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bewilderment posted:Regarding Hollow Knight White Palace chat earlier - There isn't another part of the game where there's an enemy positioned in such a way where you can't jump past it without getting hit by it and then pinballing into a sawblade. There isn't another part of the game that has platforming challenges nearly so long from start to finish. The whole area is draining and unfun to play.
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# ? Jul 20, 2017 04:47 |
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# ? Apr 26, 2024 18:52 |
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Different people play games for different reasons. Some people need concrete objectives like story progress or achievements to motivate them, others like the dopamine drip of constant progression and unlocks like in a Diablo game or a roguelite like Binding of Isaac, still others like mastery and self-improvement and chasing high scores or even the social aspect. A good game will have a lot of crossover between groups but sometimes a game just isn't your thing and there's nothing wrong with that.
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# ? Jul 20, 2017 04:50 |
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bewilderment posted:Yeah, I just didn't see the appeal of that sort of loot treadmill endless re-running in Diablo-like games. Good post/username combo. I think Path of Exile fixed this one by putting in a secret final boss which requires a game-shattering power level to defeat. You have a new goal and that goal is "kick God's arse." You'll only find that out if you do some experimental postgame grinding.
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# ? Jul 20, 2017 04:57 |
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Grim dawn has super late game stuff as well which is a pretty good draw for the people who like that sort of 'perfecting a build' content.
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# ? Jul 20, 2017 05:20 |
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bewilderment posted:I don't understand why people are talking about "doing things at end game" and whether those things are good or bad in a game that you don't pay a monthly fee for and where there's at least 20 hours of content preceding it. For the record, I did exactly this with The Division, since it actually has a fun 30 hour, well-written main story. I know it's hard to scroll back up to the top of the page, but the only reason I was talking about D3's endgame was because the people who obsessively play it will happily tell you to skip the story and all that cumbersome leveling nonsense and get to the "good" part of the game.
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# ? Jul 20, 2017 08:00 |
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John Murdoch posted:For the record, I did exactly this with The Division, since it actually has a fun 30 hour, well-written main story. I know it's hard to scroll back up to the top of the page, but the only reason I was talking about D3's endgame was because the people who obsessively play it will happily tell you to skip the story and all that cumbersome leveling nonsense and get to the "good" part of the game. gently caress people's obsessions with numbers grinding in general, that poo poo is dragging games down.
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# ? Jul 20, 2017 08:48 |
bewilderment posted:Not only has pogoing been present in optional challenges throughout the rest of the game, but... actually, looking closer, the rest of the post is inaccurate as well. Check points definitely are not any floor, there are a load of platforms you can firmly plant yourself on that don't count as checkpoints but arbitrary ones that do.
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# ? Jul 20, 2017 09:07 |
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2house2fly posted:Yakuza 0 is so drat clunky. Movement doesn't feel good which hurts the combat, there's fading out and loading for everything, none of the minigames I've tried have been fun. Also I thought it was going to be more GTAish but it seems to be set in a small chunk of high street and you progress by walking forward until a cutscene happens. I guess that's my fault for not looking into the game more before getting it, but I'm really not sure if I can be bothered going on if there doesn't seem to be any fun anywhere I turn I have an old Gamepro that had a section covering GTA-clones that were coming out after GTA3's release, and Mafia and Yakuza were among the set. It's easy to assume it's gonna be like those kinds of games considering the subject material, but the Yakuza games are more like beat em ups with large hub areas. They try to simulate the feeling of a small part of the city instead of the city itself, which is why it's all walking and no driving vehicles. The controls definitely feel stiff compared to Western games, and saving here is even clunkier than Nier:Automata, but it's part of the learning curve of the game. Like the other poster said, if the humor of the game or the bombastic combat or the convoluted plot doesn't appeal to you, you're probably not gonna get the most out of it. https://www.youtube.com/playlist?list=PLz2k1PM_MNMk-ygchHL4yR4Mk2RbFFesZ I made a playlist of the gameplay and I tried to sample as much of the core gameplay without spoiling any plot as best as I could. Majima is at his best in this game.
