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dyzzy
Dec 22, 2009

argh

Ambaire posted:

You guys ever think about having a 'super heavy' mech variant that allows one to have 3 weapons and forgo the special? I suppose the question is: does the existing engine allow having 3 weapons? Just a random thought I had.

I've never tried but I think it would be pretty straightforward to do in the dev console.

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Young Freud
Nov 26, 2006



What is this?!

https://i.imgur.com/YFrsCLs.gifv
Mother of all Spacer clusters

Buff Skeleton
Oct 24, 2005


Looks like a good time

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
If I can get a me sized pair of ammo drums for Zeus' I think it'd be easy peasy, but you'd be having a Time otherwise.

verbal enema
May 23, 2009

onlymarfans.com

vorebane posted:

If I can get a me sized pair of ammo drums for Zeus' I think it'd be easy peasy, but you'd be having a Time otherwise.

Nah rapid fire Abbot's

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

verbal enema posted:

Nah rapid fire Abbot's

rapid fire Ploughmans

SpaceClown
Feb 13, 2016

by FactsAreUseless
Zeuses welded to a rotary that mirrors the fire rate of the Konig.

verbal enema
May 23, 2009

onlymarfans.com

SpaceClown posted:

Zeuses welded to a rotary that mirrors the fire rate of the Konig.

HMMMMM

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

SpaceClown posted:

Zeuses welded to a rotary that mirrors the fire rate of the Konig.

Simultaneously an effective weapon and a massive buff to the Lowmill's speed on straightaways.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Pay a Tomahawk pilot to follow you around like a Gradius Option. Arm them with a Zeus/Galinha combo.

Section Z fucked around with this message at 04:09 on Mar 23, 2017

Pornographic Memory
Dec 17, 2008

Section Z posted:

Pay a Tomahawk pilot to follow you around like a Gradius Option. Arm them with a Zeus/Galinha combo.

and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side :buddy:

by the way was there ever a point in development where you guys considered having AI vs AI fighting? i've always been a sucker for that kind of thing in games and thought it'd be cool to watch, say, some spacers and loyalists go at it and tear up a level

Buff Skeleton
Oct 24, 2005

Pornographic Memory posted:

and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side :buddy:

by the way was there ever a point in development where you guys considered having AI vs AI fighting? i've always been a sucker for that kind of thing in games and thought it'd be cool to watch, say, some spacers and loyalists go at it and tear up a level

I'd love to have seen this too, especially if enemy Brigadors would enter the sector while you were there. Maybe the gate controls would be constantly fought over, and would open and close every so often, and sometimes when open more enemies would show up and start wrecking poo poo. Of course, this would leave less of the map available for you to blow up yourself :v:

SpaceClown
Feb 13, 2016

by FactsAreUseless
I'd want to see if the spacers are actually that much more combat effective than their counterparts.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

SpaceClown posted:

I'd want to see if the spacers are actually that much more combat effective than their counterparts.

Shields up or shields down? If it's a matter of who shoots first on sight, many spacers that are not just lockdown delivery boys would do better just because of their guns being more "accurate", or hard radiation with a side of eye laser :v:

But most loyalsts units actually landing hits will ruin anybody's day. At the very least, if it was a fight between just their shield pinata units I'd bet on the Loyalists Scarab's worlds slowest auto-cannon hands down.

anthony patch
Mar 20, 2008

nope

Ambaire posted:

You guys ever think about having a 'super heavy' mech variant that allows one to have 3 weapons and forgo the special? I suppose the question is: does the existing engine allow having 3 weapons? Just a random thought I had.

There's a very old build somewhere of Brigador that has a toggle for switching between a 2nd and 3rd weapon. But by old we're talkin 2013 old. Would probably be possible to do with some modest code work, but we're so slammed with everything else right now we can't afford to indulge that ourselves.

Pornographic Memory posted:

and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side :buddy:

by the way was there ever a point in development where you guys considered having AI vs AI fighting? i've always been a sucker for that kind of thing in games and thought it'd be cool to watch, say, some spacers and loyalists go at it and tear up a level

We had a functioning version of this at one point actually, the problem is that one of the ways we made having a shitload of AI in-game efficient is that they're only ever searching for one target, allowed us to really simplify the maths. At one point we had "police" units that enemies would actively go after, the idea was that you'd come in and the place would be getting wrecked if it were Corvids or Spacers, but there were all kinds of problems with this both from gameplay and performance sides, so we dropped it. Soon as you start adding multiple targets into the fray for AI to look for you're getting exponential growth on the performance cost.

SpookyLizard
Feb 17, 2009
I'm just gonna say that Brigador: Dictator's Cut is a genius name and I'm going to leavea steam review tomorrow and then start playing with random loadouts because as much as I love the banshee and ploughman I tend to overuse them a wee bit much. Especially the ploughman. I love me some war crimes.

