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Hexyflexy posted:It's 4am now, I'm programming a thing for a client that's overdue a month and I accidentally typed a row of "U" into my terminal. Started having flashbacks. Thanks angband, I've not played you in years and I still bloody remember to be scared of various ascii characters. I have played too much adom. the & still frightens me. Goddamned demons.
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# ? Jun 30, 2017 04:55 |
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# ? Apr 29, 2024 08:02 |
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Unormal posted:People just do not understand that most software/game projects don't end up shipping. Downside of publisher-less world is that's exposed directly to customers. Tollymain posted:also lmao that's a really, really bad steam topic, some incredibly awful posters in there Every early access game should have a mandated EULA splash screen that says "Press F to understand that this is the game you purchased and this may be the very last version of it you ever see and if you don't like it then go buy more AAA manshoots" Not that there's anything wrong with AAA manshoots. Anyone who spent ten seconds looking into Gaslamp and their record knows they busted their rear end on CE, and there's no way that they just dropped the game for funsies and are rolling around in piles of shiny toonies, laughing at the people who foolishly trusted them. They swung for the fences, and it doesn't always work out. poo poo it hardly ever works out. How many of us indie devs are just one bad summer/winter sale from going back to giving handjobs behind the abortion clinic?
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# ? Jun 30, 2017 08:51 |
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madjackmcmad posted:going back to giving handjobs behind the abortion clinic Oh was I supposed to stop doing that.
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# ? Jun 30, 2017 09:05 |
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NAME REDACTED posted:I'm going to put in what I think is the first time this game has been recommended in this thread - Monolith. I don't think it's as good as Nuclear Throne, but for a first release it feels remarkably polished. It does the same sort of thing as Isaac and Flamebreak where all the fights happen in arenas no bigger than the screen, but there's enough variety in enemies and weapon types that it hasn't felt repetitive yet. It does the BoI thing where hitting in-game achievements unlocks new equipment, but you have to choose to unlock them with persistent in-game currency, so I think you can completely ignore that if you don't want any of that. It's new enough that the developer hasn't been able to put it on sale on Steam this summer, but it's pretty cheap regardless. Wanna say Monolith is a really good game and has a free update for in two weeks to expand the game.
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# ? Jun 30, 2017 09:24 |
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monolith is rad and actually quite challenging unlike a lotta RL shooters
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# ? Jun 30, 2017 09:28 |
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madjackmcmad posted:Every early access game should have a mandated EULA splash screen that says "Press F to understand that this is the game you purchased and this may be the very last version of it you ever see and if you don't like it then go buy more AAA manshoots" This. When it comes to early access games, your criteria should be "Is this game worth the money as it is right now?" not "Will it be worth the money I spent on it in the future?"
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# ? Jun 30, 2017 15:16 |
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Don't fall into the Star-Citizen-dead-trap.
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# ? Jun 30, 2017 15:21 |
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Purchasing the promise of a good game is for Kickstarter.
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# ? Jun 30, 2017 15:57 |
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PMush Perfect posted:Purchasing the promise of a good game is for Kickstarter.
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# ? Jun 30, 2017 16:15 |
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DACK FAYDEN posted:[ASK] me about backing Confederate Express Legend of Iya gets me to shake my fist. The guy had nothing during the KS but animated sprites, made 2x as much coin as the dmans KS in 2013, and has produced nothing since. Chasm is the same way. Really changed my opinion on Kickstarter -- people don't give a gently caress about the gameplay or if it is even feasible, just make pretty pictures or name drop j-devs, get paid.
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# ? Jun 30, 2017 18:14 |
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There's been some real success stories, at least. Dmans, FTL, got high hopes for Tangledeep... A few more, too, but those are most of the RL ones I can think of.
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# ? Jun 30, 2017 18:17 |
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madjackmcmad posted:Legend of Iya gets me to shake my fist.
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# ? Jun 30, 2017 18:30 |
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I'm still getting the occasional email about Chasm. So far as I know it's still in development, it's just moving slooooooowly. Which isn't to say that if I'd known a priori that it was going to take so long, I would've invested in it. Maybe I would still have, I don't know. It's been, what, four years?
