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Every single custom campaign I played allows you to do this, for some goddamned reason.
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# ? Dec 9, 2017 20:57 |
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# ? Apr 29, 2024 13:12 |
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People always want to do the thing they're told not to do.
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# ? Dec 9, 2017 21:21 |
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The Dragons pay really really well.
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# ? Dec 9, 2017 22:08 |
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Working with a dragon makes you feel like a big man, a prime runner. Even if you and the dragon both know you're nothing more than an expendable pawn diverting attention from a bigger scheme.
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# ? Dec 10, 2017 04:00 |
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IMJack posted:Working with a dragon makes you feel like a big man, a prime runner. Even if you and the dragon both know you're nothing more than an expendable pawn diverting attention from a bigger scheme. Maybe if your runner has a death wish or something
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# ? Dec 10, 2017 04:24 |
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wiegieman posted:The Dragons pay really really well. But never anywhere near as much as it's going to cost you. That's why the saying exists in the first place.
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# ? Dec 10, 2017 06:59 |
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It's karma intensive, but I really like playing a Mage/Adept hybrid in these games. It's so silly, and so fun.
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# ? Dec 10, 2017 07:25 |
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Bacchante posted:It's karma intensive, but I really like playing a Mage/Adept hybrid in these games. It's so silly, and so fun. We should definitely save the Adept stuff for Hong Kong, where such revolutionary ideas as "giving your Adepts passive bonuses for their powers instead of making them waste a turn buffing up" will be explored.
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# ? Dec 10, 2017 07:32 |
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wiegieman posted:We should definitely save the Adept stuff for Hong Kong, where such revolutionary ideas as "giving your Adepts passive bonuses for their powers instead of making them waste a turn buffing up" will be explored. Go Cyber-adept if you want to REALLY break the game in HK. "But cyber and magic doesn't mix", pish posh. If you know what you're doing it's outrageously op.
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# ? Dec 10, 2017 07:53 |
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I had to go binge the DMS LP when I saw this pop up. I didn't even know it was ongoing, otherwise I'd have joined in the fun (both in the previous LP and in character creation for this one.) I played 2nd Ed. Shadowrun, and I haven't played in roughly 20 years. A lot of this story stuff is new and exciting to me.
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# ? Dec 12, 2017 00:57 |
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Part 02 - The Vault Hunters The thread has voted, and our protagonist will be Rosa, the Female Human Mage! She's very determined to get whatever nonsense is going down this time sorted out. Here are her stats. A few choices here might seem a little odd, but that's mostly because we're going to try and hit as many skill/stat checks (of which there are noticeably more than in the previous game) as possible. We'll also be starting with the Corporate etiquette, and will grab at least Security and probably a third one later down the line. Etiquettes likewise see a fair bit more use than they did in The Dead Man's Switch (from this point on simply referred to as "DMS"), and while some are still more useful than others, none of them are complete trap choices like Street used to be. Now without further ado, let's get this show on the autobahn. We're once again taking the role of a shadowrunner, albeit one with actual work and non-deceased acquaintances this time. Progress! Also while it's mentioned in the OP, I'm going to repeat it here: Be especially careful about spoilers in the thread if you know your Shadowrun lore but haven't played this game. I'm going to tell you right now that just like the Brotherhood and insect spirits in DMS, there are going to be plot points in this game which might be common knowledge to Shadowrun veterans but are still considered spoilers for this game. Stuff related to dragons and Berlin are obviously the main things to watch out for. NEW MUSIC: (While there's some overlap with the soundtrack from Returns which was mostly the handiwork of the SNES Shadowrun composer Marshall Parker and his son, most new tracks such as this one were composed by either Sam Powell, the composer for the Sega Shadowrun game, or Jon Everist who later went on to compose the entire soundtrack for Hong Kong. All tracks added in Director's Cut are Everist's. I personally really like the soundtrack of this game, so I encourage everyone to give the music links a listen. Even the ambient tracks! They're good!) We have a snazzy van this time around too. Driving it all the way to the courtyard of the place we're going to break into was a pretty bold approach though. [You know it won’t last. You