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If your talking about the newspaper office then it add some insight as to how the average citizen might see the events of the game. Dishonored 2 is full of optional flavor and worldbuilding , there is no point to stress out about missing stuff but it's one of the reasons why it's so good and worthy of multiple playthroughs.
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# ? Jul 19, 2017 08:24 |
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# ? May 27, 2024 08:21 |
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You're supposed to know it was there by exploring, which is what you did. If people didnt take that path, they would have found something else. Me I just took the train. Toot toot!
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# ? Jul 19, 2017 08:30 |
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How do the controls work in Wild Guns Reloaded? I'm trying to use left stick to move the character and right stick to aim the reticle but it doesn't seem to work as intended. Am I doing something wrong?
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# ? Jul 19, 2017 10:34 |
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John Mirra posted:How do the controls work in Wild Guns Reloaded? I'm trying to use left stick to move the character and right stick to aim the reticle but it doesn't seem to work as intended. Am I doing something wrong? You only use the left stick. Cursor and character move at the same time. When firing, your character plants their feet. You're very vulnerable at that point so you got to watch where the bullets are hitting with the flashing hit markers. Dodge right and left using the bumpers or jump out of the way. You can shoot the bullets out of the air and that powers your Vulcan gun meter. When that fills you gain invulnerability and a rapid fire attack. It's pretty tough. This game is alot harder than the original because the screen space is much larger than the original and the enemy count doesn't scale with player count.
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# ? Jul 19, 2017 11:51 |
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Is there a Fire Pro Wrestling thread? I had a search and couldn't find one. I've ran through the tutorials but still don't have much of a clue how to win a fight, anyone know of a good beginner's guide?
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# ? Jul 19, 2017 12:00 |
Synthbuttrange posted:You're supposed to know it was there by exploring, which is what you did. If people didnt take that path, they would have found something else. Fair enough. I get really stressed I'm missing something important
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# ? Jul 19, 2017 12:10 |
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Bad Parenting posted:Is there a Fire Pro Wrestling thread? I had a search and couldn't find one. I've ran through the tutorials but still don't have much of a clue how to win a fight, anyone know of a good beginner's guide?
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# ? Jul 19, 2017 12:23 |
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Kragger99 posted:Kool, thanks for the updates gents! So far there is no way to permanently hurt yourself with choices. You can swap things out at will. There is a crafting section which I have yet to unlock, so I'll probably get to combine random dice that I win after battles soon. That will likely be the only permanent choice. The world map has set points on a path like FFT that trigger dialog or a story battle, and you get a confirmation before a fight. Eventually side missions and other event points open up. No grind necessary yet, but I am only 2 hours in.
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# ? Jul 19, 2017 12:46 |
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WMain00 posted:Fair enough. I get really stressed I'm missing something important You're supposed to keep missing important stuff in Dishonored 2. There was a whole separate story strand (and ally) that I didn't realise until I saw a Youtube video.
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# ? Jul 19, 2017 12:53 |
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Mr. Flunchy posted:You're supposed to keep missing important stuff in Dishonored 2. Are you talking about (Crack in the Slab spoilers), what happens if you knock out Stilton in the past?
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# ? Jul 19, 2017 13:09 |
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Of all the games I picked up in the sale, Dead Cells is the one that I keep coming back to. These guys could school Nintendo in fluid and responsive character control schemes. It's a joy to play.
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# ? Jul 19, 2017 13:19 |
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Loading Screen Simulator is a game that doesn't have a new concept but look at all those great reviews. Has anyone tried it yet? I don't know if I have the patience to try it either but I may pick it up since it is F2P.
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# ? Jul 19, 2017 13:38 |
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Turd Herder posted:Loading Screen Simulator is a game that doesn't have a new concept but look at all those great reviews. Has anyone tried it yet? Jim Sterling took a look at it, and it doesn't look good in the least.
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# ? Jul 19, 2017 13:43 |
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How does that game have 2,000 reviews already.
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# ? Jul 19, 2017 13:43 |
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Everyone also wants to be a video game critic or curator that is important. Even the gimmic ones that specifically pick up obvious poo poo games.
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# ? Jul 19, 2017 13:46 |
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CommissarMega posted:Jim Sterling took a look at it, and it doesn't look good in the least. Wow that looks like complete garbage. I am shocked it has that many reviews already.
