Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Augus
Mar 9, 2015


Sodomy Non Sapiens posted:

If you think the scan pulse shows too much, don't use it? It's not hard, man. :shrug:

Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision.
But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.

Adbot
ADBOT LOVES YOU

Zelder
Jan 4, 2012

Rexroom posted:

So let me get this straight.

MonHun XX is for the 3DS/Switch - but ONLY IN JAPAN.
MonHun World is for the west - but ONLY FOR PS4/XBONE.

And to top it off, MonHun World is the next installment?

I remember that one rumor about Sony paying top yen to make a MonHun sequel exclusive to the PS4 for the Japanese market, but that doesn't make sense either. Why pander to westerners then?

What are you doing, Capcom?

We're about to get DmC'd again

Lemming
Apr 21, 2008

Augus posted:

Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision.
But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.

It's better than needing to shoot every block, which is the alternative. That's not fun at all.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
I'm going to enjoy listening to Xenoblade 2's soundtrack. That and the design of the world itself are the only good things I've seen from the game so far. It's amazing how more appealing the first XC's characters and VAs are, compared to XCX and XC2.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Augus posted:

Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision.
But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.

Making games more accessible to people who don't want to jerk themselves off over having missiled a certain wall while not forcing it on people who do is a stupid as hell hill to die on. Do you bitch about auto-nav on Mario kart too?

Augus
Mar 9, 2015


Lemming posted:

It's better than needing to shoot every block, which is the alternative. That's not fun at all.

you could just not shoot the blocks :smug:
but really I think the better alternative would secrets that are well-hidden and well-designed. crazy thought I know.

Kashuno posted:

Making games more accessible to people who don't want to jerk themselves off over having missiled a certain wall while not forcing it on people who do is a stupid as hell hill to die on. Do you bitch about auto-nav on Mario kart too?
auto-nav is something you hand your two-year old kid so that you can ignore them while they race around.
it's not gonna get them a gold rank in every cup and beat every time trial ghost is it?
100% completion isn't something casual gamers are gonna care about anyway

Zelder
Jan 4, 2012

wait does scan pulse preclude well designed secrets, I'm confused

Augus
Mar 9, 2015


it would certainly give the developers an excuse for lazy map design
if a game has secrets but also has a "reveal every secret" button, then the game doesn't have secrets.

Zelder
Jan 4, 2012

Super Mario 3d world had an option for the game to play itself on autopilot but it's still one of the best platformers ever

Augus
Mar 9, 2015


Zelder posted:

Super Mario 3d world had an option for the game to play itself on autopilot but it's still one of the best platformers ever

did it also give you every single green star and then beat Champion's Road for you too?

Lemming
Apr 21, 2008
If they balance it so you can't spam it everywhere without farming for the resource then it becomes a time trade-off where it's faster to find on your own and if you can't you can scan

You can do anything poorly, but this can be done well

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Zelder posted:

We're about to get DmC'd again

See
what Im thinking is that this is what Deep Down has become.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat,

Secondly, it's a remake of a god drat game boy game. If you want to argue level design or secret layout about a game made in the 90s honestly man idk what to tell you

(USER WAS PUT ON PROBATION FOR THIS POST)

Zelder
Jan 4, 2012

Augus posted:

did it also give you every single green star and then beat Champion's Road for you too?

Did it not work on champions road? I Can't remember.

My point is, you shouldn't presume that it'll poo poo up the map design or the game. Other Nintendo games have similar features and they're still pretty good

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Furthermore for a recent reference, did the sheikah sensor in Breath of the Wild ruin the placement of shrines or make them less possible to find without it? No, there are multiple people on this very forum who found all 120 shrines without it but the ability for other players to have a resource to help them find it didn't ruin the game for anyone

Bean
Sep 9, 2001
Why are people not making a bigger deal over Known Good Character Captain Toad in the new Mario? Video games are saved, people.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Bean posted:

Why are people not making a bigger deal over Known Good Character Captain Toad in the new Mario? Video games are saved, people.

Nice try, but even Captain Toad isn't bringing back the miiverse

Mode 7
Jul 28, 2007

Augus posted:

Instead of the game being built to provide exploration, exploration is a self-imposed challenge. That's a really silly design decision.
But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.

I find it hard to believe that an ability that opens the game to younger, less-experienced players - or players that don't care for that same playstyle - is 'a really silly design decision'.
And people do choose to do all those sorts of things when they're looking to challenge themselves or get more mileage out of a game they've completed normally. And if they enjoy doing that, that's cool and good.


