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El Estrago Bonito posted:If you want a skirmish game that's fun and tight and easy to get people who play 40k into you should play HoR Killteam. But there's a bunch of games that are easy to play with 40k miniatures and which 40k people may be interested in, Black Ops for one. Yeah HoR Killteam is cool and good and the only thing I play anymore. And its still receiving regular updates!
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# ? Mar 31, 2017 09:20 |
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# ? May 27, 2024 02:52 |
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Zaphod42 posted:Yeah HoR Killteam is cool and good and the only thing I play anymore. And its still receiving regular updates! I have Opinions about how the community is running it!
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# ? Mar 31, 2017 10:07 |
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Post them!
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# ? Mar 31, 2017 11:11 |
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I don't know what's brewing in terms of community development, but HoR is responsible for getting a few friends and myself back into 40k (and drawing one into it for the first time). It's pretty much perfect: small scale, reasonably quick, lots of options for building your team and it's Warhammer 40,000 as opposed to some other setting. My only complaint is how initiative affects almost all vertical movement and how my poor friend's orks suffer because of it. We have been skipping a few of the more fiddly rules however, like people being set on fire and plasma weapons exploding when they Get Hot, but I don't feel like they're not vital to the experience.
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# ? Mar 31, 2017 12:07 |
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Would anyone be able to help me ID some blood bowl halflings (I think) I've got lying around before I go sell 'em? Figured you guys would be the ones who know.
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# ? Mar 31, 2017 14:10 |
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spectralent posted:Would anyone be able to help me ID some blood bowl halflings (I think) I've got lying around before I go sell 'em? Figured you guys would be the ones who know. Post 'em.
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# ? Mar 31, 2017 14:15 |
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JcDent posted:Do you get to name your summoner(?) and the troopers? It doesn't use the standard masters, you take a lesser guy and he leads your crew and can get upgrades. It also does stat tracking and permanent injury/conditions/upgrades as well. I never named any of my guys in Necromunda so I don't see how that's an issue here.
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# ? Mar 31, 2017 22:08 |
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El Estrago Bonito posted:...I never named any of my guys in Necromunda... you monster
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# ? Mar 31, 2017 22:59 |
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El Estrago Bonito posted:I never named any of my guys in Necromunda so I don't see how that's an issue here. Found the foul xeno infiltrator EDIT: to wash the taste of what the hell is wrong with you out of our mouths, lets look at the rules for Shadow Necromunda gangs that don't appear in the main box. "Did you bring your Grey Knight Kill Team?" "Yes, all five of them" JcDent fucked around with this message at 06:46 on Apr 1, 2017 |
# ? Apr 1, 2017 06:44 |
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JcDent posted:Found the foul xeno infiltrator They're basically Spyrers
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# ? Apr 1, 2017 07:51 |
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So, this shadow war lark... thought I'd have a quick Google to see if I could find a release date and end up on the GW site itself. 'Out of stock' and 'limited to 1 per customer' Did I miss something?
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# ? Apr 1, 2017 10:35 |
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You missed the terrain set that everyone bought the box for.
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# ? Apr 1, 2017 10:59 |
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The degree of scarcity for this release is daft. At one per customer Element and Dark Sphere were both sold out before their emails were sent. GW's site seems to indicate it was genuinely just a splash release.
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# ? Apr 1, 2017 11:11 |
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Well that's retarded, the one big purchase I was very likely to give money to GW for and it's a limited edition Oh well. Back to my other pursuits
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# ? Apr 1, 2017 11:22 |
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I believe they may have underestimated the sheer demand. It's not a splash release, or at least the Rules+Terrain box is.
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# ? Apr 1, 2017 11:27 |
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Wayland Games still have some: http://www.waylandgames.co.uk/orks/42485-shadow-war-armageddon Disclaimer: it's Wayland Games to they're probably lying about it being available and will cancel your order without warning once they realise they can't order it in. Order at your own risk.
