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2house2fly posted:The game takes place in the 2800s, which I assume to be the Engwithan version of AD. Somebody smarter than me should make an image with all the Eora calendars and mark the big events.
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# ? Feb 24, 2017 19:02 |
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# ? Apr 27, 2024 02:32 |
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I'm more about magic shotguns than the ingame history and lore.
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# ? Feb 24, 2017 19:08 |
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Ginette Reno posted:I thought it was thousands of year ago, but I'm pulling that number straight out of my rear end. If Durance was right (and that would also be a very compelling thing to tell Eder's brother to convince him to join up) then maybe Eothas only just then found out what was going to happen.
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# ? Feb 24, 2017 19:10 |
Ginette Reno posted:I thought it was thousands of year ago, but I'm pulling that number straight out of my rear end. My personal headcanon is that Thaos had spent a few hundred years repairing engwithans machinery first, but Eothas didn't notice till he turned them on or w/e the engwithans equivalent to turning the key in the ignition was.
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# ? Feb 24, 2017 19:24 |
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Looks like they need $100,000 more in six and a half hours for the talking weapons
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# ? Feb 24, 2017 19:28 |
Fintilgin posted:I was thinking about getting the DLC add-on, but then I remembered Fergus saying they might not do another full expansion like the White March, so who knows what I'd even get... I'll be sad if we don't get good expansions. The ship / islands structure is just so perfectly suited to it.
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# ? Feb 24, 2017 19:29 |
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Oh poo poo, I just realized a talking gun would ruin the best Dirty Harry quote: He'd just TELL you how many shots he fired.
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# ? Feb 24, 2017 19:30 |
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evilmiera posted:Oh poo poo, I just realized a talking gun would ruin the best Dirty Harry quote: He'd just TELL you how many shots he fired. I imagine a talking gun/ammo situation to look like this: https://www.youtube.com/watch?v=ADIfrujsHfA&t=69s Edit: Couldn't find an english language version
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# ? Feb 24, 2017 19:34 |
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Mr.Pibbleton posted:I'm more about magic shotguns than the ingame history and lore. Talking magic blunderbuss. "Arrr, gonna blast me load everywhere." etc.
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# ? Feb 24, 2017 19:37 |
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SgtSteel91 posted:Looks like they need $100,000 more in six and a half hours for the talking weapons They've hit it. They've got that much banked in Fig funds.
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# ? Feb 24, 2017 19:39 |
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Also, I just realized how much I want one of the characters to be a ridiculously stereotypical pirate shark-man. The shark-people are the best part of PoE.
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# ? Feb 24, 2017 19:40 |
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4.5 mil stretch goal announced: Ship Crewsquote:Ships alone are pretty awesome, of course, and customizing your ship is even more awesome -- but what about being able to hire and manage the crew of your ship? For the $4.5 million stretch goal, we are introducing just that! Find, hire, and manage a crew for your ship. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. Crew members can gain experience and improve at their roles over time. The crew's skills will improve how effective your ship is in combat situations, and the crew can be assigned to defend your ship in the case that you get boarded by a hostile force. If your crew's morale isn't maintained, their effectiveness will go down, and, if you are a truly terrible captain to them, mutiny can even occur. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
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# ? Feb 24, 2017 19:42 |
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^^^^^^boooooooooooooooooooooooo The 4.5 mil stretch goal is up: hiring a crew for your ship. quote:Ships alone are pretty awesome, of course, and customizing your ship is even more awesome -- but what about being able to hire and manage the crew of your ship? For the $4.5 million stretch goal, we are introducing just that! Find, hire, and manage a crew for your ship. Once hired, crew members can be assigned roles on the ship, and will play a role in the events and battles that you encounter at sea. Crew members can gain experience and improve at their roles over time. The crew's skills will improve how effective your ship is in combat situations, and the crew can be assigned to defend your ship in the case that you get boarded by a hostile force. If your crew's morale isn't maintained, their effectiveness will go down, and, if you are a truly terrible captain to them, mutiny can even occur. We are also introducing crew dilemmas that will allow you to take charge and be the captain when they look to you for guidance!