know it for what it is: a pleasant illusion that will shatter at the sound of the first gunshot.] There's a lot more [descriptive text] in this game than the last, so get used to seeing much more text-only images. It's convenient to have a decker as the team leader, means you'll never have to hire one. Let's just hope Monika here isn't into poetry... We’re on a tight timetable. I want to enter the estate, find the basement, open the data vault, extract the files, and bolt. 10 minutes, top-to-bottom. Not many people could pull off tattoos like that, but I think Dietrich here ranks amongst them. [Monika's eyes twinkle with mischief.] Maybe. How many times have I told you? You can’t trust anything that comes out of a dragon’s mouth. That trid-trash will rot your brain. As we'll find out later Dietrich is a shaman of the Dragonslayer totem, so dragon-hosted talk shows like Wyrm Talk are pretty much destined to get scathing 1-star reviews from the man. [She grins.] It's educational. Besides, this should be a milk run. Security is supposed to be light. A few automatic weapons, no armor. With a little luck, they'll never know we were here. In my experience, there’s no such thing as a milk run. In Glory's case, "razor-clawed" isn't an euphenism for unclipped fingernails. They may only be private security, but their bullets don’t know that. I can patch you up if I have to... but I'd rather not have to. I imagine the person with giant hand razors also being your medic is a great motivator for avoiding getting hurt in the first place. Our outside help isn't wearing a top hat or talking like an idiot, another promising sign. Excellent. Thank you, Eiger. Just doing my job. Eiger out. You said "quick" twice. [She grins again.] "Wyrm Talk" is on tonight. [Glory raises an eyebrow. Slightly.] It cannot be overstated how much life crew members with actual personalities breath into this game. Of all the improvements from The Dead Man's Switch, and there are many, it is by far the most significant one for me. This is where we take control, and we start by following Monika's advice. The van serves the same purpose Jake and his stash did in DMS: We get to pick one weapon and after that the rest of our gear which depends on our skill choices. As before our weapon pick is the rifle, purely because it's worth the most money. Being a fancy spellcaster, we also get the basic Mage weapon, Powerbolt I. Our magical selection is incredibly dire as we only get Manabolt I, a single-target low damage spell with a two-turn cooldown. It'll get better though, oh yes. We also get 1250 nuyen and some basic supplies. The medkit and frag grenade are unchanged from before, but our Trauma Kit provider has changed from DocWagon to 'Bund für Mobilen Notfall-Arzteinsatz' (Mobile Medical Emergency Service), or BuMoNa for short. Aside from the name, there's been a significant addition to their functionality - they now auto-revive the person holding one if they go down. This makes Trauma Kits about a thousand times more reliable than they were across the pond. With our gear sorted, it's time to get started. Gotta say, hitting a place like this as our first mission feels a hell of a lot cooler than beating up some gangers in a slum. We can head right on in, no lockpicking minigame or anything required. Cool bike. We now have control over the entire group, so let's a look-see at who we're working with here. Somewhat contrary to expectations, the hype for Monika's Matrix skills isn't entirely unfounded and she's downright great at decking. Outside cyberspace she's much less impressive, but can handle a rifle with some proficiency. The boss must get the best picks as her rifle is a tier above ours. She also comes with a pair of medkits, a frag grenade and an Assassin ESP for to assist in her cyberadventures. Glory is primarily a melee fighter and a medic, and also the tankiest member of our group. She has impressive Strength but fairly low skill values, not going above 2 points in anything. The Savalette Guardian is a pistol that didn't exist in DMS, and it's actually a fairly high-tier one despite its low damage. As per the description it comes with a burst fire ability, though it only hits the enemy twice despite using three bullets which is kind of bull. Unsurprisingly she has more medical supplies than the rest of the team combined, with 2 Basic Medkits, 2 Advanced Medkits, a Basic Trauma Kit and a basic concussion grenade for some offensive supporting. Aside from Monika's datajack, she's also the only member of the team with cyberware. It's real heavy essence-eating old-school stuff too. Her semi-unique trick is the Adrenaline Pump which gives her a temporary AP boost, a real nice thing to have since AP is still by far the most valuable resources in the game. 6 turn cooldown though. Dietrich is a shaman with some ability in Mage spells as well, and he acts primarily as the group's support character. His weapon of choice are throwing knives which, while not particuarly destructive at least with his stats, flush enemies out of cover on hit which can be incredibly useful as cover is more important than ever in Director's Cut. More on that once we get into a fight. His spell selection is actually pretty impressive, packing three evergreen support spells joined by an AP-draining AoE for offense. Not shown here is his Dragonslayer Idol Shaman power, which provides him with a temporary aura that reduces the damage taken by anyone inside of it by 3. He's also packing our third Trauma Kit, and in true shamanistic fashion, a pair of level 2 Air Elemental