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# ? Apr 1, 2017 11:53 |
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GW certainly GW'ed this up! Though on the Facebook page they said they're "looking at ways to bring the game to people interested in it" so I suspect they'll either sell the rulebook separately or (much more unlikely) put it up as a PDF or something.
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# ? Apr 2, 2017 00:05 |
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I think my FLGS got me one and I have no problem using a camera and an Imgur account to spread the love to my fellow goons when it arrives.
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# ? Apr 2, 2017 00:16 |
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They'll just sell the rules through iBooks, as usual.
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# ? Apr 2, 2017 00:23 |
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FrostyPox posted:GW certainly GW'ed this up! I guess this is a huge downside to keeping everything super secret until right before things go on sale. I assume the stock numbers were set in stone before anyone had a chance to see if their customers would be interested.
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# ? Apr 2, 2017 01:23 |
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Having a marketing department would go a huge way towards preventing this.
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# ? Apr 2, 2017 01:40 |
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Regardless, I certainly do hope they make the rules easily available soon. This is literally the first GW release in seven years I intend to pick up.
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# ? Apr 2, 2017 01:55 |
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JcDent posted:Found the foul xeno infiltrator How are Tyranids changing their weapons, exactly? They always seemed pretty grown in to me. Cassa fucked around with this message at 04:16 on Apr 2, 2017 |
# ? Apr 2, 2017 04:13 |
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This thread is probably my best bet for answering a couple of questions I have regarding the Necromunda/Shadow War ruleset so here goes. Ammo rolls occur on 6's to hit. How does this interact with a 7+ (or worse) to hit? Would it be triggered by the first roll or would the second die need to roll a 6 as well? Fighters in close combat alternate their attacks between their equipped melee weapons. This is covered in the rules, but not in much detail so I thought I would ask for some clarification here. Let's say a fighter is armed with a chainsword and bolt pistol and scores three hits against an opponent. Two are allocated to the chainsword and one to the bolt pistol. Does the bolt pistol use its ranged damage profile? Now that it is being used in close combat, would the bolt pistol's strength of 4 also modify armor or would only the normal -1 modifier apply? Can ammo rolls be triggered by using a pistol in close combat? Technically, they don't roll to hit as with shooting so I don't think so, but wanted to ask for clarification. Any information regarding these questions is appreciated. I've gone through a copy of the Necromunda rules and tried my hand at Google without much luck.
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# ? Apr 2, 2017 10:38 |
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Cassa posted:How are Tyranids changing their weapons, exactly? They always seemed pretty grown in to me. Most tyranid weapons are symbiotes that can be removed or adapted. There are exceptions (stuff that used to be biomorphic) but in general they can be removed.
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# ? Apr 2, 2017 12:05 |
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Holy shite GW https://www.facebook.com/219720111727104/photos/rpp.219720111727104/423909734641473/
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# ? Apr 2, 2017 18:05 |
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Cassa posted:How are Tyranids changing their weapons, exactly? They always seemed pretty grown in to me. Just grow new Tyranids, basically.
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# ? Apr 2, 2017 18:08 |
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with a rebel yell she QQd posted:Holy shite GW Edit: Really interested if they are only going to release full teams, or boosters as well. Say Skaven mutants, which are still missing from my collection. Also need some extra catcher for my 3rd edition human team. Which makes me wonder what are considered classic teams? 3rd eidition? 4th? Will 5th be included? Edit2: Quote is not Edit...
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# ? Apr 2, 2017 18:22 |
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with a rebel yell she QQd posted:Holy shite GW My bet is some or all of the blood bowl section on http://www.solegends.com/citcat2005ussc/index.htm. So the newer end of the old releases. £30-40 a team, 6-8 a regular model (slightly cheaper if they add the team boosters rather than individual models) at least 12 each for big guys (and 20 for the death roller) Or who knows? I want a lot of old blood bowl stuff, so my wallets probably going to take a big hit.
