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SpaceClown posted:my favorite heavy agrav is the spacer one who's name escapes me. Sounds like you're taking out the canon Vex (i.e. what the AI uses), which sounds pretty fun! You can at least hump the orbital guns down to low health to save ammo, then finish them off with a few light trigger taps, but yeah Banshees are deceptive with their massive ammo capacity. That poo poo goes from 1800 to zip in seconds. I find myself burning that off nearly as fast as the Pitbull if I panic. Oh, you wanna try something really hilarious, take out a Dorothy with a Duchess. You can navigate faster in reverse by firing the main cannon than you can by walking. I think the Dorothy is competing with the Lowmill for slowest playable vehicle, which is why I can't bring myself to use it for real. At least the Lowmill can mount dual heavies, so it kinda gets away with the snail's pace! Buff Skeleton fucked around with this message at 16:49 on Mar 12, 2017 |
# ? Mar 12, 2017 16:47 |
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# ? Apr 28, 2024 14:30 |
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Buff Skeleton posted:Oh, you wanna try something really hilarious, take out a Dorothy with a Duchess. You can navigate faster in reverse by firing the main cannon than you can by walking. I think the Dorothy is competing with the Lowmill for slowest playable vehicle, which is why I can't bring myself to use it for real. At least the Lowmill can mount dual heavies, so it kinda gets away with the snail's pace! I think that was actually the first loadout I did with the dorothy lol these days my favorite loadout is taking the Busker with the archie 40mm, pinch rocket with smoke and play as basically a super LAV-25. It's fun and versatile but kinda weak against spacers (if you don't do stealth so well), so it provides a nice contrast between the "ggeznore" corvid power fantasy levels to the "WHY ARE THERE SO MANY GOSH DANG MINDERS IN THAT ONE SPOT" masochistic spacer ones
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# ? Mar 12, 2017 19:22 |
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I tried the "canon" Dorothy loadout of the balao and the bonesaw once. what sort of madman makes such a unit?
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# ? Mar 12, 2017 22:11 |
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well it's normally screened by mogs. it wasn't designed for a lone brigador to go off and go nuts in
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# ? Mar 12, 2017 22:28 |
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Upcoming patch chat. So the main reason I'm not expecting the Belter being turned into a three round burst to have any notable downsides, is because feathering one bullet does gently caress all with the Belter Like, I can understand the Koing being turned into a burst weapon because feathering with the Koing does what I'd need to lay into the trigger for doing it with lesser machineguns. But I use the Belter a lot for AUX mount because it's the only simple machinegun/workhorse, and as cool as the stutter is the thing has next to no ammo for a 7 round burst gun, and shields just laugh at it. AUX Wishlisting. Something with a good heft against shields that isn't the worlds most lackluster laser shotgun, Mortar, or Chemical acid. Bonus if it consistently leaves salvage behind. Buff Skeleton posted:I tried a dual Bishop w/ AK Pulse Roper once. It was bar-none the most viscerally-satisfying config I've tried so far, completely obliterating absolutely everything in its path. But man, good luck NOT setting off an alarm and getting mobbed with that thing. It's the polar opposite of subtle "Do a U-Turn. It's legal on this street" *swerves through an entire row of houses* "...You can't prove I didn't crush those houses on purpose. Every Brigador does it."
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# ? Mar 13, 2017 00:37 |
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In terms of satisfying weapons I think the Jericho's become my favorite recently. I love trying to lead those slow rear end shots, and it arcs nicely for shooting over obstacles. I love watching the way shots just invisibly plow through stands of trees and how it annihilates anything unshielded. And the best part is that it torques agravs like a motherfucker, it's absolutely hilarious when you hit one off-center and they go spinning out of control.
