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Slow_Moe posted:Ben doesn't know where the bodies are buried. is a large part of the reason they raised so much money, because he came up with the ship ideas. I can think he's a horrible individual with numerous problems while still crediting him with deceiving idiots. He knows there's nothing there, him saying that would damage them more than anything else except them actually releasing 3.0.
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# ? Nov 10, 2017 22:40 |
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# ? Apr 26, 2024 10:21 |
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Hello fellow goons, it's me,
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# ? Nov 10, 2017 22:41 |
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It's friday, and it's time for AT... Wait no! It's time for Progress Watch. CIG has kicked in the second gear, and gave us the schedule update AND around the verse early this week. What's happening?! This week's Progress Watch marks the official end of the Global Schedule. After many weeks of being frozen in the coldest ice, it's finally been removed from the production schedule. That means for us that it has transitionned into the archives and won't be updated anymore. 3.0.0 Progress Watch With this week's schedule, we can finally see how the bugs and tasks counts are evolving. And the answer is : in the wrong direction! Almost all bugs and tasks counts are going up, with 25 total additionnal bugs to fix and 35 total additionnal tasks to complete. This may or may not be related with the intense Evocati activity that has been mentionned by Sean Tracy in yesterday's stream. Only the Traversal tasks are going down, with 7 fewer tasks down to 15, which can probably be explained by the fact that it was the first feature tested by Evocatis, and therefore the most finalized. Anyway, let's hope everything reverses back into the right direction next week. Now let's see some highlights of what CIG's been doing during this week : Audited all the shop inventories to make sure every item was spawning correctly and has the correct corresponding information, logo, etc. We added several missing items and fixed a few minor localization issues as well. Lastly, we got our latest iteration on the pricing for all the commodities implemented. Created splash screens for the commodity kiosks. Completed the final batch of animations that were required to fully support the “Mission Brief” dialogue that Eckhart can support. Updated animations for the Gladiator were delivered and we’re now well on our way to finishing setup on that ship by the end of the week. UI art have created a mockup for the layout of the Starmap on the radar within a cockpit so the Ship Art and Tech Design teams know what is required on their side to ensure that all ships are set up with this for 3.0. Art are finishing their last ship bed changes and animation have started their pass of all ships. Second stage Afterburner is currently being rebalanced. The work for atmospheric flight has been outlined by the design team and approved by the directors. Engineering is working on finalizing the way that AI determines when players get interrupted while they’re in quantum travel. That math is just bonkers While active development has not started on the Vehicle Manager App just yet, the tasks required from both UI and Game Code to close this feature out have been identified prioritized. In addition to the “in range update” optimizations of last week, the team made sure that the physics of ships is only updated when in proper range. And... that's it! Since there is no more Global Schedule, the Progress Watch ends here. But let's be honest, given where it was going, that's not a big loss. See you all next week!
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# ? Nov 10, 2017 22:41 |
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VictorianQueerLit posted:My favorite Ben moment was when Accelerwrath started sending unsolicited dick pics to female members of the community and when Goons raised a stink about it Ben banned the victim and a bunch of Goons while having a public meltdown about Goons.
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# ? Nov 10, 2017 22:44 |
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https://clips.twitch.tv/SpotlessCredulousQueleaCclamChamp https://www.reddit.com/r/starcitizen/comments/7c29h9/turning_on_the_lights_outpost_component_gameplay/ I've lost the will to live. Put a component in a component. OK. Now turn all the dynamic lights in the level from false to true. OK. This is somehow considered impressive, and the hosts and fans boast about it in the video and in the comments. Game is 6 years into development. Help.
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# ? Nov 10, 2017 22:45 |
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Quoting this with a 4 month old Account
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# ? Nov 10, 2017 22:45 |
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# ? Nov 10, 2017 22:47 |
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SCtrumpHaters posted:With this week's schedule, we can finally see how the bugs and tasks counts are evolving. And the answer is : in the wrong direction! Almost all bugs and tasks counts are going up, with 25 total additionnal bugs to fix and 35 total additionnal tasks to complete. This may or may not be related with the intense Evocati activity that has been mentionned by Sean Tracy in yesterday's stream. The best part of this is that not one single backer or anyone paying money to CIG even cares that right before the biggest sale of the year the bug tracker magically went down to 0 and now weeks later has mysteriously started showing that things aren't even remotely complete. Surely the easiest explanation is to come up with some mental gymnastics about how the evocati didn't have time to discover the bugs yet or something. The logical conclusion that with millions of dollars on the line they straight up lied about the state of their product is just ridiculous. (Company) wouldn't misrepresent (Product) for money! They love me!
