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Dumb question: isn't there a way to customize units color? Like an army painter type mode?
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# ? Oct 24, 2017 17:51 |
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# ? Apr 30, 2024 13:22 |
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Night10194 posted:Unless they're from Bordeleaux. In which case their errantry was probably as a midshipman. Bordeleaux is the main Bretonnian port, where their naval power is based from. And during older editions, Bretonnia was also the strongest naval power in the Old World with a navy even better developed than the Empire's.
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# ? Oct 24, 2017 18:03 |
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I found the one truly necessary mod Improved Arrow Trails http://steamcommunity.com/sharedfiles/filedetails/?id=1164592788 I can still see where arrows are coming from/going but no longer have big jizz streaks all over my screen, hooray!
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# ? Oct 24, 2017 18:03 |
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crime fighting hog posted:Dumb question: isn't there a way to customize units color? Like an army painter type mode? Only through modding. Although changing faction colors is definitely one of the easier things to mod in this game. You just type in some RBG numbers. Wafflecopper posted:I found the one truly necessary mod I tried it out a few days ago and found them too difficult to see. Something in between this and the default would be best. As-is I'm sticking with the default.
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# ? Oct 24, 2017 18:19 |
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Inverted Sphere posted:Oh poo poo, that's a really drat cool concept, and that'll literally have every single faction and both maps doing their crazy poo poo at the same time? So it sounds like as someone who really, really loves Total War and is pretty sure mixing in Warhammer only makes it better, it's absolutely worth it to get both and doubly worth it to grab WH1 while it's on sale. Thank you! All the factions are present on the combined map. The territory of the combined map is the entire WH1 map and around 2/3s of the WH2 map (they cut some of the very southern and very western provinces of WH2 in the interest of turn times and keeping the action focused) I think Blood, Grim and the Grave, King and the Warlord are close to required. The 4 faction packs are a pick up later thing. The factions were added as opponents whether you own them or not. So they only add anything if you want to play as them. So you get a ton of content without them and if one seems particularly cool then you can pick it up later. In terms of ranking, Id say the Wood Elves and Norse are better then Beastmen who are much better then Chaos
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# ? Oct 24, 2017 18:39 |
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SickZip posted:I think Blood, Grim and the Grave, King and the Warlord are close to required. Only if you want to play as those factions. Games have plenty to choose from, and the factions still show up for the ai. There's no need at all to buy any dlc until you're sure you a) like the game and b) want it.
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# ? Oct 24, 2017 19:10 |
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sassassin posted:Only if you want to play as those factions. Games have plenty to choose from, and the factions still show up for the ai. Look at this troll that doesn't love the product enough to recommend buying DLC for a game you don't even know you like yet.
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# ? Oct 24, 2017 19:14 |
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Ho Chi Minh Holiday Inn posted:Look at this troll that doesn't love the product enough to recommend buying DLC for a game you don't even know you like yet. It's my gimmick. Any tips for fighting 8 stegadons in a stack (plus krox, solar doodads, temple guard)? Been hiding in forests until they charge my lines and I fast forward through the carnage for an easy win but that's neither satisfying nor fun. I hated fighting the beastmen 'artillery with loads of health and also good in melee' units and I hate these, too.
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# ? Oct 24, 2017 19:18 |
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Ho Chi Minh Holiday Inn posted:Look at this troll that doesn't love the product enough to recommend buying DLC for a game you don't even know you like yet. It was a pretty dumb post because he didn't read what he was replying to and assumed the recommendations were for the new faction DLCs, though.
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# ? Oct 24, 2017 19:19 |
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Vargs posted:It was a pretty dumb post because he didn't read what he was replying to and assumed the recommendations were for the new faction DLCs, though. King and the Warlord gives two new factions to play as?
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# ? Oct 24, 2017 19:23 |
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sassassin posted:King and the Warlord gives two new factions to play as? One of the -three- recommendations adds new factions, which are exactly the same as existing factions except with different start positions, in a DLC that is primarily focused around adding units/RoRs to the default races.
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# ? Oct 24, 2017 19:33 |
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sassassin posted:It's my gimmick. high tier anti-large like phoenix guards, blackguards of naggaroth, halberd stormvermin, etc. it depends on your faction. if you're skaven, having several warp lightning cannons also goes a really long way also spells that reduce armor help if you're just looking to speed things up Ho Chi Minh Holiday Inn fucked around with this message at 19:47 on Oct 24, 2017 |
# ? Oct 24, 2017 19:34 |
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Grim and the Grave and King and the Warlord both feature units that fill holes in the base factions lineup. The main factions are incomplete without them imo.
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# ? Oct 24, 2017 20:32 |
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SickZip posted:Grim and the Grave and King and the Warlord both feature units that fill holes in the base factions lineup. The main factions are incomplete without them imo. Plus I'm pretty sure that the AI factions get full access to the missing units and Regiments of Renown.
