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The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
This bullshit does increase the importance of hiring Phyb3r so that we can get intel on our employers. Both to stay forewarned of things they do that will gently caress us, and as an insurance policy when they inevitably start doing things to gently caress us.

And to ensure the other guys don't hire him.

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sparkmaster
Apr 1, 2010
Do we have any thought of where angerPEACE got their nuke from? Because having one of those in our back pocket might one day be useful.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


sparkmaster posted:

Do we have any thought of where angerPEACE got their nuke from? Because having one of those in our back pocket might one day be useful.
Two possibilities:
1)It was an old Soviet piece or something from a rogue state like North Korea that found its way on to the black market and we'll probably never have a chance to buy one ourselves unless we go full terrorist
2) AngerPEACE has some extremely powerful friends that we may be able to befriend ourselves, especially now that their other friends are all dead

Hexenritter
May 20, 2001


sparkmaster posted:

Do we have any thought of where angerPEACE got their nuke from? Because having one of those in our back pocket might one day be useful.

Yeah it turned out great for Diamond Dogs :v:

omegasgundam
Mar 30, 2010
Here's Part 2 of my weapons compendium, Russian editions. It looks like part 3 will also include all the Bote missiles as well as all the SAMs. Also, I've update part 1 to include the two or three French weapons we're ever going to care about. As a note, apparently the Russian REALLY like rockets.

Guidance Abbreviations
None: Unguided
IR: Infrared Heat Seeker
Laser: Laser designated
Semi: Semi-active radar
Radar: Internal Radar guided
ARH: Anti-Radiation Homing
TV: Camera remote controlled
GPS: Global Positioning System
INS: Internal Navigation System, works when the GPS is debris
Comm: Command guidance, wire or radio

Damage Abbreviations
Frag: Fragmentation
HE: High Explosive
AP: Armor Piercing
SAP: Semi-Armor Piercing
Pen: Penetrating (anti-runway use as far as I can tell)
HTP: Hard Target Penetrating
SC: Shaped Charge

Property Abbreviations
HoJ: Home On Jamming
BOL: Bearing Only Launch
TF: Terrain Following
SP: Search Pattern
Pre-Set: Pre-Briefed target only
Pop-Up: Terminal attack pattern is Pop-up
Random: Terminal attack pattern is Random
Re-Attack: Re-Attack capability
Memory: ARH Target memory
HOF: High Off Bore launching
LOAL: Lock-On After Launch

RUSSIAN UNPOWERED GROUND ATTACK MUNITIONS
100 kg bombs
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
FAB-100M-62            1 nm   none  50m  99%  67.5  100 kg HE    -
OFAB-100-120 Frag      1 nm   none  50m  99%  67.5  136 kg HE    -
250 kg bombs
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
FAB-250M-54            1 nm   none  50m  99%  97    236 kg HE    -
FAB-250M-62            1 nm   none  50m  99%  150   227 kg HE    -
OFAB-250-270 Frag      1 nm   none  50m  99%  132   268 kg HE    -
500 kg bombs
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
FAB-500M-46            1 nm   none  50m  99%  201   483 kg HE    -
FAB-500M-54            1 nm   none  50m  99%  319   500 kg HE    -
KAB-500Kr              2 nm   TV    4m   75%  201   560 kg HE    -
KAB-500L               2 nm   Laser 4m   75%  201   534 kg HE    -
1500 kg bomb
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
FAB-1500M-54           1 nm   none  50m  99%  667  1392 kg HE    -
KAB-1500Kr             2 nm   TV    4m   75%  667  1525 kg HE    -
KAB-1500Kr-Pr          2 nm   TV    4m   75%  667  1560 kg HTP   -
KAB-1500L-F            2 nm   Laser 4m   75%  667  1560 kg HE    -
KAB-1500L-Pr           2 nm   laser 4m   75%  667  1560 kg HTP   -

Cluster bombs
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
RBK-250-PTAB           1 nm   none  50m  99%  c30   275 kg SC    -
RBK-500-PTAB           1 nm   none  50m  99%  c268  427 kg SC    -
BetAB-500SP            1 nm   none  50m  99%  c262  480 kg Pen   -
RBK-500-ZAB            1 nm   none  50m  99%  c200  435 kg Napalm


