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SpaceClown
Feb 13, 2016

by FactsAreUseless
xcom 2's maps sucked. whether you liked the game or not is personal preference, but you can't sit there and say that them being procedurally generated was a good idea. :colbert:

the only reason it wasn't as terrible as openxcom's improved map generation is due to changes in how the base game worked so you never ended up spending 20 minutes on a map hunting down the last enemy just to find out they were in a fenced off section in the corner of the map with no entries or exits.

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SpaceClown
Feb 13, 2016

by FactsAreUseless
hand made > procedural all day every day.

Waffle!
Aug 6, 2004

I Feel Pretty!


I like the maps just fine. Are the ammo types swapped around randomly in campaign, or just freelance? I only noticed after replaying the same map a few times and the turret ammo I needed was in a different spot than I was used to.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
This argument between author made and procgenned maps remind me of a racing game called Distance. This had both, with the procgenned maps being rather short and can be burned through quickly while all of the authored maps were long and lovingly crafted (depending on who made it, since maps were workshoppable).


So if you went both authored and procgenned, I would prefer that you would keep the procgenned stuff being like say having a full random freelance run on a single map in Brigador.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
At the very least, I'd trust the Brigador team to not use Procgen like a lot of so called roguelikes use it. Even if I would not have been nearly as enthusiastic about this game (or slamming my middle of the road skill in into the grinder so often) if that's what they went with first thing.

Honestly while it's a hot ticket tag to put on your game, calling Brigador a "Rougelike" only applies in the most basic "You only have one life!" sense.

Though I could hardly fault them for using the free PR label :v: This game is far more polished, balanced, and a labor of crippling self doubt induced care, than so many :airquote: "Rougelike" games only using the term (and procgen) as an excuse to not give the slightest poo poo about balance by just saying "LOL Roguelike!" to any criticism.

Beyond my personal hatred of kamikazes in all games, even when they never so much as touch me (gently caress youuuuu Dying light!), Brigador doesn't generally have much in the way of bullshit difficulty. And what cases of it we have, the Devs have commented that it's on the long list of "Stuff we want to deal with at some point".

Like how tiny maps like Gasworks turn into a complete cluster gently caress with bigger spawn scaling, or how you can get an odd combination of vacant ghost town and doomstacks with the Spacers on bigger maps like Tenements. "I've only seen like ten stray spacers so far, where are the other 70+...oh there they are :stare:"

Section Z fucked around with this message at 21:36 on Feb 23, 2017

Thefluffy
Sep 7, 2014

Mordja posted:

EV Nova, for example, randomly generates a galaxy but it's all space so who cares.
wait it does? :psyduck: are you sure you aren't thinking of the elite games instead?

Cathair
Jan 7, 2008

Thefluffy posted:

wait it does? :psyduck: are you sure you aren't thinking of the elite games instead?

Yeah, it's been a long time but after all the time I spent dicking around with modding those games as a kid, I'm 99.9% sure that no EV game had procedurally generated anything.


Edit: Except the asteroids, I guess? They were just constantly-moving obstacles and not part of the actual "terrain", so it's not really what we're talking about.

Cathair fucked around with this message at 00:33 on Feb 24, 2017

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

SpaceClown posted:

xcom 2's maps sucked. whether you liked the game or not is personal preference, but you can't sit there and say that them being procedurally generated was a good idea. :colbert:

Hi, I'm Psycho Landlord and I'm here to tell you that XCOM2's maps being procgen was a good idea and worked extremely well.

On topic, I don't think Brigador needs procgen, though. There's too many non-enemy hazards to account for that can be extremely well hidden, plus the maps are already very well made and I see no reason to remove the individual crafting them, because he does good work.

Buff Skeleton
Oct 24, 2005

Not to mention it's super hard to procedurally generate good environmental storytelling, which is what Brigador is JAM-PACKED with. Even details as simple as seeing where those grass walls are in relation to guard towers and then border walls cordoning off nearby slums. Or car pileups in front of cordons.

You can draw a lot of conclusions about life in Solo Nobre just by looking around, stuff that a generator would never even be able to hope of capturing without an AI so good the AI may as well be building games all by itself.

This is all moot anyway since I highly doubt procgen was ever even planned for Brigador, let alone feasible to implement at this stage even if it was something people wanted to do. It's a neat idea, and works well in some games, but the more complex the levels become, the less and less likely it is to do a decent job.

