Sword Fight updated with more rivals, 100% fewer softcaps and some nice QoL improvements (technique is useful now and a later star reward makes it even better).
|
|
# ? Sep 14, 2017 17:50 |
|
|
# ? Apr 29, 2024 01:02 |
|
New Yorp New Yorp posted:I've been playing Trimps for a while, and I'm just about to break the zone 180 barrier for the first time. I have about 50m helium. you should be close to where toxicity is better he/hr than nom. certainly you're safe to do a full tox stacks run, although i wouldn't really recommend doing full stacks from zone sixty. you should have scientist 5 by now, and the scaling helium boost per zone means that early zones, even after broken planet, don't really matter that much. for my full tox run, i started into it in earnest around zone 100, and it was still a very large boost overall. Watch doesn't have any benefits apart from helium, so if you can't handle the later zones quickly it won't be worth it. i ran tox for a fairly long amount of time and only switched to watch once i could clear it without any big farming interruptions. the early masteries are almost completely irrelevant; you won't see any truly beneficial quality of life upgrades until the second tier, and that won't be accessible until you can reach zone 190-200 comfortably. if you want the novelty of getting one of the tier one masteries early, i would recommend doing the full tox run and burning all your bones first so you can enter corruption with all that extra helium and coordinated points.
|
# ? Sep 14, 2017 18:45 |
|
New Yorp New Yorp posted:I've been playing Trimps for a while, and I'm just about to break the zone 180 barrier for the first time. I have about 50m helium. Do 3 whenever you think it's possible for you, it's a nice boost. IIRC Toxicity is so good once you can farm it that there's almost 0 window where you want to run Watch or Lead instead of Toxicity or Corrupted. This may be less true if you're not using AutoTrimps since Watch is specifically designed to partially automate itself. Sindai fucked around with this message at 18:57 on Sep 14, 2017 |
# ? Sep 14, 2017 18:55 |
|
Sindai posted:Farming for masteries always comes at the expense of He/hr and the early ones don't really do much but if you feel like breaking up the tedium of farming helium, go for it. I just started using AutoTrimps a few days ago because I reached the point where I felt like I was making no progress on my own. Actually, on the subject, I see there are a number of presets for perk allocation, but no explanation of what the presets are, when they're appropriate, or what their goal is. Any advice on that front? Thanks for the advice, I just started a Toxicity run to see what the he/hr looks like. If it looks pretty good and completes reasonably fast, I'll do a max-tox from 100. New Yorp New Yorp fucked around with this message at 19:13 on Sep 14, 2017 |
# ? Sep 14, 2017 19:08 |
|
Still slowly plugging away at "Idling to Rule." It does hit a weirdly good spot for me in terms of progression and activity level needed. I'm working on my first UBC to unlock Crystals and I'm up to around Zeus right now. Is it just me or does it seem like a terrible idea to spend 10 Ad Points per Lucky Draw? I can't use Lucky Draws during this particular challenge anyway, but even in general - they CAN drop God Power (approx 25% chance for 1, 8% for 2, 2% for 5, 1% for 10, then the vanishingly tiny 0.4% for 25, 0.2% for 50, 0.2% for 100) but it seems like every time I draw one I get something not actually that useful to me - i.e. Mighty Food when my pets are already fed and I'm about to rebirth or 1 hour of divinity at some moment when I'm not running the Divinity Generator or fighting as many enemies as I possibly can to get up my divinity rate to make that worthwhile. During this UBC, at least, I've been stockpiling Ad Points and now I'm using them to buy Divinity directly to support constructing monuments. which has been speeding up my rebirths.
|
# ? Sep 14, 2017 19:55 |
|
New Yorp New Yorp posted:I just started using AutoTrimps a few days ago because I reached the point where I felt like I was making no progress on my own. Actually, on the subject, I see there are a number of presets for perk allocation, but no explanation of what the presets are, when they're appropriate, or what their goal is. Any advice on that front?
|
# ? Sep 14, 2017 20:50 |
|
I finally bought my last Mastery in Trimps earlier today. I started my save a little over 2 years ago apparently. No autotrimps ever. Now That's What I Call Idling!
|
# ? Sep 14, 2017 21:47 |
|
There's a new Trimps update coming soon too, with a repeating Spire system.