fetishes. For all your on-the-go spirit summoning needs. That about covers it, so let's look around. No joke, I'm not sure if even Telestrian had a private museum in his place. There's a variety of things we can look at here. We can take a closer look at this vase here. Since we've come all this way, we should definitely bring a souvenir. Okay, vase, you're coming with me. Not a smart move, Kleiner. We have a job to do, and hauling a great big vase around isn't part of it. I was thinking we could use it to smuggle Monika into the data vault. [Dietrich stifles a chuckle.] An excellent plan, Rosa. I support it fully. We should get moving, though. We mustn't keep the others waiting. Pff. If we look at it again: Rosa 0, Pottery 1. For now... Three doors here, one locked. The intel says the elevator should be to the north. There are two kinds of RPG players in the world, those who would now immediately go north and those would avoid north like a highly infectious plague until they've been to everywhere else first. This LP will be strictly adhering to the latter philosophy. To the south! Oh, uh, hello. Is this er, where we can buy tickets for the museum? NEW MUSIC: Guess not. This lone guy isn't much of a threat, but he'll be a great target dummy while I quickly go over the changes to combat in Director's Cut. First of all, armor now serves as flat damage reduction rather than being the nebulous stat which sometimes led to taking less damage from hits, maybe. Now 1 Armor = 1 Damage Reduction up to the maximum of 10, simple as that. Armor is represented by the white pips above characters' health bars, so in the above picture the guard has 0 and Rosa has 1. As a result low-damage weapons have a real hard time doing anything to heavily armored characters, but there are also armor-reducing effects to get around that. The second big change is in the cover system. Previously increasingly heavy cover simply made you harder to hit, now it also effects damage like so: No cover = Always take either full (100%) or critical (150%/200%) damage - never reduced damage. Light cover = Always take full (100%) damage - never critical OR reduced damage. Medium/Heavy cover = Always take either full (100%) or reduced (50%) damage - never critical damage. Cover bonuses now also apply only to characters directly next to the cover in question. Overall these changes make cover far more important than before, and also make DMS-style critfests much more rare since even light cover eliminates crits from direct attacks entirely. Another result is that melee combat is both more high-risk and high-reward as cover never applies to melee attacks but the attacking character is also left exposed. Some attacks like Dietrich's throwing knives and Glory's claws flush enemies out of cover, making them more valuable than their damage makes it seem. With the guard now out of his Medium cover, you can see our hit chance has gone from 71% to 86% and our crit chance from 0% to 42%. As a sidenote, Director's Cut added all kinds of cool visual and effect enhancements and the visible bleeding effect is one of them. The exposed guard is now easy pickings for Monika's rifle. The terminal next to him can be operated to open the locked door in the previous room, but it requires a Decking check of 2. Rosa can't do it but Monika can, so we can simply use her to do it. This sort of wizardry would've been out of the question back in the DMS dark ages. And speaking of the previous room, it seems like there was more than one security guard watching this place. Hunkering down in this office seems like a better idea than running out in the open. Dietrich shows off his totem power while Glory gets all jacked up on adrenaline. In DMS this guard would've probably been considered to be behind cover because of the desk inbetween her and Monika, but she has no such luck here. More visual improvements, even basic Powerbolt looks all flashy now. Also while it won't be apparent in screenshot format, all spellcasting animations have been sped up a lot in Director's Cut which I assure you is a very welcome change. All in all everything is a lot snappier and quicker than before. There are even various new death animations! In DMS everyone just fell down backwards the exact same way, now it depends on the direction they're killed from amongst other things. Glory shows off more added effects as she literally tears apart the remaining guard, chunks of her flesh flying all over the place. Gnarly. With all that murder business finished, we head through the newly opened eastern door. A familiar jackpoint icon awaits us inside, and Monika gets to work with it. There's also a vent on the wall, but sadly our droning days are behind us and we can't make use of it. It simply leads to the northern room we haven't been to yet, in case you were wondering. Unfortunately for all the DC improvements, the Matrix sections are the same as ever - fancy-looking but kinda dull. It's the same ol' IC and largely the same ol' cyberskills. As you may have surmised from the 99% hit chances, these things don't put much of a fight against Monika and her Assassin ESP. At least this Matrix section is extremely short, only one room and three enemies total between her and the data store. Data stores are fun, it's like opening digital and illegally procured Christmas presents. Let's see what we got. Paydata, just like the old days. Should be able to make some extra dough out of this. With that out of the way, Monika jacks out and we head onwards, opening the door to the north. Man, they got some serious on-site security