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# ? Jul 20, 2017 10:48 |
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Len posted:The story in Diablo 2 was skipped over as was 1. The stories of those games are "demons over there kill them" and then you do that by repeatedly murdering guys to get slightly better loot over and over and over. I'm not really sure how this is a response to my post, but I will say I kind of disagree. People actually seemed to get into the settings, characters and plot of 1 and 2 to a much greater degree than they did 3. Of course you're going to blow right past everything on your tenth character, but it was a lot more memorable and engaging. Part of the problem is that the game is just incredibly easy on normal mode. You could probably beat it using nothing but the default autoattack you start out with. Maybe select 4 random skills and have your cat walk across the keyboard for boss fights. Diablo 1 and 2 weren't exactly super difficult on normal mode, but they were several notches above 3. 3 is the gaming equivalent of shoving fistful after fistful of unflavored popcorn into your mouth. I think another problem is how sterile and unmemorable all of the monster and level design was. I laughed at the people complaining about how "bright and happy" the game was before it came out, but in retrospect I think they were kinda right.
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# ? Jul 20, 2017 11:11 |
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I think a big thing about the 'diablo 3 isn't dark enough' crowd, of which I was one, is that 'not dark enough' isn't actually a good summary of the complaint. It's not about the color scale or the gamma or the actual absence of light, which I think is what people interpreted 'it's not dark enough' as. The entire mouth feel of the game is off, the gothic horror feel is gone and replaced by a scooby-doo-esque 'spooky' quality. Everything is bright and shiny and blue and while there is blood all over the place it doesn't actually stand out against the background very well, artistically. A simple example is that most of the butcher dungeon is red blood against red/brown tile, where everything just kind of blends together, instead of say red blood against a highly colorful harem from Act 2 in D2. It's all this general sort of 'feel' of the art that the final product got quite wrong. And thats not even getting into the actual story elements and the way they're dragged in front of your face. Everybody remembers that by their 10th character they didn't care about the story anymore so they sort of default to 'nobody cares about the story in these games' but you can't forget that you played a 10th character because the first character was so fun! You need that really great first experience to make you want to keep playing and part of that initial experience is the setting and art style and story direction and all that jazz. Oh, and as a side note. I think the way the D3 dev team handled the 'it's not dark enough' crowd was extremely childish and indicative of their entire design philosophy. They openly mocked the opinion on the forum, added subtle rainbows into the game, and then added a blatant ultra shiny pony level. Showing that they didn't understand the complaint either and rather than listen to criticism, that I think was pretty meaningful and truthful in hindisght, they just flipped off the audience and doubled down into what is generally considered an extremely disappointing sequel. Also I'm still mad about the WoW artstyle. Agent355 has a new favorite as of 11:21 on Jul 20, 2017 |
# ? Jul 20, 2017 11:18 |
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For people who didn't play d3 recently, the idea is you own Reaper of Souls and play adventure mode where you do challenges in each act that after completing reward you with loot and crafting materials. After you get that you can recraft your gear to better suit your needs, change magic attributes to better fit whatever skillset you chose. Levelling still goes on in the paragon system infinitely. Loot equals your build. There are 6-7 item sets for each character that basically boost certain skills to insane levels requiring you to pick other skills to play into those. Over the course of one play session you're pretty much guaranteed to get a set item drop, which you can rejigger in the cube into another item of that set to minimize the grind. Uniques are more about getting a new ability or removing a cooldown to an ability The thorns crusader I've been playing for example had a constant rain of barrels full of spikes which thanks to a unique item activated every 5 seconds by itself. 4 of the 6 set items I got as a reward for playing the season for a little bit. It's the least grindy feeling game about grinding.