|
# ? Sep 14, 2017 21:52 |
|
Not sure where to go next in ItRtG. Did my double-rebirth and ultimate baal challenges, have ~180k clones, maxed out my TBS and autopurchase bonuses, lvl3 planet, sitting at 4x multi-create, still have six skills left to one-clone. So much stuff going on in this game, it's weird.Ignoranus posted:Still slowly plugging away at "Idling to Rule." It does hit a weirdly good spot for me in terms of progression and activity level needed. I'm working on my first UBC to unlock Crystals and I'm up to around Zeus right now. It's best to use your lucky draws when you're not rebirthing soon and have your divgen running. That way you can make use of all of the things you mentioned, plus the "stat X boosted until rebirth" one as well.
|
# ? Sep 14, 2017 22:33 |
|
Goon Danton posted:Not sure where to go next in ItRtG. Did my double-rebirth and ultimate baal challenges, have ~180k clones, maxed out my TBS and autopurchase bonuses, lvl3 planet, sitting at 4x multi-create, still have six skills left to one-clone. So much stuff going on in this game, it's weird. Did you do all 50 DRCs and UBCs? DRC keeps adding to your might levels to a cap of 50 and UBC keeps decreasing P.Baal power by 1% up to a 50% cap. I've actually got like a dozen skills left to one-cap but I've got level 2 planet, 7x autocreate and 200k clones.
|
# ? Sep 14, 2017 22:55 |
|
This arty thing is really slow.
|
# ? Sep 14, 2017 23:37 |
|
Ignoranus posted:Did you do all 50 DRCs and UBCs? DRC keeps adding to your might levels to a cap of 50 and UBC keeps decreasing P.Baal power by 1% up to a 50% cap. I've actually got like a dozen skills left to one-cap but I've got level 2 planet, 7x autocreate and 200k clones. The stuff I've read said to wait on doing multiple UBCs until after you're fully one-capped on all skills, since that's the main bottleneck for them. I might start cranking out my DRCs though, yeah
|
# ? Sep 15, 2017 00:31 |
|
I've just been alternating GP farming, pushing to higher P Baals, and DRCs. I think once we're at this point nothing really changes until you have 500k+ clones and can do universe challenges, which is somewhat unfortunate. Tip for DRCs: creation speed really helps the early rebirths, since it lets you hit max clone production with much lower multipliers. Sindai fucked around with this message at 01:52 on Sep 15, 2017 |
# ? Sep 15, 2017 01:48 |
|
I asked the same question on the Kong forums and got clone-shamed by the creator of the game himself. Looks like my next step is to get a couple hundred thousand more...
|
# ? Sep 15, 2017 12:26 |
|
I built up to 1.4M clones while cranking out UUC x 50. Now I'm doing the AAC x 50 which is kinda capped at about 3 days initially and will decrease as I complete them. When I started UUCs I had less than 200k clones, it's not too bad so long as you nurse it along actively. Once I had close to a million I was getting through 2 to 3 UUC a day but it took a fair bit of attention.
|
# ? Sep 15, 2017 15:11 |
|
Huh, if you get a level 5 planet with that few clones, doesn't it become impossible to defend against UB attacks? I like being able to farm crystal power whenever I'm not speed running. How high do you need to build the divinity generator in order to get a universe in a reasonable amount of time?
|
# ? Sep 15, 2017 15:25 |
|
I now regret not pushing for Tier 6 spells during the Faceless/Dragon megarun for the challenge. R68 and while I have the gems to Reincarnate I already can foresee progress slowing down immensely if I don't park my rear end for..10 days that's not too bad. Doing it offline this time though; I've got nothing else I need to push for.
|
# ? Sep 15, 2017 15:31 |
|
After seeing the idleing to rule the gods post and everything looking like moon gibberish like Realm Grinder did so long ago, I had to try it out. What exactly makes you able to create shadow clones faster? I left it running last night and I can get up to 4k clones now but it takes me like an hour to get that amount of clones after a rebirth.
|
# ? Sep 15, 2017 15:33 |
|
Creation speed does that.