in this place. You can see a sparkly spirit summoning point on top of the glass cases which as before can be used by shamans to summon spirits, but I think we're again better off holding down the fort where we're at. Especially since we have a combination of heavy cover and a Heavy Leyline right here. Leylines work the same as before, empowering spellcasters standing on them with bigger leylines providing bigger bonuses. Since we're playing a Mage this time, we'll definitely be taking advantage of these whenever possible. Here are the exact bonuses provided by leylines, for those of you who like to know precise numbers. As you can see Heavy leylines are hilariously powerful, and getting to make use of one is always a treat. We waste no time zapping down the first guard with our awesome magical might. As awesome as it can get with just Powerbolt I and Manabolt I, in any case. Even more guards show up, a mage and a grenadier this time. While DMS took forever to take off the kid gloves, DF skips straight to brass knuckles. Luckily they're still bad at actually hitting things, especially on Normal. Our Heavy Cover helps of course. We might up the difficulty at some point if it looks like it won't bug out again. Softened by the rest of the team, the grenadier gets a scratch he will never recover from. More leyline-boosted zappage takes care of the enemy mage. The last guy goes down a more traditional way, with rifle bullets. Floor clear, and the way downstairs is open! We could cut this update here, but let's keep going for a little while longer. Our group finds themselves in front a pair of large double doors. Locked ones. Bigger than on the schematic. The schematic didn't have a date, our client may have old intel. Still, our instructions were clear. The data we're looking for should be just on the other side of this door. Wonder what kind of data we're actually here to steal. But we probably weren't paid to ask questions like that. Hold on, Monika… who's in charge while you're jacked in? We've been through this before, Eiger. You're not in the KSK anymore. And that "chain of command" nonsense doesn't fly in the shadows. We don’t *need* rules and regulations to guide us. The same principles that apply to the Flux State... It's probably mentioned later, but KSK stands for 'Kommando Spezialkräfte' (Special Forces Command) which is one of the three Allied German States' elite military force groups. Please. Spare me the lecture. Your politics have nothing to do with this. Best get used to it, Eiger love. [She sighs.] Look, it’s a simple question. Years of experience tell me that it needs an answer. It's not like we did anything like this while Monika was getting the paydata upstairs, but I guess it never hurts to be safe. Eiger's right, Monika. We should have a second in command... just in case. Very well. We'll do this one Eiger’s way. While I’m jacked in, Rosa is in charge. Woo! [There is a pause, then Eiger's voice crackles out of the commlink again.] Rosa? Did I hear you right? You’re putting the *rookie* in command? Rude. As if a rookie would start with 63 Karma like we did. I'm no rookie, Eiger, and you know it. [Monika cuts in, still smiling.] You heard what I said, Eiger. ...This is ridiculous. I know that this is a joke to you, Monika. But I'm telling you... Acknowledged. [Without another word, Eiger's image flickers and fades from Monika's communicator.] Sorry about that. Eiger can be... inflexible. The legacy of a long military career. But she knows what she's doing, and she means well. It's a legitimate concern. She hardly knows me. No sense in needlessly antagonizing the people we need to work with. [Monika's eyes narrow.] There's a thin line between concern and insubordination. You let me know if she crosses it. Anyway, enough chatter. Let's get this done. Bring back some more paydata if you find any! Uh, I don't think that's supposed to happen Okay, that is definitely not supposed to happen! Oh poo poo oh gently caress what do we do, uh [The commingled scents of charred meat and ozone fill the air. You've seen the effects of biofeedback before, but nothing like this.] We need a medical expert! Wait we are a medical expert [To your trained eye, what has happened to Monika is plain as day. That doesn't make it any easier to accept. Your friend has suffered a massive stroke.] [From her symptoms, it appears that Monika has suffered a cerebral hemorrhage on a massive scale. It's a miracle that she's even alive, and your stomach sinks with the realization that there's nothing you can do to help her.] drat it! What the hell happened to her in there? F-feee... fearrr... [With an effort, Monika opens her eyes again and meets yours. You see pain and fear in her gaze... and something else. Hope?] [A look of resignation washes over Monika's face, and she stops fighting. Her gore-slick jaw goes slack, and she dies.] loving hell, what a way to go. Suddenly our spellcasting career feels all kinds of safe compared to being a decker. Guess we really will see you on the other side, Monika. These guys rushing in from the other side of the killer door seem intent on hastening our reunion. I think this is a good place to stop for now. A cliffhanger on the very first update, that's Germany for you. Kanfy fucked around with this message at 14:28 on Jun 19, 2018 |
# ? Dec 12, 2017 18:38 |
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Heya Open would you mind if I post some technical details about the android version of the game? No plot details just stuff I would have liked to know before I bought the game.
