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SSJ_naruto_2003 posted:No, that's not a question. It will never ever get made Or not, since Eloraam still has people giving her money for a game that'll never eventuate.
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# ? May 25, 2017 01:13 |
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# ? Jun 1, 2024 05:55 |
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I was able to 10/10/10 just about every possible crop in 1.7.10, but have had very little luck in 1.10.2. I couldn't even get any crops to cross-breed when I tried it. This was a few versions ago, but it sounds like the mod still has a long way to go.
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# ? May 25, 2017 03:17 |
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Yeah, something major changed in the way crops work now. I've seen crops spread singly (duplicating seeds) without cross-crops, and I can't seem to get mutations to inherit stats under any circumstances.
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# ? May 25, 2017 05:54 |
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To be fair, Agricraft does come with a big "HEY THIS IS IN ALPHA PLS K THX" warning every time you log in, so if it's mod bugs and not dumb poo poo modpack configs then that's cool w/ me. E: My gameplan at this point is to just make some farming stations and slap em down in my metal fields and call it a day. Powercells to keep them running, Ender Chests to port out the good stuff Magres fucked around with this message at 06:57 on May 25, 2017 |
# ? May 25, 2017 06:26 |
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Ambaire posted:I thought D-T fuel was only supposed to be used in the hohlraum thingy for ignition? I think it eats that stuff like crazy if you let it. Typical way is to feed deuteruim/tritium separately and fiddle with the injection rate to adjust power. How much fuel are you feeding it and what power are you getting? The max fuel injection rate is 98, (49mb deut + 49mb trit per tick) which gives just over 9 million rf/t. Setting the injection rate to 2, then piping in D-T fuel puts out about 62 million rf/t using 1 Gas Export bus with 4 acceleration cards which has a fluid transfer limit of 625 mb/t. A second Export bus makes it put out around 98 million rf/t, adding a 3rd actually dropped it back to 95. [edit] 625 mb/t is 6.377 times more than 98 mb/t, and 62 million rf/t is almost 6.377 times more than 9.7 million rf/t. Seems it scales linearly. It also seems to have a hard limit of 988 mb/t usage. Ak Gara fucked around with this message at 10:14 on May 25, 2017 |
# ? May 25, 2017 09:36 |
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So I have kind of an odd question, I guess. What do you guys do or generally work toward in kitchen sink modpacks? I'm currently playing All the Mods 1.10. I've done a fair bunch of stuff (from a Tinker's Smeltery to a small Extreme Reactors nuclear reactor for decent powergen to a Mekanism jetpack), but there's just so many mods (in a modpack called All the Mods, who'd've thought) I'm kind of overwhelmed. What fun or interesting things could I do or make? Which mods are fun to explore? A big part of my problem is that I also don't know how to even begin a lot of mods.
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# ? May 25, 2017 10:30 |
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..holy poo poo, gently caress Agricraft. I need to start growing things with Garden Cloches.
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# ? May 25, 2017 10:37 |
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Unfortunately they don't work with Botania flowers, at least not yet. I was hoping to be able to automate dye production for Flat Colored Blocks with them, but it seems like I'll have to rig up something using mechanical users.
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# ? May 25, 2017 11:44 |
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Tyty posted:Unfortunately they don't work with Botania flowers, at least not yet. Just use the Jaded Amarflower thing and a drum of the wild?
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# ? May 25, 2017 12:07 |
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cyclical posted:So I have kind of an odd question, I guess. What do you guys do or generally work toward in kitchen sink modpacks? I'm currently playing All the Mods 1.10. I've done a fair bunch of stuff (from a Tinker's Smeltery to a small Extreme Reactors nuclear reactor for decent powergen to a Mekanism jetpack), but there's just so many mods (in a modpack called All the Mods, who'd've thought) I'm kind of overwhelmed. What fun or interesting things could I do or make? Which mods are fun to explore? A big part of my problem is that I also don't know how to even begin a lot of mods. I tend to work towards getting an AE2/RS storage system fairly early on, though many people like going for a big wall of storage drawers instead first. Otherwise, pick a mod and work through its tech tree, especially if it's one you don't know much about. Build a themed area for the mod even, perhaps. Explore how it works, how things interact. Try to automate it. Something like, 'gently caress it I'm gonna build a house on the moon' is also a good idea. A goal I'm working towards in Grimdark is making a space station with Advanced Rocketry to live in, for example. My previous goal was to reach the current end of the research tree in Futurepack. Which was pretty interesting.
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# ? May 25, 2017 12:55 |
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Black Pants posted:..holy poo poo, gently caress Agricraft. I need to start growing things with Garden Cloches. Yeah, they're amazing. The only sort of farming I've found that even comes close to it is the Phytogenic Insolator, which does higher bulk but requires phyto-gro.