Mordja
Apr 26, 2014

Hell Gem

Thefluffy posted:

wait it does? :psyduck: are you sure you aren't thinking of the elite games instead?
Haha, just checked and looks like I was wrong. :downs:

It doesn't randomly generate the galaxy, it just places you in a randomized system in the galaxy.

dyzzy
Dec 22, 2009

argh

Buff Skeleton posted:

This is all moot anyway since I highly doubt procgen was ever even planned for Brigador, let alone feasible to implement at this stage even if it was something people wanted to do. It's a neat idea, and works well in some games, but the more complex the levels become, the less and less likely it is to do a decent job.

Yeah I think this conversation started regarding the Next Project (tm).

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Buff Skeleton posted:

Not to mention it's super hard to procedurally generate good environmental storytelling, which is what Brigador is JAM-PACKED with.
I was just thinking of making this post myself. The amount of little granular environmental details to work with is tremendous, and watching gauss' recent level design streams, there's a bunch of rigorous style rules for maintaining visual readability and so on. Things make sense and have their own stories and create further stories with how they're arranged and connected with each other and Brigador is DENSE with this stuff, it's not some wilderness where you can just shotgun trees and rocks around*, or a solid chunk of dirt with some holes and tunnels carved into with things that are vaguely thematically appropriate but ultimately storyless strewn about.

You could have a bunch of handcrafted areas that are linked together but this is still going to fall short with overall storytelling and the problem of filling in spaces between these areas since Brigador's levels are generally not of a discrete-rooms-connected-by-tunnels layout. The only true void in Brigador is the space outside the district walls. Within them, even open spaces have some sort of story: "this is a spaceport parking lot," "this is a golf course," "this is an oil field," "this place is such a literal shithole that the NEP is avoiding developing it and even the Corvids don't want to move in." And besides, with Brigador's ocean of level assets you're going to need an unreasonable quantity of those handcrafted areas.

*Although some sort of Wilderness Shotgun tool probably would be useful for actual wilderness areas where gauss has to get a random looking smattering of mud and dirt and plants.

atomicthumbs
Dec 26, 2010


We're in the business of extending man's senses.

Mordja posted:

Yeah, I don't really like most roguelikes. :shrug:

And while I know Spelunky was a hit and have never played it, from what I understand it's the situations the game's randomization puts the player in that everyone likes, not the levels itself. Looking at screenshots and videos, they're pretty simplistic, blocky areas.

E: I should mention that I'm not entirely against procgen, but largely in cases where the terrain doesn't matter as much. EV Nova, for example, randomly generates a galaxy but it's all space so who cares; Diablo 2's levels don't matter since I'm just clicking on monsters for loot--though even then, games like Grim Dawn and Titan Quest are more visually stimulating to me.

ev nova's galaxy is 100% static and authored

edit: that's been said so i will point out that if you go to the northeast you can find hot'a'tanius and see some wraiths

don't gently caress with the hyperoids

atomicthumbs fucked around with this message at 09:19 on Feb 24, 2017

anthony patch
Mar 20, 2008

nope

This is the IRL Canmore, the KV2:

hepatizon
Oct 27, 2010

anthony patch posted:

This is the IRL Canmore, the KV2:

That is dope.

Buff Skeleton
Oct 24, 2005

Wanna see an IRL Treehouse

SilentW
Apr 3, 2009

my It dept hgere is fucking clwonshoes, and as someone hwo used to do IT for 9 years it pains me to see them fbe so terriuble

Buff Skeleton posted:

Wanna see an IRL Treehouse

Just go peruse some footage from Syria, I'm sure something will turn up.

SpaceClown
Feb 13, 2016

by FactsAreUseless
I have an issue where shadow occlusion culling is a tad too aggressive and there's a decent sized margin around my screen that shadows won't render on. it might be AO.

kind of annoying.

Thefluffy
Sep 7, 2014

anthony patch posted:

This is the IRL Canmore, the KV2:



I fugging knew it, I had the canmore pegged as futuristic KV-2 since I first played as it . :ussr:

I mean how many tanks have such a big dumb box turret?

anthony patch
Mar 20, 2008

nope

SpaceClown posted:

I have an issue where shadow occlusion culling is a tad too aggressive and there's a decent sized margin around my screen that shadows won't render on. it might be AO.

kind of annoying.

That's got nothing to do with your rig, it's because the rendering is screenspace so it relies on the z-depth maps visible in order to project the shadows into space since we don't have true 3D information. We could have solved it with an overdraw, basically rendering out an extra 80 px border on the whole thing that you never actually see in order to have the shadows run properly, but that's one of those technical solves for something most people won't notice so the implementation was cut when we ran out of dev time.

anthony patch
Mar 20, 2008

nope

Thefluffy posted:

I fugging knew it, I had the canmore pegged as futuristic KV-2 since I first played as it . :ussr:

I mean how many tanks have such a big dumb box turret?