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# ? Dec 12, 2017 19:09 |
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I was always pleasantly suprised, that Frau Schäfer buys into the cult of rifle/decker as well. Npcs are far more effective with some of their stat spreads in DF, than the legenddary hackers with 5 in hacking or the cheaters like Falk.
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# ? Dec 12, 2017 19:14 |
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By the by, the KSK is not an invention of the AGS in the Shadowrun timeline, but a real thing in our present as well.
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# ? Dec 12, 2017 19:17 |
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Horrible Lurkbeast posted:Heya Open would you mind if I post some technical details about the android version of the game? No plot details just stuff I would have liked to know before I bought the game. Go for it.
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# ? Dec 12, 2017 19:21 |
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Ain't never gonna see Wyrm Talk now.
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# ? Dec 12, 2017 19:21 |
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I always wonder what kind of changes the elite military groups would have to make to their selection process in the 6th world, because a troll like Eiger would make a mockery of any test designed to push a regular human to their limits.
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# ? Dec 12, 2017 19:21 |
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Highly trained, experienced commando troll seems like something you'd really want on your team.
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# ? Dec 12, 2017 19:22 |
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Holy poo poo, that's a nasty way to die.
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# ? Dec 12, 2017 19:32 |
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Something minor that might get shown off soon? You can offer to do the decking yourself, assuming you're a decker. Needless to say, Monika just doesn't take you up on the offer. chiasaur11 fucked around with this message at 20:18 on Dec 12, 2017 |
# ? Dec 12, 2017 19:51 |
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chiasaur11 posted:Something minor that might get shown off soon? Indeed you can. I'll show off alternate choice stuff when I think it's especially interesting, but there's enough dialogue and text already that I'm being a little selective about what to include.
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# ? Dec 12, 2017 20:15 |
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Good old Monika. "It's just a stroke that somehow left me in a puddle of blood, I'm going to get out my final cryptic glaaaaaaaarbfuck"
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# ? Dec 12, 2017 20:22 |
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"Rosa....there is another skywalllllllkkeegakh..." Also, it must really suck to squeeze out one of those german ubercompoundwords in a death rattle.
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# ? Dec 12, 2017 20:22 |
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LucyWanabe posted:Holy poo poo, that's a nasty way to die. Yeah, that's a really great opening in this game. A bit of character development, establishing the hintings of a shared backstory, just enough time to get to like her and then horrible loving death out of nowhere. Really gets you invested in finding out what the gently caress is going on.
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# ? Dec 12, 2017 20:24 |
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Android technical issues: My phone is a Moto X Play, twice the amount of recommended RAM. The game has a lot of slowdowns, especially in menus. Loading times are about 2-5 minutes for each location transition. Battery drain is high and I mostly play with my phone plugged in AND wifi and Bluetooth turned off. there's no option to zoom in which makes it occesionaly hard to select a specific point on the combat grid. All these issues are annoying but don't detract much in my opinion but I'm sure plenty of people would not use such an unpolished app. All the graphical effects are nice but I would definitely turn them off for better performance if I could. vvvv drat straight. Dietrich is my favorite RPG character of this decade. By popular demand fucked around with this message at 20:27 on Dec 12, 2017 |
# ? Dec 12, 2017 20:24 |
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Kanfy posted:Not many people could pull off tattoos like that, but I think Dietrich here ranks amongst them.
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# ? Dec 12, 2017 20:25 |
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Horrible Lurkbeast posted:Android technical issues: On the other hand, you are literally playing Shadowrun on your commlink.
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# ? Dec 12, 2017 20:26 |
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DeathChicken posted:Good old Monika. "It's just a stroke that somehow left me in a puddle of blood, I'm going to get out my final cryptic glaaaaaaaarbfuck" Look on the bright side. At least it's not poetry. Those make for the worst last cryptic riddles.
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# ? Dec 12, 2017 20:26 |
Kanfy posted:Not a smart move, Kleiner. We have a job to do, and hauling a great big vase around isn't part of it. Something that tripped me up in this line - I don't think Dietrich would call Rosa "Kleiner", which is decidedly masculine. I don't remember what his nickname for the female MC was again, though, because I don't think it was "Kleine". Probably something involving "Liebe", though. Then again, I might be completely remembering things wrong and he does use "Kleiner", though it doesn't make grammatical sense. OAquinas posted:Also, it must really suck to squeeze out one of those german ubercompoundwords in a death rattle. At least "Feuerschwinge", i.E. "fire wing", is only two words put together. That's positively pedestrian by German compound standards.