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# ? Feb 24, 2017 19:43 |
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I am a fan of mutiny. Leave me on a desert island.
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# ? Feb 24, 2017 19:44 |
Ship's about to get real!
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# ? Feb 24, 2017 19:44 |
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Litany Unheard posted:^^^^^^boooooooooooooooooooooooo
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# ? Feb 24, 2017 19:46 |
Hieronymous Alloy posted:Ship's about to get real! don't make me deck you
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# ? Feb 24, 2017 19:47 |
Trebuchet King posted:don't make me deck you I'll just keep you at yaaaaaaaaaaarm's length
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# ? Feb 24, 2017 19:49 |
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Litany Unheard posted:The 4.5 mil stretch goal is up: hiring a crew for your ship. We better raise that money or... or... uh... we'll be "ship outta luck."
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# ? Feb 24, 2017 19:51 |
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Yawl need to stop with the ship puns.
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# ? Feb 24, 2017 19:52 |
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It kinda bothers me that "ship crew" wasn't already part of the deal, considering that caed nua has you building a barracks and hiring on dudes to defend your poo poo in the event of trouble. Oh well. If we manage to hit it, we should be able to get Korgrak on the ship if we hired him in PoE.TEENAGE WITCH posted:morriganu~
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# ? Feb 24, 2017 19:52 |
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AfricanBootyShine posted:We better raise that money or... or... uh... we'll be "ship outta luck." This news has me at full mast
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# ? Feb 24, 2017 19:52 |
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Power Bottom posted:It kinda bothers me that "ship crew" wasn't already part of the deal, considering that caed nua has you building a barracks and hiring on dudes to defend your poo poo in the event of trouble. Oh well. If we manage to hit it, we should be able to get Korgrak on the ship if we hired him in PoE. Making the ship crew interesting is more pricey. What did those hirelings do for you? Basically nothing, and they get gibbed immediately in a lot of the attacks on your keep. What they're promising here sounds like it has a LOT more depth to it.
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# ? Feb 24, 2017 19:54 |
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bongwizzard posted:There is this thing called willpower my dude. If playing in a certain way makes it less fun, maybe don't play that way? Just because you can do something doesn't mean you have too. the next time you feel compelled to complain about relationships in the game, think on this.
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# ? Feb 24, 2017 20:06 |
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Power Bottom posted:No I mean a legitimately selfish character that does not give a single solitary gently caress about you and was manipulating you all along, not someone that you can win over with ~the power of love~ or some poo poo. I want them to be actual bad news, not Waifu Bait: Hard Mode. I cannot think of a single game or story that's had a character like that. In Star Wars: The Old Republic I remember there was a self-absorbed hyper-nerd dude with a hologram girlfriend who would dump a Jedi Consular player after a one-night stand because said hologram would get mad, that was pretty funny. And I'll assume that all the stuff like crew and ship options are mostly going to be shallow, fun little customization blips rather than some deep naval simulator stuff. Picking who to hire for your stronghold didn't really matter much, but it was still fun to decide who you wanted around for flavor reasons. If the ship options end up just being your choice of colours and flags and three different ship models that sounds like plenty for the price. Anyway, they'll probably make it to the talking weapon, but crew and the eight companion are probably out unless they get generous with the "slacker" terms. I have a hunch that almost all of the stretch goals are things they'd already planned to do and were confident they'd pick up enough funding for, rather than making risky "wouldn't it be cool if we could afford X?" goals, so maybe they'll be willing to round up a bit. No great loss if they don't though, there's plenty of good features that've already made it in.
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# ? Feb 24, 2017 20:12 |
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PayPal is going to be available as a payment option soon. While the campaign is still running, apparently.