RUSSIAN POWERED GROUND ATTACK MUNITIONS
Rockets
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
S-5K 57mm Rocket       2 nm   none  20m  99%  .35   4 kg   SC    -
S-80 80mm Rocket       2 nm   none  20m  99%  .9    11 kg  SC    -
S-13B 122mm Rocket     2 nm   none  20m  99%  1.9   60 kg  HTP   -
S-24B 240mm Rocket     2 nm   none  20m  99%  123?  235 kg HE    -
S-25O 266mm Rocket     2 nm   none  20m  99%  150?  380 kg HE    -
RS-82 (TRS-82) Rocket  2 nm   none  80m  99%  8     11 kg  HE    -
S-21 (ARS-212) Rocket  2 nm   none  80m  99%  20    400 kg HE    -

Air to Ground Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AS-7 Kerry             3 nm   Comm  10m  85%  110   287 kg HE    -
AS-10 Karen            6 nm   Laser 4m   85%  110   300 kg HE    -
AS-14 Kedge            6 nm   Laser 4m   85%  250   660 kg SAP   -
AS-14 Kedge            6 nm   TV    4m   85%  250   660 kg SAP   -
AS-13 Kingbolt         35 nm  TV    3m   85%  150   760 kg HE    -
AS-18 Kazoo A          60 nm  TV    2m   85%  320   930 kg HE    TF

Air to Ship Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AS-18 Kazoo B          60 nm  Radar 2m   85%  320   930 kg SAP   HoJ, TF, Pop-Up
AS-17 Krypton A        60 nm  Radar 5m   85%  90    600 kg SAP   HoJ, BoL, SP, Zig-Zag
AS-17 Krypton B        110 nm Radar 5m   85%  90    650 kg SAP   HoJ, BoL, SP, Zig-Zag
AS-20 Kayak            140 nm Radar 4m   85%  145   520 kg SAP   HoJ, TF, BoL, SP, Pop, Re-A

Anti Radiation Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AS-12 Kegler [Kh-25MP] 20 nm  ARH   4m   85%  90    320 kg HE    -
AS-12 Kegler [Kh-27MP] 70 nm  ARH   4m   85%  90    320 kg HE    -
AS-11 Kilter           60 nm  ARH   5m   85%  150   640 kg HE    -
AS-17 Krypton C        60 nm  ARH   5m   85%  90    600 kg HE    BoL, Memory
AS-9 Kyle              65 nm  ARH   10m  85%  140   715 kg HE    BoL, Memory
AS-17 Krypton D        110 nm ARH   5m   85%  90    650 kg HE    BoL, Memory


RUSSIAN AIR TO AIR MISSILES
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AA-1a Alkali M.2       4nm    Semi  -    45%  4.38  83 kg  Frag  -
AA-2a Atoll            4nm    IR    -    45%  3.99  75 kg  Frag  -
AA-2c Adv Atoll        4nm    IR    -    50%  3.99  88 kg  Frag  -
AA-3 Anab C            10nm   Semi  -    50%  14    292 kg Frag  -
AA-3 Anab D            10nm   IR    -    50%  14    272 kg Frag  -
AA-3 Adv Anab E        10nm   Semi  -    55%  14    292 kg Frag  -
AA-3 Adv Anab F        10nm   IR    -    55%  14    272 kg Frag  -
AA-7 Apex C            24 nm  Semi  -    70%  12.2  243 kg Frag  -
AA-7 Apex D            24 nm  IR    -    70%  12.2  235 kg Frag  -
AA-5 Ash C             30 nm  Semi  -    60%  14    480 kg Frag  -
AA-5 Ash D             30 nm  IR    -    60%  14    493 kg Frag  -
AA-6 Acrid E           45 nm  Semi  -    75%  24.5  461 kg Frag  -
AA-6 Acrid F           45 nm  IR    -    75%  24.5  450 kg Frag  -


RUSSIAN AIR TO AIR MISSILES ACTUALLY WORTH USING
Short Range Air to Air Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AA-8 Aphid             5nm    IR    -    80%  1.22  45 kg  Frag  -
AA-11 Archer [R-73]    10nm   IR    -    95%  2.62  105 kg Frag  HOB
AA-11 Archer [R-73M]   10nm   IR    -    95%  2.62  105 kg Frag  HOB, LOAL
AA-11 Archer [R-74]    15nm   IR    -    95%  2.62  110 kg Frag  HOB, LOAL
Medium Range Air to Air Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AA-7 Apex E            24 nm  Semi  -    70%  12.2  245 kg Frag  -
AA-10 Alamo A          45nm   Semi  -    80%  39    253 kg Frag  -
AA-10 Alamo B          45nm   IR    -    80%  39    245 kg Frag  LOAL
AA-10 Alamo E          45nm   ARH   -    80%  39    253 kg Frag  -
AA-12 Adder A          45nm   Radar -    80%  7.87  175 kg Frag  HoJ
AA-12 Adder B          60nm   Radar -    80%  7.87  175 kg Frag  HoJ
AA-10 Alamo C          70nm   Semi  -    80%  39    350 kg Frag  -
AA-10 Alamo D          70nm   IR    -    80%  39    343 kg Frag  LOAL
AA-10 Alamo F          70nm   ARH   -    80%  39    350 kg Frag  HoJ
Long Range Air to Air Missiles
pre:
Name                   Range  Guide CEP  PK   Dam   Weight Type  Properties
AA-9 Amos              90 nm  IR    -    85%  14    490 kg Frag  -
AA-13 Arrow            160 nm Radar -    85%  21    600 kg Frag  HoJ

