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Give me my Outbreak Files #1/#2 with working online, Capcom.
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# ? Mar 22, 2017 17:05 |
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# ? Apr 29, 2024 17:19 |
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SettingSun posted:Give me my Outbreak Files #1/#2 with working online, Capcom.
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# ? Mar 22, 2017 17:20 |
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Also if they could finally get around to sorting PS1 emulation so I can play 2 and 3 again that'd be swell.
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# ? Mar 22, 2017 17:29 |
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give me them sweet sweet reduced load times
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# ? Mar 22, 2017 17:43 |
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I wonder if it will be the original Code Veronica and not Code Veronica X? I mean, I love Wesker hamming it up with Alexia but I want both options.
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# ? Mar 22, 2017 18:03 |
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Blight Runner posted:I wonder if it will be the original Code Veronica and not Code Veronica X? I mean, I love Wesker hamming it up with Alexia but I want both options. I super super doubt it, it'll be a port of the already existing HD versions and IIRC those are all Code Veronica X.
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# ? Mar 22, 2017 18:09 |
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This re-release will probably look pretty rough. The version I just played was the ps3 remaster and upping the resolution didn't do a lot for the game. The 3d environments don't hold up as well as the beautified stills in REmake or Zero.
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# ? Mar 22, 2017 19:24 |
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blackguy32 posted:It's me. I am one of the goons that will rebuy code Veronica and revelations 1. Throw Umbrella and Darkside Chronicles in there as well. Maybe with proper mouse support I could actually hit things.
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# ? Mar 22, 2017 19:39 |
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SettingSun posted:Give me my Outbreak Files #1/#2 with working online, Capcom. loving seriously I love those games. I finally got it set up so I could connect to the fan server that somebody set up (bit of a pain to connect to the first time) and then there's nobody playing We should do a goon run...
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# ? Mar 22, 2017 20:24 |
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The complete RE game sale was only on monday. I want to cry now.
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# ? Mar 22, 2017 21:37 |
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Alteisen posted:The complete RE game sale was only on monday. It looks like it was an price mistake. They discounted the already-discounted discounted price. It's still around, but $52 now. Wish I had nabbed it too, but I thought it was going to be around all week.
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# ? Mar 22, 2017 22:14 |
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Jolo posted:This re-release will probably look pretty rough. The version I just played was the ps3 remaster and upping the resolution didn't do a lot for the game. The 3d environments don't hold up as well as the beautified stills in REmake or Zero. Yeah the textures didn't look great. The odd thing about the HD remaster though is that they actually ported Code Veronica's assets into an entirely different engine. With that they also added a lot of dynamic lighting. So where the Dreamcast, PS2 and Gamecube versions were very foggy and kinda bright, the HD remaster made the fog much darker and the whole game much darker with dynamic lighting. Which made me wonder why if they're going to the effort of porting the game to a new engine, they didn't touch up some of the textures a bit but oh well.
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# ? Mar 23, 2017 08:19 |
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https://www.youtube.com/watch?v=VAsMpq8FeJA Part 1 of the Making of Resident Evil 7. Some cool information in there about stuff that was considered for the game and specific inspirations from the team. I think it's really interesting to read that the Director worked on RE5 and Revelations 1 considering how different they are tonally from one another and with RE7.
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# ? Mar 23, 2017 14:32 |
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Nothing on a PC release? Bastards. It's the only mainline game I don't (officially) have on PC and this missing entry is eating away at me.
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# ? Mar 23, 2017 14:42 |
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As I recall Capcom had insinuated they were going to do an RE2 remake, maybe even in the style of the REmake, but I've heard nothing about it for awhile, so I wonder if that was just a rumor. Has there been any rumblings on that front? I'd really love to see Raccoon City rendered in the RE7 engine.
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# ? Mar 23, 2017 14:55 |
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Nah we still know absolutely nothing about it other than it's apparently happening.
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# ? Mar 23, 2017 14:57 |
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RE2 remake will meet the same fate as Scalebound.
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# ? Mar 23, 2017 21:50 |
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I'm imagining it will come out and be a really low effort cash grab, maybe with some new character models and reformatted to widescreen.
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# ? Mar 23, 2017 22:00 |
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I think when that video was released announcing it in August 2015 they had literally not started working on it at all - no concept art, no hiring, no teams, no writing, nothing - since apparently Capcom just wasn't sure that people wanted a better version of the second best original game in the franchise (7 wasn't out yet). So depending on how big the remake actually turns out to be (and actually comes through) I wouldn't expect anything solid for most of 2017 at least.
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# ? Mar 23, 2017 22:28 |
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Alteisen posted:RE2 remake will meet the same fate as Scalebound. Nah they actually showed some stuff from Scalebound
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# ? Mar 23, 2017 22:39 |
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Alteisen posted:RE2 remake will meet the same fate as Scalebound. A thrice-restarted leftovers project funded as a "me too!" gesture from Microsoft which was then tampered with to the point that Platinum and Microsoft are no longer on the same page and they wash their hands of the project?
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# ? Mar 23, 2017 22:41 |
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Yeah, this kind of thing takes time. A RE2-make is essentially a brand new game from the ground up, and if they only started any kind of actual production in late 2015, it'd be a mild miracle if they were so much as in the pre-alpha now, particularly since RE7 seems to have been an all-hands-on-deck situation. I'm just annoyed by the sure knowledge that they'll be shafting Alyson Court again.
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# ? Mar 23, 2017 22:45 |
REVII is on sale on steam right now
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# ? Mar 23, 2017 23:19 |
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Is umbrella corps worth $7 on flash sale?
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# ? Mar 24, 2017 22:51 |
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No. It really is a terrible game at any price.