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# ? Jul 19, 2017 14:03 |
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Its pretty drat terrible for a clicker.
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# ? Jul 19, 2017 14:07 |
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ZearothK posted:Are you talking about (Crack in the Slab spoilers), what happens if you knock out Stilton in the past? Yup.
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# ? Jul 19, 2017 14:16 |
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Turd Herder posted:Loading Screen Simulator is a game that doesn't have a new concept but look at all those great reviews. Has anyone tried it yet? You can just launch it and wait. There's a silly gif at the end.
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# ? Jul 19, 2017 14:22 |
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I really like Banished but I think the thing it really needs is some sort of political interaction. Once you figure out the basic forester/gatherer loop as long as you don't expand too quickly (and I almost did) you're golden. Something like having bandits raiding food stores requiring guards, or needing to eventually pay taxes or resources to some feudal lord, or events like a war breaking out requiring some of your men to leave and forcing you to survive on fewer people would mix it up pretty nicely. I know there are mods to add more stuff but it seems like it only expands that basic loop.
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# ? Jul 19, 2017 16:01 |
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https://www.youtube.com/watch?v=H1UnOysihiI Telltale just announced new seasons coming of Batman, Walking Dead and Wolf Among Us
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# ? Jul 19, 2017 16:07 |
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Anyone want to Y/N any of the titles in the new Bundlestars deal? https://www.bundlestars.com/en/bundle/dollar-rage-bundle I figure even one decent game is good for a dollar I'll go to bat for the Crash Time games, they are endearingly Euro-jank (oh the voice acting) but the driving itself is surprisingly good with a decent open world and a fair feeling of speed.
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# ? Jul 19, 2017 16:12 |
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Where the gently caress is season 2 of Borderlands, Telltale. Take the license from Gearbox for all I care, just make the drat thing.
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# ? Jul 19, 2017 16:13 |
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RBA Starblade posted:I really like Banished but I think the thing it really needs is some sort of political interaction. Once you figure out the basic forester/gatherer loop as long as you don't expand too quickly (and I almost did) you're golden. Something like having bandits raiding food stores requiring guards, or needing to eventually pay taxes or resources to some feudal lord, or events like a war breaking out requiring some of your men to leave and forcing you to survive on fewer people would mix it up pretty nicely. I know there are mods to add more stuff but it seems like it only expands that basic loop. This has always been the big knock against Banished, it's really just a very, very pretty (and relaxing and charming and good) famine simulator. You build up and expand your town for the sake of expanding it, not to unlock things or influence any sort of metagame. The developer never said it would be anything more than that and certainly delivered on what it is. Cactus posted:Of all the games I picked up in the sale, Dead Cells is the one that I keep coming back to. These guys could school Nintendo in fluid and responsive character control schemes. It's a joy to play. Amen to that. I was going to play a quick run before bed last night and stayed up an extra hour and a half swordfighting and exploding things. The current final boss is a real good mix of challenges without being absurd either, which makes me optimistic about how they can expand from there. Speaking of absolutely phenomenal platformers, Hollow Knight gets its next free update on August 3rd. NoneMoreNegative posted:Anyone want to Y/N any of the titles in the new Bundlestars deal? I can cover The Silent Age, Hektor, Schein, and Nikopol for you. On the plus side, The Silent Age is a real solid point-and-click adventure with a neat time travel gimmick, and Schein is a very challenging puzzle platformer with a light-based mechanic that's used to the fullest. On the minus side, Hektor is indie jumpscare garbage that uses rape for spooks, and Nikopol makes no goddamned sense if you're not already familiar with the material (and even then has crap puzzles). You'll get at least a dollar of enjoyment from the first two, I'd wager.
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# ? Jul 19, 2017 16:33 |
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Too Shy Guy posted:This has always been the big knock against Banished, it's really just a very, very pretty (and relaxing and charming and good) famine simulator. Main reason why I'm not interested in Banished is that it looks really ugly to me - it has no real art style. Plus what it has is all samey: No asset variation at all, same two shades of brown/gray everywhere and even the ground is all the same. Anno 1440, Settlers, and Tropico are way more pleasing to look at. Sininu fucked around with this message at 16:52 on Jul 19, 2017 |
# ? Jul 19, 2017 16:42 |
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Too Shy Guy posted:Now that I'm posting my Weeklong Deal roundups on an actual website, the coding is different and it's a pain in the rear end to re-do for something that most people probably scroll past anyway. If you want to check them out you can do so here, but at the very least you should probably pick up Refunct if you haven't yet. It's still being updated with graphical enhancements and new achievements, and is now playable in 27 languages. Just wanted to say thanks for the Refunct recommendation. It was a quick play and I haven't 100% yet but the ending made me smile
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# ? Jul 19, 2017 16:51 |
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Banished only had three hours worth of gameplay in it for me. The workshop can probably extend this but I just feel like you can get what it is offering better from the city-builders of old (I completely missed out on the China one, for example!) or Anno (or the Annos of old!).
