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Yo I'm destroying my friendslist leaderboards. Step up, nerds.
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# ? Feb 20, 2017 14:05 |
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# ? May 13, 2024 02:28 |
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DOUBLE CLICK HERE posted:Yo I'm destroying my friendslist leaderboards. Step up, nerds.
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# ? Feb 20, 2017 14:23 |
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Well done. I'd love to see videos of someone's techniques for emptying all of the maps unseen like that.
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# ? Feb 20, 2017 14:55 |
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Discendo Vox posted:
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# ? Feb 20, 2017 14:57 |
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Boiled Water posted:I was imagining a boatload of time, but at 6 min 26 seconds that's hardly the case. Or is it six hours 26 minutes? 6 hours, with reloads probably more like 8. Also you can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder. Still though, I wiped the map of all blips. It helps that there are one or two electrical circuits lying ready next to the make-up and terrace and the ai has the survival instinct of a lemming. Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* Oh my god, are you all right? *zap* well, that and delicious gravity. Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags. double nine fucked around with this message at 15:33 on Feb 20, 2017 |
# ? Feb 20, 2017 15:30 |
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double nine posted:You can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder. That's a freaking travesty. double nine posted:Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags. Those guards are apparently cued to hear sounds through the doors behind themselves, which may be related.
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# ? Feb 20, 2017 15:37 |
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Pilchenstein posted:The single save on pro is really trying my patience on Colorado. The least they could've done is fix that bug where you get the prompt for "silent takedown" but in the split second it takes you to press the button, the target's shoulder twitches slightly and you start a really loud fight instead.
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# ? Feb 20, 2017 18:01 |
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double nine posted:Though there are some weird AI quirks. Those guards in the foyer guarding the museum room & shop? They behave like regular guards unless you get close to them, then they'll reset to their "stand guard" setting and no coins or other distractions will budge them. Move away again, and they return to what they were doing. Including dragging body bags. A Buttery Pastry posted:Did you you try the start someone suggested earlier? (See my last post.) That made the single save thing much less of an issue for me, though I did have a few times where the game did the poo poo you mentioned. I think a pretty sure way to do a "silent takedown" is to wait for the NPC to be in a "picking poo poo up" pose, though of course that requires them to actually be attempting to pick up some poo poo.
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# ? Feb 20, 2017 19:13 |
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Pilchenstein posted:It's a good trick but neither of those kills award challenges and those are the two targets with the most challenges associated with them, so I skipped it.
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# ? Feb 20, 2017 20:02 |
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double nine posted:6 hours, with reloads probably more like 8. Also you can't kill any of the crowd-npcs because their deaths are automagically flagged as witnessed murder. Still though, I wiped the map of all blips. The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit.
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# ? Feb 20, 2017 20:39 |
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Blowjob Overtime posted:The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit. Oh, thank goodness there's someone over there trying to fix things! In the meantime let me see what I can do to he—BZZZZZZZZZZZZZZZZT
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# ? Feb 20, 2017 20:46 |
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Blowjob Overtime posted:The best part about that loop of people getting electrified is them not getting suspicious of the guy standing by the breaker box because he's wearing a handyman outfit. Handymen don't kill people. Only hitmen do.
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# ? Feb 20, 2017 20:50 |
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Discendo Vox posted:I'd love to see videos of someone's techniques for emptying all of the maps unseen like that. Not exactly a detailed rundown but https://www.youtube.com/watch?v=6dNXPwB7lsQ
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# ? Feb 20, 2017 20:59 |
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I went to a fancy dinner this last Saturday and the staff members were dressed like the Paris palace staff. I started looking for bald people.
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# ? Feb 20, 2017 21:27 |
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Discendo Vox posted:
This guy's done every map I think. https://www.youtube.com/watch?v=znembPUrun8&list=PL-pgYpAX0BSmUfnSaQdUAoEm-Q7qwcnS0&index=7
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# ? Feb 20, 2017 23:03 |
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AKA Pseudonym posted:This guy's done every map I think. Yeah, but they're sloppy and are seen all over the place. The real challenge is emptying places like the Marrakesh market without being seen. Discendo Vox fucked around with this message at 21:39 on Mar 16, 2017 |
# ? Feb 20, 2017 23:35 |
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A Buttery Pastry posted:You could do a SASO accident run, that's like, 5 challenges in one go.
