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Every time someone calls Agents of Mayhem AoM I die a little inside. My soul;
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# ? Oct 13, 2017 00:22 |
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# ? May 13, 2024 07:46 |
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Mokinokaro posted:A LOT of SR people were cut right after SR4's release and during the THQ meltdown for that. Nobody big left during AoM's development afaik. When did valve become the place where dreams go to die?
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# ? Oct 13, 2017 00:27 |
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When they decided to become the retirement home for game devs.
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# ? Oct 13, 2017 00:37 |
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mycot posted:When did valve become the place where dreams go to die? When they found out that platform-holding and microtransactions made them more money than God
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# ? Oct 13, 2017 00:39 |
holy poo poo, a star control sequel is getting made by the original designers.
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# ? Oct 13, 2017 00:40 |
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uber_stoat posted:holy poo poo, a star control sequel is getting made by the original designers. But also by Stardock, so temper your expectations.
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# ? Oct 13, 2017 00:41 |
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mycot posted:When did valve become the place where dreams go to die? I'd say it was probably September 30th, 2010.
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# ? Oct 13, 2017 00:43 |
Orv posted:But also by Stardock, so temper your expectations. nah, they're doing a prequel. it's the real dudes. https://dogarandkazon.squarespace.com/
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# ? Oct 13, 2017 00:44 |
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uber_stoat posted:holy poo poo, a star control sequel is getting made by the original designers. Also it'll look like poo poo if it follows the upcoming prequel's aesthetics, which if they are working with Stardock it is likely to. Congratulations, you look worse than a 25 year old game. Still, tentatively excited the original guys are working on this one, so weird that Star Control 2 never got a sequel!
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# ? Oct 13, 2017 00:45 |
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HerpicleOmnicron5 posted:Congratulations, you look worse than a 25 year old game. Still, tentatively excited the original guys are working on this one, so weird that Star Control 2 never got a sequel! I know, right? You'd think somebody would have made one.
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# ? Oct 13, 2017 00:50 |
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When did Bitcoins come to Steam? e:April 2016 Rinkles fucked around with this message at 00:56 on Oct 13, 2017 |
# ? Oct 13, 2017 00:50 |
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HerpicleOmnicron5 posted:Also it'll look like poo poo if it follows the upcoming prequel's aesthetics, which if they are working with Stardock it is likely to. The game Ford and Reiche are working on is entirely separate from the game Stardock is making. https://www.rockpapershotgun.com/2017/10/11/star-control-ii-devs-finally-making-sequel/ C'mon guys, don't gently caress this up
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# ? Oct 13, 2017 00:58 |
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Oh good.
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# ? Oct 13, 2017 01:12 |
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Unepic straight up pissed me off. I felt tricked into buying it because of the reviews.
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# ? Oct 13, 2017 01:18 |
Reiche and Ford work for Activision, who apparently have given them the green light to make the game. they just licensed the Star Control name out for the Stardock game. and yowza it does look pretty bad.
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# ? Oct 13, 2017 01:19 |
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Every time you play a bad stardock game, be thankful it doesnt fill the room with bees at least.
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# ? Oct 13, 2017 01:26 |
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HGH posted:I'd wager most of your microtransaction and lootbox purchases come from the majority who only buy two or three games a year and don't care or have the time to invest in them. But I'm just assuming stuff. That is 100% how it works, there have been and are multi-day conferences about how to get the most out of free-to-play economies (step 1: Make it not free to play, apparently). Most of the first F2P games had what one would assume is the reasonable model, lots of small purchases for small amounts, cents even. Turns out that no matter how much the things you put in for money cost most of the same people are going to buy them and most of the same people aren't.
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# ? Oct 13, 2017 02:12 |
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uber_stoat posted:Reiche and Ford work for Activision, who apparently have given them the green light to make the game. they just licensed the Star Control name out for the Stardock game. and yowza it does look pretty bad.
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# ? Oct 13, 2017 02:29 |
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i like unepic! it has weird european humor that i'm not gonna defend, but i thought it was ok; it felt like a really polished DOS-era game
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# ? Oct 13, 2017 02:33 |
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Fargin Icehole posted:Unepic straight up pissed me off. I felt tricked into buying it because of the reviews. make a pixel perfect jump or get warped back to the spawn point five minutes of screens and dozens of instant-death traps ago
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# ? Oct 13, 2017 02:34 |
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The White Dragon posted:make a pixel perfect jump or get warped back to the spawn point five minutes of screens and dozens of instant-death traps ago Apropos of nothing, someone in a slack channel linked your source code for your dragon game today and I was appropriately horrified
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# ? Oct 13, 2017 02:36 |
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HerpicleOmnicron5 posted:Also it'll look like poo poo if it follows the upcoming prequel's aesthetics, which if they are working with Stardock it is likely to. Star Control 4: Clash of Ur-Quan Champions: Coming soon to iOS and Android!
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# ? Oct 13, 2017 02:58 |
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Tarezax posted:Apropos of nothing, someone in a slack channel linked your source code for your dragon game today and I was appropriately horrified in unity i had to cook my own camera class. it starts out actually kind of reasonable but then becomes the tower of trials pretty quickly. get ready for nightmare round 2 bby https://pastebin.com/y1g6xRXW
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# ? Oct 13, 2017 03:26 |
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Unepic was so painfully unfunny that I couldn't finish it. Ghost 1.0 was passable and I did finish it. The gameplay was grindy for the genre but I was okay with it. It's certainly no Hollow Knight or anything but if you really want another Metroidvania you could do worse.
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# ? Oct 13, 2017 03:37 |
Way back I heard Homefront: The Revolution wasn't actually that bad. Can anyone confirm or deny?