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# ? Mar 13, 2017 00:50 |
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Pornographic Memory posted:In terms of satisfying weapons I think the Jericho's become my favorite recently. I love trying to lead those slow rear end shots, and it arcs nicely for shooting over obstacles. I love watching the way shots just invisibly plow through stands of trees and how it annihilates anything unshielded. And the best part is that it torques agravs like a motherfucker, it's absolutely hilarious when you hit one off-center and they go spinning out of control. I have never remotely enjoyed the Jericho, so props to you
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# ? Mar 13, 2017 19:01 |
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the jericho's a vortex cannon, isn't it i've just realised what a vortex cannon actually is https://en.wikipedia.org/wiki/Air_vortex_cannon i always wondered why i could never see a projectile
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# ? Mar 13, 2017 19:09 |
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DOWN JACKET FETISH posted:the jericho's a vortex cannon, isn't it ^^^^^^^^^^^^^^^^^^^
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# ? Mar 13, 2017 19:12 |
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Which gun is based on Sock 'em Boppers?
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# ? Mar 13, 2017 19:54 |
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anthony patch posted:^^^^^^^^^^^^^^^^^^^ quote:Unlike a sea wave, whose motion is only apparent, a moving vortex ring actually carries the spinning fluid along. Just as a rotating wheel lessens friction between a car and the ground, the poloidal flow of the vortex lessens the friction between the core and the surrounding stationary fluid, allowing it to travel a long distance with relatively little loss of mass and kinetic energy, and little change in size or shape. Thus, a vortex ring can carry mass much further and with less dispersion than a jet of fluid. Good thing the Spacers aren't big fans of Tubarăo.
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# ? Mar 14, 2017 10:42 |
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A ring of acid gas travelling in a straight line and dispersing when its circulation gets interrupted sounds like a weapon that the corvid absolutely should've built already.
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# ? Mar 14, 2017 13:11 |
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Mithaldu posted:A ring of acid gas travelling in a straight line and dispersing when its circulation gets interrupted sounds like a weapon that the corvid absolutely should've built already.
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# ? Mar 14, 2017 20:29 |
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Fish Noise posted:skul-gun
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# ? Mar 14, 2017 20:46 |
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... headcanon? If so, wow.
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# ? Mar 14, 2017 23:19 |
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Azran posted:... headcanon? If so, wow.
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# ? Mar 15, 2017 01:27 |
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I can now officially confirm that every single playable weapon in the game will at least be slightly tweaked in time for the June re-launch, and several of them including the Crambo and Chieftain are seeing a major overhaul. Both of those two are actually fun to use now, and yes, the Parliament is getting a buff. Cheers.
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# ? Mar 15, 2017 04:31 |
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anthony patch posted:I can now officially confirm that every single playable weapon in the game will at least be slightly tweaked in time for the June re-launch, and several of them including the Crambo and Chieftain are seeing a major overhaul. Both of those two are actually fun to use now, and yes, the Parliament is getting a buff. awwww yeeeaaaaaah
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# ? Mar 15, 2017 04:48 |
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Section Z posted:I have a growing soft spot for the Roper. Ever think about taking a break from using little baby mechs to flex your dual heavy mount with turret speed swivel muscles. Coming back to this, I tried giving it a go in the modded hellscape mode, and here's the result: https://www.youtube.com/watch?v=fCpP9N7dyPk Still mad about that loving Minder that intercepted half my double-shot at the Brunhilde >:[ I totally would have one-shot it otherwise! I actually really, really like the Roper. It's tough to use, but man its movement feels so smooth despite its "weighty" handling. It's like floating a tiny battleship around, and the firepower certainly matches the feeling. Buff Skeleton fucked around with this message at 05:15 on Mar 15, 2017 |
# ? Mar 15, 2017 04:55 |
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anthony patch posted:I can now officially confirm that every single playable weapon in the game will at least be slightly tweaked in time for the June re-launch, and several of them including the Crambo and Chieftain are seeing a major overhaul. Both of those two are actually fun to use now, and yes, the Parliament is getting a buff. Also thanks to this thread I took a spin in the Julius with the Jericho and Konig and had a grand ol' time. I've never liked the Jericho before now, and it's just...really, really nice? Good at flattening things while my Konig mops up. I do wish the Julius had a 1.1 or 1.2 modifier for payment, though, as it's a slow vehicle that takes time to clear levels with, and after all that time the payment's, ehhh. Makes me feel a little discouraged against driving my favorite mech in the game.