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# ? Nov 10, 2017 22:47 |
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"Intense Evocati activity" lmao "UI art" is one guy in Wimslow
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# ? Nov 10, 2017 22:48 |
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Beer4TheBeerGod posted:I bet you loved Ready Player One. I've never actually read it myself, only one or two excerpts posted here mocking it, but even listening to the discussion of it on the 'I don't even own a television' podcast (which does reviews of lovely books) made me want to give the author a swirly until he drowned.
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# ? Nov 10, 2017 22:51 |
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VictorianQueerLit posted:The best part of this is that not one single backer or anyone paying money to CIG even cares that right before the biggest sale of the year the bug tracker magically went down to 0 and now weeks later has mysteriously started showing that things aren't even remotely complete. Everything they put out is designed to sell ships. If CIG publish something, be it a video, a patch list, a forum post or a tweet, it is designed to do one thing only, to sell ships. The bug tracking is exactly the same, obviously and proveably so. Hmm I wonder if Ben wasn't meeting his quota of ship sales
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# ? Nov 10, 2017 22:55 |
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IcarusUpHigh posted:https://clips.twitch.tv/SpotlessCredulousQueleaCclamChamp
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# ? Nov 10, 2017 22:58 |
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if i was the type of person who collected mugs i would want this
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# ? Nov 10, 2017 22:59 |
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poo poo like this legit rustles my jimmies. Like how dare you.
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# ? Nov 10, 2017 23:01 |
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# ? Nov 10, 2017 23:04 |
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VictorianQueerLit posted:I'm not defending Derek, I'm the first one to make fun of him, but I've talked about this in the past and I think what he said was accurate at the time. I was mostly hoping to trigger Derek into a pedantic meltdown, but this is a pretty good post. Some poo poo from memory: Pretty sure Chris talked about the "SQ42 prelude" a bunch of times before cancelling it entirely in "The road to citizencon" video, it wasn't just from leaks. The first few major patches felt like maintenance mode, but that's ignoring just how broken and unplayable 2.0 was. They appear to have been developing it into an MVP ever since. I remember a press release from some company at the Imaginarium shoot, detailing the monumental challenge of exporting several months of hollywood style mocap into a 3d modeling program (not cryengine) I think making comprehensible naming conventions was the main challenge. I wish I could still find this. Brain Chambers admitted they had to make 3.0 after a developer made a demo of it by himself on a whim, and Chris showed it out of desperation before releasing the broken 2.0. Most of the leaks post 2016 have been educated guesses, and Ben wasn't fired you idiots. Though he hasn't worn his trademark Wing Commander: The Movie cross in several months. (he wore it at his wedding)
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# ? Nov 10, 2017 23:05 |
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Someone on RSI unironically saying chris should step downquote:Since it is a funded game by us the backers, maybe we could get a independant person involved? https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/11-9-17-new-burndown-not-looking-good-for-ptu-rele
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# ? Nov 10, 2017 23:15 |
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Beer4TheBeerGod posted:That's a new ship in the image, isn't it. But does it punch above its weight ?
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# ? Nov 10, 2017 23:28 |
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Combat Theory posted:Quoting this with a 4 month old Account I guess I should finally admit it. I tend to not troll anyone.
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# ? Nov 10, 2017 23:29 |
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aleksendr posted:But does it punch above its weight ? Of course it does. You could even call it game changing.
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# ? Nov 10, 2017 23:33 |
A Neurotic Corncob posted:https://www.reddit.com/r/starcitizen/comments/7c3ds3/is_there_any_reason_left_for_evocati/dpmwc7o/ But I thought Mr. Smoothbrain was neutral in all this? Something tells me that young man is not telling the truth.
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# ? Nov 10, 2017 23:36 |
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# ? Nov 10, 2017 23:40 |
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SCtrumpHaters posted:Burndown update I wonder why they didn't bother to include the chart in this weeks burndown? Oh wait, yeah I do, a perfectly flat trendline:
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# ? Nov 10, 2017 23:40 |
I guess Beet got tired of his plaything and now Fandred has nothing to do but park himself all day long on reddit. loving EL OH loving EL!!!
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# ? Nov 10, 2017 23:42 |
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AP posted:The thing I've always found funny about is that based on his Twitter account you can tell he has zero, none, absolutely nil, interest in Star Citizen, instead it's all poo poo like Wing Commander from when he was a kid. I️ don’t care to research him any, but from what people post here, I’ve noticed the same. I️ almost think that he doesn’t actually like Star Citizen because it’s not Wing Commander. It’s like some rip off like Freespace to him. I️ would not be surprised if he hopes Roberts fails because he wants his glory of Wing Commander to be the best thing CR ever did. He can’t have another opus that’s not Wing Commander.
