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PST posted:Anyone have a link to roberts saying that development started in 2011? It used to be in their own wikia but that's been edited. http://web.archive.org/web/20121021232822/http://themittani.com/features/exclusive-interview-star-citizens-chris-roberts quote:You have stated that you expect to have an Alpha up and going in about 12 months, with a beta roughly 10 months after that and then launch. For a game of this size and scope, do you think you can really be done in the next two years? that things begin to get stale quote is ageing like a fine wine.
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# ? Sep 14, 2017 12:09 |
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# ? May 11, 2024 22:35 |
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# ? Sep 14, 2017 12:11 |
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This is the old reference from the wiki page: http://www.pcgamer.com/star-citizen-preview-the-open-world-space-sim-of-our-dreams/ From October 2012 quote:The creator of Wing Commander, who recently returned to game development after spending some time in film production, was in talks to bring his acclaimed series back on EA's dime. Instead, he spent a year producing a prototype of Star Citizen: a multiplayer, persistent-universe space combat sim with monstrous ambition and no publisher support.
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# ? Sep 14, 2017 12:12 |
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alphabettitouretti posted:Yeah it stupid af but I'm kinda numb to these figures now. Someone (eightace or theagent?) mentioned that they knew of a whale who was in for six figures.
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# ? Sep 14, 2017 12:14 |
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That RobCoxy guy is desperately spinning the 'development started in 2013' line and just ignoring all the things that say 2011. Apparently it doesn't count because blah blah blah cognitive dissonance.
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# ? Sep 14, 2017 12:18 |
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2011-2013/14/15 they were staffing up. What were those staff members doing during that time while no work was going on? Let's not dwell on it. Though seeing as how the game has progressed perhaps they really were just sat around doing nothing all that time.
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# ? Sep 14, 2017 12:22 |
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As per people who've left, there's actually a good argument that development did only start 3-9 months ago, because in that time Roberts will have revamped nearly everything, wanted everything changed, and ordered more mocap shooting, again, for the 17th time. But that's another bitter pill for them to swallow because he is the one true god.
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# ? Sep 14, 2017 12:24 |
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Bofast posted:And here I thought maybe you just meant we should bury the page in the Nevada desert, like Atari buried copies of E.T. in some landfill back in the day. Semi urban myth. Atari buried a load of stuff, including hardware and a ton of other games. It was a plain old overstock/oldstock dump. There's a very good doc called Game Over that tells the story.
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# ? Sep 14, 2017 12:33 |
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Dementropy fucked around with this message at 12:39 on Sep 14, 2017 |
# ? Sep 14, 2017 12:35 |
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alphabettitouretti posted:2011-2013/14/15 they were staffing up. What were those staff members doing during that time while no work was going on? Let's not dwell on it. Seeing how the game has progressed, having <20 staff has been better for them tbh. Hangar release was just under 2 weeks after the initial deadline.
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# ? Sep 14, 2017 12:36 |
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PST posted:As per people who've left, there's actually a good argument that development did only start 3-9 months ago, because in that time Roberts will have revamped nearly everything, wanted everything changed, and ordered more mocap shooting, again, for the 17th time. But that's another bitter pill for them to swallow because he is the one true god. If you think about it, real development of Star Citizen hasn't even started yet.
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# ? Sep 14, 2017 12:36 |
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In other news, warframe is doing a big dev stream today showing off it's openworld tech. If these tiny studios keep poking CIG in the eyes like this, the company is going to be blinder than Ben.
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# ? Sep 14, 2017 12:38 |
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I wonder what's been going on with the early backers on kickstarterquote:Arrakisdef 3 days ago
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# ? Sep 14, 2017 12:40 |
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AP posted:If you think about it, real development of Star Citizen hasn't even started yet.
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# ? Sep 14, 2017 12:40 |
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AP posted:If you think about it, real development of Star Citizen hasn't even started yet. Some heavy truthbombs here.