omegasgundam fucked around with this message at 08:06 on Jun 10, 2017

Dandywalken
Feb 11, 2014

Lol were all. AA-9s really scrapped?

Quinntan
Sep 11, 2013
Far as I'm aware, they're still in service.

orcbuster
May 17, 2017

Graaaah, I get confused when I see NATO designations. Use proper Russian ones as well.

koolkevz666
Aug 22, 2015
I'm not too bothered about the conditions that are being put on us, we can make them flexible if need be. After all if we are the only forces Mitsuhasi have in the area then we can use that as leverage to get some lee way with our actions. After all they don't want their precious materials being destroyed do they.

Also it is all about how you interpret our orders that will get us the best results.

power crystals
Jun 6, 2007

Who wants a belly rub??

orcbuster posted:

GRAU, I get confused when I see NATO designations. Use proper Russian ones as well.

I fixed your typo for you :ssh:

Yvonmukluk
Oct 10, 2012

Everything is Sinister


koolkevz666 posted:

I'm not too bothered about the conditions that are being put on us, we can make them flexible if need be. After all if we are the only forces Mitsuhasi have in the area then we can use that as leverage to get some lee way with our actions. After all they don't want their precious materials being destroyed do they.

Also it is all about how you interpret our orders that will get us the best results.

Keep in mind they're entangled with SMARF, who have dirt on us and are probably willing & able to step into the gap. They brought us on as literal hired goons. They probably won't have any qualms bringing up bunch of groudpounders up to cap us all on the ground if they think we're too much trouble. Planes are expensive. Pilots are cheap.

Quinntan
Sep 11, 2013

Yvonmukluk posted:

Keep in mind they're entangled with SMARF, who have dirt on us and are probably willing & able to step into the gap. They brought us on as literal hired goons. They probably won't have any qualms bringing up bunch of groudpounders up to cap us all on the ground if they think we're too much trouble. Planes are expensive. Pilots are cheap.

Smarf has five aircraft, we have forty five. Even if SMARF was back to full strength, they'd still be completely incapable of stepping in and performing the missions we can.

I don't think they're going to wipe us out either if it came to that, they'd just terminate the contract. "we murdered the last mercenary company that we hired, will you work for us instead?" is not a job offer that will take any takers.

koolkevz666
Aug 22, 2015

Yvonmukluk posted:

Keep in mind they're entangled with SMARF, who have dirt on us and are probably willing & able to step into the gap. They brought us on as literal hired goons. They probably won't have any qualms bringing up bunch of groudpounders up to cap us all on the ground if they think we're too much trouble. Planes are expensive. Pilots are cheap.


Quinntan posted:

Smarf has five aircraft, we have forty five. Even if SMARF was back to full strength, they'd still be completely incapable of stepping in and performing the missions we can.

I don't think they're going to wipe us out either if it came to that, they'd just terminate the contract. "we murdered the last mercenary company that we hired, will you work for us instead?" is not a job offer that will take any takers.

Indeed and I am not saying we go fully against their orders, but take our current mission we are to only engage if necessary. Our take on necessary and our employer's could be taken very differently.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Careful, too liberal of interpretation of orders will just make the future ones more restrictive and exhaustive.

glynnenstein
Feb 18, 2014


They also could punish us on the payout if we disregard their instructions. It would be fittingly ironic for the central complication of this employer to directly impact its central benefit. GMs love poo poo like that.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Yeah, just general good advice for working in any soulless megacorp is to do EXACTLY what your instructions say, nothing more nothing less, and document everything from start to finish. I can only imagine that goes doubly so for Mitsu and how they see us as disposable gaijin they can run just like a factory floor. Trying to get creative is probably not going to end... optimally, to say the least. They're not paying us to think independently and win, they're paying us to follow their orders in the most literal and efficient way.


On an unrelated note, in the Discord we've done some thinking, and I'm pretty sure that we've decided to buy Crete.

