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No-one has ever needed a tie-in anime.
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# ? Jun 10, 2017 01:26 |
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# ? Apr 27, 2024 06:09 |
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orcbuster posted:You guys realize that we need a tie-in anime with whaling schoolgirls since we're working with SMARF and the japs on this one right? No. Anime is garbage entertainment for garbage people.
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# ? Jun 10, 2017 01:30 |
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Gervasius posted:No. Anime is garbage entertainment for garbage people. Disney weeps. Edit: This also seems like a needless derail on all fronts.
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# ? Jun 10, 2017 01:33 |
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power crystals posted:We really should be planning for having 50% of our CAP available on any given mission - I'd say that our general plan should be 2 Gripens and 2 Phantoms per op, with the third Phantom pair in reserve (the Kfirs and F-16s are probably more useful in air-to-ground but same general concept). If we use none now so we get all 6 next time, then we get zero again two missions from now, so if we're already staggering them we might as well use one set now. Makes sense. So have the Gripens and Phantoms in the air, and a third pair of Phantoms on deck? What about the Tornados? I think having a pair with anti-ship missiles on deck is worthwhile. Yooper if a set of planes is on deck but not flying does that count against us?
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# ? Jun 10, 2017 01:44 |
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animemaru.com posted:“We believe that Hogei-bu! will will lead to better international understanding of our whaling efforts. Whaling has long been a part of Japanese culture, and nothing communicates as well across cultures as moe,” said Karasawa Touma of the Japanese Fishers Agency.
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# ? Jun 10, 2017 01:58 |
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Our tie-in anime already exists.
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# ? Jun 10, 2017 02:16 |
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Yooper posted:For the mission we'll have 48 hours. The Karel Doormans are under our control for this mission. On top of that we'll have our Atlantique to help out along with our drones. Below is a link to the working map with the latest intel. Zack is really punching hard with satellite time as he can get it, but so far we've got no concrete hits. I thought Dunkirkers had De Zeven Provicien frigates? The Karel Doormans are amphibious assault ships.
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# ? Jun 10, 2017 02:29 |
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Beer4TheBeerGod posted:Makes sense. So have the Gripens and Phantoms in the air, and a third pair of Phantoms on deck? We need to leave one of the Gripens or Phantoms standby this time just for this mission's unique problem of being (potentially) 48 hours long. Nothing can stay in the air for 48 hours straight; even the Reaper can only manage around 30ish, and everything else might actually drain our tankers before we get there. At some point we'll almost certainly have to switch off to refuel, and if nothing else I doubt our pilots will be thrilled with being asked to remain in the air for two days straight. There's only so much amphetamines can do Though I guess it doesn't really matter which one of the two goes up first in this configuration (in reality, you want homogeneous flights so they can cover each other properly; it doesn't matter quite as much here, but one-of-each would still be kinda weird). Also, thankfully, the Phantoms are able to quick turnaround their pure air-to-air loadouts if they have to go home for gas. Tornadoes on reserve with AShMs seems a reasonable precaution. Why not make it three to stick with the standard 1/3rd rule (one airborne, one available, one down for maintenance) since we have 9 of them. I'm leaning towards sending the Reaper up just because if nothing else it can spot missile launches from a ludicrous distance, and the thing's per-hour operating cost is pretty low beyond it being a non-combat craft so it shouldn't be a victim of the every other mission maintenance downtime. I am pretty sure aircraft on standby don't trigger a maintenance cycle. Usually the biggest strain on an airframe is wear on the engines and physical stress from high-G maneuvers. Sitting on a taxiway doesn't really do that, especially since in CMANO they effectively don't even leave their parking space until they're ready to launch. Worst case we're paying a bunch of ground crew to repeatedly attach and remove a couple missiles for no real reason. Yooper posted:Please ask any questions. We'll let the missions settle before any votes. Is the below at all feasible, regardless of availability for this particular mission? power crystals posted:On that note, one final point I wanted to wait for until proposing this wasn't spoilers in some way. MEAT had plenty of spare time to wander around the base between arriving and now, and would like to point something out:
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# ? Jun 10, 2017 02:32 |
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Area 88 is cooler than us, I'm sorry goons.
