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Sodomy Non Sapiens posted:If you think the scan pulse shows too much, don't use it? It's not hard, man. Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision. But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.
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# ? Jun 14, 2017 02:11 |
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# ? May 31, 2024 06:33 |
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Rexroom posted:So let me get this straight. We're about to get DmC'd again
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# ? Jun 14, 2017 02:13 |
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Augus posted:Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision. It's better than needing to shoot every block, which is the alternative. That's not fun at all.
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# ? Jun 14, 2017 02:15 |
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I'm going to enjoy listening to Xenoblade 2's soundtrack. That and the design of the world itself are the only good things I've seen from the game so far. It's amazing how more appealing the first XC's characters and VAs are, compared to XCX and XC2.
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# ? Jun 14, 2017 02:15 |
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Augus posted:Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision. Making games more accessible to people who don't want to jerk themselves off over having missiled a certain wall while not forcing it on people who do is a stupid as hell hill to die on. Do you bitch about auto-nav on Mario kart too?
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# ? Jun 14, 2017 02:15 |
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Lemming posted:It's better than needing to shoot every block, which is the alternative. That's not fun at all. you could just not shoot the blocks but really I think the better alternative would secrets that are well-hidden and well-designed. crazy thought I know. Kashuno posted:Making games more accessible to people who don't want to jerk themselves off over having missiled a certain wall while not forcing it on people who do is a stupid as hell hill to die on. Do you bitch about auto-nav on Mario kart too? it's not gonna get them a gold rank in every cup and beat every time trial ghost is it? 100% completion isn't something casual gamers are gonna care about anyway
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# ? Jun 14, 2017 02:16 |
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wait does scan pulse preclude well designed secrets, I'm confused
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# ? Jun 14, 2017 02:17 |
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it would certainly give the developers an excuse for lazy map design if a game has secrets but also has a "reveal every secret" button, then the game doesn't have secrets.
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# ? Jun 14, 2017 02:19 |
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Super Mario 3d world had an option for the game to play itself on autopilot but it's still one of the best platformers ever
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# ? Jun 14, 2017 02:20 |
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Zelder posted:Super Mario 3d world had an option for the game to play itself on autopilot but it's still one of the best platformers ever did it also give you every single green star and then beat Champion's Road for you too?
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# ? Jun 14, 2017 02:21 |
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If they balance it so you can't spam it everywhere without farming for the resource then it becomes a time trade-off where it's faster to find on your own and if you can't you can scan You can do anything poorly, but this can be done well
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# ? Jun 14, 2017 02:22 |
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Zelder posted:We're about to get DmC'd again See what Im thinking is that this is what Deep Down has become.
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# ? Jun 14, 2017 02:23 |
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First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat, Secondly, it's a remake of a god drat game boy game. If you want to argue level design or secret layout about a game made in the 90s honestly man idk what to tell you (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jun 14, 2017 02:26 |
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Augus posted:did it also give you every single green star and then beat Champion's Road for you too? Did it not work on champions road? I Can't remember. My point is, you shouldn't presume that it'll poo poo up the map design or the game. Other Nintendo games have similar features and they're still pretty good
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# ? Jun 14, 2017 02:26 |
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Furthermore for a recent reference, did the sheikah sensor in Breath of the Wild ruin the placement of shrines or make them less possible to find without it? No, there are multiple people on this very forum who found all 120 shrines without it but the ability for other players to have a resource to help them find it didn't ruin the game for anyone
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# ? Jun 14, 2017 02:29 |
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Why are people not making a bigger deal over Known Good Character Captain Toad in the new Mario? Video games are saved, people.
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# ? Jun 14, 2017 02:29 |
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Bean posted:Why are people not making a bigger deal over Known Good Character Captain Toad in the new Mario? Video games are saved, people. Nice try, but even Captain Toad isn't bringing back the miiverse
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# ? Jun 14, 2017 02:31 |
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Augus posted:Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision. I find it hard to believe that an ability that opens the game to younger, less-experienced players - or players that don't care for that same playstyle - is 'a really silly design decision'. And people do choose to do all those sorts of things when they're looking to challenge themselves or get more mileage out of a game they've completed normally. And if they enjoy doing that, that's cool and good. What about the inclusion of this ability prevents you from exploring? If you want the challenge of oldschool exploration where you shoot every block on a screen, you can do that but just not pressing the pulse scan button. Having an option there for people who don't want that style of gameplay doesn't take that away from you in any way, shape or form.