|
# ? Sep 15, 2017 15:36 |
|
nerox posted:After seeing the idleing to rule the gods post and everything looking like moon gibberish like Realm Grinder did so long ago, I had to try it out. Creation speed, which can be improved with God Power. Also, if you close the game you build up up to 3 hours of 3x speed for when you open the game again. Since clones are so important, using 10 god power at a time to buy the efficient creation speed upgrades is one of the first things you should spend GP on.
|
# ? Sep 15, 2017 15:37 |
|
Sindai posted:Huh, if you get a level 5 planet with that few clones, doesn't it become impossible to defend against UB attacks? I like being able to farm crystal power whenever I'm not speed running. Yeah, that's the problem I'm running into. Apparently you need about 250k defenders to fight off a lvl 2 UB every time, 400k for lvl 3, and so on. Sindai posted:How high do you need to build the divinity generator in order to get a universe in a reasonable amount of time? I think the best bet is to beat more p. Baals to increase the base power of it, but I have no idea how many.
|
# ? Sep 15, 2017 15:42 |
|
Just to make sure, in training, I am using next on: 10000 right now to get the achievement multipliers. I can cap the first 2 skills with a terribly small number of clones. Is there a way to keep clones on the first two skills and use the "next on" toggle to keep new skills going to 10000?
|
# ? Sep 15, 2017 17:58 |
|
nerox posted:Just to make sure, in training, I am using next on: 10000 right now to get the achievement multipliers. I can cap the first 2 skills with a terribly small number of clones. Is there a way to keep clones on the first two skills and use the "next on" toggle to keep new skills going to 10000? other - settings - ignore clone count lets you specify a number of clones to leave on skills. So if you only need 1 clone to do the first training and you set it to 1, it will leave 1 clone behind when it puts them into the next training.
|
# ? Sep 15, 2017 18:04 |
|
Goon Danton posted:I think the best bet is to beat more p. Baals to increase the base power of it, but I have no idea how many. Defeating gods doesn't increase the actual power of the Divinity Generator, only the amount of stuff you can pre-load into it for processing - i.e. right now my generator can hold up to 130 trillion divinity worth of whatever for processing while I'm offline. The best way to upgrade the divinity generator is to increase your clone count and build speed % boost. During the current UBC I only have like 30k clones and I only just built the divinity generator for the first time, but in my regular game (with purchases) it's like ~20 minutes total to the generator and five minutes each for the first tier of upgrades. Don't bother upgrading "capacity", do upgrade "conversion rate" and "divinity gain" - one increases the amount of raw divinity that goes in, the other impacts the multiplier that the generator applies (starts at x2 and goes up by 1 each level). Wiki says keep them at the same level but upgrade conversion rate first.
|
# ? Sep 15, 2017 18:38 |
|
Ignoranus posted:Defeating gods doesn't increase the actual power of the Divinity Generator, only the amount of stuff you can pre-load into it for processing - i.e. right now my generator can hold up to 130 trillion divinity worth of whatever for processing while I'm offline. nonsense. Highest god you have ever killed determines conversion speed AND capacity, scaling at the same rate. Exercu fucked around with this message at 18:50 on Sep 15, 2017 |
# ? Sep 15, 2017 18:46 |
|
Exercu posted:nonsense. Highest god you have ever killed determines conversion speed AND capacity, scaling at the same rate. Wait, seriously? poo poo. I honestly didn't know. I guess I really will be pushing as hard into P. Baal territory as I can once I'm done with this UBC instead of dropping straight back into speed running.
|
# ? Sep 15, 2017 19:03 |
|
Ignoranus posted:Wait, seriously? poo poo. I honestly didn't know. I guess I really will be pushing as hard into P. Baal territory as I can once I'm done with this UBC instead of dropping straight back into speed running. Yeah, baseline, it can contain 10 trillion divinity and converts 1 billion divinity per sec. In your case, since it can contain 130 trillion divinity, it converts 13 billion divinity per sec.
|
# ? Sep 15, 2017 20:04 |
|
Goon Danton posted:Yeah, that's the problem I'm running into. Apparently you need about 250k defenders to fight off a lvl 2 UB every time, 400k for lvl 3, and so on. Until I built up enough to defend the factory I simply didn't bother with it. UUCs go fast enough that I soon had enough clones to manage plus the powersurge bonus from extra levels helped once I got there. Use baal points, powersurge and you can use less clones. Flip on might before you fight a bad one and you recover quicker if it kills you. FYI I had beaten P Baal 20 before I started on UUCs and I set my div gen to 10/30/30.
