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Just RealityMachina being the GOAT again, as usual. http://steamcommunity.com/sharedfiles/filedetails/?id=928300658
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# ? May 20, 2017 00:45 |
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# ? Apr 29, 2024 03:50 |
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Lunchmeat Larry posted:What's th3 pro strat now Dongicus posted:Relying on Gotcha Again to save u time and time again This. And small-medium combat squads. Which is what I was doing in 1.2, but it's even easier because pod sizes are smaller in ExLight-VeryLight missions now. You can still stealth missions, though, just watch out for the drat loose drones.
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# ? May 20, 2017 02:41 |
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Gyshall posted:Just RealityMachina being the GOAT again, as usual. Been using this already. Installed it last night to give it a shot. I can't recommend it enough, although, at conventional weapons tier, BRs are definitely way better than they probably ought to be. I don't think it'd be unbalancing to knock the mobility malus down to -2 on BRs as they are, but that's one of the many things in the .inis up to the user. The Marksman Rifle is fantastic, too. It makes Sharpshooters able to actually participate on more time-intensive missions like 8-turn train hacks.
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# ? May 20, 2017 02:46 |
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BlazetheInferno posted:It really does seem like the Long War Devs just want an old-school XCom style bloodbath of a game that relies more of foreknowledge and luck to win than actual strategic ability. Proof of this is in the yellow/green alert reaction fire settings. Over-infiltration helps a ton with that, at least. And they did put in a really awesome malus to aim and crit on those shots for certain difficulties, which I would totally recommend going into the .inis and changing because gently caress having a pod patrol into you AND get an alert shot AND have that shot crit, killing someone outright before you can even react. Also, something I didn't know about until now because it was undocumented and I was dissecting all the .inis for the mod: SNEK TONGUE HAS RANGE NOW. Minimum AND maximum, I think 2 and 8 tiles respectively. Should help an awful lot with Vipers being complete jerks.
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# ? May 20, 2017 02:51 |
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Wow, alien rulers sound loving retarded.
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# ? May 20, 2017 04:13 |
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Is there a way to actually turn off alien rulers? I disabled it in my last game, but I guess that just means I don't do the intro mission, and instead my first encounter is random. Maybe the proper thing to do is keep it enabled and never do the intro mission?
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# ? May 20, 2017 04:53 |
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Yes. I left alien rulers checked when starting a new game but never investigated the laboratory and they never showed up.
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# ? May 20, 2017 05:07 |
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counterfeitsaint posted:Is there a way to actually turn off alien rulers? I disabled it in my last game, but I guess that just means I don't do the intro mission, and instead my first encounter is random. Maybe the proper thing to do is keep it enabled and never do the intro mission? That will work (it will also give you the weapons if you do the first PoI but not the second). You can also just disable the DLC in Steam.
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# ? May 20, 2017 05:59 |
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So, I'm experimenting with the Dev tools, though nothing more complicated than just putting a character pool on the Workshop to figure that much out. Once I've set the visibility to public, how long can I expect before it shows up under the "Most recent" tab on the Workshop? (Also, I tried to set tags when I went to update it because I kept noticing things I wanted to adjust on the individual characters in the pool, but I don't think the tags took; or will that just be a delay as well?) EDIT: Or will I simply not see my own mod there? I just peeked, and apparently I have already received some visitors other than myself to the mod page, so I don't know? EDIT 2: Nevermind! I don't even care if it never sees any attention, I'm just glad I figured this much out. Though yeah, it looks like my attempt at adding tags didn't take. BlazetheInferno fucked around with this message at 06:42 on May 20, 2017 |
# ? May 20, 2017 06:25 |
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Is there an expansion in this game that turns it into a game that uses resources correctly? It's like I'm playing Arkham Knight when it came out for this loving game.
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# ? May 20, 2017 06:31 |
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Nope! Closest thing is the default "Stop wasting my time" Mod, which actually gives a lot of people including myself a huge (50%) fps boost for the avenger bits for some arcane reason. But yea, game runs like trash, especially when you go back and play the first which looks 70% as good and runs on a wooden PC.
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# ? May 20, 2017 06:42 |
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I think Alien Rulers are cool but having the Viper King show up in the second month on impossible is a bit extreme Serephina posted:Nope! Yeah the performance of this game being so lovely is my biggest problem with it. Loading takes forever.
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# ? May 20, 2017 07:51 |
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Internet Kraken posted:I think Alien Rulers are cool but having the Viper King show up in the second month on impossible is a bit extreme
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# ? May 20, 2017 08:14 |
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Or is it Sputnik posted:Are they on by default in LW2 or can you just not do the nest mission as usual? Clicking the box on at the beginning of the campaign keeps their appearance gated behind The Nest mission, yep, no change from vanilla there. And in LW2, they only have a chance at free actions, 25% across all difficulties.
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# ? May 20, 2017 08:21 |
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Any thoughts about resistance haven defence? Prior to 1.3 I thought they were relatively manageble, but now the rapid ramp up in reinforcement numbers makes it quite ridicolous. The spread out civies habour a faceless or two, so it seems I should tag like the 4-5 closest and then call it quits?