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# ? Feb 20, 2017 23:49 |
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Pilchenstein posted:I did that as my first run and got 8. You pretty much need Rose's body in the basement for suit only though, the top floor of the house is a loving zoo on pro. How would you even get upstairs on pro? I'm sure there's an opening somewhere, or maybe you can spend a couple of hours tricking everyone into trickling down one at a time, but what's even available for regular, slightly-sane players?
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# ? Feb 20, 2017 23:54 |
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The front foyer is actually safe whenever one of the targets isn't there and the upper floor patrolling soldier isn't present. If the area will remain calm for the rest of your run (i.e. no loud accidents and Rose is dead), you can knock out the patroller on the front balcony. The server rack on the lower floor can be used to lure the hackers down, then they (and the guard who overlooks it) can be stashed in that safe area by the windows. All that said, yeah, the computer/hacker area is really risky. I can't imagine the labyrinthine process needed to get true non-poison accidents on all of the targets while SOSA.
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# ? Feb 21, 2017 00:09 |
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Discendo Vox posted:I can't imagine the labyrinthine process needed to get true non-poison accidents on all of the targets while SOSA. You can get accident kills on all of them from the farmhouse:
You can hit both Rose and Graves with the chandelier at once, though it's a very tight window of opportunity unless you just pacify them both and drag them underneath it together.
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# ? Feb 21, 2017 01:46 |
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gtrmp posted:You can get accident kills on all of them from the farmhouse: I did that during my process of finding an SOSA route- the investigating guards wound up searching any possible places I could hide. That said, these are really good points.
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# ? Feb 21, 2017 02:29 |
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I'm trying to get the Sniper Assassin challenge in Marrakesh. I pulled the alarm on the embassy so both targets would meet in the school. I'm shooting from the rooftop opposed to the one the Headmaster stays, but as soon as I kill both targets I get into combat mode, because the guards are psychic or something. Any advice? That happens even if I stay away from the ledge before shooting.
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# ? Feb 21, 2017 03:57 |
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Wait for them to walk inside the building you'll get another shot.
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# ? Feb 21, 2017 04:06 |
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Mystic Stylez posted:I'm trying to get the Sniper Assassin challenge from Marrakesh. I pulled the alarm on the embassy so both targets would meet in the school. I'm shooting from the rooftop opposed to the one the Headmaster stays, but as soon as I kill both targets I get into combat mode, because the guards are psychic or something?! Any advice? That happens even if I stay way back from the ledge. If you're not doing it on pro it should be easy, get a disguise that can carry a rifle and just snipe the banker through the embassy windows from any bazaar rooftop, then snipe the general any way you like, even point blank. If you are doing it on pro, the best strategy I've seen involves starting in the embassy with the rifle at the (IIRC) west bazaar rooftop location. Open the safe and call Zaydan, run out and climb up to the rifle, and then snipe him when you have line of sight on one of the alleys he goes down to reach the tunnel. You can snipe the banker through the embassy windows immediately after. Obviously this needs a number of mastery levels and you have to watch out for cameras or destroy the tape. No Mods No Masters fucked around with this message at 04:09 on Feb 21, 2017 |
# ? Feb 21, 2017 04:07 |
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Thanks! What ended up working was shooting Strandberg on the patio, then waiting until Zaydan followed his normal path to a window in the second floor of the school.
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# ? Feb 21, 2017 04:46 |
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Maybe it's just something about Marrakesh, and the people there are extra springy. https://twitter.com/Chexoid/status/833900822572433409
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# ? Feb 21, 2017 06:00 |
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Discendo Vox posted:I did that during my process of finding an SOSA route- the investigating guards wound up searching any possible places I could hide. That said, these are really good points.
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# ? Feb 21, 2017 06:24 |
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A Buttery Pastry posted:When I did my SASO run, I left Graves for last and just booked it right over her body and down into the basement the movement the chandelier dropped on her. Both of them might be more of an issue though, in terms of having a good spot to shoot from? Yes; There's some interesting and hard-to-fathom bugs in Colorado that don't appear elsewhere due to how complex target interactions and bodyguard routes and non-alert gunfire are. A lot of the time, Graves' escort will be in a position to spot the player as they ascend the stairs when the magic twofer moment occurs. Thankfully the twofer chandelier is not a Pro challenge. Except on Hitvox difficulty. Discendo Vox fucked around with this message at 07:54 on Feb 21, 2017 |
# ? Feb 21, 2017 07:46 |
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Discendo Vox posted:Yes; There's some interesting and hard-to-fathom bugs in Colorado that don't appear elsewhere due to how complex target interactions and bodyguard routes and non-alert gunfire are. A lot of the time, Graves' escort will be in a position to spot the player as they ascend the stairs when the magic twofer moment occurs. Luckily pro challenges doesn't require SASO, now that would make for some tedious gameplay!