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# ? Jul 20, 2017 11:31 |
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I've been playing Pillars of Eternity recently and I've really been enjoying it, despite it having many drag-down-worthy issues. The thing that really drags it down though is the constant feeling of deja-vu. A lot of the areas seem to be modeled so closely on areas from the Baldur's Gate series that I can't help but feel like I've been there before. The docks area of the city in particular feels nearly identical to the one from Baldur's Gate 2. For comparison, here's the docks area from Baldur's Gate 2: And here's the docks area from Pillars of Eternity: At times it really feels like playing a bizarro version of Baldur's Gate 2 that was made in another dimension. At the start of the game an evil wizard called Other things dragging it down:
I still really like this game and it does a lot of things better than Baldur's Gate, like infinite inventory and per-encounter skills. Still a lot dragging it down, though.
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# ? Jul 20, 2017 13:16 |
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Agent355 posted:I think the way the D3 dev team handled the 'it's not dark enough' crowd was extremely childish and indicative of their entire design philosophy. They openly mocked the opinion on the forum, added subtle rainbows into the game, and then added a blatant ultra shiny pony level. That owned though.
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# ? Jul 20, 2017 14:36 |
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Yardbomb posted:That owned though. Seriously that was hilarious.
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# ? Jul 20, 2017 14:37 |
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Yardbomb posted:That owned though.
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# ? Jul 20, 2017 15:32 |
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Yeah, its so far behind us now that its hard to remember specifics, but some of the biggest complainers were literally complaining about how the game was too brightly lit. "Just smear some dirt over everything, that's how art works."
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# ? Jul 20, 2017 15:44 |
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RagnarokAngel posted:Seriously that was hilarious. It's true! I agree with the rest of the complaint though. D3's plot was fun to play through but it had nowhere near the bleak, desperate feeling of D1 and D2 that made them so memorable, bright lighting or not. Finding out the prince was dead in D1 and used as a sacrifice was just so depressing and scary and genuinely sad, where the big reveal of Hakan II being Belial is basically played like a Scooby Doo villain pulling off the mask, when it really should be just as hosed up and bleak. I still thought it was fun, on console it's basically Gauntlet with an inventory system and fun physics, but they really blew the tone compared to the first two games by getting way too into their own character writing.
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# ? Jul 20, 2017 15:48 |
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Dewgy posted:Finding out the prince was dead in D1 and used as a sacrifice was just so depressing and scary and genuinely sad, where the big reveal of Hakan II being Belial is basically played like a Scooby Doo villain pulling off the mask, when it really should be just as hosed up and bleak. The whole story is like a saturday morning cartoon complete with the whole act 3 being all "ha ha ha you and your puny catapults can't defeat me nephalem" followed by "ha ha ha you might have defeated my army commander but you're no match for me" which repeats like three more times up until you kill the act boss. And then bam act 4 where boob diablo goes "you can't defeat me mortal ha ha ha". It was super grating the first time I've played through the story and the game insisting on just cramming this down your throat constantly because more content. Act 5 is the same but a bit closer to the Diablo 2 story feel. Of course the color scheme is black and bright blue/purple because blizzard universe is color coded and death is a cool edgy robedude but the scenery and music direction was pretty okay. Of course you can ignore all that as your Tuollaf the 4th thunderfarts through the game on the second playthrough.
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# ? Jul 20, 2017 16:19 |
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1stGear posted:Yeah, its so far behind us now that its hard to remember specifics, but some of the biggest complainers were literally complaining about how the game was too brightly lit. Actually, in oil painting, varnish recoloring technique is exactly that.
