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Ambaire posted:You guys ever think about having a 'super heavy' mech variant that allows one to have 3 weapons and forgo the special? I suppose the question is: does the existing engine allow having 3 weapons? Just a random thought I had. I've never tried but I think it would be pretty straightforward to do in the dev console.
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# ? Mar 23, 2017 00:59 |
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# ? Apr 28, 2024 01:04 |
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anthony patch posted:These might be pertinent then: What is this?! https://i.imgur.com/YFrsCLs.gifv Mother of all Spacer clusters
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# ? Mar 23, 2017 01:45 |
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Young Freud posted:https://i.imgur.com/YFrsCLs.gifv Looks like a good time
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# ? Mar 23, 2017 02:52 |
If I can get a me sized pair of ammo drums for Zeus' I think it'd be easy peasy, but you'd be having a Time otherwise.
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# ? Mar 23, 2017 03:04 |
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vorebane posted:If I can get a me sized pair of ammo drums for Zeus' I think it'd be easy peasy, but you'd be having a Time otherwise. Nah rapid fire Abbot's
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# ? Mar 23, 2017 03:08 |
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verbal enema posted:Nah rapid fire Abbot's rapid fire Ploughmans
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# ? Mar 23, 2017 03:24 |
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Zeuses welded to a rotary that mirrors the fire rate of the Konig.
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# ? Mar 23, 2017 03:34 |
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SpaceClown posted:Zeuses welded to a rotary that mirrors the fire rate of the Konig. HMMMMM
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# ? Mar 23, 2017 03:37 |
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SpaceClown posted:Zeuses welded to a rotary that mirrors the fire rate of the Konig. Simultaneously an effective weapon and a massive buff to the Lowmill's speed on straightaways.
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# ? Mar 23, 2017 03:39 |
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Pay a Tomahawk pilot to follow you around like a Gradius Option. Arm them with a Zeus/Galinha combo.
Section Z fucked around with this message at 04:09 on Mar 23, 2017 |
# ? Mar 23, 2017 04:07 |
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Section Z posted:Pay a Tomahawk pilot to follow you around like a Gradius Option. Arm them with a Zeus/Galinha combo. and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side by the way was there ever a point in development where you guys considered having AI vs AI fighting? i've always been a sucker for that kind of thing in games and thought it'd be cool to watch, say, some spacers and loyalists go at it and tear up a level
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# ? Mar 23, 2017 04:44 |
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Pornographic Memory posted:and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side I'd love to have seen this too, especially if enemy Brigadors would enter the sector while you were there. Maybe the gate controls would be constantly fought over, and would open and close every so often, and sometimes when open more enemies would show up and start wrecking poo poo. Of course, this would leave less of the map available for you to blow up yourself
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# ? Mar 23, 2017 04:48 |
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I'd want to see if the spacers are actually that much more combat effective than their counterparts.
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# ? Mar 23, 2017 04:58 |
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SpaceClown posted:I'd want to see if the spacers are actually that much more combat effective than their counterparts. Shields up or shields down? If it's a matter of who shoots first on sight, many spacers that are not just lockdown delivery boys would do better just because of their guns being more "accurate", or hard radiation with a side of eye laser But most loyalsts units actually landing hits will ruin anybody's day. At the very least, if it was a fight between just their shield pinata units I'd bet on the Loyalists Scarab's worlds slowest auto-cannon hands down.
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# ? Mar 23, 2017 05:55 |
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Ambaire posted:You guys ever think about having a 'super heavy' mech variant that allows one to have 3 weapons and forgo the special? I suppose the question is: does the existing engine allow having 3 weapons? Just a random thought I had. There's a very old build somewhere of Brigador that has a toggle for switching between a 2nd and 3rd weapon. But by old we're talkin 2013 old. Would probably be possible to do with some modest code work, but we're so slammed with everything else right now we can't afford to indulge that ourselves. Pornographic Memory posted:and just like any AI in the game they'll happily shoot through any friendly vehicles if there's an enemy on the other side We had a functioning version of this at one point actually, the problem is that one of the ways we made having a shitload of AI in-game efficient is that they're only ever searching for one target, allowed us to really simplify the maths. At one point we had "police" units that enemies would actively go after, the idea was that you'd come in and the place would be getting wrecked if it were Corvids or Spacers, but there were all kinds of problems with this both from gameplay and performance sides, so we dropped it. Soon as you start adding multiple targets into the fray for AI to look for you're getting exponential growth on the performance cost.
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# ? Mar 23, 2017 06:31 |
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I'm just gonna say that Brigador: Dictator's Cut is a genius name and I'm going to leavea steam review tomorrow and then start playing with random loadouts because as much as I love the banshee and ploughman I tend to overuse them a wee bit much. Especially the ploughman. I love me some war crimes.