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# ? Mar 15, 2017 04:58 |
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StrixNebulosa posted:
I'm also completely redoing vehicle payout multipliers. Partly because not all ultras are actually easy to use, and because both difficulty *and* time should be a factor for payout. The goal is that a sufficiently competent person should be able to make roughly the same amount of money in the same amount of time with a broad range of vehicles, which isn't currently possible because the ultras are so drat slow and much of what they're good at, like murdering everyone and flattening entire districts, isn't properly incentivized. So I'm going to be increasing payout for urban damage, rejiggering the vehicle payout mods across the board, and setting aside of small set of vehicles that include at least one from every archetype as the "easy" vehicles-- new players will begin with these unlocked, and they'll just be explicitly better than everything else, but all have the bare minimum payout mod of 1.0x. That way when we get the influx of new baby players with the relaunch they'll have something to ween themselves on as they fight their way through the game.
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# ? Mar 15, 2017 05:48 |
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Buff Skeleton posted:Coming back to this, I tried giving it a go in the modded hellscape mode, and here's the result: https://www.youtube.com/watch?v=fCpP9N7dyPk This is ace, and Buff once I get some downtime when all the prep work for the relaunch is done I'd love to just sit down with you and see all the things you've tinkered with. Watching you Roper video actually helped me solve a bug-- i noticed you'd changed the firing sound on the Bishop, so I went in and realized that many of the cannons have their impact sounds double stacked, which not only means you weren't getting the full breadth of explosion sounds you should've been getting this whole drat time, but also it was causing higher RoF cannons like the Preacher to have null sound outputs on a regular basis. Like right now if you just fire a Preacher at a wall continuously it'll regularly skip sound playback. Sooooo, thanks for that, you've unequivocally helped make Brigador better.
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# ? Mar 15, 2017 05:53 |
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Upcoming relaunch title: Brigador [Buffed by Skeleton]
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# ? Mar 15, 2017 05:56 |
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anthony patch posted:I'm also completely redoing vehicle payout multipliers. Partly because not all ultras are actually easy to use, and because both difficulty *and* time should be a factor for payout. The goal is that a sufficiently competent person should be able to make roughly the same amount of money in the same amount of time with a broad range of vehicles, which isn't currently possible because the ultras are so drat slow and much of what they're good at, like murdering everyone and flattening entire districts, isn't properly incentivized. So I'm going to be increasing payout for urban damage, rejiggering the vehicle payout mods across the board, and setting aside of small set of vehicles that include at least one from every archetype as the "easy" vehicles-- new players will begin with these unlocked, and they'll just be explicitly better than everything else, but all have the bare minimum payout mod of 1.0x. That way when we get the influx of new baby players with the relaunch they'll have something to ween themselves on as they fight their way through the game. This sounds absolutely fabulous, thank you so much! I love the big mechs so much, but yeah, it's always better to get cash by surviving a map + a spaceport with a high difficulty varlet run, or grabbing a hoker or tomahawk. Fast quick cash! ....I can't believe that of the 65~ hours I've put into this game, I'm going to get even more out of it. Just, god drat this game is good, and it's incredible you're still putting cool stuff into it / rebalancing.
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# ? Mar 15, 2017 05:58 |
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StrixNebulosa posted:
Cheers man. Really it's more like I finally have the time and energy to put the balancing and polish it should've had on release. The way I work on games, and gameplay data, is painstakingly slow but if I have proper time I make you feel real good GI.