|
# ? Sep 15, 2017 20:57 |
|
In ItRtG, how can I set up my Train page for Physical/Skills such that when I Rebirth, clones will automatically get put into new Trainings when they unlock? Unlocking the Trainings takes so long and I get distracted doing other things and come back to find a new Training unlocked minutes ago and I missed it. Is there someway to use the Next At setting to do this?
|
# ? Sep 18, 2017 17:32 |
|
You have to turn on Next At and put it at a high enough number that the next training unlocks before you reach it and it removes all your clones. The final training unlocks at 13500, so put it on that if you're going afk for a long time. This is inefficient because you could have moved on sooner, which can be fixed by buying Improved Next At with GP. Then you can just set it to 500 and it'll go as quickly as possible.
|
# ? Sep 18, 2017 17:48 |
|
Sindai posted:You have to turn on Next At and put it at a high enough number that the next training unlocks before you reach it and it removes all your clones. The final training unlocks at 13500, so put it on that if you're going afk for a long time. This is what I did until I gave in and bought the improved next at for 99 GP. It's annoynigly expensive but in the long run it'll pay for itself. If you use the above solution for a while, remember to go to Other -> Settings and switch "Ignore Clonecount" on then set it to 1. This will leave 1 clone behind when the rest move on.
|
# ? Sep 18, 2017 19:35 |
|
Realm Grinder - With the Titan faction, am I better off only building a farm, deep mine, and iron stronghold to increase the chances of striking the powered up deep mine? Or does the lightning target not matter down the road?
|
# ? Sep 18, 2017 20:01 |
|
There are more building types that are affected by the Titan's faction thingies and the Lightning Strike bonus, IIRC there are only like 4 or 5 that don't. You can certainly go that direction but you're still at the mercy of RNG; go Druid for less bursty but more consistent gains.
|
# ? Sep 18, 2017 23:18 |
|
I think this thread has seen bitburner already, but for those who might've missed it, it's a hacking game where almost all the automation comes from writing scripts. You can buy nodes to generate a little income just clicking on them, but almost everything else you'll need to automate yourself. There seems to be a couple different prestige mechanics going on, at least. I've only been playing it for a week or two, but it's kept my interest so far.
|
# ? Sep 19, 2017 20:31 |
|
Hooray, Dragon Challenge 3 is done. Just a few more days to unlock all the Tier Six spells available and then I have to work out what's next. Beard Carpet maybe
|
# ? Sep 19, 2017 21:51 |
|
Trimps test server is happening, it's a big update
|
# ? Sep 19, 2017 23:08 |
|
I'm on R39 in Realm Grinder and I'm hitting a wall. I need e144 gems to ~*ascend*~ but there's only three research builds I can use (Fairy, Elf or Angel) and all three give me horrible ROI. I feel like I'm missing something, but I have all possible challenges, trophies, artefacts, researches and upgrades that I know of. The only thing I'm not sure of is how to setup the spells. The RG Discord chat said to put everything on gold 'to get the most combo time' but that results in all spells going off separately most of the time (mana regen is only 384 m/s) instead of them stacking. Does anyone have any tips? This is what I have now, at e134 gems:
|
# ? Sep 20, 2017 15:40 |
|
I always put all the combo spells on silver with max mana, and then tax collection on gold. Using TCs with all your spells up is always the most efficient use of mana, iirc.
|
# ? Sep 20, 2017 15:49 |
|
Goon Danton posted:I always put all the combo spells on silver with max mana, and then tax collection on gold. Using TCs with all your spells up is always the most efficient use of mana, iirc. yeah, all on gold is better once you have the regen to cover everything easily. At first silver + gold TC is the way to go.
|
# ? Sep 20, 2017 16:06 |
|
|
# ? Apr 29, 2024 01:02 |
|
Yeah this whole stretch from like 34 through 39 blows lol. I'm on 37 right now and not looking forward to the next two, especially because the researches I need right now are just poo poo like "cast diamond pickaxe a thousand times"
|
# ? Sep 20, 2017 16:33 |