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# ? Nov 10, 2017 23:45 |
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Toops posted:I'm behind by 4 pages so may be beaten, but I don't think anyone knows if Lumberyard's network arch will support MMO-scale, but I assume it can't without modification. And I don't know of any games that have proven GridMate works well in practice. But when I read about it, I thought the theory was sound. According to Derek, nobody has yet. Nobody has even developed a game on Lumberyard period yet apparently either, MMO or otherwise.
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# ? Nov 10, 2017 23:48 |
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# ? Nov 10, 2017 23:52 |
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The Titanic posted:This is my opinion too, without the logical resources. Precisely. And that's why 3.0 is such an unmitigated disaster of epic proportions. ----------------
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# ? Nov 10, 2017 23:56 |
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AP posted:I can't think of any better fitting end for than getting fired because his idol's wife can't stand him and developers on two continents (young and inexperienced though they may be) detest him. If this turns out to be true I bet they let him keep some kind of honorary title (unpaid) with the company.
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# ? Nov 10, 2017 23:57 |
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dr slut posted:I wonder why they didn't bother to include the chart in this weeks burndown? Oh wait, yeah I do, a perfectly flat trendline: How the gently caress does that happen? Wheres the bamboozled guy? Tell me this isn't rampant incompetence and maliciousness
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# ? Nov 10, 2017 23:57 |
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I dunno if I prefer Star Citizen: It's a privilege and a blessing and I'm grateful for it. or Star Citizen: For the privilege of giving Chris our money
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# ? Nov 10, 2017 23:58 |
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AP posted:Getting rid of is complicated by, him knowing where the bodies are buried and his wife working there. If you recall, I reported awhile ago, around the time of his website showing up, that they had shoved him to the background. I don't know what the reason would be to now terminate him completely though. Unless they can no longer justify his paycheck. I mean, they didn't terminate him when it was discovered that he was a toxic, racist, homophobic, antisemitic rear end-clown. So. This is one fucker I would like to see squirm in a deposition. ----------------
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# ? Nov 10, 2017 23:59 |
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Eldragon posted:I am continually amused at the amount of stuff goons get blamed for, and the accusations of power over SC. I’m glad this guy stopped me, personally. I️ was moments away from launching the Final ELE Blog Foxtrot Gecko, but my hand has been stated to the wisdom and comprehensive knowledge of this guy.
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# ? Nov 11, 2017 00:00 |
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# ? Nov 11, 2017 00:06 |
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Breetai posted:I've never actually read it myself, only one or two excerpts posted here mocking it, but even listening to the discussion of it on the 'I don't even own a television' podcast (which does reviews of lovely books) made me want to give the author a swirly until he drowned. Mike Nelson from MST3K and Rifftrax did a whole podcast series with his Rifftrax pal Conor Lastowka on the festering shitpile that is Ready Player One. I got through all eight episodes on a trip up to see my parents, and got a lot of joy out of hearing them hate the whole experience of reading it. http://372pages.com/ for anyone looking for a short series all about schadenfreude and bad writing.
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# ? Nov 11, 2017 00:08 |
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Sorry for the weird character. Apparently I’m getting caught by this weird iPhone problem with the letter I defaulting to some kind of emoticon for no reason.
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# ? Nov 11, 2017 00:08 |
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A Neurotic Corncob posted:https://www.reddit.com/r/starcitizen/comments/7c3ds3/is_there_any_reason_left_for_evocati/dpmwc7o/ ----------------
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# ? Nov 11, 2017 00:09 |
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dr slut posted:I wonder why they didn't bother to include the chart in this weeks burndown? Oh wait, yeah I do, a perfectly flat trendline: I guarantee some of those were caused by Mark Abent's awesome kickass changes he made to the netcode in Bugsmashers that wasn't a hack in any way shape or form.
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# ? Nov 11, 2017 00:09 |
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dr slut posted:I wonder why they didn't bother to include the chart in this weeks burndown? Oh wait, yeah I do, a perfectly flat trendline: I for one would like to know what kind of QA process they are using where major bugs pop up out of no where as they are burning down to a release. This should all be bug verification and regression and if your regression is causing your bug count to more than double, then something is extremely wrong with one of your processes.
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# ? Nov 11, 2017 00:09 |
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# ? Apr 26, 2024 10:21 |
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Toops posted:I'm behind by 4 pages so may be beaten, but I don't think anyone knows if Lumberyard's network arch will support MMO-scale, but I assume it can't without modification. And I don't know of any games that have proven GridMate works well in practice. But when I read about it, I thought the theory was sound. Wait for the page where I wrote a whole book about it earlier today. ----------------
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# ? Nov 11, 2017 00:10 |