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haha that lefthand/righthand mixup. snikt
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# ? May 28, 2017 17:43 |
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# ? Apr 28, 2024 07:15 |
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Doctor_Fruitbat posted:Although speaking of cool shortcuts, Metallic Madness Zone 2 has one of the all-time best. Yeah. This one https://www.youtube.com/watch?v=AI0v49VaEeA&t=1661s
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# ? May 28, 2017 18:38 |
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Im really mad because I just realized sonic cd came out like 25 years ago and there's never been a game that recreates/reimagines its own intro section in gameplay
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# ? May 28, 2017 21:45 |
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beep by grandpa posted:Im really mad because I just realized sonic cd came out like 25 years ago and there's never been a game that recreates/reimagines its own intro section in gameplay Sonic Colors intro was the gameplay. I'd say that's pretty close.
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# ? May 29, 2017 00:16 |
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Oops sorry I worded that bad I meant own as in specifically recreates sonic cd's ownage intro
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# ? May 29, 2017 01:36 |
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I think about Sonic cd's intro every day
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# ? May 29, 2017 01:36 |
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beep by grandpa posted:I think about Sonic cd's intro every day everyone does its good
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# ? May 29, 2017 01:39 |
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beep by grandpa posted:I think about Sonic cd's intro every day i live it
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# ? May 29, 2017 01:48 |
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every day I open palm slam a tape into a player, it's You Can Do Anything. I do every move alongside my hero Sonic the Hedgehog
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# ? May 29, 2017 01:57 |
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I want to play a version of Sonic CD that has the JP soundtrack except the intro and ending are Sonic Boom.
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# ? May 29, 2017 02:00 |
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Same, but letting me pick from the loads of cheeseball Sega CD vocal tracks out there. It's swiiingtiiiime, bring on the big guns!
El Mido fucked around with this message at 02:39 on May 29, 2017 |
# ? May 29, 2017 02:35 |
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Mikedawson posted:I want to play a version of Sonic CD that has the JP soundtrack except the intro and ending are Sonic Boom. that's easy to do with the steam version. just rename video files
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# ? May 29, 2017 05:05 |
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Mikedawson posted:I want to play a version of Sonic CD that has the JP soundtrack
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# ? May 29, 2017 10:36 |
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The Sonic CD soundtrack is really good regardless of region, but holy god I can't bring myself to actually play it. If I'm gonna play an old Sonic game, it's gotta be Sonic 3 and Knuckles. Shame they replace the awesome Sonic 3 miniboss theme though.
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# ? May 29, 2017 10:44 |
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Screaming Idiot posted:The Sonic CD soundtrack is really good regardless of region, but holy god I can't bring myself to actually play it. It's okay to have bad opinions
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# ? May 29, 2017 11:17 |
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Screaming Idiot posted:The Sonic CD soundtrack is really good regardless of region, but holy god I can't bring myself to actually play it. If I'm gonna play an old Sonic game, it's gotta be Sonic 3 and Knuckles. Shame they replace the awesome Sonic 3 miniboss theme though. I'm on my third playthrough of complete, it's real good.
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# ? May 29, 2017 11:25 |
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I can't stress enough how pushing Flying Battery back so it sits in between Carnival Night and Ice Cap helps with pacing. You get all the good zones while you're pumped up and ready to tackle a bunch of levels, then you just get Mushroom Hill, Sandopolis and Lava Reef with a focus on gaining the super emeralds so you aren't burned out in the second half before they start escalating everything for the finale.
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# ? May 29, 2017 13:05 |
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Y'all are making me want to play through S3C for the millionth time. What an astounding piece of work.
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# ? May 29, 2017 14:18 |
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Does sonic 3 complete run on real hardware or just in an emulator?
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# ? May 29, 2017 14:32 |
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It runs on an emulator. Presumably if you had the means to do so you could flash the rom to a cart and play it on an actual Mega Drive.
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# ? May 29, 2017 14:34 |
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Doctor_Fruitbat posted:I can't stress enough how pushing Flying Battery back so it sits in between Carnival Night and Ice Cap helps with pacing. You get all the good zones while you're pumped up and ready to tackle a bunch of levels, then you just get Mushroom Hill, Sandopolis and Lava Reef with a focus on gaining the super emeralds so you aren't burned out in the second half before they start escalating everything for the finale. I could never find any bonus levels in Sandopolis (or Flying Battery). I remember having to scour the entirety of Lava Reef to get enough emeralds.
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# ? May 29, 2017 18:33 |
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Jim Silly-Balls posted:Does sonic 3 complete run on real hardware or just in an emulator? It works on real hardware, too. I played through it with an Everdrive and had zero issues.