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# ? Dec 12, 2017 20:27 |
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That's one hell of a Black IC to frag a brain that hard.
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# ? Dec 12, 2017 20:29 |
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OAquinas posted:Also, it must really suck to squeeze out one of those german ubercompoundwords in a death rattle. German is truly the language of successful lawyers and efficient bureaucrats.
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# ? Dec 12, 2017 20:34 |
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Wait, guys! There's still time! Retreat the way we came and take the vase with us! Fun Fact: On my first run of the game I died in the very first combat only to discover a rather comical bug. Namely my Character got overridden with Monica's data. It lead to some amusing dialogue. Horrible Lurkbeast posted:Android technical issues: The text can be pretty darn tiny on a phone too. That said, the big issue is the load times. Still perfectly playable though.
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# ? Dec 12, 2017 20:35 |
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TheMcD posted:Something that tripped me up in this line - I don't think Dietrich would call Rosa "Kleiner", which is decidedly masculine. I don't remember what his nickname for the female MC was again, though, because I don't think it was "Kleine". Probably something involving "Liebe", though. I double-checked and there are no other variations for that line, so it's probably just an oversight.
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# ? Dec 12, 2017 20:37 |
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Stroth posted:Yeah, that's a really great opening in this game. A bit of character development, establishing the hintings of a shared backstory, just enough time to get to like her and then horrible loving death out of nowhere. Really gets you invested in finding out what the gently caress is going on. DMS gently eases you into the story and the combat - DF tosses you in the deep end of both and you'd best have your water wings. They do a really great job making Monika someone you'll like. The first time I ever played DF, I was so freaked out by her sudden and awful demise I actually restarted the game. But the fact that she is so likeable, and her death is such a shock makes it really easy to buy into the characters being so willing to undertake what they do in the course of the game. TheMcD posted:Something that tripped me up in this line - I don't think Dietrich would call Rosa "Kleiner", which is decidedly masculine. I don't remember what his nickname for the female MC was again, though, because I don't think it was "Kleine". Probably something involving "Liebe", though. For the rest of the game, he'll call your character 'boss', so I guess they needed a placeholder. They probably didn't want to code a male/female check into every interaction.
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# ? Dec 12, 2017 20:44 |
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Holy poo poo
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# ? Dec 12, 2017 20:48 |
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Some non android issues: the karma system doesn't always make it clear what is actually worth doing, some things that earn karma are completely unrelated to the tasks you are attempting but in other times doing the 'right thing' will deprive you of those sweet karma points. Like many other CRPGs playing a purely combat build feels much more streamlined and intuitive than playing a specialist of some kind. gently caress the skill system. Unless you focus on you primary combat stat and skill you just aren't hitting anything in combat. I had played 5 different builds to about midgame before settling on one whose combat style I enjoy. Francine castle: a woman gifted with the marvelous ability to shoot people, with her rifle. Again, none of these things destroy the experience for me but I still remember the time when Fallout revolutionised the CRPG market.
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# ? Dec 12, 2017 20:49 |
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Yup, that's one hell of an intro. Getting to know a bit about the rest of your team, with Monika seeming to be your in to get to know them more as she's an old friend and team leader, then her getting her brain fried by Black IC within the first 10 minutes. Helluva hook there.
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# ? Dec 12, 2017 20:51 |
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FoolyCharged posted:The text can be pretty darn tiny on a phone too. That said, the big issue is the load times. Still perfectly playable though. Very playable and at a rather cheap price.
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# ? Dec 12, 2017 20:51 |
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GhostStalker posted:Yup, that's one hell of an intro. Getting to know a bit about the rest of your team, with Monika seeming to be your in to get to know them more as she's an old friend and team leader, then her getting her brain fried by Black IC within the first 10 minutes. Helluva hook there. Also, you're in charge solely because she felt like being an rear end to the team's military turbonerd
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# ? Dec 12, 2017 20:53 |
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# ? Apr 29, 2024 13:12 |
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FoolyCharged posted:Also, you're in charge solely because she felt like being an rear end to the team's military turbonerd To be fair, Glory is mainly in the business of disemboweling fools and Dietrich doesn't really do the whole 'authority' thing, so...
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# ? Dec 12, 2017 20:55 |