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# ? Mar 15, 2017 06:01 |
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Buff Skeleton posted:Coming back to this, I tried giving it a go in the modded hellscape mode, and here's the result: https://www.youtube.com/watch?v=fCpP9N7dyPk The skeleton delivers. A crippling inferiority complex for me But yes. For all it's awkwardness in actual steering? I've become incredibly spoiled by A-grav rides that have the ability to aim anywhere but locked directly ahead of their nose (And, you know, don't have a turn speed of near instant). The Huss was my first love of Agrav Overkill, but the Roper has basically replaced it for that reason after one too many times aiming "At" small enemies with a gun would instead send rounds grazing past them. It's a big part of why I like the Buckler so much too, because that little bit of wiggle room it's mounts have really makes a difference. Joust may have double turrets, but turrets aren't as big as AUX Patch, buddy. Totally see if in your busy schedule of a million problems, you can highlight those beneficial aiming advantages on the selection screen. As well as highlight the bullshit garbage, like the Sleepwalker Well at least Turret aim faster-oh wait, it's locked in position on the hull what the gently caress is this. dyzzy posted:Upcoming relaunch title: Brigador [Buffed by Skeleton] Section Z fucked around with this message at 08:39 on Mar 15, 2017 |
# ? Mar 15, 2017 08:37 |
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anthony patch posted:I'm also completely redoing vehicle payout multipliers. Partly because not all ultras are actually easy to use, and because both difficulty *and* time should be a factor for payout. The goal is that a sufficiently competent person should be able to make roughly the same amount of money in the same amount of time with a broad range of vehicles, which isn't currently possible because the ultras are so drat slow and much of what they're good at, like murdering everyone and flattening entire districts, isn't properly incentivized. So I'm going to be increasing payout for urban damage, rejiggering the vehicle payout mods across the board, and setting aside of small set of vehicles that include at least one from every archetype as the "easy" vehicles-- new players will begin with these unlocked, and they'll just be explicitly better than everything else, but all have the bare minimum payout mod of 1.0x. That way when we get the influx of new baby players with the relaunch they'll have something to ween themselves on as they fight their way through the game. Captain Foo posted:awwww yeeeaaaaaah
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# ? Mar 15, 2017 18:39 |
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anthony patch posted:This is ace, and Buff once I get some downtime when all the prep work for the relaunch is done I'd love to just sit down with you and see all the things you've tinkered with. Watching you Roper video actually helped me solve a bug-- i noticed you'd changed the firing sound on the Bishop, so I went in and realized that many of the cannons have their impact sounds double stacked, which not only means you weren't getting the full breadth of explosion sounds you should've been getting this whole drat time, but also it was causing higher RoF cannons like the Preacher to have null sound outputs on a regular basis. Like right now if you just fire a Preacher at a wall continuously it'll regularly skip sound playback. Really glad to hear that! I can't wait to hear the difference when you fix the audio issues. I mainly put these videos up for entertainment's sake, but if they help promote the game or help you guys find issues, that's excellent. Brigador definitely has been a great quality-of-life boost for me lately. It's also rare to find a game that is both fun as gently caress and made by devs you can actually talk to (let alone goons) who really want to make a solid product above all else, so I'm happy to chip in some where I can. And I'd certainly be down to talk shop later; feel free to PM. At this point I can't even remember all the changes I made. If you like, I could .zip up the pack file I'm running and you could decompile it, then diff-check it against the current version's stock sources? Not sure how you guys actually do the building behind the scenes, but I recall someone mentioning the .pack file used to be unpackable. That reminds me... it would be super awesome if said unpackability came back one day so that modders could add new assets to the game. That and it would make gameplay tweaks easier since you could just edit text files and recompile them rather than have to use the console for everything. No worries for now though, you guys got your plate full with more important stuff it sounds like! I'm excited to see what the next patch brings. Oh, and speaking of bugs: have you guys noticed that EMP'ing an enemy agrav that hasn't taken off yet causes it to float up into the air? Thought that was pretty funny. I guess it just flips a boolean somewhere, and expects bInAir=True or something when it might not be at the start. Section Z posted:The skeleton delivers. Haha nah, I'm guessing you don't have 306 hours of game time under your belt I'm in one of those positions in my life where I can sink a ton of time into stuff like this. Last relationship fizzled out a while back, and not dating right now since I'm planning an international move. I work with most of my friends, and we don't go out as much these days since we're all getting older and have less energy at day's end, freeing up more evening down time. So my usual day-to-day is work, dog, food, and obliteration, with some time spent on my main mod project for Unreal Tournament here and there. I don't tend to play a lot of different games, either -- I just play the hell out of the ones I really like and cycle through old favorites. I'm still way into this Brigador kick, and it's lasted a really long time with no sign of stopping. So yeah, if you played as much as I do, I'm sure you'd be able to tackle Shitstorm Mode just as well! That and the game is so drat compelling, I can easily lose hours from starting a contract, getting my poo poo ruined within minutes, and then going "OK, that sucked, but this is a good config. Gotta make one more attempt...." I got really lucky so many times in that Roper video, and I think that was like Take 7. All my victories basically go like this:
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# ? Mar 15, 2017 21:34 |
whoah, someone with more hours than me. I have 200+ but a decent amount of that is me playing til past bedtime and then alt tabbing and passing out.