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# ? Jun 30, 2017 18:36 |
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really sad about gaslight games dredmor was great
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# ? Jun 30, 2017 19:19 |
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I think people have talked about it before, Dredmor was what we NEEDED, it got a lot of people into the genre and really redefined in public eyes what a rogue-like could look like. It's obsolete now, for the most part, some glaring flaws were hidden under the chipped paint, but the genre as we know it would not exist without DoD.
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# ? Jun 30, 2017 19:49 |
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madjackmcmad posted:Wowow they just up and vanished, didn't they? Holy poo poo. I don't mind losing for the sheer craziness of that.
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# ? Jun 30, 2017 19:54 |
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PMush Perfect posted:I think people have talked about it before, Dredmor was what we NEEDED, it got a lot of people into the genre and really redefined in public eyes what a rogue-like could look like. It's obsolete now, for the most part, some glaring flaws were hidden under the chipped paint, but the genre as we know it would not exist without DoD. Talk about damning with faint praise.
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# ? Jun 30, 2017 19:58 |
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I sincerely love Dredmor but that doesn't excuse how poorly it aged or how annoying it is to actually play.
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# ? Jun 30, 2017 20:00 |
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I am grateful to Dredmor for burning this music track into my brain. It will forever play whenever I run into a monster zoo in any game.
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# ? Jun 30, 2017 20:07 |
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PMush Perfect posted:I think people have talked about it before, Dredmor was what we NEEDED, it got a lot of people into the genre and really redefined in public eyes what a rogue-like could look like. It's obsolete now, for the most part, some glaring flaws were hidden under the chipped paint, but the genre as we know it would not exist without DoD. I think this is BS. Dredmor is a good game with some flaws, but it is still a good game. It isn't obsolete.
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# ? Jun 30, 2017 20:15 |
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i have a hard time considering anything in dredmor a dealbreaker considering what else exists in the genre
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# ? Jun 30, 2017 21:04 |
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i think i played dredmor for a total of about 2 hours. the class system was cool but i didnt like much else. e: 4 hours, my bad
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# ? Jun 30, 2017 21:51 |
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Dredmor is a flawed gem and the first game I spent more than 100h in. It poured gasoline on my little roguelike flame when it came out and made me dive deep into the genre. Sad to see them go.
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# ? Jun 30, 2017 21:53 |
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dredmor is one of my biggest inspirations for wanting to make roguelikes and not entirely in a good way
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# ? Jun 30, 2017 21:58 |
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just about everything to do with inventory in dredmor is tedious, crafting is worse, it really needs an autotravel system and the final boss is basically really bad
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# ? Jun 30, 2017 22:08 |
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Ultimate roughlike = Mechanic of Tome + graphic design of dredmor + dwarf fortress guy because why not.
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# ? Jun 30, 2017 22:13 |
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IronicDongz posted:just about everything to do with inventory in dredmor is tedious, crafting is worse, it really needs an autotravel system and the final boss is basically really bad Yup. But Dredmor has one of the best level 1's of any roguelike, a genre notorious for really bad first impressions. Probably a significant chunk of the roguelike renaissance can be traced to Dungeons Of Dredmor letting you have the first skill from seven different skill trees right at the start of the game.
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# ? Jun 30, 2017 22:16 |
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Nyaa posted:Ultimate roughlike = Mechanic of Tome + graphic design of dredmor + dwarf fortress guy because why not. ToME and DF have completely opposite goals, though. Like, ToME's mechanics work because it is 100% gameplay, the story is an afterthought, realism is an afterthought. DF on the other hand is about creating a narrative by being as aggressively simulationist as possible. I'm not really in love with Dredmor's look either, although in fairness I play most roguelikes in ASCII. If you wanted a poster child for good-looking graphical roguelikes I'd go with Necrodancer or Sproggiwood, though.
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# ? Jun 30, 2017 22:20 |
My issue with Dredmor is it's sssslllloooowwww.