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# ? Jun 10, 2017 02:41 |
orcbuster posted:You guys realize that we need a tie-in anime with whaling schoolgirls since we're working with SMARF and the japs on this one right? but seriously now I want a sailor waifu on my Tornado power crystals posted:There's only so much amphetamines can do Five days straight is the most I've done, and by the fourth I was starting to hallucinate, had no night vision and was about as stable on my feet as a heavily drunk person. I agree with "no more than two days" or we'll have people shooting at ships that aren't there and Stuka divebombing themselves into the frozen deep.
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# ? Jun 10, 2017 02:44 |
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Bacarruda posted:I thought Dunkirkers had De Zeven Provicien frigates? The Karel Doormans are amphibious assault ships. Karel Doorman, Neatherlands, 2800 tons standard. 8 were made back in the 70s. As of now IRL, Belgum, Chile, and Portugal have bought two each as they were retired.
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# ? Jun 10, 2017 02:51 |
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"Excerpts from [i posted:Money and Bombs[/i] (Working Title) by Dreamsicle"] Made another attempt at some writing. It's an autobiography years after the LP. Please provide feedback, I feel a bit shaky on this kind of stuff. I would put in dialogue but I'm not too sure on what other characters are like so I just omitted that otherwise I'd have exchanges with Arcee and Space Case. I might make diary entries too for smaller updates. EDIT: Changed Arcee's pronouns based on power crystal's feedback Dreamsicle fucked around with this message at 21:27 on Jun 10, 2017 |
# ? Jun 10, 2017 02:52 |
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Before I start planning in earnest for Operation White Whale, I have two questions to ask. 1) From which airbases specifically are we allowed to launch? 2) If the mamba fires first, does destroying it constitute an escalation?
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# ? Jun 10, 2017 03:27 |
Beer4TheBeerGod posted:Makes sense. So have the Gripens and Phantoms in the air, and a third pair of Phantoms on deck? If it doesn't take off, it's not counted against the maintenance tally. Bacarruda posted:I thought Dunkirkers had De Zeven Provicien frigates? The Karel Doormans are amphibious assault ships. http://cmano-db.com/ship/2522/ Davin Valkri posted:Before I start planning in earnest for Operation White Whale, I have two questions to ask. 1 Any on the Russian coast. 2 Maybe.
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# ? Jun 10, 2017 03:29 |
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Hexenritter posted:but seriously now I want a sailor waifu on my Tornado Execute all animes and anime wearing pilots.
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# ? Jun 10, 2017 03:48 |
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I could go either way on execution or silly decals. Anyway, when are we voting for the glorious Whaling mission? We should pretend to hold the whales hostage, and promise to release them if they surrender. That'll increase the chance they surrender. Maybe let them know it was a trap in the first place so they hate us less? Either could backfire, but I think it'll increase our odds. RA Rx fucked around with this message at 04:14 on Jun 10, 2017 |
# ? Jun 10, 2017 04:07 |
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Yooper, I just turn my bote post on p234 into my formal Bote weapon information slate.
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# ? Jun 10, 2017 04:22 |
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Night10194 posted:No-one has ever needed a tie-in anime. I mean yeah, but we are working for a Japanese conglomerate, they're all about tie-ins and anime and mascots. The Japanese SDF had an anime cartoon and everything.
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# ? Jun 10, 2017 04:24 |
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The anime idea was meant as a tie in to heavy metal. Makes more sense since its a jap sponsored op.