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# ? Apr 2, 2017 21:16 |
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Safety Factor posted:This thread is probably my best bet for answering a couple of questions I have regarding the Necromunda/Shadow War ruleset so here goes. This is based on my knowledge of Necromunda so may be incorrect in minor details - although there is a very high degree of similarity as far as I can see so far. Ammo rolls are not triggered by using pistols in hand to hand. Your example of alternating hits with weapons is correct and the pistol uses all relevant stats when working out Strength and damage. The player whose model won the combat may choose which weapon 'leads'. On 7s to hit the first 6 triggers the ammo roll regardless of whether the second roll succeeds or not.
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# ? Apr 2, 2017 23:05 |
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ineptmule posted:This is based on my knowledge of Necromunda so may be incorrect in minor details - although there is a very high degree of similarity as far as I can see so far. Just to clarify one thing, a bolt pistol used in close combat would be S4 with an additional -1 modifier for a total of -2, right?
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# ? Apr 3, 2017 01:11 |
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Ah, Christ, I may end up giving GW money if I can get some Amazons for a vaguely reasonable price for conversions...
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# ? Apr 3, 2017 02:19 |
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Safety Factor posted:Thanks. I figured that's how ammo rolls would work, but just wanted to check. I watched a short battle report earlier today and that's how they played it so that seems right. From what I remember of the old 40k close combat system, no you don't get the bonus armour modifier - are you clubbing them with it or shooting them with it? can't do both
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# ? Apr 3, 2017 08:33 |
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Safety Factor posted:Thanks. I figured that's how ammo rolls would work, but just wanted to check. I watched a short battle report earlier today and that's how they played it so that seems right. Again, from Necro - no. A ranged weapon only uses its fixed armour modifier. The variable modifier based on Strength is only used with close combat weapons, not pistols. If you were shooting someone with that Bolt pistol it would only be -1 so that's what you would use when using it in CC.
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# ? Apr 3, 2017 09:49 |
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One of my friends on twitter is saying that shadow war is back up for pre-order on the UK site, I can't check to confirm at the moment as I'm at work
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# ? Apr 3, 2017 12:09 |
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UK store is still showing "sold out."
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# ? Apr 3, 2017 12:37 |
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So, in most cases it looks like an Avenger Shuriken Catapult, a "masterwork example" is just worse than a regular catapult. Same stats, except that the Avenger variant has +2"range, but no accuracy bonus for close range.
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# ? Apr 3, 2017 16:40 |
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Kaza42 posted:So, in most cases it looks like an Avenger Shuriken Catapult, a "masterwork example" is just worse than a regular catapult. Same stats, except that the Avenger variant has +2"range, but no accuracy bonus for close range. You've got your +1 - Eldar have already have a BS of 4 as base, which is higher than most basic troopers in the game. The weapon description states that the extended barrel is for range, not improved accuracy.
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# ? Apr 3, 2017 16:55 |
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berzerkmonkey posted:You've got your +1 - Eldar have already have a BS of 4 as base, which is higher than most basic troopers in the game. The weapon description states that the extended barrel is for range, not improved accuracy. An Eldar firing a Masterwork Example of a Shuriken Catapult hits on a 3+ at close range. An Eldar firing a regular Shurken Catapult hits on a 2+ at close range, but has a 2" shorter maximum range
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# ? Apr 3, 2017 17:23 |
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# ? May 27, 2024 02:52 |
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Kaza42 posted:An Eldar firing a Masterwork Example of a Shuriken Catapult hits on a 3+ at close range. An Eldar firing a regular Shurken Catapult hits on a 2+ at close range, but has a 2" shorter maximum range Right - the Avenger is a long rifle not made for close range. I assume it represents being better able to bring the normal, lighter shuriken catapult to bear faster, versus the longer, bulkier Avenger. I'm just spitballin' here. As it stands though, Eldar are going to tear poo poo up in this game, so I wouldn't worry about it too much.
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# ? Apr 3, 2017 18:13 |