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# ? Oct 13, 2017 03:55 |
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Looking at getting a tycoon game. Was thinking either Airport CEO or Prodcution Line ? Anyone have preference on either?
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# ? Oct 13, 2017 03:56 |
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Not really Steam-related, but I just noticed that Mass Effect: Andromeda is already "coming soon" to the Origin Access "vault." I probably shouldn't be too surprised considering the reception and the fact that it had already been on sale for $20 USD before. I don't know whether it gets any better later on, but I wasn't very interested after that 10-hour trial.
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# ? Oct 13, 2017 04:00 |
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Black Griffon posted:Way back I heard Homefront: The Revolution wasn't actually that bad. Can anyone confirm or deny? It's not too terrible. Slightly janky FarCry in an urban setting if that means anything. There's no "Press X to hide in pile of bodies" but there's still plenty of over the top "America gently caress Yeah!" and "God drat Norks" in it. The shooting is good and you get plenty of upgrades so your guns fulfill multiple roles. The Assault rifle doubles as your sniper rifle as one example. Upgrades show up on your gun model. The story is pretty rote and by the numbers though. I got it when it was and I feel like I got that much out entertainment out of it.
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# ? Oct 13, 2017 04:07 |
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Grog posted:Not really Steam-related, but I just noticed that Mass Effect: Andromeda is already "coming soon" to the Origin Access "vault." I probably shouldn't be too surprised considering the reception and the fact that it had already been on sale for $20 USD before. I don't know whether it gets any better later on, but I wasn't very interested after that 10-hour trial. Been playing through it myself lately and you probably won't find it much more interesting after that. It has the same flaw that most open world games have - at some point you're just doing the same thing over and over in a slightly different setting. Turns out making the stuff you're driving over look prettier doesn't solve the problem of the first Mass Effect's planetside driving and scanning being really boring. This also means that there's very long gaps between dialogues with your crew and such so I honestly found it much harder to get attached. Just goes to show you that as derided as ME2's design was at first glance (besides the lack of weapon/armor stuff) it was actually perfect for the kind of game Mass Effect was. I still actually did like it overall and eventually did like most of the characters but those first 10 hours are definitely emblematic of the overall game.
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# ? Oct 13, 2017 04:28 |
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Alien Rope Burn posted:Well, being sandwiched literally a week between Battlefield and Call of Duty releases probably didn't help matters much there. I think it had much bigger marketing issues that no amount of exploitation could have solved. This is one of the most tragically dumb things EA has done recently. They even own one half of that sandwich and they still decided to ruin the game's chances at success, which blows because drat titanfall 2 is great. In spite of the game's small population I'm still having no problems finding frontier defense games so I'm gonna remind everyone with any interest to try titanfall 2 because the campaign is fantastic, frontier defense is a great co-op mode, and it's on origin access so you can get it for really cheap. Can't commend on the competitive MP since I haven't tried it but I can recommend it for everything else.
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# ? Oct 13, 2017 07:13 |
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Alien Rope Burn posted:Some companies will look at that and go "oh, we need lootboxes" instead of "we need a really appealing, colorful cast and really tight, newbie-friendly mechanics" because one is really trivial and cheap to put in a game and the other is not. I think at this point more companies are thinking "we need to make a game where 100 people parachute to an island" Unless steamspy glitched out, PUBG has sold 2 million copies in the last 4 days. 16 million total now and still rising
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# ? Oct 13, 2017 07:36 |
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100 Talions parachute onto an island comprised entirely of stormtroopers.
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# ? Oct 13, 2017 07:44 |
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Double Bill posted:I think at this point more companies are thinking "we need to make a game where 100 people parachute to an island" Haha, fair enough. I'm more concerned about trends in monetization than gameplay, tho. Games I might not like getting popular isn't a huge deal. Games I like treating players like monetary squeezits is another story.
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# ? Oct 13, 2017 07:45 |
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Black Griffon posted:Way back I heard Homefront: The Revolution wasn't actually that bad. Can anyone confirm or deny? It's dumb and super janky, but I enjoyed it. I'm also 100% sure the main character is literally mute and not just a silent protag because you never speak or motion that you're speaking through the entire game and it's really, really funny. e: also the rain effects in that game are loving gorgeous.
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# ? Oct 13, 2017 07:49 |
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Double Bill posted:I think at this point more companies are thinking "we need to make a game where 100 people parachute to an island" What the gently caress is happening? I feel like there was a satanic contract involved in this. Somebody's soul is going to get hosed.
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# ? Oct 13, 2017 07:50 |
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Ghost 1.0 is pretty good, what are you people talking about. I had zero expectations going into the game and I was pleasantly surprised by how enjoyable the mechanics are.
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# ? Oct 13, 2017 07:59 |
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Blattdorf posted:Ghost 1.0 is pretty good, what are you people talking about. I had zero expectations going into the game and I was pleasantly surprised by how enjoyable the mechanics are. The default control scheme is a goddamned crime though. Who puts jump on Left Bumper/L1?
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# ? Oct 13, 2017 08:22 |
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The White Dragon posted:
You know you can do something like this: code:
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# ? Oct 13, 2017 08:42 |
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if lazily glossing over minor algebra gets your panties in a bunch you probably shouldn't look at drgn.txtGriefor posted:The whole thing reads like something written by someone who taught themselves C# but never learned actual programming. guessed it in one i failed 102 and declined to continue my employable cs education Fur20 fucked around with this message at 08:51 on Oct 13, 2017 |
# ? Oct 13, 2017 08:44 |
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# ? May 13, 2024 07:46 |
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Jesus that's savage
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# ? Oct 13, 2017 08:51 |