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# ? Jun 14, 2017 02:32 |
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katkillad2 posted:
It had a couple decent songs but overall it was average and sounded like it was made for an anime and not a video game. It was also made much worse by the fact that XC had an amazing soundtrack that it couldn't compete with. uh. YEAH! uh uh uh... Electric Phantasm posted:Also bad: no Monster Hunter XX announcements Monster Hunter World is coming to PC, PS4, and XB1 in the west isn't it? That'd make the lack of a MHXX for Switch in the west an extremely weird decision. Not that Capcom isn't capable of making dumb decisions. See: Breath of Fire. Hopefully they announce down the road that MHW is coming to the Switch instead. 8-bit Miniboss posted:This was posted in the retro games thread: Son of a bitch I should've held out and not picked up a NES 30 pro earlier. I hope they tweak the firmware a bit more because getting the 8bitdo controllers to sync with the Switch each time I want to use it is kinda annoying since it doesn't seem to stay connected like actual Switch controllers. Hopefully that SNES Pro will be able to if it has proper home/share buttons.
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# ? Jun 14, 2017 02:33 |
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Kashuno posted:First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat, I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not. quote:Secondly, it's a remake of a god drat game boy game. If you want to argue level design or secret layout about a game made in the 90s honestly man idk what to tell you They changed the level design quite substantially, in case you didn't notice. Sorry if that makes me an elitist rear end in a top hat, but they did.
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# ? Jun 14, 2017 02:33 |
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Augus posted:I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not. How would you do it then
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# ? Jun 14, 2017 02:35 |
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How would you make it more accessible, out of curiousity?
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# ? Jun 14, 2017 02:36 |
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HOW are they not loving localizing MonHun XX. Jesus christ... I am ANGRY about VIDEO GAMES! Also there's no Switch port of Tokyo Mirage Sessions which I suspected but it's still unfortunate.
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# ? Jun 14, 2017 02:36 |
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Kashuno posted:Furthermore for a recent reference, did the sheikah sensor in Breath of the Wild ruin the placement of shrines or make them less possible to find without it? No, there are multiple people on this very forum who found all 120 shrines without it but the ability for other players to have a resource to help them find it didn't ruin the game for anyone No, because Breath of the Wild did something extremely smart and had the towers only show you a very limited information about the map, rather than just showing you every single item's precise location. I guess that game was only for elitest assholes Lemming posted:How would you do it then
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# ? Jun 14, 2017 02:36 |
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Augus posted:I have some issues with what they showed of Return of Samus. They seemed to have a bunch of things from Prime and Other M without much regard for how that might affect the smooth and fast gameplay of 2D Metroid. The cinematic finishers and melee counters are pretty unnecessary, as are the cutscenes that have the camera slowly panning toward an important object. It's a 2D side-scroller, you don't need to stop the player to call attention to something important. The scan pulse is a dumb feature that just takes away from the mystery of exploration. It doesn't even cost much to use and it shows way too much detail. The majority of modern gamers will just look up a guide or use the pulse when they feel like they can't find it, or have a hint it might be there, this is a good thing, because older games with obscure secrets were and are kind of garbage. BotW tells you where pretty much everything is, gives you a scanner, and will purposefully move your camera to tell you where things are so that you're not ever really lost. This objectively the way games are moving forward and making them better for gamers as a whole, it's dumb to complete lambast a feature because it doesn't apply to your incredibly niche view. If you want to play a cool game without a scanner, I'd recommend Hidden Object Games, as Nintendo is desigining for the vast majority of us.