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# ? Jun 10, 2017 04:46 |
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I'm sure heavy metal has lots of popularity, but if a more conventional plan is wanted, I've drawn up the outline for Operation White Whale: The primary searcher on our front is, of course, QUEEQUEG the Atlantique, supported by TASHTEGO, DAGGOO (the two drones) and FEDALLAH (the Prowler on ELINT duty). ENDERBY provides close protection to QUEEQUEG, while PEQUOD does BARCAP flying over the Karel Doormans, who provide a picket starting from the south and working their way north (could also be north to south if it's not allowed to start that close to St. Lawrence--in which case the Xs mark their final locations after moving south). Additionally, the STARBUCK Karel Doorman is authorized to shell out the Mamba if and only if it fires on us. BACHELOR, ROSEBUD, and RACHEL are on standby in case ISHMAEL detects undesired OPFOR in the area. Davin Valkri fucked around with this message at 04:58 on Jun 10, 2017 |
# ? Jun 10, 2017 04:55 |
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Dreamsicle posted:Made another attempt at some writing. It's an autobiography years after the LP. Please provide feedback, I feel a bit shaky on this kind of stuff. I would put in dialogue but I'm not too sure on what other characters are like so I just omitted that otherwise I'd have exchanges with Arcee and Space Case. This piece was good. Imo, if you want to post something just do it; you dont need to wrap it in apologies. If you're really worried its terrible and goons will laugh at you feel free to pm me for a quick opinion/suggestions for improvement.
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# ? Jun 10, 2017 05:57 |
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Beer4TheBeerGod posted:Because if nothing happens we still get them next op. Even hot-pad alert fighters need a few minutes to get airborne. (The "book" standard for HAF interceptors is 5 minutes. They often beat it, but that's expected).
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# ? Jun 10, 2017 07:23 |
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Davin Valkri posted:I'm sure heavy metal has lots of popularity, but if a more conventional plan is wanted, I've drawn up the outline for Operation White Whale: Are you sure you want to put the Doormans that close to the island? Seems to me to be asking to get anti-ship-missiled. That close to the Mamba we can't cover them from the air either. The long range of their sonar arrays means they don't need to go nearly as close to the island as that.
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# ? Jun 10, 2017 07:50 |
omegasgundam posted:Yooper, I just turn my bote post on p234 into my formal Bote weapon information slate. Got it! Thank you! All of our weapons guides are in the OP #2. Tons of great info.
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# ? Jun 10, 2017 12:56 |
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Added Space posted:Problem - the bay in question has inlet depth of 7 meters. The submarine has a total height of 6 meters. It is highly possible it can't physically enter the bay. So we drop some explosives and deepen it, nothing that doesn't happen in countless quarries across the globe day in, day out - only, we have better tools
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# ? Jun 10, 2017 12:58 |
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Yooper can the sub get in the bay?
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# ? Jun 10, 2017 13:00 |
Beer4TheBeerGod posted:Yooper can the sub get in the bay? Um. Yes. Though it's so ridiculously shallow at points I think I made the sub crawl onto land like some prehistoric fish dinosaur monster. On top of that it becomes really, really, easy to spot it submerged even with the naked eye. Yooper fucked around with this message at 14:35 on Jun 10, 2017 |
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# ? Jun 10, 2017 14:19 |
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sebmojo posted:This piece was good. Imo, if you want to post something just do it; you dont need to wrap it in apologies. If you're really worried its terrible and goons will laugh at you feel free to pm me for a quick opinion/suggestions for improvement. Agreeing with all of this (including the offer to be PMed for advice) except I thought Arcee was female; I think at some point rchandra was explaining the pronunciation using "the female transformer" as a reference and I just assumed from there. Dunno if they want to clarify either way.
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# ? Jun 10, 2017 14:35 |
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Yooper posted:
So what you're saying is there's a chance.