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# ? Jul 20, 2017 16:23 |
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Vic posted:The whole story is like a saturday morning cartoon complete with the whole act 3 being all "ha ha ha you and your puny catapults can't defeat me nephalem" followed by "ha ha ha you might have defeated my army commander but you're no match for me" which repeats like three more times up until you kill the act boss. And then bam act 4 where boob diablo goes "you can't defeat me mortal ha ha ha". It was super grating the first time I've played through the story and the game insisting on just cramming this down your throat constantly because more content. Act 5 is the same but a bit closer to the Diablo 2 story feel. Of course the color scheme is black and bright blue/purple because blizzard universe is color coded and death is a cool edgy robedude but the scenery and music direction was pretty okay. Of course you can ignore all that as your Tuollaf the 4th thunderfarts through the game on the second playthrough. you'd think after having his rear end kicked a few times already, diablo would stop being so smug and actually take threats seriously
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# ? Jul 20, 2017 16:30 |
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Act 5 has some goddamn terrible bosses though.
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# ? Jul 20, 2017 16:42 |
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Finally got around to playing Mass Effect: Andromeda. You know....the thing dragging it down the most by far is simply the baggage. If it wasn't a Mass Effect game, I would likely think it was great. But playing the original trilogy as the Savior of the Galaxy to playing Andromeda as Space Real Estate Agent just makes it....meh. My other major nitpick: I know a lot of people whined about the original Paragon/Renegade system, but going from that to the other extreme (like 7-8 different emotional "tone" icons, which I mostly completely forgot what meant what some 3 minutes after the initial explanation) wasn't the fix anyone was hoping for. At least Paragon/Renegade was "be nice/be a jerk". I know the Heart means "touchy-feely" and one of the spirals (the square one?) means "cold logic" but the others? No clue. Nor do I have any idea how they might be affecting the outcome. Other minor things: - the spending of AVP or whatever it's called: I just can't be bothered to care. I assume like some of the subtle things in ME2/3 it will somehow affect the outcome of the final mission, but I think I have spent it one time so far, and am now too busy rushing through the main story missions on Narrative difficulty just so I can see the ending. - the Kett seem pretty bumbling right from the get-go. At least the Reapers felt powerful and relentless. The whole time with the Kett has had me mentally going "lol you guys aren't very good at this are you?" They just don't have enough personality to carry a game as the main villain. - what on earth did they do to the Asari faces. I know everyone was complaining about the facial animation, but what on earth? There only seem to be two faces now, with minor differences. Lexi has one of them and she looks awful. Bummer since she has Natalie Dormer's amazing voice. - no Quarians. I guess it makes sense from a narrative standpoint since they've been rolling on the whole "traveling in an Ark until we can find a home" thing for the whole series. But still. Not one? I do sincerely hope that the cat people are a nod to the Kilrathi from Wing Commander. If so - nice one.
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# ? Jul 20, 2017 17:04 |
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FactsAreUseless posted:Act 5 has some goddamn terrible bosses though. act 5 had bosses? i walked up to "death incarnate" and he melted before me. i dont think thats a boss
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# ? Jul 20, 2017 17:44 |
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HaB posted:Finally got around to playing Mass Effect: Andromeda. You know....the thing dragging it down the most by far is simply the baggage. If it wasn't a Mass Effect game, I would likely think it was great. But playing the original trilogy as the Savior of the Galaxy to playing Andromeda as Space Real Estate Agent just makes it....meh. I actually kind of liked this aspect of the game. "The villain wants to blow up the whole setting!" isn't a very inspired plot in the first place and it's been pretty heavily overused in recent games. It would have been refreshing to have an RPG where the conflict is a little more grounded, even if the stakes are high for the main characters. Unfortunately, as they should have learned from Dragon Age 2, nobody on the Bioware writing staff knows how to do a smaller-scale, grounded story so we ended up with ME:A instead.