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# ? May 25, 2017 15:16 |
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Black Pants posted:..holy poo poo, gently caress Agricraft. I need to start growing things with Garden Cloches. drat that looks awesome. Also agricraft is a piece of poo poo mod for bad people
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# ? May 25, 2017 16:25 |
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the funny thing about agricraft is that it is basically a wholesale ripoff of IC2's crop system
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# ? May 25, 2017 16:30 |
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Gwyneth Palpate posted:the funny thing about agricraft is that it is basically a wholesale ripoff of IC2's crop system Which was also terrible
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# ? May 25, 2017 16:31 |
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Magres posted:To be fair, Agricraft does come with a big "HEY THIS IS IN ALPHA PLS K THX" warning every time you log in, so if it's mod bugs and not dumb poo poo modpack configs then that's cool w/ me. I'm stacking growth accelerators under a single block so I can hopefully get it churning out almost constant production of whatever one thing I need at a given time and that's working pretty well, too. Once I can afford Mystical Agriculture watering cans things will pick up even more.
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# ? May 25, 2017 19:13 |
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250,000 mb/t of steaaaaam! I'm really liking these super-laminar fluiducts. [edit] How do I get the water back from the turbine? [edit 2] I estimate the max steam from a D-T fuelled reactor will be round 37,000,000 mb/t of steam, enough for 15 full 11x11x18 turbines for something like 1.45 billion rf/t. Ak Gara fucked around with this message at 21:21 on May 25, 2017 |
# ? May 25, 2017 21:12 |
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How do you transmit RF in CoTT? I can't find any cables/wires that can transmit it.
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# ? May 25, 2017 22:15 |
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Carcer posted:How do you transmit RF in CoTT? I can't find any cables/wires that can transmit it. Over longer distances you can also use powercells, which you can link together with cards to share power between them wirelessly. There should actually be a quest to make one (or give you one as a reward, can't remember).
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# ? May 25, 2017 23:24 |
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embers is a pretty cool mod with a lot of aesthetically pleasing to look at magical industry stuff, but i'm really hurting for a dedicated book that gives good info about everything in it. i guess it's a work in progress, but it really makes me appreciate botania and thaumcraft for having interactive books
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# ? May 26, 2017 00:27 |
embers has a book, but im not sure how good it is.
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# ? May 26, 2017 00:31 |
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weird, i've only ever seen the weird eye thing that gives info if you point it at stuff you've already made
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# ? May 26, 2017 01:01 |
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Ak Gara posted:[edit] How do I get the water back from the turbine? There's a Condensator block you place as part of the upper half of the turbine, and then you can add a fluid output port or something, I forget the specifics but look for Condensator. But seeee that's why you people want a Mekanism turbine over Big Reactors/Extreme Reactors!
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# ? May 26, 2017 02:00 |
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Carcer posted:How do you transmit RF in CoTT? I can't find any cables/wires that can transmit it. As well as what Halibut Barn said, the pack DOES have Immersive Engineering, so you may want to look up its power wires as an alternative to EnderIO, provided they haven't been disabled in favour of the latter.
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# ? May 26, 2017 02:03 |
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Johnny Joestar posted:weird, i've only ever seen the weird eye thing that gives info if you point it at stuff you've already made That's the only one. If you're playing on 1.10.2, I wouldn't bother - getting Ember is a serious pain in the rear end in 1.10.2 due to it determining ember strength per chunk and very few chunks have enough ember. 1.11.2 did away with that and determines it some other way (and is much more able to be gathered). Also 1.10.2 is not being updated or developed further at all.
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# ? May 26, 2017 03:31 |
Anyone know why the personal server I host for my wife and I would start lagging? We're both in the same room, I've hosted this exact server for around 3 weeks with zero issue. It's on direwolf20 1.10.2. It ran fine until today and now when I start it I keep getting the Server Can't Keep Up! With more and more lag each time.
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# ? May 26, 2017 03:51 |
Serifina posted:That's the only one. If you're playing on 1.10.2, I wouldn't bother - getting Ember is a serious pain in the rear end in 1.10.2 due to it determining ember strength per chunk and very few chunks have enough ember. 1.11.2 did away with that and determines it some other way (and is much more able to be gathered). Also 1.10.2 is not being updated or developed further at all. There's definitely an embers book if you're on 1.11.2. I don't think it's from the embers mod itself, so you can't check it with @embers. It's using some other mod, check out the forge craft ep 5 from direwolf20, he makes the book.
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# ? May 26, 2017 03:53 |
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In COtT i placed an ender energy conduit and now my game crashes, mcedit still works to remove items? and is there no IE garden cloche in COtT?