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# ? Jun 14, 2017 02:37 |
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Turtlicious posted:The majority of modern gamers will just look up a guide or use the pulse when they feel like they can't find it, or have a hint it might be there, this is a good thing, because older games with obscure secrets were and are kind of garbage. BotW tells you where pretty much everything is, gives you a scanner, and will purposefully move your camera to tell you where things are so that you're not ever really lost. This objectively the way games are moving forward and making them better for gamers as a whole, it's dumb to complete lambast a feature because it doesn't apply to your incredibly niche view. If you want to play a cool game without a scanner, I'd recommend Hidden Object Games, as Nintendo is desigining for the vast majority of us. Why were people waiting so long for a new Metroid game if they were actually garbage because they didn't have a "reveal every item" button on the side of your screen at all times?
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# ? Jun 14, 2017 02:39 |
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Augus posted:I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not. "waaah someone called me out on my bad opinions"
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# ? Jun 14, 2017 02:39 |
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Lol guys just dont use the button
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# ? Jun 14, 2017 02:39 |
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Kashuno posted:First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat, Yeah but there was already a pretty good remake without something like this and it was pretty accessible as is. Metroid wasn't inaccessible because it had hidden items that required effort to find. It was inaccessible because it was a pretty wide open game that could get super hard if you were in the wrong part of town without the right items and a poor grasp on how to play. Both of these problems were solved with the games that more or less told you where to go next, and also added map indicators that said "there's an item here." Hell, Zero Missiom wasn't even that hard thanks to copius health and ammo drops, and despite not being More Super Metroid it was easily on par, if not better in some ways.
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# ? Jun 14, 2017 02:40 |
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Augus posted:Why were people waiting so long for a new Metroid game if they were actually garbage because they didn't have a "reveal every item" button on the side of your screen at all times? Lmao, yes lets take this to the extreme! I'm sure speaking in hyperbole will only make your argument stronger! God forbid you engage with someone honestly and read their posts.
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# ? Jun 14, 2017 02:41 |
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Real hurthling! posted:Lol guys just dont use the button
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# ? Jun 14, 2017 02:41 |
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I still don't get how scan pulse inherently means the map design will be bad
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# ? Jun 14, 2017 02:42 |
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Turtlicious posted:Lmao, yes lets take this to the extreme! it is pretty extreme to say that old games were garbage for having obscure secrets or that you're an elitest rear end in a top hat for a game to have actual secrets, yes.
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# ? Jun 14, 2017 02:42 |
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Augus posted:No, because Breath of the Wild did something extremely smart and had the towers only show you a very limited information about the map, rather than just showing you every single item's precise location. I guess that game was only for elitest assholes “This game is still about discovery and exploration,” said Apolinario. “There’s intense boss battles and so many pathways to discover.” Oh well, guess they're just wrong and they don't understand how discovery and exploration works, that seems more likely than you being a reactionary moron.
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# ? Jun 14, 2017 02:42 |
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I scanned this topic of discussion and I'm still lost, I don't think it works.
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# ? Jun 14, 2017 02:43 |
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Dr Cheeto posted:HOW are they not loving localizing MonHun XX. Jesus christ... I hope the backlash makes them reconsider. It's such a dick move.
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# ? Jun 14, 2017 02:45 |
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thexerox123 posted:Oh well, guess they're just wrong and they don't understand how discovery and exploration works, that seems more likely than you being a reactionary moron. Reactionary is jumping down someone's throat for having an opinion about a preview of a mechanic in a video game. Do you need a scan button to show you how to disagree about something without being a shithead? Zelder posted:I still don't get how scan pulse inherently means the map design will be bad You don't get it because it isn't a thing that was said.
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# ? Jun 14, 2017 02:45 |
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Augus posted:But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.
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# ? Jun 14, 2017 02:46 |
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Dr Cheeto posted:I am ANGRY about VIDEO GAMES!
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# ? Jun 14, 2017 02:46 |
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# ? May 31, 2024 06:33 |
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Real hurthling! posted:Lol guys just dont use the button You have a fundamental misunderstanding of how video games are played and designed. If people have a button they can spam to find power ups, they're going to spam it whether it makes the game more fun or interesting or not. The existence of that ability will also inform the level design and discourage more clever secrets.
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# ? Jun 14, 2017 02:47 |