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# ? Feb 24, 2017 20:13 |
I would imagine that if Ydwin doesn't make it in as the eighth companion for the base game, she'll be a full companion in the DLC.
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# ? Feb 24, 2017 20:15 |
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I'd imagine making a full companion out of a character who was present in the base game is more trouble than it's worth. It would basically lock out a lot of content for people who'd completed the base game and have a save waiting for the DLC, which would be most people.
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# ? Feb 24, 2017 20:21 |
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Litany Unheard posted:Making the ship crew interesting is more pricey. What did those hirelings do for you? Basically nothing, and they get gibbed immediately in a lot of the attacks on your keep.
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# ? Feb 24, 2017 20:23 |
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rope kid posted:Yeah. People didn't really dig the Pillars stronghold hirelings. We want to do something more significant with crews. I guess the important question is whether or not I can hire Korgrak to man the rudder.
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# ? Feb 24, 2017 20:24 |
This may not be possible, but I'd like boarding fights to sometimes happen across the bow or stern, and not just always two ships lined up right next to each other A Nelson's Bridge event is probably too much to ask for though
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# ? Feb 24, 2017 20:25 |
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4.75 mil stretch goal: make pets recruitable crew members. Yaarrf
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# ? Feb 24, 2017 20:27 |
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Edit: ^^^^ If souls can end up in different kinds of animals after they die then an Awakened Dog with a soul that was previously a powerful person would actually make for a funny character. Or the inverse I guess, some important person whose soul Awakens to their past life as a dog and who has to try and balance the two.Basic Chunnel posted:I'd imagine making a full companion out of a character who was present in the base game is more trouble than it's worth. It would basically lock out a lot of content for people who'd completed the base game and have a save waiting for the DLC, which would be most people. Yeah, of all the stretch goals she seems the easiest to cut because she's already in as a sidekick, it's just a matter of not going the extra mile with dialogue and a sidequest and so on. Genuine additions like a crew system are probably a bigger question. I'd assumed that even without the crew stretch goal we'd have some NPCs wandering around the ship picking at the rigging for ambiance, sort of like how the Normandy of Mass Effect has plenty of marines and technicians walking around.
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# ? Feb 24, 2017 20:32 |
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Dolash posted:I'd assumed that even without the crew stretch goal we'd have some NPCs wandering around the ship picking at the rigging for ambiance, sort of like how the Normandy of Mass Effect has plenty of marines and technicians walking around. Either way I can't see that stretch goal not being reached. e: rope kid posted:Yeah. People didn't really dig the Pillars stronghold hirelings. We want to do something more significant with crews.
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# ? Feb 24, 2017 20:49 |
Litany Unheard posted:I guess the important question is whether or not I can hire Korgrak to man the rudder. Hah, actually. . . Yeah. I was hoping one of the sidekicks would be a talking dog.
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# ? Feb 24, 2017 20:51 |
Will Vicious War Criminal be available to hire as a crewmate?
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# ? Feb 24, 2017 20:59 |
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Reddit AMA is up: https://www.reddit.com/r/IAmA/comments/5vzou1/we_are_obsidian_entertainment_purveyors_of_fine/
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# ? Feb 24, 2017 21:01 |
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hoping it gets to 4.5 because i want a full goddamn crew. i will be legit shocked if it reaches 5mil but i enjoy being surprised. how many more areas are left in fulvanos voyage? i seem to recall it hitting all floors of endless paths long before this point the last time, i think. also anyone know who the other forum/group have the backer island thing? i know neogaf funded there's a bit ago but no clue who the other ones are (are there only 2?)
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# ? Feb 24, 2017 21:27 |
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Live stream ongoing here until the campaign's over: https://www.twitch.tv/obsidian
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# ? Feb 24, 2017 21:28 |
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# ? Apr 27, 2024 02:32 |
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4.25 mil and talking weapons achieved! (No surprise)
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# ? Feb 24, 2017 21:32 |