Crazycryodude fucked around with this message at 02:15 on May 28, 2017

RandomPauI
Nov 24, 2006


Grimey Drawer
Can we legalese a way to quit without taking penalties? This is a hypothetical question right now. E.g. if the bosses are too insuferable.

omegasgundam
Mar 30, 2010
Ok, so here's my quick thoughts on general operations.

First off, the expected opposition is going to be WAY less than what we were seeing in Angola, so we won't need as heavy an AA load. This means that the Gripens can make do with the "standard" intercept loadout, and have a patrol range of 485 nm. Their going to be paired of up the 16's for general patrol duty, who have between 400-500 nm with paired AIM-120Cs AND at between 2-4 guided AtG munitions.

The AMX's, Mirages, and Kfirs can cover light bomb duty, all being able to throw at least two LGBs. I don't think Iceberg are going to be able to squeeze any noteworthy AA systems onto their fishing boats, and it would be a major waist to use an ASM on a trawler. That being said, if Iceberg or the Natives do manage to field a naval presence worth a drat, we should have the Tornado's on stand by with Sea Eagles, but it's extremely unlikely we'll need send more than 4 of them up at a time. If we do run into a decent land based SAM system, the F-16's can drop paired AGM-88Bs, and I think we can agree is superior to the Prowler's single 88C.

The Phantoms and the Prowler are to stay on the ground unless specifically called for. They're hanger queens, and we'll have plenty or notice if we need them.

The Atlantique and the Reaper will be our primary eyes out at sea. The Argus can't do visual inspections, so it will stay in it's usual overwatch position inside our territory.


Crazycryodude posted:

On an unrelated note, in the Discord we've done some thinking, and I'm pretty sure that we've decided to buy Crete.
How much?

omegasgundam fucked around with this message at 02:54 on May 28, 2017

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
The theatre is small enough that our reaper might just be able to have eyes on most of it just loitering at max altitude over our base, even.

Also where's this discord, I wanna faff about loadouts and poo poo too :v:

edit: thanks

Kitfox88 fucked around with this message at 03:21 on May 28, 2017

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Kitfox88 posted:

The theatre is small enough that our reaper might just be able to have eyes on most of it just loitering at max altitude over our base, even.

Also where's this discord, I wanna faff about loadouts and poo poo too :v:

https://discord.gg/KUn7CjZ

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Kitfox88 posted:

The theatre is small enough that our reaper might just be able to have eyes on most of it just loitering at max altitude over our base, even.

Also where's this discord, I wanna faff about loadouts and poo poo too :v:

Here's the invite link:
https://discord.gg/eDDcsBX


E: Loooeeeeelllllll :argh:

sniper4625
Sep 26, 2009

Loyal to the hEnd

Kitfox88 posted:

The theatre is small enough that our reaper might just be able to have eyes on most of it just loitering at max altitude over our base, even.

Also where's this discord, I wanna faff about loadouts and poo poo too :v:

https://discord.gg/V8t2ktb

Edit: Double beat

sniper4625 fucked around with this message at 03:13 on May 28, 2017

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


How the hell do we all have different invite links

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



маскировка

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
I'm not in favor of Crete, I'l still pulling for a co-lease with India on Assumption Island, its got everything:

+A good airstrip and airport facilities.
+ A recently constructed harbors dredged and can handle various botes.
+Radar and listening facilities.
+ Its owned by our good buddies in India.
+Close to Africa so we can help Angola if need be.
+In the Seychelles so all you nerds can make tons of Metal Gear jokes and it'll be pertinent.

omegasgundam
Mar 30, 2010
I just realized that the F-16's can carry the DWS.39, which is a Bk 90 with anti-runway submunitions. This makes them strictly better than the Durandal, which we only have on the AMXs. Considering that those the Durandals were the only thing worth keeping those birds for, they have truly out lived their usefulness.

The only REAL virtue to the AMX is the rock bottom operating cost, less than $1K per flight hour. Sadly, this is a mechanic that was dropped from the LP due to over complexity, near irrelevance, and being plain boring. It's in character for mercs to use them, but they're distinctly second tier military assets. Still better than the Hawk 209 though.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Right, but consider that Crete allows for the liberal use of :helladid: and nostalgia

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

RandomPauI posted:

Can we legalese a way to quit without taking penalties? This is a hypothetical question right now. E.g. if the bosses are too insuferable.

Grouse is going to get an assignment learning contractual self-defense, I think.

sparkmaster
Apr 1, 2010
The AMX's can still rock a pair of JDAMs. In the relatively permissive environment we've flown in so far, anything that can haul guided munitions has a place in HG, especially aircraft with such low costs.

omegasgundam
Mar 30, 2010

sparkmaster posted:

The AMX's can still rock a pair of JDAMs. In the relatively permissive environment we've flown in so far, anything that can haul guided munitions has a place in HG, especially aircraft with such low costs.