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# ? Mar 24, 2017 22:54 |
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veni veni veni posted:Is umbrella corps worth $7 on flash sale? I've been looking at it, but apparently it still used GFWL for the multiplayer, so it all depends if the single player campaign has any value at all.
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# ? Mar 24, 2017 22:54 |
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Vakal posted:I've been looking at it, but apparently it still used GFWL for the multiplayer, so it all depends if the single player campaign has any value at all. If you cant play it in multiplayer toss that straight into the trash bin. If you can, its quite fun. You can kill Leon.
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# ? Mar 24, 2017 23:03 |
Scalding Coffee posted:No. It really is a terrible game at any price. I heard it was bad but truly that bad?
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# ? Mar 24, 2017 23:06 |
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Vakal posted:I've been looking at it, but apparently it still used GFWL for the multiplayer, so it all depends if the single player campaign has any value at all. Barudak posted:If you cant play it in multiplayer toss that straight into the trash bin. If you can, its quite fun. You can kill Leon. You guys are getting confused with Operation Raccoon, an equally terrible multiplayer focused game. Don't spend any money on it or Umbrella Corps, please.
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# ? Mar 24, 2017 23:43 |
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ORC at least is playable. Umbrella Corps has nice ideas but is just poo poo and relatively unplayable.
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# ? Mar 25, 2017 00:54 |
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I'm really hating the trial-and-error boss fights of RE7. It usually takes at least one round to observe the arena and figure out what I need to do, then I die trying to do it because it took me so long to piece together. Then another round to figure out the most efficient path to do all the things. Then another round of trying to do it all quickly enough that I don't get killed in the meantime. By the time I get the flow of the fight down to a science and win I don't feel like I've accomplished anything and rather just feel relieved that that bullshit is done with. The fights are very cinematic, which is kind of cool. And It's nice to have a game where beating the boss isn't just "Shoot it 'til it dies." But all the contextual garbage you have to wade through to figure out the puzzle to end the fight and constant restarting is more frustrating than fun. Rest of the game is baller though.
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# ? Mar 25, 2017 04:32 |
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Esroc posted:I'm really hating the trial-and-error boss fights of RE7. It usually takes at least one round to observe the arena and figure out what I need to do, then I die trying to do it because it took me so long to piece together. Then another round to figure out the most efficient path to do all the things. Then another round of trying to do it all quickly enough that I don't get killed in the meantime. By the time I get the flow of the fight down to a science and win I don't feel like I've accomplished anything and rather just feel relieved that that bullshit is done with.
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# ? Mar 25, 2017 09:27 |
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Esroc posted:And It's nice to have a game where beating the boss isn't just "Shoot it 'til it dies." I'm confused because every boss encounter except one is like this. And this is actually a problem because it feedbacks exceptionally poorly on if the solution is to just shoot the bad guy more (it almost always is) and then subsequently red-herrings you into hunting around for a different solution when one doesn't exist when they're actually just damage races that go on for just slightly long enough to make you second guess yourself on the nature of the fight. I don't really like the boss fights in RE7 either but we seem to have opposite complaints.
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# ? Mar 25, 2017 10:11 |
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Boss fights should favor those who've stocked up on resources and making full use of them, being too contextual and gimmicky is pretty boring and unsatisfying. Which is why I enjoyed the Marguerite and Lucas fight the most.
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# ? Mar 25, 2017 10:30 |
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Little Bitch Man posted:Boss fights should favor those who've stocked up on resources and making full use of them, being too contextual and gimmicky is pretty boring and unsatisfying. Which is why I enjoyed the Marguerite and Lucas fight the most. There was a Lucas fight? do you mean the third jack fight because that's Jack, not Lucas.
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# ? Mar 25, 2017 10:42 |
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Little Bitch Man posted:Boss fights should favor those who've stocked up on resources and making full use of them, being too contextual and gimmicky is pretty boring and unsatisfying. Which is why I enjoyed the Marguerite and Lucas fight the most. I don't think anybody is arguing against that. The issue RE7 has is that with the exception of one boss, none of them even react to taking damage besides getting a blood splatter on them (and Marguerite doesn't even get stumbled by being shot), so it's hard to tell how much you've actually hurt them.
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# ? Mar 25, 2017 10:44 |
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SuccinctAndPunchy posted:There was a Lucas fight? Personally, I find the splatter of shotgunning these two bosses to be adequate enough for me. Erika fucked around with this message at 12:54 on Mar 25, 2017 |
# ? Mar 25, 2017 11:15 |
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It'd be nice to have some metric to judge how close the fight is to being over a la the final Jack fight. Marguerite goes from 100% alive to 100% dead in the last shot it takes with no indication that you are at that point. Bringing out the big guns feels just as effective as plunking away with the pistol to me even though they aren't damage-wise, because they yield the same response. I get it, not having a big ol health bar adds to the uncertainty and such, but it doesn't have to be something that opaque. Make Jack reassemble himself a little bit wrong in the second phase of the basement fight, make the bug-gina drip more grossness in the Marguerite fight, give me something to show that what I'm doing is effective.
CJacobs fucked around with this message at 11:36 on Mar 25, 2017 |
# ? Mar 25, 2017 11:34 |
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I thought all of the boss fights sucked and in general combat sucked, RE7 was a much better spooky game than a shooty game and that reflected in every aspect. RE fights imho should be puzzles in themselves requiring some clever thinking, traps, or should be a mad hurried rush against an eldritch tentacle monster, which is why I think RE5 has the best boss fights in the whole series. Especially screw the garage fight in RE7 which just makes no sense as to how you "win" it.
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# ? Mar 26, 2017 01:01 |
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# ? Apr 29, 2024 17:19 |
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My experience with puzzle bosses is that they're interesting the first time and then never again.
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# ? Mar 26, 2017 01:16 |