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# ? May 20, 2017 23:51 |
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I know it sounds ridiculous but I can't get over how annoying this forced action camera for overwatch shots is. Why is there not a mod to fix this!
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# ? May 21, 2017 00:35 |
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Bob NewSCART posted:I know it sounds ridiculous but I can't get over how annoying this forced action camera for overwatch shots is. Why is there not a mod to fix this! Someone has told you three loving times to turn off cinematic camera in the game options now.
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# ? May 21, 2017 00:39 |
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No wait, I mixed you up with someone else, sorry
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# ? May 21, 2017 00:40 |
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First thing I did hombre! It works for everything except overwatch for some reason
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# ? May 21, 2017 00:41 |
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Bob NewSCART posted:First thing I did hombre! It works for everything except overwatch for some reason While it's not exactly what you're looking for, you can tweak overwatch so that it goes at loving lightning-fast speed. It's a tweak LW2 puts in by default. Inside the Camera.ini, there should be ReactionFireWorldSloMoRate, set it to 1.0 and it should zip right by ya at a speed that makes keeping track of the shots impossible!
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# ? May 21, 2017 06:24 |
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What's this zip mode I see in the options menu? It doesn't have any description when I mouse over it. Maybe its something from a mod I have installed and not there by default though.
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# ? May 21, 2017 06:50 |
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Zip mode is faster animations. Comes with the base game.
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# ? May 21, 2017 07:15 |
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If you have -allowconsole on, numpad +/- also control speeds, with some wonkiness. Speeding up during some anims leaves the effect in place for when you regain control, some don't. Some anims flat-out reset the speed to base, some don't.
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# ? May 21, 2017 07:18 |
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if anyone is interested in the modding poo poo I've been playing with I made a status update vid. Lot of tactical experimentation in here: https://www.youtube.com/watch?v=ZUZRSZA9Ffk
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# ? May 22, 2017 00:58 |
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Very nice, like what I'm seeing.
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# ? May 22, 2017 01:16 |
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Just started my first Long War 2 game, and I just lost 2 rookies on my second mission with two back to back crit. shots that had less than 5% of hitting and 1% of criting (both enemies where suppressed, flashbanged). There is and then there is gently caress you.
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# ? May 22, 2017 08:07 |
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Suspicious posted:Zip mode is faster animations. Comes with the base game. Holy poo poo how did I play 150 hours without this on it owns.
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# ? May 22, 2017 13:34 |
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Bakalakadaka posted:Holy poo poo how did I play 150 hours without this on it owns. Where is the option for that? I didn't see that in the options, or is it only added as an option in lw2?
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# ? May 22, 2017 14:09 |
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It's a base option under gameplay I think?
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# ? May 22, 2017 14:10 |
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Bob NewSCART posted:Where is the option for that? I didn't see that in the options, or is it only added as an option in lw2? Suspicious' post literally says it comes in the base game I think it was added in the first patch, so it's been in xcom2 for a while now
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# ? May 22, 2017 18:21 |
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Psion posted:Suspicious' post literally says it comes in the base game Some things that come in base games are not actually enabled. Pretty sure almost any devconsole/cheatconsole in the past 10 years has had to be manually enabled through some means
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# ? May 22, 2017 18:32 |
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Bob NewSCART posted:Some things that come in base games are not actually enabled. Pretty sure almost any devconsole/cheatconsole in the past 10 years has had to be manually enabled through some means lol reach WAYYYYYYY back in there morty
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# ? May 22, 2017 18:37 |
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Goon Bob, you are technically correct: The BEST KIND of correct.
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# ? May 22, 2017 18:43 |
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Whenever I've enabled zip mode it just seems so jarring, and I have to turn it back off.
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# ? May 22, 2017 19:04 |
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Bob NewSCART posted:Some things that come in base games are not actually enabled. Pretty sure almost any devconsole/cheatconsole in the past 10 years has had to be manually enabled through some means just admit you didn't actually read the post and said something dumb, it's fine, we all skim posts. like I haven't read a coolguye post in years! ( ) But seriously: Options > Gameplay > Enable Zip Mode. It's in the same menu as "enable autosave" and "show action cam" ... and I know you've been in that menu if you already disabled action cam.
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# ? May 22, 2017 19:05 |
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Psion posted:like I haven't read a coolguye post in years! ( ) my eyes see but my brain refuses to read
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# ? May 22, 2017 19:40 |
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Coolguye posted:my eyes see but my brain refuses to read this post, which I didn't read, gets it! nah seriously bob if the option isn't there that may be a mod conflict, and if you just didn't see it whatever, but I promise zip mode exists outside LW2
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# ? May 22, 2017 20:04 |
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buh
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# ? May 22, 2017 22:20 |
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Dongicus posted:
Don't see anything wrong? The guy can't move diagonal past the car/teammate, so he has to go all the way around your collection of guys that should be grenadead. *edit* Oh lol that's turn 1, nice. I've literally never had a start where my only moves would break cover, this is across 50ish games (about 4 to completion) in both vanilla and LW2.
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# ? May 22, 2017 22:23 |
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# ? Apr 29, 2024 03:50 |
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Well clearly its your fault for not bringing a specalist to hack that tower on the first turn
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# ? May 22, 2017 22:23 |