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# ? Jul 19, 2017 16:54 |
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StrixNebulosa posted:Tangledeep has dropped! It's in early access (set to be 1.0 in Dec/Jan this year) and already a really full, fun roguelike. This game seems alright, on one hand it's a new classic roguelike and that alone is pretty cool. The presentation is great, the systems are neat. On the other hand, it's still pretty buggy (my first two characters were both lost to bugs that put me in infinite error loops, one was from equipping a ranged weapon on a class that wasn't allowed to use weapons and then attacking in melee with it, or something) and there seem to be some weird design decisions but maybe I just don't understand them yet. You can recall to town at any time to get fully healed for 50g (which is a pittance) while all of your in-dungeon healing is very limited so it encourages a kind-of annoying strategy of warping to town any time you get hurt, and if you can't afford the 50g to heal just selling some healing food since it's all worth way more than that. So far my actual dungeon-related deaths have all been from the same thing (champion enemies that unexpectedly sprinkle the room with a checkerboard pattern of ground effects that do 10 times the damage of any enemy melee attack, and give no advance warning that they're about to appear or what squares they're appearing on). Also it has no autoexplore Gonna stick with it because I like the aesthetics so much and the class system is cool. edit: Okay, I guess the healing gold cost goes up as you level which sort of swings the problem in the opposite direction. There's a limited amount of healing you can get each floor, which includes resource (stamina/energy) recovery. It's entirely possible to come up against a boss fight and have literally no way to restore your health or power your spells. Hopefully that gets easier to manage as I get better at the game! deep dish peat moss fucked around with this message at 18:10 on Jul 19, 2017 |
# ? Jul 19, 2017 17:45 |
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i rolled my eyes when the gimmick to Omegaland kicked in but its commitment to fleshing the joke out into a feature length game is endearing
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# ? Jul 19, 2017 18:04 |
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deep dish peat moss posted:This game seems alright, on one hand it's a new classic roguelike and that alone is pretty cool. The presentation is great, the systems are neat. On the other hand, it's still pretty buggy (my first two characters were both lost to bugs that put me in infinite error loops, one was from equipping a ranged weapon on a class that wasn't allowed to use weapons and then attacking in melee with it, or something) and there seem to be some weird design decisions but maybe I just don't understand them yet. You can recall to town at any time to get fully healed for 50g (which is a pittance) while all of your in-dungeon healing is very limited so it encourages a kind-of annoying strategy of warping to town any time you get hurt, and if you can't afford the 50g to heal just selling some healing food since it's all worth way more than that. IIRC, getting fully healed only costs 50g if you've leveled up since the last time you got healed - otherwise it's a lot more expensive. I haven't tried the Steam release yet, so maybe that got changed? Not sure if that makes things better or worse than you, anyways
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# ? Jul 19, 2017 18:08 |
Is there a thread for Tangledeep so that we can throw our lovely opinions at zircon? Also to get a sense of what's in the pipeline. I'm tempted because 16 bit aesthetics, job systems, and roguelikes are my weaknesses. gently caress I even liked Owlboy because that game was gorgeous even though the actual gameplay was pretty mediocre.
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# ? Jul 19, 2017 18:20 |
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Zeeman posted:https://www.youtube.com/watch?v=H1UnOysihiI Who on Earth wants another walking dead game from telltale? Someone stop them.
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# ? Jul 19, 2017 18:22 |
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GrandpaPants posted:Is there a thread for Tangledeep so that we can throw our lovely opinions at zircon? Also to get a sense of what's in the pipeline. I'd say Tangledeep is definitely better than mediocre. I just died again and my biggest complaint after 2 hours is that there are lots of unexpected and quick deaths, like opening up a secret passage but it's full of champion enemies that all spawned with instant ranged attacks that don't require a clear line of fire. I don't know how much of that is me being new and not knowing what to be careful of and whether any of it is unavoidable though.