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# ? May 26, 2017 04:02 |
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Toadsmash posted:Is there a specific OTG preset you're supposed to use to get all the fun stuff that Grimdark picked up to show up in your SSP world? Biome Bundle, also I fixed the air drops with better loot Meskhenet posted:and is there no IE garden cloche in COtT? Grimdark has the cloche + the new immersive petroleum stuff already frenzy fucked around with this message at 04:22 on May 26, 2017 |
# ? May 26, 2017 04:20 |
Because I'm an idiot and forgot that a few days ago I posted that I'd post my JVM arguments that have helped me out quite a bit with lag in single-player.code:
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# ? May 26, 2017 05:16 |
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SSJ_naruto_2003 posted:There's definitely an embers book if you're on 1.11.2. I don't think it's from the embers mod itself, so you can't check it with @embers. It's using some other mod, check out the forge craft ep 5 from direwolf20, he makes the book. what the hell, there IS a book. that would have made things so much less disjointed if i'd known that was a thing. i was checking @embers, so, i had no idea e: well gently caress, yeah, looks like i'm using an older version of the mod that doesn't have all the stuff this version does. anyone know a good, up to date modpack for 1.12 that has embers and other stuff while not being gigantic? Johnny Joestar fucked around with this message at 05:25 on May 26, 2017 |
# ? May 26, 2017 05:19 |
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Johnny Joestar posted:embers is a pretty cool mod with a lot of aesthetically pleasing to look at magical industry stuff, but i'm really hurting for a dedicated book that gives good info about everything in it. For real I hate having to pick apart tech trees from NEI/JEI and I greatly appreciate mods that place any kind of value on having a manual that actually guides you through the flow of the mod. Thaumcraft, for as much as the research process is a huge nuisance after you've already done it once or twice, does a fantastic job of making you slow down and actually look at and play with the toys it's handing you instead of having you rocket to the top of the tech tree as quickly as possible or gating progress behind enormous, tedious material requirements.
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# ? May 26, 2017 05:56 |
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Johnny Joestar posted:weird, i've only ever seen the weird eye thing that gives info if you point it at stuff you've already made You'll want the Ancient Codex from Embers http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2804357-elucents-mods-roots-2-embers-clarity posted:To get started with Embers, you will need to find some Ancient Golem mobs. Johnny Joestar posted:what the hell, there IS a book. that would have made things so much less disjointed if i'd known that was a thing. i was checking @embers, so, i had no idea I have NST Exploration on Minecraft 1.11.2, which includes Roots 2 and Embers. I made this modpack for my family. If you want a look at others, here's a list sorted by popularity. taiyoko posted:Because I'm an idiot and forgot that a few days ago I posted that I'd post my JVM arguments that have helped me out quite a bit with lag in single-player. For those wanting more options which I use for my servers (toned down, closer to @taiyoko's, for clients). Some of these settings (e.g. +UseLargePages) requires your server to support it (e.g. https://wiki.debian.org/Hugepages for +UseLargePages). code:
lolmer fucked around with this message at 06:08 on May 26, 2017 |
# ? May 26, 2017 05:58 |
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Speaking of optimization, a few other notes: One, use BetterFPS. And you can run the BetterFPS jar by itself to have it benchmark what algorithm you should be using. It can make a world of difference. Also, in the forge.cfg file, set B:alwaysSetupTerrainOffThread=true . It's the 4th option, I believe. It greatly improves Minecraft's behavior during chunk loading and generation. And use Foamfix. Seriously, if you aren't already (and it is included in effectively every major modpack I've seen) get it. It doesn't even increase Minecraft's load speed anymore - under repeated testing with various config options, both with and without Foamfix, Minecraft now loads faster with it, and that's still including all the deduplication stuff it does to help with memory, and Minecraft overall behaves better.
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# ? May 26, 2017 06:21 |
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Is there a veinminer analogue in Grimdark?
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# ? May 26, 2017 06:36 |
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Falcon2001 posted:Is there a veinminer analogue in Grimdark? OreExcavator. Works the same.
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# ? May 26, 2017 07:02 |
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What am I supposed to do when a weapon/armor piece levels up in CoTT? I see the messages every now and then but I don't see the item change at all.
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# ? May 26, 2017 11:36 |
There's a keybindings to level them and you can choose like more damage or heals you on hit, etc
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# ? May 26, 2017 11:47 |
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Carcer posted:What am I supposed to do when a weapon/armor piece levels up in CoTT? I see the messages every now and then but I don't see the item change at all. go to options, controls, key bindingings. Remove everything that has 'L' bound to it. Then in game, hold the item and press 'L' and you should get the option to add abilities to it. What i need to know, is how do i repair these items? I had an iron sword leveled up nicely, then when i added a 2nd sword to repair it, i lost all the enchantments.
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# ? May 26, 2017 12:10 |
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I think you have to repair enchanted stuff in an anvil. That or get a repairer for Actually Additions. Look up if duct tape is in the pack too, (It might not be) because that can be used to repair weapons and armor.
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# ? May 26, 2017 12:12 |
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# ? Jun 1, 2024 05:55 |
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Frost enchant is king early on in cott. It has a chance to stun enemies and that is a lifesaver against zombies with tnt. I've been playing on the grimdark server and I'm kinda paralyzed with choice. I've got projectE up and running, a cubic fort made of hardened stone bricks, a basic enderIO mill/alloy smelter lacking power and a power suit that needs upgrading. I'd like to experiment with dimlets or something to get away from the dungeon ridden overworld and start building in safety asap.
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# ? May 26, 2017 13:37 |