What about the inclusion of this ability prevents you from exploring?
If you want the challenge of oldschool exploration where you shoot every block on a screen, you can do that but just not pressing the pulse scan button.
Having an option there for people who don't want that style of gameplay doesn't take that away from you in any way, shape or form.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

katkillad2 posted:

:yeah:

I still want to fight everyone in the face who claimed the XBX soundtrack was good.

It had a couple decent songs but overall it was average and sounded like it was made for an anime and not a video game. It was also made much worse by the fact that XC had an amazing soundtrack that it couldn't compete with.


uh. YEAH! uh uh uh... :suicide:

Electric Phantasm posted:

Also bad: no Monster Hunter XX announcements

Monster Hunter World is coming to PC, PS4, and XB1 in the west isn't it? That'd make the lack of a MHXX for Switch in the west an extremely weird decision. Not that Capcom isn't capable of making dumb decisions. See: Breath of Fire.

Hopefully they announce down the road that MHW is coming to the Switch instead.

8-bit Miniboss posted:

This was posted in the retro games thread:


It has Switch share and home buttons!

Son of a bitch I should've held out and not picked up a NES 30 pro earlier.

I hope they tweak the firmware a bit more because getting the 8bitdo controllers to sync with the Switch each time I want to use it is kinda annoying since it doesn't seem to stay connected like actual Switch controllers. Hopefully that SNES Pro will be able to if it has proper home/share buttons.

Augus
Mar 9, 2015


Kashuno posted:

First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat,

I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not.

quote:

Secondly, it's a remake of a god drat game boy game. If you want to argue level design or secret layout about a game made in the 90s honestly man idk what to tell you

They changed the level design quite substantially, in case you didn't notice. Sorry if that makes me an elitist rear end in a top hat, but they did.

Lemming
Apr 21, 2008

Augus posted:

I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not.

How would you do it then

Nodosaur
Dec 23, 2014

How would you make it more accessible, out of curiousity?

Dr Cheeto
Mar 2, 2013
Wretched Harp
HOW are they not loving localizing MonHun XX. Jesus christ...

I am ANGRY about VIDEO GAMES!

Also there's no Switch port of Tokyo Mirage Sessions which I suspected but it's still unfortunate.

Augus
Mar 9, 2015


Kashuno posted:

Furthermore for a recent reference, did the sheikah sensor in Breath of the Wild ruin the placement of shrines or make them less possible to find without it? No, there are multiple people on this very forum who found all 120 shrines without it but the ability for other players to have a resource to help them find it didn't ruin the game for anyone

No, because Breath of the Wild did something extremely smart and had the towers only show you a very limited information about the map, rather than just showing you every single item's precise location. I guess that game was only for elitest assholes

Lemming posted:

How would you do it then
The map stations that were in every other Metroid game that gave you a partial picture of the map (but didn't give you everything) worked just fine.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Augus posted:

I have some issues with what they showed of Return of Samus. They seemed to have a bunch of things from Prime and Other M without much regard for how that might affect the smooth and fast gameplay of 2D Metroid. The cinematic finishers and melee counters are pretty unnecessary, as are the cutscenes that have the camera slowly panning toward an important object. It's a 2D side-scroller, you don't need to stop the player to call attention to something important. The scan pulse is a dumb feature that just takes away from the mystery of exploration. It doesn't even cost much to use and it shows way too much detail.

AM2R will probably end up being the better remake.

The majority of modern gamers will just look up a guide or use the pulse when they feel like they can't find it, or have a hint it might be there, this is a good thing, because older games with obscure secrets were and are kind of garbage. BotW tells you where pretty much everything is, gives you a scanner, and will purposefully move your camera to tell you where things are so that you're not ever really lost. This objectively the way games are moving forward and making them better for gamers as a whole, it's dumb to complete lambast a feature because it doesn't apply to your incredibly niche view. If you want to play a cool game without a scanner, I'd recommend Hidden Object Games, as Nintendo is desigining for the vast majority of us.

Augus
Mar 9, 2015


Turtlicious posted:

The majority of modern gamers will just look up a guide or use the pulse when they feel like they can't find it, or have a hint it might be there, this is a good thing, because older games with obscure secrets were and are kind of garbage. BotW tells you where pretty much everything is, gives you a scanner, and will purposefully move your camera to tell you where things are so that you're not ever really lost. This objectively the way games are moving forward and making them better for gamers as a whole, it's dumb to complete lambast a feature because it doesn't apply to your incredibly niche view. If you want to play a cool game without a scanner, I'd recommend Hidden Object Games, as Nintendo is desigining for the vast majority of us.