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# ? Jun 10, 2017 15:09 |
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simplefish posted:I mean yeah, but we are working for a Japanese conglomerate, they're all about tie-ins and anime and mascots. The Japanese SDF had an anime cartoon and everything. Yes, yes they did. https://www.youtube.com/watch?v=Iu-NxDBP6lE
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# ? Jun 10, 2017 15:10 |
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Operation GOING DUTCH: In order to keep our front-line forces fresh for next mision and to limit Yooper's workload, I want to limit the number of aircraft we have airborne at any one time. Although we'll have the option to surge more airborne if we need to. This mission has two simple objectives. 1. Locate and capture the submarine. If this is not possible, destroy it. 2. Maintain air superiority and destroy any flying BSNC or BSA air assets. ASW Conditional Orders 1. If a possible sub contact is spotted, stay in area and investigate until contact is fully IDed. If contact proves to be nothing, move on and continue planned search. 2. If contact is confirmed to be sub, all ASW units (Atlantique, MH-90s, Frigates) move to area at max speed to locate and make contact with the target. Ping it with active sonar (or a Gertrude telephone, if available) and order it to surface immediately. If the target does not comply engage and destroy the target. Aircraft Conditional Orders 1. All aircraft: RTB when "Shotgun" (Fighters: BVR missiles gone, Strike Aircraft: Air-to-surface weapons gone). 2. If 10 enemy aircraft launched: launch Lion Flight (Kfir CAP) to engage hostiles. 3. If 15 enemy aircraft launched: launch Catbird Flight (Gripen CAP) to engage hostiles. 4. If less than five aircraft are on CAP: launch Lion Flight (Kfir CAP) to help with CAP. 5. If enemy ships are spotted: launch Trident Flight (Tornadoes). Have all all aircraft rally above the airfield. Once the entire flight is a launched, proceed as a group and attack the ships as a group. 6. If our CAP is not active and enemy fighters are airborne: all strike and support aircraft retreat to a safe distance (75 nmi from target) until the threat is cleared. 7. If submarine surfaces, communicate with it via signal blinker or radio to remain on the surface and send all its crew on deck. Send in Cobbie via Rules for the operation. 1. Hard Deck: 25,000 foot hard deck (exception for anti-shipping Tornadoes and ASW aircraft). DO NOT FLY LOWER THAN THIS, UNLESS NECESSARY TO MAKE AN ATTACK. 2. EMCOM: OECM = ON, Radars = OFF (*except for the Frigates, Argus, Prowler, Atlantique, and MH-90s) 3. ROE: any aircraft or shipping that departed from a BSNC- and/or approaches our force is declared hostile and can be engaged. Do not fire on Iceberg or Canada Express aircraft or ships unless they fire on us. 4. No-Fly Zones: Do NOT allow aircraft to get within firing range of the Mamba under any circumstances. 70 nmi circle around the Mamba battery (waive this if it is destroyed); 15 nmi from US land. Support Forces Team Whirlybird 1/2 of Cobbie's men at Lavrentiya in water survival suits with life jackets and an inflatable raft. Ready to launch and be helocasted to take sub. Team Zodiac 1/2 of Cobbie's men on the Frigate "Njmegen" with a high-speed RHIB or other launch. Ready to capture the sub if it surfaces. Support Aircraft Junkyard Aircraft: MI-8 with 1/2 of Cobbie's men embarked (the ones who can swim). Troops in water survival suits with life jackets and an inflatable raft. Mission: 1. Wait on tarmac at Lavrentiya 2. If submarine is forced to surface, fly to area, and helocast Cobbie's men to take the submarine. Windmill Aircraft: EA-6B Prowler with 5 jamming pods. Mission: 