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# ? Mar 15, 2017 22:03 |
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Can't remember, you're still working on a Spanish translation, right? For some dumb reason, absolutely no Brigador video reviews in Spanish pop up in Google when you explicitly look for them so I've been thinking of making one as to do some advertising - a Spanish translation is going to be a big draw and I'd love to help you guys get some extra attention.
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# ? Mar 15, 2017 22:51 |
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Azran posted:Can't remember, you're still working on a Spanish translation, right? For some dumb reason, absolutely no Brigador video reviews in Spanish pop up in Google when you explicitly look for them so I've been thinking of making one as to do some advertising - a Spanish translation is going to be a big draw and I'd love to help you guys get some extra attention. Awesome. Yes Spanish is in the works, so any output to the end would be much appreciated. We're having some fun with the translations too.
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# ? Mar 15, 2017 23:12 |
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I'm a pro ENG <=> SPA translator and I would love to help with the localization of this Space Brazilian War Crime Simulator.
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# ? Mar 16, 2017 01:27 |
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Azran posted:... headcanon? If so, wow. dyzzy posted:Upcoming relaunch title: Brigador [Buffed by Skeleton]
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# ? Mar 16, 2017 02:20 |
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If the Galinha isn't called the Kikiriki in the Spanish Translation then something went awfully wrong somewhere. Also the Carlos is a small weapon, it should be renamed Carlitos.
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# ? Mar 16, 2017 04:44 |
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Fish Noise posted:The skul-gun is a superior form of headcanon. It should be skul-gunn, just because of the number of people who can't spell canon.
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# ? Mar 16, 2017 11:03 |
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Alright folks, I need cheevo names, stat. These are for completing runs with specific loadouts, and I need help coming up with names for some of them: MECHS ??? Complete a run with a Rat King equipped with 2x Königs and Audio-Kinetic Pulse ??? Complete a run with a Sleepwalker equipped with Disco, Black Hand, and Active Camo TANKS ??? Complete a run with a Lowmil equipped with Otomo, Chieftain, and Smoke Projector ??? Complete a run with a Haseki equipped with 2x Jericho and EMP AGRAVS ??? Complete a run with a Kettle equipped with Harvester, Thunderclap, and Smoke Projector ??? Complete a run with a Roper equipped with Kraken, Bishop, and Smoke Projector ??? Complete a run with a Vex, 2x Banshee, and Active Camo ??? Complete a run with The Pompadour equipped with Archie, Gutterball, and EMP ??? Complete a run with a Rope Kid equipped with Bully, Pinch, and Audio-Kinetic Pulse
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# ? Mar 17, 2017 02:32 |
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anthony patch posted:
Stone Cold Stunner
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# ? Mar 17, 2017 02:35 |
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anthony patch posted:F*** Your Everything
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# ? Mar 17, 2017 02:51 |
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:anthony patch posted:MECHS "The Gunslinger" or "Bombers Fight At Zero" (obscure Gary Numan reference) anthony patch posted:TANKS If you get the Chieftain working like the "Short Peace laser", it really should be "Solo Nobre Is About To E-X-P-L-O-D-E" anthony patch posted:??? "Ridin' Dirty " anthony patch posted:??? "Solo Nobre Strike" anthony patch posted:??? "Recoil Back To The Future" Young Freud fucked around with this message at 03:15 on Mar 17, 2017 |
# ? Mar 17, 2017 03:12 |
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# ? Apr 28, 2024 14:30 |
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I've never played with a Ratking wielding two Konigs before and it's hilarious - up until I decided to take on the entire Loyalist army at once in a spaceport with no good hiding places. (Difficulty level 7, and I was astounded at how I could just tear through anything the spacers and corvids threw at me!)
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# ? Mar 17, 2017 03:17 |