You mean a beautiful, sensuous box turret. LOOK AT THOSE LINES.

I do have a favor to ask though guys-- Brigador is currently at the quality threshold for Overwhelmingly Spicy, we just need 21 more reviews to hit 500 to officially show it. Normally I'd wait for it to happen naturally but I'm giving a talk at GDC next Friday about Brigador and it would help to be able to show that. So if you haven't yet reviewed the game please do in the next couple of days, thanks.

Inexplicable Humblebrag
Sep 20, 2003

it's me, the guy who reviewed the game after six minutes to complain about the controls without checking the game menu, and yet considers the game to have an amusing story

e: wait no i'm the guy who complained about the game being samey, because all the missions are about blowing stuff up

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
Bang bang, boom boom. Catharsis in a gunshell.

Buff Skeleton
Oct 24, 2005

anthony patch posted:

I do have a favor to ask though guys-- Brigador is currently at the quality threshold for Overwhelmingly Spicy, we just need 21 more reviews to hit 500 to officially show it. Normally I'd wait for it to happen naturally but I'm giving a talk at GDC next Friday about Brigador and it would help to be able to show that. So if you haven't yet reviewed the game please do in the next couple of days, thanks.

In Steam you mean? Left one today, totally forgot about doing it earlier.

anthony patch
Mar 20, 2008

nope
t-minus 16 reviews for that OP action. Thanks a lot guys. Not even joking when I say there are business deals predicated on having that label. I hate having to hustle for this poo poo but it's like having a 5 star rating on amazon, and seems to be increasingly more important than poo poo like metacritic where that one Russian guy gave us a 40% review because we burst his illusion that he was good at video games.

Waffle!
Aug 6, 2004

I Feel Pretty!


I posted a review to help further the cause. And because the game is awesome.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Did mine, was thinking about it for a long time because I definitely want more people to play this and I want more from you guys.

Pornographic Memory
Dec 17, 2008
Posted a review.

Also the trail left by the Zeus whenever you shoot it reminds me of the railgun effect from Tiberian Sun, except it doesn't hang in the air as long.

Thefluffy
Sep 7, 2014
Posted review as well. I wanted it to be more in depth but :effort: "an excellent action game that SEEMS mindless but is actually quite deep if you don't panic at the sight of the enemy." is what I can manage in such short notice and pure. :effort: :v:

Mordja
Apr 26, 2014

Hell Gem
Oh man, a good old fashioned :goon:

Did my review and also contracted some new Brigadors over Christmas, but my friends are kind of 'tarded and I don't think they "get" the game.

SpaceClown
Feb 13, 2016

by FactsAreUseless
I deleted my review :hehe:

ProofsNRefutations
Feb 22, 2011
More than happy to leave a review. This is probably my game of the year 2016. I haven't had this much fun with a mech game since the original Mech Commander.

Waffle!
Aug 6, 2004

I Feel Pretty!


Steam Reviewer posted:

GREAT LEADER IS DEAD. SOLO NOBRE MUST FALL. WELCOME BRIGADOR.

Dear Diary,

Today I piloted a giant mech that had enough firepower to PUNCH GOD IN HIS STUPID FACE.

It was a good day.

-m.p.C.C.

Buff Skeleton
Oct 24, 2005


I'm glad the Fence gets the appreciation it deserves

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Three reviews to five hundred and I can't review this game more than once.

SpaceClown
Feb 13, 2016

by FactsAreUseless
i feel like i already read this question a ton of times and it's been clearly stated as "not gonna happen" and im just forgetting but coop is completely off the table at this point right?

Young Freud
Nov 26, 2006

SpaceClown posted:

i feel like i already read this question a ton of times and it's been clearly stated as "not gonna happen" and im just forgetting but coop is completely off the table at this point right?

Yeah, that's because I asked the same question some months back. The engine as it stands can only handle single player and the design team is no longer in a position to coordinate with the programming team to add networking code. Maybe if there's a sequel and they can get more money invested.

uber_stoat
Jan 21, 2001



Pillbug
sup Brigadors.



contract complete.

anthony patch
Mar 20, 2008

nope

uber_stoat posted:

sup Brigadors.



contract complete.

Thanks son much guys, means a lot.

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Inexplicable Humblebrag
Sep 20, 2003

give us more mechs and levels and maybe those reviews won't... disappear

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