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# ? Mar 23, 2017 07:08 |
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AI optimization on that scale is a bitch to implement, too. The only effective way is to do it how ToadyOne did it for DF and that takes a stupid amount of effort and devtime to get working properly.
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# ? Mar 23, 2017 07:08 |
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....Finally got around to spending some money on pilots and Johnny Five Aces' bio.... ..My face and brain hurt. Such beauty. Such poetry. Never posted an image before. Now to get off my rear end and learn how to make that avatar sized, etc. Naganted fucked around with this message at 14:57 on Mar 23, 2017 |
# ? Mar 23, 2017 14:53 |
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It's a forums classic. vagina lips
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# ? Mar 23, 2017 15:02 |
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anthony patch posted:These might be pertinent then: That directional shield flicker was cool, what transpired?
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# ? Mar 23, 2017 17:07 |
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hepatizon posted:That directional shield flicker was cool, what transpired? The original shield flares were sprite based. I quite liked the chromatic distortion but the issue was that it was one size fits all, so tiny units had massive shields and bigguns like the Citadel looked like they had shield boobs projecting out rather than a full ovoid shield. Also we had no way of showing that a unit's shields were up. So instead we switched to a programmatic version that Harry whipped up. If we'd had more time we might've been able to get fancier with the coloration and things, but the big this is that it was able to convey when a unit was shielded and also properly envelop vehicles of any size. You can actually manually change the dimensions of the shield bubble and coloration via individual unit files and the global.json.
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# ? Mar 23, 2017 22:27 |
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cyber hard e: lmao https://i.imgur.com/3dfNNyU.mp4 https://i.imgur.com/nlE1XEz.mp4 Inexplicable Humblebrag fucked around with this message at 22:44 on Mar 23, 2017 |
# ? Mar 23, 2017 22:41 |
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DOWN JACKET FETISH posted:cyber hard
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# ? Mar 24, 2017 00:08 |
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the regular soldier guy "vehicle" should have the melee damage of a killdozer
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# ? Mar 24, 2017 00:28 |
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Re: Infantry Since you already have your pilot picked beforehand, I was thinking instead of just 'Infantry' it would be more like a legendary call-sign. A name passed on through the wars always held by some unstoppable action hero. Edit/Change whatever. m.p.C.C. posted:Dutch 'Matriz' Santo Actual mission:
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# ? Mar 24, 2017 04:47 |
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RE: Infantry SpaceClown fucked around with this message at 06:28 on Mar 24, 2017 |
# ? Mar 24, 2017 05:45 |
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dual bonesaws + EMP is fun when playing as infantry, but smoke is more practical because you can set up concealment anywhere which is crucial to survival.
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# ? Mar 24, 2017 07:05 |
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SpaceClown posted:RE: Infantry
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# ? Mar 24, 2017 07:37 |
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Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about :
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# ? Mar 24, 2017 07:37 |
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anthony patch posted:Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about : That is
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# ? Mar 24, 2017 07:45 |
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Rejoneador is a great name for a sequel.
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# ? Mar 24, 2017 08:06 |
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Make it so the next Brigador game takes place on a planet that's getting colonized forcefully. Call it Bandeirante. Azran fucked around with this message at 21:05 on Mar 24, 2017 |
# ? Mar 24, 2017 09:28 |
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Brigador worked out nicely because it's short enough to not need to buy surplus vowels. As well as less confusion on how to pronounce your game's name when reviewed
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# ? Mar 24, 2017 10:20 |
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Brigador Anime RPG when
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# ? Mar 24, 2017 11:00 |
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Brigadona, where you split your time between taking your mech to high school where you build relationships with other mechs, and going to dungeons to beat Spacers so you can save the world.
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# ? Mar 24, 2017 11:08 |
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Was that article released online too? It is an excellent piece of writing and manages to capture brigador in so few words while provoking thoughts about the rest of the world.
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# ? Mar 24, 2017 11:46 |
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Azran posted:Make it so the next Brigador game takes place on an planet that's getting colonized forcefully. drat. Also that's a delightful summary of the game's themes.
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# ? Mar 24, 2017 12:38 |
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anthony patch posted:Unwinnable published an essay on Brigador as part of their monthly edition, and it's one of the nicest pieces of writing I've ever seen on the game. Thank you, Corey Milne, for actually playing the game and largely understanding what it was about : This is good and really concise
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# ? Mar 24, 2017 16:50 |
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verbal enema posted:Brigador Anime RPG when brigador dating aim Kojiko is a Broodmare heavy assault mech starting at a new school!
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# ? Mar 24, 2017 16:57 |
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# ? Apr 28, 2024 01:04 |
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*cowering in the smoking rubble of the school* please don't notice me, precursor sempai
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# ? Mar 24, 2017 17:12 |