1. Fly to Max altitude and hold at assigned point ("EA-6B") 2. Jam BSNC radars on Saint Lawrence Island 3. Gather ELINT I-Spy Aircraft: S-100B Argus Mission: 1. Fly at max altitude and fly a racetrack around I-SPY to provide AEW&C support. Big Pig Aircraft: KC-135R Mission: 1. Fly at medium altitude and fly a racetrack around POINT BIG PIG to provide tanker support. ASW Units Dakota Aircraft: Atlantique 2 with eight torpedoes and sonobuoys. Mission: 1. Fly a search ladder in search grid (BLUE SQUARE), drop passive and active sonobuoys to monitor area. 2. If sound contact is spotted, drop active buoys to confirm contact. 3. If enemy submarine is spotted engage, circle it until a frigate or helo can contact it. If it refuses to surrender after being contacted, destroy it with torpedoes. Pegasus, All-American, Screaming Eagle Aircraft: one MH-90 per flight with two ASW torpedoes and sonobuoys. 1. Fly a search ladder in assigned search grid (ORANGE SQUARES), drop passive sonobuoys and use dipping sonar to monitor area. 2. If sound contact is spotted, drop active buoys and use dipping sonar to confirm contact. 3. If enemy submarine is spotted, contact it and ask it to surface and surrender. If it refuses, engage and destroy it with torpedoes. Arnhem, Njimegen, Eindhoven Ships: three Die Zeven Provincien frigates 1. Sail a search ladder in the assigned grid area (RED SQUARE) 2. Use towed sonar (passive and active) and radar to locate enemy submarine. 3. If sound contact is spotted, approach and ping with active sonar to confirm contact. 4. If enemy submarine is spotted, engage and destroy it with torpedoes NOTE: Njimegen will embark 1/2 of Cobbie's men, if possible. Launch these men to take the sub if it surfaces. CAP Jug Flight Aircraft: Six Phantoms with max AMRAAM CAP loadout Mission: 1. Provide CAP for the ASW assets. 2. Engage any hostile air assets. 3. If all AMRAAMs are used, RTB and use QUICK TURNAROUND to re-arm. Then, return to station at military power. 4. Stay on station until all friendly aircraft and ships are out of range of enemy forces. Tactical Reserve Trident Flight Aircraft: Four Tornadoes with two Sea Eagle missiles each. Mission: 1. Wait on tarmac at Provd base. 2. If BSNC surface assets move to attack friendly forces, launch all aircraft rally above the airfield. Once the entire flight is a launched, proceed as a group and attack the ships as a group. Do NOT attack if enemy fighters are active in area. 3. Once enemy forces are neutralized, RTB. Lion Flight Aircraft: Four Kfirs with two Derby air-to-air missiles. Mission: 1. Wait on tarmac at Provd Base. 2. If 10 enemy aircraft launched: launch Lion Flight (Kfir CAP) to engage hostiles. 3. If less than five aircraft are on CAP: launch Lion Flight (Kfir CAP) to help with CAP. 4. If all Derbies are fired, RTB, then QUICK REARM and return to CAP duty. Catbird Flight Aircraft: Two Gripens with max Meteors Mission: 1. Wait on tarmac at Lavrentiya Base unless 15+ enemy aircraft are launched. If this happens, launch and engage enemy targets. 2. If all Meteors are used, RTB and use QUICK TURNAROUND to re-arm with Meteors. Then, return to station at military power. 3. If aircraft have Meteors, stay on station until all friendly aircraft and ships are out of range of enemy forces. Bacarruda fucked around with this message at 02:22 on Jun 11, 2017 |
# ? Jun 10, 2017 15:12 |
Beer4TheBeerGod posted:So what you're saying is there's a chance. Yes, and I think it's an entertaining option. But it won't be "corral boat then capture boat". Not even the dumbest sub commander in the world is going to go into the bay. The best you can hope for is to lure them close and see what happens. To keep it interesting I'll have to play with some contingencies for scripting.
