:09 on Feb 21, 2017

Mystic Stylez
Dec 19, 2009

Thanks! What ended up working was shooting Strandberg on the patio, then waiting until Zaydan followed his normal path to a window in the second floor of the school.

Chexoid
Nov 5, 2009

Now that I have this dating robot I can take it easy.
Maybe it's just something about Marrakesh, and the people there are extra springy.

https://twitter.com/Chexoid/status/833900822572433409

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Discendo Vox posted:

I did that during my process of finding an SOSA route- the investigating guards wound up searching any possible places I could hide. That said, these are really good points.
When I did my SASO run, I left Graves for last and just booked it right over her body and down into the basement the movement the chandelier dropped on her. Both of them might be more of an issue though, in terms of having a good spot to shoot from?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

A Buttery Pastry posted:

When I did my SASO run, I left Graves for last and just booked it right over her body and down into the basement the movement the chandelier dropped on her. Both of them might be more of an issue though, in terms of having a good spot to shoot from?

Yes; There's some interesting and hard-to-fathom bugs in Colorado that don't appear elsewhere due to how complex target interactions and bodyguard routes and non-alert gunfire are. A lot of the time, Graves' escort will be in a position to spot the player as they ascend the stairs when the magic twofer moment occurs.

Thankfully the twofer chandelier is not a Pro challenge.

Except on Hitvox difficulty.

Discendo Vox fucked around with this message at 07:54 on Feb 21, 2017

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

Discendo Vox posted:

Yes; There's some interesting and hard-to-fathom bugs in Colorado that don't appear elsewhere due to how complex target interactions and bodyguard routes and non-alert gunfire are. A lot of the time, Graves' escort will be in a position to spot the player as they ascend the stairs when the magic twofer moment occurs.

Thankfully the twofer chandelier is not a Pro challenge.

Except on Hitvox difficulty.

Luckily pro challenges doesn't require SASO, now that would make for some tedious gameplay! :v:

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Tippis posted:

How would you even get upstairs on pro? I'm sure there's an opening somewhere, or maybe you can spend a couple of hours tricking everyone into trickling down one at a time, but what's even available for regular, slightly-sane players? :stonk:
Assuming Rose and Graves are off wandering, your best option is to wait for the patrolling guard to go and shout at the two guys playing Kane & Lynch, lurk behind the banister halfway up the stairs until he passes the top of the stairs coming back and then walk around to the bathroom door and unlock it. Once you're in there you can clown the guards in Rose's office when one is looking at the bookshelf and the other out of either window and you have a decent amount of leeway.

Discendo Vox posted:

The front foyer is actually safe whenever one of the targets isn't there and the upper floor patrolling soldier isn't present. If the area will remain calm for the rest of your run (i.e. no loud accidents and Rose is dead), you can knock out the patroller on the front balcony. The server rack on the lower floor can be used to lure the hackers down, then they (and the guard who overlooks it) can be stashed in that safe area by the windows.

All that said, yeah, the computer/hacker area is really risky. I can't imagine the labyrinthine process needed to get true non-poison accidents on all of the targets while SOSA.
I wouldn't trust hiding bodies in the room with the server rack, since there's a guard who stands looking into that room during his patrol on pro.

As for getting all accidents SOSA, I lit Parvati on fire then crept around to the house, entered through the basement, took out the guard there, used the method above to get upstairs, dropped the chandelier on Graves by firing from Rose's office (nobody noticed the shot or investigated), shot the mower from the office window, waited for Berg to blow himself up, which put Rose on lockdown. Hiding in Rose's bathroom during the lockdown was relatively safe (a guard only came in there once on a dozen or so attempts) and once the lockdown was over, Rose returns to his route, so I put a coin on the rim of the toilet, waited for him to come in to wash his hands, drowned him as he picked up the coin, knocked out his bodyguard in the office and dragged both their bodies into the bedroom. Then left a gun on the bathroom floor by the sink and opened the door briefly as the patrolling guard passes so he came to investigate, knocked him out and then carefully dragged Rose's corpse to the basement in three steps: from the office to the landing between the two entrances to the hacker rooms, from there to the lobby and from the lobby to the basement - as long as you wait for the various hackers to move away, each step is pretty safe.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy
Hokkaido pro SASO is one of the dullest things I've ever done. The only thing that stopped me hating that level as much as Bangkok was once you figured out how to get into the morgue, it opened up a lot of routes and now there are four extra guards and a bunch of extra cameras to shut all of that mobility down. Silent Ninja is going to be agonising, I can tell already. :smith:

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

I followed mrfreezes guide to hokkaido and it's just dull as paint. Yes I'll just place a gun on the floor to have it removed by a guard then knocking him out five times in a rov to make some breathing room.

Mystic Stylez
Dec 19, 2009

Holy moly the Krugermeier owns :eyepop:

Lobok
Jul 13, 2006

Say Watt?

Mystic Stylez posted:

Holy moly the Krugermeier owns :eyepop:

Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot.

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

Subdue guard, take his gun, have 50-60 Krugermeier ammo and go hog wild.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Lobok posted:

Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot.

It can't kill people or be remotely accurate at any substantial range.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Discendo Vox posted:

It can't kill people or be remotely accurate at any substantial range.

The latter in particular is important. Once you've gotten into the habit of precision-mode silver-balling everything from camera servers to chandelier chains to bale ropes to, oh, every other interactable object in the game (except stoves, apparently), it's an unpleasant surprise to find that you brought the wrong tool and somehow alerted the guards to your rapid-fire shooting, no matter how supposedly silent the gun is… :argh:

Cease to Hope
Dec 12, 2011

Discendo Vox posted:

It can't kill people or be remotely accurate at any substantial range.

The Silverballer also reloads from guards' pistols.

WindyMan
Mar 21, 2002

Respect the power of the wind

Lobok posted:

Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot.

The Krugermeister has been my go-to 90% of the time. I use the Silverballer in situations where I need to do some medium-range shooting or for ensuring accident kills happen when I absolutely need them to. I've only needed to use the 5mm on Pro runs where how I kill a target is unimportant, and I don't want to deal with the mess of avoiding frisk zones. The full-auto pistols are good fun on kill-everyone runs. Really no reason to use the other pistols except for the look.

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Dr Cheeto
Mar 2, 2013
Wretched Harp
HWK 21 Covert is still the king of the botched job

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