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Question for TW:1, if I have, say, an Arsenal and Mustering Hall in the Iron Rock region, and then hire infantry via global recruitment somewhere else, will the infantry I hire benefit from the increased recruitment level of the arsenal? If yes, what if the mustering hall is in a different province from the arsenal?
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# ? Jan 10, 2018 19:57 |
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# ? Apr 29, 2024 17:53 |
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Mzbundifund posted:Question for TW:1, if I have, say, an Arsenal and Mustering Hall in the Iron Rock region, and then hire infantry via global recruitment somewhere else, will the infantry I hire benefit from the increased recruitment level of the arsenal? Nope. Global recruitment doesn't benefit from any experience bonuses except those of characters or specifically factionwide bonuses. Province-specific experience bonuses like the Arsenal only apply to local recruitment in that province.
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# ? Jan 10, 2018 19:58 |
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Soup du Journey posted:blech, history. ugh. GROSS!! Panzeh posted:Good to get away from snorehammer. Jamwad Hilder posted:bad opinion Speaking of, The entire announcement post is minable for salt until the heat-death of the universe.
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# ? Jan 10, 2018 19:58 |
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THEY RUINED THE QUOTE AAARGH It's, "The Empire, long divided, must unite; long united, must divide. Thus it has ever been." That's one of the most famous first lines in literature and they butchered it. Still real exited to see what they come up with though. The Three Kingdoms is one of the last epics that has not made it into western culture.
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# ? Jan 10, 2018 20:04 |
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why does everyone want civil war/Victorian empire/WW1 total war games, they sound miserable
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# ? Jan 10, 2018 20:05 |
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Scrub-Niggurath posted:why does everyone want civil war/Victorian empire/WW1 total war games, they sound miserable Because they are poo poo!
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# ? Jan 10, 2018 20:07 |
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John Charity Spring posted:Nope. Global recruitment doesn't benefit from any experience bonuses except those of characters or specifically factionwide bonuses. Province-specific experience bonuses like the Arsenal only apply to local recruitment in that province. Alright, thanks. I won't bother building it if I have to run 20 years to get the benefit of the troops being trained there.
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# ? Jan 10, 2018 20:07 |
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Mzbundifund posted:Alright, thanks. I won't bother building it if I have to run 20 years to get the benefit of the troops being trained there. This is the solution to that problem https://steamcommunity.com/sharedfiles/filedetails/?id=920260888
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# ? Jan 10, 2018 20:10 |
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Oh man they even made Cao Cao look like Chen Jianbin, the actor who played him in the most recent TV adaptation and stole every scene he was in. I hope they paid him.
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# ? Jan 10, 2018 20:12 |
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Third World Reggin posted:This is the solution to that problem Looks interesting, but all the recent comments for that mod are begging for it to be fixed because it doesn't work since some update.
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# ? Jan 10, 2018 20:17 |
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I'll use any excuse to post this Cao Cao gif: Oh, I have to go, look at the time, it's "The sun is shining directly into your army's eyes" o'clock my dad fucked around with this message at 20:20 on Jan 10, 2018 |
# ? Jan 10, 2018 20:18 |
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Mzbundifund posted:Looks interesting, but all the recent comments for that mod are begging for it to be fixed because it doesn't work since some update. Yah just saw that as well. I mean might as well enable out of date mods and give it a shot.
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# ? Jan 10, 2018 20:20 |
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Maybe in an expansion pack they'll add the yellow river to the Battle of Guandu scenario. For those who don't know what I mean, the battle of Guandu is one of those famous historical river battles where the river gets edited out in all the adaptations. Like the Battle of Stirling Bridge in Braveheart that omits the bridge and the river Stirling.
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# ? Jan 10, 2018 20:21 |
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Arglebargle III posted:Maybe in an expansion pack they'll add the yellow river to the Battle of Guandu scenario. Pffft, you don't let silly details like the battle being more of a months long series of sieges, raids, and countersieges of riverside forts get in the way of a nice epic showdown on a featureless plain. e: ninja-d
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# ? Jan 10, 2018 20:27 |
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my dad posted:I'll use any excuse to post this Cao Cao gif: What movie was that gif from anyway? Also so hyped for three kingdoms
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# ? Jan 10, 2018 20:48 |
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When you think about it, Craventails bonuses for retreat-battles is just a prototype for Lu Bu.
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# ? Jan 10, 2018 20:52 |
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TwatHammer posted:What movie was that gif from anyway? Also so hyped for three kingdoms From the 2010 TV show it's all on YouTube.
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# ? Jan 10, 2018 21:02 |
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Oh poo poo really? I'll have to check that out, What's it called?
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# ? Jan 10, 2018 21:05 |
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TwatHammer posted:Oh poo poo really? I'll have to check that out, What's it called? Three Kingdoms. The 2010 series in particular.
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# ? Jan 10, 2018 21:06 |
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Dandywalken posted:When you think about it, Craventails bonuses for retreat-battles is just a prototype for Lu Bu. "Do not pursue Craventail" doesn't have the same ring to it.