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# ? Oct 24, 2017 20:38 |
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I can't wait to see what kind of insane battlefields Skaven will leave behind when we get the Blood DLC with Mortal Empires. I have like 1000 dead slaves on a good day.
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# ? Oct 24, 2017 20:48 |
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I finally got the game on sale, and I'm wanting to start off as Bretonnia. Any advice on what to do as them? I read somewhere you're meant to take Durthu/the Wood Elves out as quickly as possible? EDIT: First game that is. Blooming Brilliant fucked around with this message at 20:58 on Oct 24, 2017 |
# ? Oct 24, 2017 20:51 |
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I bought the first game like a year ago, completely forgot about it, and started it up this week, and I'm definitely glad I did. Just out of curiosity, why are Chaos considered a boring faction? I'm loving the horde mechanics as a way to make your empire really flexible, and it definitely makes me want to check out the beastmen after this playthrough.
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# ? Oct 24, 2017 20:58 |
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Angrymantium posted:I bought the first game like a year ago, completely forgot about it, and started it up this week, and I'm definitely glad I did. Just out of curiosity, why are Chaos considered a boring faction? I'm loving the horde mechanics as a way to make your empire really flexible, and it definitely makes me want to check out the beastmen after this playthrough. They got a lot better in the last update for game 1, they used to have it that having hordes close together caused attrition for all troops not just marauders and their replenishment was much weaker.
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# ? Oct 24, 2017 21:08 |
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Chaos has always been fun but people are bad at playing them.
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# ? Oct 24, 2017 21:22 |
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Blooming Brilliant posted:I finally got the game on sale, and I'm wanting to start off as Bretonnia. Any advice on what to do as them? I read somewhere you're meant to take Durthu/the Wood Elves out as quickly as possible? On your lords get your knight's vows ASAP because you do not have the peasants to have much of a foot army. Your minor settlements are a lot more rigid in how you want to build stuff in them, generally farms + Windmill + whatever else. This is countererd by the fact that bret minor settlements get walls for free at level 3 without building the wall building. Use your J button to about face after a charge and pull back, your guys aren't all that great in an extended punch up and you want as much charge impact as possible. You don't really need to worry about ganking wood elves all that much, even as Cassarone. They really don't sally out all that often even if you are at war with them, which is an about face from how they were when they were first release (that is to say, basically leafy green chaos hordes come to burn out your poo poo and leave a lovely hellforest in their wake). At the beginning of turn 2 you're going to get a notification about orc uprisings and get hit with a -20 public order debuff for the next 20 turns. Don't try and fight against it, lean into the skid and take the opportunity to bash some free armies for lord levels, cash, and chivalry. The game proper basically begins on turn 23.
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# ? Oct 24, 2017 21:23 |
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Jamwad Hilder posted:Chaos has always been fun but people are bad at playing them. scorchingly hot take
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# ? Oct 24, 2017 21:26 |
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What is a hilariously bad strategy but fun to play Skaven army involving as many rats on the field as possible? I'm talking a literal wave of fur, poo poo and piss swarming the poor bastards across from them.
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# ? Oct 24, 2017 21:28 |
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botany posted:scorchingly hot take we had a bunch of people who didn't know you can sally with the garrison army against a besieging enemy, so saying "lots of people are bad at this game" isn't really a stretch imo
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# ? Oct 24, 2017 21:30 |
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crime fighting hog posted:What is a hilariously bad strategy but fun to play Skaven army involving as many rats on the field as possible? I'm talking a literal wave of fur, poo poo and piss swarming the poor bastards across from them. Four artillery pieces and the rest skavenslaves.
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# ? Oct 24, 2017 21:31 |
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Jamwad Hilder posted:we had a bunch of people who didn't know you can sally with the garrison army against a besieging enemy, so saying "lots of people are bad at this game" isn't really a stretch imo "if you don't enjoy the chaos campaign you are bad at the game" is, however, the biggest stretch i've seen since i first watched jim carrey's classic motion picture "the mask"
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# ? Oct 24, 2017 21:33 |
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botany posted:"if you don't enjoy the chaos campaign you are bad at the game" is, however, the biggest stretch i've seen since i first watched jim carrey's classic motion picture "the mask" Yeah, both can be true between "Lots of people are bad at the game" and "The OG chaos campaign was real bad". The original Chaos campaign was real bad and then Beastmen came along and showed you how to do a chaos horde faction but loving properly.