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# ? Feb 21, 2017 08:49 |
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Tippis posted:How would you even get upstairs on pro? I'm sure there's an opening somewhere, or maybe you can spend a couple of hours tricking everyone into trickling down one at a time, but what's even available for regular, slightly-sane players? Discendo Vox posted:The front foyer is actually safe whenever one of the targets isn't there and the upper floor patrolling soldier isn't present. If the area will remain calm for the rest of your run (i.e. no loud accidents and Rose is dead), you can knock out the patroller on the front balcony. The server rack on the lower floor can be used to lure the hackers down, then they (and the guard who overlooks it) can be stashed in that safe area by the windows. As for getting all accidents SOSA, I lit Parvati on fire then crept around to the house, entered through the basement, took out the guard there, used the method above to get upstairs, dropped the chandelier on Graves by firing from Rose's office (nobody noticed the shot or investigated), shot the mower from the office window, waited for Berg to blow himself up, which put Rose on lockdown. Hiding in Rose's bathroom during the lockdown was relatively safe (a guard only came in there once on a dozen or so attempts) and once the lockdown was over, Rose returns to his route, so I put a coin on the rim of the toilet, waited for him to come in to wash his hands, drowned him as he picked up the coin, knocked out his bodyguard in the office and dragged both their bodies into the bedroom. Then left a gun on the bathroom floor by the sink and opened the door briefly as the patrolling guard passes so he came to investigate, knocked him out and then carefully dragged Rose's corpse to the basement in three steps: from the office to the landing between the two entrances to the hacker rooms, from there to the lobby and from the lobby to the basement - as long as you wait for the various hackers to move away, each step is pretty safe.
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# ? Feb 21, 2017 10:54 |
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Hokkaido pro SASO is one of the dullest things I've ever done. The only thing that stopped me hating that level as much as Bangkok was once you figured out how to get into the morgue, it opened up a lot of routes and now there are four extra guards and a bunch of extra cameras to shut all of that mobility down. Silent Ninja is going to be agonising, I can tell already.
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# ? Feb 21, 2017 18:44 |
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I followed mrfreezes guide to hokkaido and it's just dull as paint. Yes I'll just place a gun on the floor to have it removed by a guard then knocking him out five times in a rov to make some breathing room.
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# ? Feb 21, 2017 20:42 |
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Holy moly the Krugermeier owns
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# ? Feb 21, 2017 21:23 |
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Mystic Stylez posted:Holy moly the Krugermeier owns Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot.
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# ? Feb 21, 2017 21:28 |
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Subdue guard, take his gun, have 50-60 Krugermeier ammo and go hog wild.
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# ? Feb 21, 2017 21:30 |
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Lobok posted:Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot. It can't kill people or be remotely accurate at any substantial range.
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# ? Feb 21, 2017 21:34 |
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Discendo Vox posted:It can't kill people or be remotely accurate at any substantial range. The latter in particular is important. Once you've gotten into the habit of precision-mode silver-balling everything from camera servers to chandelier chains to bale ropes to, oh, every other interactable object in the game (except stoves, apparently), it's an unpleasant surprise to find that you brought the wrong tool and somehow alerted the guards to your rapid-fire shooting, no matter how supposedly silent the gun is…
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# ? Feb 21, 2017 21:38 |
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Discendo Vox posted:It can't kill people or be remotely accurate at any substantial range. The Silverballer also reloads from guards' pistols.
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# ? Feb 21, 2017 21:40 |
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Lobok posted:Between that and the 5mm concealable is there a legit reason to use another pistol? More ammo I guess if you plan on shooting quite a lot. The Krugermeister has been my go-to 90% of the time. I use the Silverballer in situations where I need to do some medium-range shooting or for ensuring accident kills happen when I absolutely need them to. I've only needed to use the 5mm on Pro runs where how I kill a target is unimportant, and I don't want to deal with the mess of avoiding frisk zones. The full-auto pistols are good fun on kill-everyone runs. Really no reason to use the other pistols except for the look.
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# ? Feb 21, 2017 22:06 |
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# ? May 13, 2024 02:28 |
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HWK 21 Covert is still the king of the botched job
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# ? Feb 21, 2017 22:07 |