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# ? Jul 20, 2017 18:21 |
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HaB posted:Finally got around to playing Mass Effect: Andromeda. You know....the thing dragging it down the most by far is simply the baggage. If it wasn't a Mass Effect game, I would likely think it was great. But playing the original trilogy as the Savior of the Galaxy to playing Andromeda as Space Real Estate Agent just makes it....meh. Yeah, basically the main thing that killed it for me was that it tried to do two things at the same time, and as a result neither of them well. One the one hand, you had the whole thing about colonising a completely unknown piece of space, struggling for survival against a hostile environment, exploring new worlds, pushing the last frontier. That's got some serious potential. It's basically a classic Star Trek adventure, and that's the kind of space opera that Mass Effect does really well. On the other hand, you've got the whole thing about some group of zealots trying to remake the entire galaxy according to their vision, involving some ancient technology of a procreator race. That's a bit more by the numbers, but also pretty classic Mass Effect. The problem was that both of these actively got into the way of each other. The whole exploration aspect was undermined because as it turned out no matter where you go, there are already dudes there. Not really much fun in blazing trails and making first contact with alien species when some random smuggling motherfucker already got there a year ago to sell the aliens space dope. At the same time, the story about the evil badguys never really gets much momentum going because you spend fully half your time exploring and settling random planets. All the exploration prevents any sense of urgency or pressure that could drive the story.
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# ? Jul 20, 2017 18:31 |
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HaB posted:
I just finished a bunch of stuff on that first planet (Eos?) and am now at that point in the game loop where I wander around my cool ship talking to people. I have the same issues with the conversation trees, and really have no idea if my choices are actually affecting my character's progression or options. If I remember correctly, in 2 and 3 if you were doing enough Renegade/Paragon stuff you get options during the conversation specifically for those styles. Since I started, I've only encountered ONE spot where I had an option to click and do something in the middle of a conversation cut scene. HaB posted:- no Quarians. I guess it makes sense from a narrative standpoint since they've been rolling on the whole "traveling in an Ark until we can find a home" thing for the whole series. But still. Not one? On a recent Giant Bomb, they mention that there is a terminal post-game you can access that is a pretty obvious lead in to going to help the Quarians in some DLC that will probably never happen.
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# ? Jul 20, 2017 18:40 |
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I hate how hard it is to find text walkthroughs these days. I don't want to scrub through a 20 minute video with somebody narrating what they're doing. I just want to search a text file for what I'm looking for.
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# ? Jul 20, 2017 18:55 |
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Perestroika posted:Yeah, basically the main thing that killed it for me was that it tried to do two things at the same time, and as a result neither of them well. One the one hand, you had the whole thing about colonising a completely unknown piece of space, struggling for survival against a hostile environment, exploring new worlds, pushing the last frontier. That's got some serious potential. It's basically a classic Star Trek adventure, and that's the kind of space opera that Mass Effect does really well. On the other hand, you've got the whole thing about some group of zealots trying to remake the entire galaxy according to their vision, involving some ancient technology of a procreator race. That's a bit more by the numbers, but also pretty classic Mass Effect. Half the problem, I think was the dramatic shift in expectations of the main character. Shepard is an unstoppable badass who kills bad guys by the thousands, kills self-proclaimed gods without breaking a sweat, thumbs her nose at galactic governments when they get in her way, and is a big enough hero to break a cycle of extinction that's been going on for millions of years. Ryder is a shy, dorky nerd who's in so far over her head she can't see daylight and is trying the best she can to make do when everyone around her calls her a disappointment and they're all going to die if she's their best hope - and she herself kind of agrees. I personally find Ryder a far more likeable and interesting character, but I understand the shock some players had going from Shepard to Ryder.
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# ? Jul 20, 2017 18:55 |
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Nostradingus posted:I hate how hard it is to find text walkthroughs these days. I don't want to scrub through a 20 minute video with somebody narrating what they're doing. I just want to search a text file for what I'm looking for. Of course, I'm the dork who used to print out online walkthroughs and put them in binders.
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# ? Jul 20, 2017 19:00 |
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Aleph Null posted:
Gamefaqs is still around and normally works?