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# ? Sep 14, 2017 12:41 |
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# ? Sep 14, 2017 12:46 |
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https://www.twitch.tv/videos/174655864?t=02h32m48s
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# ? Sep 14, 2017 12:47 |
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biglads posted:Stop spreading FUD you goonie cuntiflas. Everyone knows real development only started a couple of months ago at most. The first 5 years were all about building the company. Don't you know anything about game development? LOL EXACTLY!!! Everyone knows that Blizzard fires all their staff at the closing of every project and rehires and builds the team for the first 5-7 years before they ever start development on their next title. That's why it takes so long for their games
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# ? Sep 14, 2017 12:47 |
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# ? Sep 14, 2017 12:53 |
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StarbloodKiss posted:You'd be surprised. Some people are just really charismatic. There was this guy named Buzzcutpsycho on Planetside\Planetside 2 who had a legion of followers. He reminded me of Mancow (the radio guy). buzzcutpsycho was also goon enemy #1 in planetside because he was a racist sexist tryhard sperglord
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# ? Sep 14, 2017 13:02 |
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one of the replies in the $45K Sperg Whale refund
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# ? Sep 14, 2017 13:04 |
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Reminder that Star Citizens believe having development studios spread throughout the world is more efficient because they can use timezones to work 24 hours a day instead of 8 hours a day like a company based in a single country. This sounds like a joke. It's not a joke.
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# ? Sep 14, 2017 13:06 |
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tooterfish posted:Reminder that Star Citizens believe having development studios spread throughout the world is more efficient because they can use timezones to work 24 hours a day instead of 8 hours a day like a company based in a single country. when you business is designed to sell JPEGS and just create shows to deceive those spergs then that is considered efficient because you need 24/7 support to cuddle and reassure those spergs that their dream game will still come
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# ? Sep 14, 2017 13:14 |
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Hav posted:You don't need that foreign poo poo when you have jam. Wow, that's quite the catch
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# ? Sep 14, 2017 13:16 |
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tuo posted:Dear streamer goons, stream Seiken Densetsu on Gameboy. It's so loving good, and the soundtrack is so amazing. I would love to do it, but I'm no native english speaker :/ I'm no native speaker, either, but you could always view it as an opportunity to practise?
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# ? Sep 14, 2017 13:18 |
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tooterfish posted:Reminder that Star Citizens believe having development studios spread throughout the world is more efficient because they can use timezones to work 24 hours a day instead of 8 hours a day like a company based in a single country. That's how time zones work. I'm in Australia, so I'm in USA's future. Star Citizen is still not out, by the way
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# ? Sep 14, 2017 13:33 |
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tooterfish posted:Reminder that Star Citizens believe having development studios spread throughout the world is more efficient because they can use timezones to work 24 hours a day instead of 8 hours a day like a company based in a single country. While a neat idea in todays cheap communications and telepresence world, numerous white papers and studies have found that if you want any pay off from running multiple office in different time zone, you need every team involved to have high experience and excellent management on site. Otherwise time lost in "waiting for the other studio opinion tonight" situation eat any benefit in productivity and in worst case scenarios you get catastrophic results like the mars probe than decided to crash instead of land into the red planet because one office was using imperials units and the other metric. Think team CIG can pull it off ? The only office getting any real work done is probably the one Crobbler is close too at that ime while the others simply truddle along on autopilot. Even if the game release in any form it wont be sustainable long term, faced with the crushing challenge of balancing 160M of assets already in the economy agaist the new players experience.
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# ? Sep 14, 2017 13:33 |
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I think you guys have been staring into the brown sea too long, you caught the retarded. 200 people in America and 200 people in Australia won't magically get more work done than 400 people in America because of timezones.
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# ? Sep 14, 2017 13:35 |
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hot balls man no homo posted:"Your_gonna_miss_this_putt is now following you" ***AIR HORN!*** HAS JUST SUBSCRIBED!
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# ? Sep 14, 2017 13:36 |
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big nipples big life posted:Tarkaroshe is one of the prime examples of why I want star citizen to fail like no game has failed before. I would prefer if it comes out just long enough for Tarkaroshe and the like to realize just how stupid, broken and boring the whole thing is, then fail. The guy could use a serious wake-up call and at least a video game failing won't be dangerous like some other wake-up calls that people get.