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# ? Jul 1, 2017 00:30 |
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I found the current Tome really fun and def will get back to it once I have 36h days, but it's pretty much the roguelike direction I've generally found somehow off-putting. When I was playing a lot of Angband and variants at the beginning of the millennium, after the vanilla I always found the more concise variants like Oangband much more interesting, than the "more of everything" like variants of Zangband style, where I think the old variant-Tome also goes. This is not to say I didn't put plenty of hours into Zangband too, but in general Oangband cutting the unnecessary fat away and trying to do interesting things on the mechanics side of Angband always was more interesting to me. In the same sense, Sil has always sounded and by short test felt really cool. Angband development being a thing again is a really nice news. Should get back to it at least to give it a couple of ironman runs to get some feel of the changes. Haven't touched vanilla Angband since 2001 or something....
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# ? Jul 1, 2017 00:46 |
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DCSS has sucked me in hardcore in a way I didn't think a reskin of a 20-year-old ASCII game ever could. But dear lord I'm so bad at it. Latest comical "gotcha" death: finding out Submerged is a thing. (not in Shoals, though, just a dungeon minivault with a seemingly endless conga line of swamp worms.) I either die in the first 2 or 3 floors or survive well into the 3-5 hour range at this point. Early game is so incredibly swingy.
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# ? Jul 1, 2017 00:51 |
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SKULL.GIF posted:My issue with Dredmor is it's sssslllloooowwww. to be fair, there's an animation speed slider in the options it's not super obvious but it DOES exist
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# ? Jul 1, 2017 00:58 |
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Johnny Joestar posted:to be fair, there's an animation speed slider in the options I give them credit for this because I keep a small but depressing list of ostensibly really good games that I can't bring myself to play because the animations take so long, most notably the new Shadowrun and Endless Legend.
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# ? Jul 1, 2017 00:59 |
Tuxedo Catfish posted:I give them credit for this because I keep a small but depressing list of ostensibly really good games that I can't bring myself to play because the animations take so long, most notably the new Shadowrun and Endless Legend. Endless Legend got a *lot* more bearable once I figured out how to turn the combat animations up to something like 5x or 10x speed. Doesn't work on the map animations though. Johnny Joestar posted:to be fair, there's an animation speed slider in the options This helps but doesn't fix everything else that's painfully slow about the game. Maybe I'm spoiled by Crawl.
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# ? Jul 1, 2017 01:10 |
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Did I miss chatter about this game? http://store.steampowered.com/app/527230/For_The_King/ Certainly looks intriguing
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# ? Jul 1, 2017 01:19 |
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Toadsmash posted:I either die in the first 2 or 3 floors or survive well into the 3-5 hour range at this point. Early game is so incredibly swingy. If you keep playing, you'll eventually raise both of those number ranges. I'm really bad and have never ascended but I've certainly improved over my initial abilities. There's a DCSS thread here in Games, too: https://forums.somethingawful.com/showthread.php?threadid=3796405
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# ? Jul 1, 2017 01:32 |
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Toadsmash posted:DCSS has sucked me in hardcore in a way I didn't think a reskin of a 20-year-old ASCII game ever could. But dear lord I'm so bad at it. finding some friends and playing in a couple new version tournaments online was how i went from about that record to actually ascending a few times having a scoreboard and friends to talk to helps avoid the greatest danger of all; getting bored and not paying attention and dying to something dumb
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# ? Jul 1, 2017 06:44 |
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victrix posted:Did I miss chatter about this game? http://store.steampowered.com/app/527230/For_The_King/ It's decent with some good ideas re: overworld, but I got tired of samey fights and loot management about 3 hours into it. Now they've changed the game a bit to allow for more freeform wandering. Think of it like a Darkest Dungeon with simpler fights, a typical RPG overworld map instead of town management and a much shorter campaign. You'll like it if you're into this sort of stuff, but I don't think it can become a new favourite game.
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# ? Jul 1, 2017 06:59 |
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Look, I got all I wanted out of Dredmor's crafting when I combined a sword and a bunch of meat for a Pork Sword.
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# ? Jul 1, 2017 07:06 |
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# ? Apr 29, 2024 08:02 |
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Monolith is fun as hell. Reminds me a lot of stuff like Smash TV. A+ would dodge directly into a giant laser for no reason again.
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# ? Jul 1, 2017 07:49 |