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# ? Jul 20, 2017 19:01 |
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Cythereal posted:Half the problem, I think was the dramatic shift in expectations of the main character. Shepard is an unstoppable badass who kills bad guys by the thousands, kills self-proclaimed gods without breaking a sweat, thumbs her nose at galactic governments when they get in her way, and is a big enough hero to break a cycle of extinction that's been going on for millions of years. Eh...i dont really agree. I was on board early on with a smaller more contained story. I like those, because plots today (especially in video games) are all BIG and WORLD/GALAXY ENDING. This sets up a nice smaller story about survival and meeting new races, but then its like they got afraid of leaving their comfort zone and retold Mass Effect.
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# ? Jul 20, 2017 19:02 |
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ilmucche posted:Gamefaqs is still around and normally works? hell it's even better than ever, what with HTML guides and actual links (rather than having to search for specific weird strings to jump through sections in a text only guide!). just go to gamefaqs you goobers video tutorials are poo poo, though they can be useful when trying to parse info that is difficult to convey in text
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# ? Jul 20, 2017 19:16 |
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Nostradingus posted:I hate how hard it is to find text walkthroughs these days. I don't want to scrub through a 20 minute video with somebody narrating what they're doing. I just want to search a text file for what I'm looking for. Agreed, though just this week I had to wrestle with some terribly written text guides. In fairness one may have been ESL, but I'm constantly amazed at how often guide writers are incapable of giving clear directions. Also I wish there was more coverage of the middle ground between gentle hints and outright spoilers for puzzle stuff. If I've resorted to looking at a guide, I want someone to explain the logic so I can understand the puzzle even if I couldn't solve it.
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# ? Jul 20, 2017 19:30 |
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KingSlime posted:video tutorials are poo poo, though they can be useful when trying to parse info that is difficult to convey in text This is the problem I have with GameFAQs and a few others, I cannot loving stand it when you've been wandering around an area for ages looking for an item or a quest, and then you load up a guide and it's like "from directly where the cutscene ends, proceed left". Write real directions instead of ones that rely on context! I had this problem a shitton with the Batman games because I kept leaving the game for 2 weeks at a time and completely forgetting what I was doing, then the guide would be like "turn directly down this hallway". Ugh. I replayed Marvel Ultimate Alliance 2 recently cause it was on sale. Still pretty fun, albeit simple and easy in its combat. My complaint is that they had this cool idea of splitting the story into two halves for two factions, but because of that requiring twice the writing, the actual story feels pretty short. I understand that's the way it needs to be, but by the end of the story it feels kinda rushed and pulls some stuff out of its rear end. And both the storylines come back into one story anyway, with an almost identical ending apart from who's giving a speech, so it doesn't even feel worth the split. Just put more effort into one decent story IMO the first game was sort of janky and basic but I think I still preferred it to 2. Did anyone even play these games? I don't think I've ever met a single other person who did.
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# ? Jul 20, 2017 19:30 |
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I played the first one. It wasn't quite as good as a men Legends 2, but it was solid.
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# ? Jul 20, 2017 19:44 |
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ilmucche posted:Gamefaqs is still around and normally works? I have a really good one for System Shock 2. It's over 100 pages and has screenshots and is lovely. But, yeah, I'd print them out because ALT-TAB didn't work too well back in the day and I had a single fat CRT monitor plugged into my VGA video card.
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# ? Jul 20, 2017 19:50 |
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TOO MANY GOBLINS posted:Did anyone even play these games? I don't think I've ever met a single other person who did.
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# ? Jul 20, 2017 20:07 |
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So I bought Grim Dawn because of this thread. It better not suck.
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# ? Jul 20, 2017 20:09 |
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ilmucche posted:Gamefaqs is still around and normally works? There's that or you could just type in '(GAME) walkthrough no commentary' find the cutscene you were at last time you played and continue on from there.
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# ? Jul 20, 2017 21:00 |
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# ? Apr 26, 2024 18:52 |
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My favorite are the people who start guides two days after launch and never return to them
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# ? Jul 20, 2017 21:10 |