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# ? Sep 14, 2017 13:39 |
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aleksendr posted:
Agreed. Chris Roberts is the only one who could pull it off, but alas he is only one man. Albeit a man from whom competence oozes to the degree that an entire game studio can be inspired by his mere presence, but is it enough? Time will tell.
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# ? Sep 14, 2017 13:40 |
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tooterfish posted:I think you guys have been staring into the brown sea too long, you caught the retarded. There is also this insane concept of night shifts, like you can have people in the day then at night at the same place or something, I dunno, it's like voodoo to me Night cattes https://www.youtube.com/watch?v=nRzsgCp60YU
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# ? Sep 14, 2017 13:42 |
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Call centres, especially the support ones, famously don't employ people all in the same country, due to the lack of coverage during the night. Ideally, a company would hire many "foreign" employees and set up offices on the opposite side of the globe to maximize output. This is why, when calling your local telecom company in the United States, you are redirected to a nice person with a heavy accent who claims they are from New Delhi, wherever that is.
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# ? Sep 14, 2017 13:49 |
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aleksendr posted:While a neat idea in todays cheap communications and telepresence world, numerous white papers and studies have found that if you want any pay off from running multiple office in different time zone, you need every team involved to have high experience and excellent management on site. The whole idea also assumes that the actual work can be continuous and that the workers are fungible. This works for for some businesses — financial services or some type of research for instance. “Keep selling stock X” or “keep track of FCOJ prices” or “keep tracking signals from HIP 63835” or the aforementioned “have you tried turning it off and on again?” can be done at any hour of the day, and the next guy just keeps going where the last one stopped. It doesn't really work for a thought process, and that's pretty much what all development and artistry is. It assumes a process of “while X is sleeping, Y can keep coding or designing feature ß; while Y is sleeping, X can do the same”. But what's actually happening is “while X is sleeping, Y is working feature ß; while Y is sleeping, X is working on feature α”. There is no continuity between the two that can or need to be maintained. There is no gain between that and having X and Y work on α and ß respectively during the exact same stretch of time. So even if CIG could pull off the coordination required for proper continuity, the nature of their business has no continuity to coordinate to begin with. Sure, you could get some minor benefits from scheduling hand-offs between teams in such a way that they get exactly what they need for their part of the process just as they get to the office, but that just amounts to a couple of hours once a month, rather than the 3× increase in productivity that a 24h-chain is meant to provide over regular office hours. Once we add in the coordination costs, that benefit is pretty much instantly lost anyway and even that hypothetical ideal 3× increase will have been reduced to maybe 2×.
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# ? Sep 14, 2017 13:50 |
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Why are we even entertaining the thought that somehow CIG are working hard around the clock lol
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# ? Sep 14, 2017 13:53 |
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This would easily be my guild in Star Citizen if it ever became more than a dream.
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# ? Sep 14, 2017 13:54 |
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peter gabriel posted:Why are we even entertaining the thought that somehow CIG are working hard around the clock lol Surely they are doing something... right? right?
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# ? Sep 14, 2017 13:55 |
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alphabettitouretti posted:Committees and corporate cards for a loving video game jfc Some MMOs economy are worth more than 3rd world nation GDP. A serious guild with dedicated players could credibly make bank if they invest time in a successfull game. I used to sold EQ items on the web, getting paid by western union money transfer and while not getting rich, it did pay for some fun stuff, beer and rig upgrades. I have no doubt some people with a lot of free time and decent rigs could band up and try to make money on the top games allowing for it.
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# ? Sep 14, 2017 13:58 |
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Jobbo_Fett posted:Surely they are doing something... right?
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# ? Sep 14, 2017 14:01 |
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# ? May 11, 2024 22:35 |
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but Chris told me they were, why would He, the man in charge of this project which has raised 158 million dollars, vowed to treat me like a publisher, and refuses to let me look into their financial reports to see what their fiscal responsibility is like, lie to me? ME, of all people!
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# ? Sep 14, 2017 14:07 |