Why were people waiting so long for a new Metroid game if they were actually garbage because they didn't have a "reveal every item" button on the side of your screen at all times?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Augus posted:

I'm not opposed to accessibility, I'm opposed to game design that is self-defeating. There are better ways to make a game accessible than this dumb bullshit. But sure, act like I took a dumb directly in your mouth by criticizing a Nintendo game. Why not.


They changed the level design quite substantially, in case you didn't notice. Sorry if that makes me an elitist rear end in a top hat, but they did.

"waaah someone called me out on my bad opinions"

Real hurthling!
Sep 11, 2001




Lol guys just dont use the button

fivegears4reverse
Apr 4, 2007

by R. Guyovich

Kashuno posted:

First off, scan pulse is an optional use to find secrets if you want to. More accessibility in videogames is A Good Thing you elitist rear end in a top hat,

Secondly, it's a remake of a god drat game boy game. If you want to argue level design or secret layout about a game made in the 90s honestly man idk what to tell you

Yeah but there was already a pretty good remake without something like this and it was pretty accessible as is.

Metroid wasn't inaccessible because it had hidden items that required effort to find. It was inaccessible because it was a pretty wide open game that could get super hard if you were in the wrong part of town without the right items and a poor grasp on how to play. Both of these problems were solved with the games that more or less told you where to go next, and also added map indicators that said "there's an item here."

Hell, Zero Missiom wasn't even that hard thanks to copius health and ammo drops, and despite not being More Super Metroid it was easily on par, if not better in some ways.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Augus posted:

Why were people waiting so long for a new Metroid game if they were actually garbage because they didn't have a "reveal every item" button on the side of your screen at all times?

Lmao, yes lets take this to the extreme! I'm sure speaking in hyperbole will only make your argument stronger! God forbid you engage with someone honestly and read their posts.

Mode 7
Jul 28, 2007

Real hurthling! posted:

Lol guys just dont use the button

:yeah:

Zelder
Jan 4, 2012

I still don't get how scan pulse inherently means the map design will be bad

Augus
Mar 9, 2015


Turtlicious posted:

Lmao, yes lets take this to the extreme!

it is pretty extreme to say that old games were garbage for having obscure secrets or that you're an elitest rear end in a top hat for a game to have actual secrets, yes.

thexerox123
Aug 17, 2007

Augus posted:

No, because Breath of the Wild did something extremely smart and had the towers only show you a very limited information about the map, rather than just showing you every single item's precise location. I guess that game was only for elitest assholes

“This game is still about discovery and exploration,” said Apolinario. “There’s intense boss battles and so many pathways to discover.”


Oh well, guess they're just wrong and they don't understand how discovery and exploration works, that seems more likely than you being a reactionary moron.

Phantasium
Dec 27, 2012

I scanned this topic of discussion and I'm still lost, I don't think it works.

SeANMcBAY
Jun 28, 2006

Look on the bright side.



Dr Cheeto posted:

HOW are they not loving localizing MonHun XX. Jesus christ...

I am ANGRY about VIDEO GAMES!

I hope the backlash makes them reconsider. It's such a dick move.

Augus
Mar 9, 2015


thexerox123 posted:

Oh well, guess they're just wrong and they don't understand how discovery and exploration works, that seems more likely than you being a reactionary moron.

Reactionary is jumping down someone's throat for having an opinion about a preview of a mechanic in a video game.
Do you need a scan button to show you how to disagree about something without being a shithead?

Zelder posted:

I still don't get how scan pulse inherently means the map design will be bad

You don't get it because it isn't a thing that was said.

Amppelix
Aug 6, 2010

Augus posted:

But yes I could just not use it. I could also not use missiles, not use the counter button, not press the R button, play blindfolded, stand upside down while playing, or just not play the game at all. Doesn't change the fact it's part of the game.
I'm actually going to argue this. What's wrong with self imposed challenges? If you have fun doing one there should be no issue. True, it could be argued that it is a bit of a design flaw if the player has to make their own fun by refusing to use a game feature but as long as that is not too much trouble what exactly is the problem? I do this all the time when playing stuff. If it feels like using something the game gives me is going to spoil my fun or the way i like to play it, i just don't do it.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Dr Cheeto posted:

I am ANGRY about VIDEO GAMES!

Adbot
ADBOT LOVES YOU

Modus Pwnens
Dec 29, 2004

Real hurthling! posted:

Lol guys just dont use the button

You have a fundamental misunderstanding of how video games are played and designed.

If people have a button they can spam to find power ups, they're going to spam it whether it makes the game more fun or interesting or not.

The existence of that ability will also inform the level design and discourage more clever secrets.

  • Locked thread