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# ? Oct 24, 2017 21:35 |
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DeathSandwich posted:Use your J button to about face after a charge and pull back, your guys aren't all that great in an extended punch up and you want as much charge impact as possible. That depends on the unit. Questing Knights and Grail Guardians are more melee cav and are quite capable to sticking around and kicking poo poo out of stuff. crime fighting hog posted:What is a hilariously bad strategy but fun to play Skaven army involving as many rats on the field as possible? I'm talking a literal wave of fur, poo poo and piss swarming the poor bastards across from them. Two stacks. One filled with slaves or clanrats, the other with plagueclaw catapults. MadJackMcJack fucked around with this message at 21:40 on Oct 24, 2017 |
# ? Oct 24, 2017 21:36 |
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Chaos as they originally played in the game were flawed as hell. Beastmen were essentially the archetype for a good horde faction, which then got backported to Chaos. So far my only disappointment with ME is that Chaos doesn't get the good changes CA gave them in the foundation update. Fortunately, it seems like they'll be fixing that relatively soon after it releases.
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# ? Oct 24, 2017 21:37 |
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Game already has a problem with offensive sieges (probably the least fun battle type) being too common, and Chaos dials that up to 11. They are 100% focused on razing cities and can't even go into ambush stance to force field fights.
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# ? Oct 24, 2017 21:37 |
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Jamwad Hilder posted:we had a bunch of people who didn't know you can sally with the garrison army against a besieging enemy, so saying "lots of people are bad at this game" isn't really a stretch imo poo poo, you can do that?
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# ? Oct 24, 2017 21:44 |
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Benagain posted:poo poo, you can do that? lmao
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# ? Oct 24, 2017 21:52 |
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Chaos plus Gejnor's tweak mod was pretty fun, I'd recommend that
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# ? Oct 24, 2017 21:55 |
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toasterwarrior posted:Oh that's a good sign, I believe Gejnor made a good call on buffing Greatswords through Honest Steel with his mod back in WH1. Felt like it may have been too strong, so a cut to +8 sounds like a good trade-off. It was someone elses suggestion (on discord no less) but i really liked the idea! I do agree it was a nice and possibly needed upgrade but it did feel a bit too strong, so this is a nice trade-off indeed, im guessing if they are going this route then perhaps if they add a 1 point skill it will further boost your normal dudes + greatswords in some way!
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# ? Oct 24, 2017 22:14 |
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Vargs posted:Game already has a problem with offensive sieges (probably the least fun battle type) being too common, and Chaos dials that up to 11. They are 100% focused on razing cities and can't even go into ambush stance to force field fights. This! Sieges are so common and boring, with beating the same garrison over and over with no change. After a while, you know how the battle will play out, and unless the auto resolve is very much in your favors, you'll have to play it out again to minimize losses. A random garrison or a recruited garrison would be a very nice and a game changer. With other factions you'll proberly just want to bring 2 20' stacks to auto resolve every siege battle, to ensure easy victory Most people doesn't play this game to auto resolve battles doh. same boring garrison + same boring map will never be fun.
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# ? Oct 24, 2017 22:15 |
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I quite like against the odds siege defences. But yeah, siege attack is bad.
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# ? Oct 24, 2017 22:28 |
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I kind of like offensive sieges as the Skaven. It gets pretty drat apocalyptic. I often go for lots of artillery in my Skaven armies, like 2x warp lightning cannons and 2x plague claws, with a second army backing me up. Use those to batter down a wall section then go in with Stormvermin, while clanrats scale the walls and the cannons just kepe shooting (often bring up my globadiers and warpfire throwers as well to get some out of them). Also hide death runners way out on the flanks to take undefended sections and cause mischief. Once versus the lizardmen I even pushed my cannons through the breach and fired point blank at a Stegadon.
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# ? Oct 24, 2017 22:55 |
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Gejnor posted:It was someone elses suggestion (on discord no less) but i really liked the idea! I do agree it was a nice and possibly needed upgrade but it did feel a bit too strong, so this is a nice trade-off indeed, im guessing if they are going this route then perhaps if they add a 1 point skill it will further boost your normal dudes + greatswords in some way! Is there a total war discord or your personal discord? I'm learning modding a bit but can't figure out how to change victory conditions
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# ? Oct 24, 2017 23:08 |
That's just because skaven are the best
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# ? Oct 24, 2017 23:14 |
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Randarkman posted:Once versus the lizardmen I even pushed my cannons through the breach and fired point blank at a Stegadon. That's as gently caress.
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# ? Oct 24, 2017 23:45 |
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# ? Apr 30, 2024 13:22 |
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Descar posted:This! Yeah I wish they had more variety in the siege maps. They added a few new ones with WH2 but the problem is still that 90% of the fight is on the walls, and the walls are still just big straight lines with restricted movement that half the units in the game aren't allowed to climb. It would be cool if they had non-walled settlement battles, like in previous games, just to break things up a bit.
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# ? Oct 24, 2017 23:55 |