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# ? Jun 10, 2017 15:17 |
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Operation Harpoon Objectives 1) Find and capture or destroy the hostile Type 209 submarine 2) Provide air security for our aircraft and the Dutch vessels 3) Eliminate the Mamba battery as its engagement radius covers a significant part of the search area. ROE and Flight restrictions 1) Submerged contacts are not to be engaged until proven hostile and are evading capture. If the enemy submarine surrenders, it is not to be destroyed. 2) Iceberg assets are not to be engaged until proven hostile. 3) There are no RoE restrictions on BSNC assets. 4) Aircraft are not to fly into the area on the map shaded red EMCOM AEW flight is to engage its radar at all times Atlantique is to activate its radar once it has reached Smoky Mountain point. CAP flight is to remain radar off so long as Poffo flight is airborne. If Poffo flight has landed, it is to activate its radar General timeline of operations 1) At 0000 on day 1, Poffo flight is to take off and fly to point Stampede. 2) At 0002 on day 1, Irvine flight is to take off and fly to point Smoky Mountain 3) At 0004 on day 1, Leslie flight is to take off and fly to point Chikara 4) At 0012 on day 1, Copeland flight is to take off and fly to point Turnbuckle 4) Irvine Flight is to orbit point Smoky Mountain and aid the Dutch ships in prosecuting contacts found by the Dutch. 5) Copeland flight is to remain on station until the KC-135 is out of fuel, at which point both aircraft are to return to base 6) Once the KC-135 has made its final top-up, Bollea Flight and Reso Flight are to take off and fly to point Chikara and point Turnbuckle respectively. These aircraft are to cycle throughout the op as each aircraft runs out of fuel. 7) Once the Atlantique runs out of sonobuoys, torpedoes or fuel, it is to return to base to rearm and refuel. 8) At 0100 on day 1, Hickenbottom flight is to take off and fly to point Guerrilla 9) Once Hickenbottom flight has reached point Guerrilla, it is to fire its Storm Shadow missiles. The missiles are to take a southern path as indicated on the map, avoiding coming within 30nm of the battery. Once they have come south of Kookoligit Mountain, the Storm Shadow missiles are to head north towards the battery. On detection of the submarine Once the submarine has been found, the nearest NH90 is to attempt to communicate with the submarine. The following message is to be transmitted via active sonar pings in Morse code. "Attention submarine captain. You are ordered to come to the surface and surrender. You and your crew will be returned to your homes. Any attempt to escape will be taken as a hostile act and you will be destroyed. Confirm receipt of this message with one active sonar ping." Until the submarine either complies or tries to run, the message is to be repeated. If the submarine complies, a zodiac boat with Cobbie and his men will approach and board the submarine, restrain the crew and secure the submarine. If the submarine does not comply, it is to be engaged and destroyed. Poffo Flight 1x Saab 340 Erieye Irvine Flight 1x Breguet Atlantique with: 8x MU-90 Impact 40x TSM 8050B Active RO 100x TSM 8062 DIFAR Leslie Flight 1x KC-135 Copeland Flight 3x F-4E Phantom with 4x AMRAAM 4x Sidewinder 1x drop tank Bollea Flight 1x VC-10 K.4 Reso Flight 4x Kfir C.10 with 2x Derby 2x Python 1x drop tank Hickenbottom Flight 3x Tornado with 2x Storm Shadow
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# ? Jun 10, 2017 15:40 |
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Bacarruda, I don't think your want the hard deck on the ASW assets either.
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# ? Jun 10, 2017 15:47 |
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I would love a goonboat as long as it has solid self-defense, i.e. something like Rolling Airframe Missile rather than CIWS or MANPADS, and does something cool beyond that, i.e. probably ASW as we have plenty stuff to sling AShMs already.
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# ? Jun 10, 2017 15:54 |
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mllaneza posted:Yes, yes they did. I meant this one: https://youtu.be/YP6mMCyXFsk
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# ? Jun 10, 2017 16:53 |
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Yooper posted:
https://www.youtube.com/watch?v=4A-T8umqRYE#t=02m40s
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# ? Jun 10, 2017 17:47 |
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The Gate Series is commonly Edit: It was definitely somewhat full of itself (and my mind seems to have elided some of the anime tropes), but at least they didn't try to conquer the locals. Also, too much curbstomping. When do we vote? Gotta vote for Heavy Metal. RA Rx fucked around with this message at 05:34 on Jun 11, 2017 |
# ? Jun 10, 2017 18:37 |
Re: metal idea. Why would they go sub attack instead of ground or air strike?
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# ? Jun 10, 2017 19:11 |
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# ? Apr 27, 2024 06:09 |
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RA Rx posted:The Gate Series is commonly agreed upon to be the best JSDF anime. A Low-Fantasy world invades through a portal that opens in Ginza, the JSDF reacts. [b[Rather militarily and politically realistic.[/b] Many who don't typically watch anime would like it, so it has some broader appeal. There are some mild anime tropes, so those allergic should probably give it a miss. I don't think those words mean what you think they mean, if you are talking about Gate.
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# ? Jun 10, 2017 19:25 |