Only a pair of 1000 lbs, and the 16's can carry four 1000 lbs or two 2000 lbs in addition to sensory/targeting pods.

omegasgundam fucked around with this message at 04:49 on May 28, 2017

power crystals
Jun 6, 2007

Who wants a belly rub??

JDAMs are GPS/INS guidance, you don't need a designator.

e: well I caught that pre-edit post :v:

CoffeeQaddaffi
Mar 20, 2009
Those F-16s might be needed else where, doing other things. Even if we don't use the AMXes in one mission, we might have use for some JDAM droppers in another. The only thing that should really disqualify an aircraft for us is in-flight refueling, since the lack of that really limits what we can do with an aircraft.

Quinntan
Sep 11, 2013

Jimmy4400nav posted:

I'm not in favor of Crete, I'l still pulling for a co-lease with India on Assumption Island, its got everything:

+A good airstrip and airport facilities.
+ A recently constructed harbors dredged and can handle various botes.
+Radar and listening facilities.
+ Its owned by our good buddies in India.
+Close to Africa so we can help Angola if need be.
+In the Seychelles so all you nerds can make tons of Metal Gear jokes and it'll be pertinent.

Crete has a decent port in Heraklion to handle the big cruise ships that ply the Med, and it is also home to a Greek airbase. I'm not so sure about whether we're so chummy with the Indians after hiring someone who nicked a pair of Rafales on her way out, and it's on the wrong side of Africa to be truly convenient for Angola.

RA Rx
Mar 24, 2016

Dr. Snark posted:

I'm still honestly baffled at how the thread collectively ended up going for a set of missions that they didn't like for a company whose styles they hate in a region that they don't want to be in.

Seriously, why didn't you guys choose the Balkans again?

I wanted to fight for the Bulgarian rubbish tech wizards. I just don't like the BSNC and look forward to bombing them.

sparkmaster
Apr 1, 2010

omegasgundam posted:

Only a pair of 1000 lbs, and the 16's can carry four 1000 lbs or two 2000 lbs in addition to sensory/targeting pods.

Well sure, but having the pair of AMX's up is 4 more JDAMs we can drop that we couldn't if we didn't have the AMX's. The more bombs we can drop on a mission, the better. We shouldn't be ditching any aircraft that can drop guided munitions unless we can replace it with something better.


Quinntan posted:

Crete has a decent port in Heraklion to handle the big cruise ships that ply the Med, and it is also home to a Greek airbase. I'm not so sure about whether we're so chummy with the Indians after hiring someone who nicked a pair of Rafales on her way out, and it's on the wrong side of Africa to be truly convenient for Angola.

So you're saying we should steal a cruise ship? This is a good idea, and I endorse.

omegasgundam
Mar 30, 2010

sparkmaster posted:

Well sure, but having the pair of AMX's up is 4 more JDAMs we can drop that we couldn't if we didn't have the AMX's. The more bombs we can drop on a mission, the better. We shouldn't be ditching any aircraft that can drop guided munitions unless we can replace it with something better.

We just DID procurement, when else could we replace them then?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Nothing? They're an extra couple bombs trucked to where they need to go for dirt cheap operating costs. Unless we get capped on how many planes we can own, there's no reason to get rid of them.

omegasgundam
Mar 30, 2010

Crazycryodude posted:

Nothing? They're an extra couple bombs trucked to where they need to go for dirt cheap operating costs. Unless we get capped on how many planes we can own, there's no reason to get rid of them.

Operating costs have been removed. They didn't add anything to the LP, and were tedious and unfun.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Crazycryodude posted:

Nothing? They're an extra couple bombs trucked to where they need to go for dirt cheap operating costs. Unless we get capped on how many planes we can own, there's no reason to get rid of them.

I consider keeping them and the Mirages to not be worth the opportunity cost of whatever we could get in the middle of the campaign.

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omegasgundam
Mar 30, 2010

Beer4TheBeerGod posted:

I consider keeping them and the Mirages to not be worth the opportunity cost of whatever we could get in the middle of the campaign.

In a strictly immersive sense, I consider keeping the Phantoms to be a dubious as well. Their maintenance requirement have to be completely obscene considering the age of their air frame. Yes, they the pinnacle of "merc atmosphere", but in the real world jets suffer terribly from age and use. They physically can't pull the G's they used to. And then there's the problem of long out of production engines and the fact that the original stores were never particularly large compared to the overall size of the air fleet in the first place. Just about everything original has been burned through by now.

They still work fine in game though.

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