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# ? Jul 19, 2017 18:24 |
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Too Shy Guy posted:This has always been the big knock against Banished, it's really just a very, very pretty (and relaxing and charming and good) famine simulator. You build up and expand your town for the sake of expanding it, not to unlock things or influence any sort of metagame. The developer never said it would be anything more than that and certainly delivered on what it is. That's fair. I enjoy it for what it is but some of the easier achievements are things like "hit 300 people" and I'm four hours in with 60 and it's like "welp".
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# ? Jul 19, 2017 18:30 |
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RBA Starblade posted:That's fair. I enjoy it for what it is but some of the easier achievements are things like "hit 300 people" and I'm four hours in with 60 and it's like "welp". The end-game of Banished doesn't really have any goals beyond get bigger, but that becomes a lot more complicated and challenging as you grow. Sim City 4 is my favorite city builder ever and I see Banished as kind of the same thing, my only goal is to make my city bigger and look cooler without going under. Growth in Banished is based on (iirc) available housing, so when your resource stocks are secure just build houses. Houses encourage your citizens to move out of their parents' home, get married and have kids. It's a constant struggle to build as much housing as you stockpiles can support without going overboard, too many people and not enough food/medicine will see plague or starvation sweep through the town and kill off huge populations and then you've got to figure out how to operate your town with a skeleton crew. Do you move everyone out into the countryside and have them take over farms? Do you make your teachers stop teaching and chop firewood for the village's survival instead? Managing resources and stockpiles becomes a lot more complicated as you grow too, since they all exist in a physical location and you need to make sure that you've got them equally spread around. That's where a lot of the challenge comes from, it's not just making sure you have enough resources but also making sure you distribute them appropriately. SinineSiil posted:Main reason why I'm not interested in Banished is that it looks really ugly to me - it has no real art style. Plus what it has is all samey: This is an entirely valid complaint but there are lots of mods for fixing it, whether they're significant expansions of building variety like CC or just packs of alternate assets for homes and other buildings. (But you're right, alternate assets are still alternate buildings and the game rarely plops down random alternate models or anything) deep dish peat moss fucked around with this message at 18:47 on Jul 19, 2017 |
# ? Jul 19, 2017 18:41 |
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NoneMoreNegative posted:Anyone want to Y/N any of the titles in the new Bundlestars deal? Schein, Soulless, and Silent Age all seem pretty interesting and I own all of them, but I haven't gotten around to actually playing them yet. At the very least, this is definitely a good deal better than the usual $1 shovelware bundles.
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# ? Jul 19, 2017 18:57 |
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poptart_fairy posted:Where the gently caress is season 2 of Borderlands, Telltale. Every moment of that game was an absolute joy. I am looking forward to The Wolf Among Us 2, but Borderlands 2 better be next in line.
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# ? Jul 19, 2017 19:14 |
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Xaris posted:Ori is a good choice, its a gorgeous game, somewhat similar depressing vibes, and pretty good controls. It's much less exploration-focused than HK and mostly platforming focused with escape-focused levels here and there, but it's a solid game all around. There's also Guacamelee which is great but more brawler focused and not much in the way of exploration per se, but a good game as well. Oh drat this made me look up Guacamelee I finished it on ps3 but didn't know it was also out on PC. I thought it was just one those Sony indie exclusive for some reason. Guacamelee is definitely a fun game. It is challenging but neither the platforming or combat is that hard on its own but together they become hard. The theme is also really cool. Probably one of the few games based around Mexican folklore like the day of the dead etc... Surprised they haven't made a sequel to it or another platformer in its vein.
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# ? Jul 19, 2017 19:16 |
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poptart_fairy posted:Where the gently caress is season 2 of Borderlands, Telltale. They've pretty much said the ball's in Gearbox's court on that one.
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# ? Jul 19, 2017 19:26 |
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# ? May 27, 2024 08:21 |
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In DOOM news, the 6.66 patch, which goes live today, will make all Multiplayer DLC free so good for everyone who never spent a cent on those. For anyone that still doesn't have the game, it'll get a free weekend on XBOX and PC starting tomorrow and on PS4 next week. It'll also be on sale during this period. Get DOOM.
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# ? Jul 19, 2017 19:27 |