SpaceClown
Feb 13, 2016

by FactsAreUseless
AI optimization on that scale is a bitch to implement, too.

The only effective way is to do it how ToadyOne did it for DF and that takes a stupid amount of effort and devtime to get working properly.

Naganted
Jul 22, 2007

Indistinct Gibberish.
Toilet Rascal
....Finally got around to spending some money on pilots and Johnny Five Aces' bio....

:stare:

..My face and brain hurt. Such beauty. Such poetry.

Never posted an image before.



Now to get off my rear end and learn how to make that avatar sized, etc.

Naganted fucked around with this message at 14:57 on Mar 23, 2017

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
It's a forums classic.

vagina lips

hepatizon
Oct 27, 2010

That directional shield flicker was cool, what transpired?

anthony patch
Mar 20, 2008

nope

hepatizon posted:

That directional shield flicker was cool, what transpired?

The original shield flares were sprite based. I quite liked the chromatic distortion but the issue was that it was one size fits all, so tiny units had massive shields and bigguns like the Citadel looked like they had shield boobs projecting out rather than a full ovoid shield. Also we had no way of showing that a unit's shields were up. So instead we switched to a programmatic version that Harry whipped up. If we'd had more time we might've been able to get fancier with the coloration and things, but the big this is that it was able to convey when a unit was shielded and also properly envelop vehicles of any size. You can actually manually change the dimensions of the shield bubble and coloration via individual unit files and the global.json.

Inexplicable Humblebrag
Sep 20, 2003

cyber hard

e:

lmao

https://i.imgur.com/3dfNNyU.mp4
https://i.imgur.com/nlE1XEz.mp4

Inexplicable Humblebrag fucked around with this message at 22:44 on Mar 23, 2017

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Pornographic Memory
Dec 17, 2008
the regular soldier guy "vehicle" should have the melee damage of a killdozer

Waffle!
Aug 6, 2004

I Feel Pretty!


Re: Infantry

Since you already have your pilot picked beforehand, I was thinking instead of just 'Infantry' it would be more like a legendary call-sign. A name passed on through the wars always held by some unstoppable action hero. Edit/Change whatever.

m.p.C.C. posted:

Dutch 'Matriz' Santo

Heroes and opportunists have lurked in the shadows on both sides of every conflict. Sometimes, when a MOG's shield is down and legs are broken, all it takes is a man with nothing to lose and a rock. Here comes that man. He has a rock.
At mission select:



Actual mission:

SpaceClown
Feb 13, 2016

by FactsAreUseless
RE: Infantry

SpaceClown fucked around with this message at 06:28 on Mar 24, 2017

SpaceClown
Feb 13, 2016

by FactsAreUseless
dual bonesaws + EMP is fun when playing as infantry, but smoke is more practical because you can set up concealment anywhere which is crucial to survival.

anthony patch
Mar 20, 2008

nope

SpaceClown posted:

RE: Infantry



:dukedoge:

anthony patch
Mar 20, 2008

nope
Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about :

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



anthony patch posted:

Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about :



That is :perfect:

Young Freud
Nov 26, 2006

Rejoneador is a great name for a sequel.

Azran
Sep 3, 2012

And what should one do to be remembered?
Make it so the next Brigador game takes place on a planet that's getting colonized forcefully.

Call it Bandeirante.

Azran fucked around with this message at 21:05 on Mar 24, 2017

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Brigador worked out nicely because it's short enough to not need to buy surplus vowels.

As well as less confusion on how to pronounce your game's name when reviewed :v:

verbal enema
May 23, 2009

onlymarfans.com
Brigador Anime RPG when

Lemon-Lime
Aug 6, 2009
Brigadona, where you split your time between taking your mech to high school where you build relationships with other mechs, and going to dungeons to beat Spacers so you can save the world.

Mithaldu
Sep 25, 2007

Let's cuddle. :3:
Was that article released online too? It is an excellent piece of writing and manages to capture brigador in so few words while provoking thoughts about the rest of the world.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Azran posted:

Make it so the next Brigador game takes place on an planet that's getting colonized forcefully.

Call it Bandeirante.

drat.

Also that's a delightful summary of the game's themes.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

anthony patch posted:

Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about :



This is good and really concise

Inexplicable Humblebrag
Sep 20, 2003

verbal enema posted:

Brigador Anime RPG when

brigador dating aim

Kojiko is a Broodmare heavy assault mech starting at a new school!

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Pornographic Memory
Dec 17, 2008
*cowering in the smoking rubble of the school*

please don't notice me, precursor sempai :sweatdrop:

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