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# ? May 29, 2017 22:17 |
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Schwarzwald posted:I could never find any bonus levels in Sandopolis (or Flying Battery). I remember having to scour the entirety of Lava Reef to get enough emeralds. Sandopolis has a bunch, particularly in the first act; Flying Battery has very few and if you're Sonic you might struggle to find them Mushroom Hill has a shitload of em, mostly out in the open and one after the other. Getting all the emeralds before Flying Battery is a cinch. PaletteSwappedNinja fucked around with this message at 00:51 on May 31, 2017 |
# ? May 30, 2017 03:00 |
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"Ok gonna find all the Super Rings in Mushroom Hill and.. oh their we go I'm super/hyper Sonic now best enjoy easy mode". I am so thankful for that S&K3 complete mod for mapping the "turn super" to it's own button and getting to keep the stage music on. I adore S&K3 but hearing the invincibility theme on loop was madness.
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# ? May 30, 2017 08:38 |
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I never liked turning super/hyper but I want to collect all the emeralds. Hopefully mania has a special button for that stuff instead of pressing jump twice.
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# ? May 30, 2017 11:33 |
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It's a lot less intrusive in S3C - you have to press A+B together to trigger it and can turn it off again at will, and it speeds up the level music rather than play the invincibility music. You may have to set that in the settings first though.
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# ? May 30, 2017 11:37 |
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I couldn't get all the super emeralds in s3C lack of flying battery zone screwed me and for some reason I just could not time the backward turn in the last zone, failed it 5x. I blame latency with retroarch!
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# ? May 30, 2017 13:03 |
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King Vidiot posted:Speaking of long and murderously annoying, how about that Metallic Madness Zone 2? People love making GBS threads on Sonic CD's level design, but the only levels that are legitimately horrible are Wacky Workbench and Metallic Madness act 2 The rest of the game is fine
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# ? May 30, 2017 13:19 |
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Ronnie posted:I adore S&K3 but hearing the invincibility theme on loop was madness. At least it's better than vanilla sonic 3's invincibility loop.
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# ? May 30, 2017 14:27 |
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This is so ridiculously awesome I almost crapped my pants https://www.youtube.com/watch?v=jTdYvn-jjJw
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# ? May 30, 2017 15:38 |
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Gammatron 64 posted:Wacky Workbench Wacky Workbench, the zone so lovely that the only good way to play it is bypassing 90% of it by sticking to the very bottom.
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# ? May 30, 2017 15:46 |
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Gammatron 64 posted:People love making GBS threads on Sonic CD's level design, but the only levels that are legitimately horrible are Wacky Workbench and Metallic Madness act 2 Sonic CD is a game that tries to marry the concept of a fast gameplay with careful exploration throughout a level, and the level design just does not facilitate this. You can't maintain speed because there are constantly obstacles to halt your momentum. You can't fully explore a level both because there are several one-way passages that lock off areas, and because full exploration requires time travel which requires maintaining your speed which you can't reliably do because there are constantly obstacles that halt your momentum. The net effect of this is that you can either play the game as a basic platformer to just complete the levels and accept that the level design is not going to permit you to go fast, or you can play the game as a puzzle game to find the robot transporter and accept the risk of hitting a checkpoint past a one-way passage which will render the goal uncompletable. The level design in Sonic CD gets in the way of enjoying the game.
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# ? May 30, 2017 16:14 |
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Andre Banzai posted:This is so ridiculously awesome I almost crapped my pants Goddamnit just release this game already
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# ? May 30, 2017 16:25 |
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Schwarzwald posted:Sonic CD is a game that tries to marry the concept of a fast gameplay with careful exploration throughout a level, and the level design just does not facilitate this. You can't maintain speed because there are constantly obstacles to halt your momentum. You can't fully explore a level both because there are several one-way passages that lock off areas, and because full exploration requires time travel which requires maintaining your speed which you can't reliably do because there are constantly obstacles that halt your momentum. There aren't any chokepoints that permanently lock you out of the robot transporter. The game has you going at a leisurely pace for the most part but speed is still a defining attribute of the game, you need to use the level geometry to your advantage in order to reach high place, get past obstacles, or time travel. The level design absolutely lets you do these things.
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# ? May 30, 2017 16:51 |
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Sonic CD has a final boss up there with Sonic Lost World as far as disappointment goes. I still wonder why they did that. Even as a kid I remember being utterly nonplussed, "...That's...it...??"
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# ? May 30, 2017 16:58 |
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https://twitter.com/sonic_hedgehog/status/869593397677375492 New level spotted!
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# ? May 30, 2017 17:41 |
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More to the point, Stardust Speedway spotted. Those cutscenes are exactly what I wanted too. God, August needs to come quickly.
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# ? May 30, 2017 17:45 |
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LOCUST FART HELL posted:https://twitter.com/sonic_hedgehog/status/869593397677375492 Stardust Speedway?
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# ? May 30, 2017 17:45 |
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Dehry posted:Stardust Speedway? edit: Wow this game is cheap. Only $25 CDN? Yeesh Sega.
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# ? May 30, 2017 17:47 |
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# ? Apr 28, 2024 07:15 |
God I hope those animations mean full-on 2D cutscenes.
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# ? May 30, 2017 17:50 |