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# ? Jan 10, 2018 21:35 |
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It’s a real good show and Cao Cao rules in it
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# ? Jan 10, 2018 21:37 |
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I wonder just how salty the history people will be over this not being about the actual three kingdoms period staring the invention of the wheelbarrow.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 10, 2018 22:24 |
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Stephen9001 posted:I wonder just how salty the history people will be over this not being about the actual three kingdoms period staring the invention of the wheelbarrow. UH ACTUALLY,
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# ? Jan 10, 2018 23:28 |
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Just on snake lady, I'm excited but I always find ranged lords a bit underwhelming because I don't get to see them cast the earth asunder or hit a man so hard he soars like an eagle.
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# ? Jan 10, 2018 23:59 |
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I have zero clue how to compare ranged damage and weapon damage on hybrid heroes.
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# ? Jan 11, 2018 00:06 |
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Arglebargle III posted:I have zero clue how to compare ranged damage and weapon damage on hybrid heroes. I think that ranged damage is damage over ten seconds.
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# ? Jan 11, 2018 00:08 |
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Er, what? Ranged damage is damage per shot, same as melee is damage per hit.
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# ? Jan 11, 2018 00:10 |
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Zore posted:Er, what? Ranged damage is damage per shot, same as melee is damage per hit. Er... actually, if you hover over the ranged damage value in the stat window, it tells you that the listed number is damage over 10 seconds, and also gives you a breakdown of the reload time and damage per shot. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jan 11, 2018 00:12 |
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I thought we were talking about the hover values, my bad.
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# ? Jan 11, 2018 00:13 |
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I wish melee damage was presented the same way since there is no easy in game way to determine attack speed that I know of.
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# ? Jan 11, 2018 00:15 |
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KPC_Mammon posted:I wish melee damage was presented the same way since there is no easy in game way to determine attack speed that I know of. I'm actually not sure if that number is showing the time between shots or the time between reload animations.
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# ? Jan 11, 2018 00:23 |
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Fellblade posted:I dunno what Guan Yu and Zhang Fei were thinking in that trailer, you do not pursue Lu Bu! Looks like someone never read the book I love that everyone's color coded the same as they are in DW. There probably some historical backing and Shu Han actually did use green for their banners and uniforms, but I prefer to believe CA just said "yo, you can't copyright dyes, lets stick to what everyone knows" SirPhoebos fucked around with this message at 01:55 on Jan 11, 2018 |
# ? Jan 11, 2018 00:59 |
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turn off the TV posted:I think that ranged damage is damage over ten seconds. Still lost tho.
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# ? Jan 11, 2018 01:19 |
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SirPhoebos posted:Looks like someone never read the book I mean everyone looks VERY SIMILAR to their DW counterparts, and it ends with them pursuing Lu Bu, which is the #1 catchphrase from that series. I think CA drat well knows what they are doing.
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# ? Jan 11, 2018 01:22 |
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Arglebargle III posted:Still lost tho. When it says a unit's missile damage is x, that's the amount of damage that unit will deal over the span of 10 seconds of continuous fire. You can hover over the missile damage to get a breakdown of regular, AP, etc. and how many seconds it will take to reload. The damage per individual projectile and the reload speed is shown as the missile damage stat.
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# ? Jan 11, 2018 01:31 |
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Yeah but what does the weapon damage stat mean? How fast do they do that damage? Gotta say I am loving the haberdashery in the graphics overhaul mods. Everybody gets new hats!
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# ? Jan 11, 2018 02:05 |
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New Butt Order posted:I'm sure CA has the potential to do a decent 40k game, but I'd be less confident about it. A lot of what made Warhammer Fantasy work in Total War was that the TW games were already pretty close to a WHFB video game. Similar scale, similar mechanics, etc. Magic and flying units were major features missing from Total War, but the core of the game was already in there. I think it would work fine for old Epic 40k, with the the Titans and all, the scale would sort of fit a Total War game better. Titans and other large war machines being the equivalent of Lords (they're big, tough, and poo poo all over smaller things) mobs of infantry and tank squadrons being the equivalent of units. Maybe its just me being hopefull, hasn't been a decent Epic scale game since Final Liberation. I'd love to see huge Titans stomping about, all beautifully rendered in the Total War engine, frying huge swathes of enemy infantry at a time, it'd be god drat glorious. Tindahbawx fucked around with this message at 02:12 on Jan 11, 2018 |
# ? Jan 11, 2018 02:09 |
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Arglebargle III posted:Yeah but what does the weapon damage stat mean? How fast do they do that damage? The weapon strength stat is how much damage a unit will deal each time the unit lands a hit. The melee attack stat is their chance of hitting, and is checked against melee defense. If a unit fails its melee attack then it just doesn't do damage. Because of the chance of weapon strength dealing damage varies wildly depending on the attack and defense stats they can't really show how much damage it will do per second. I think that the only reason that they can show DPS with the missile units is because missiles have a 100% chance of dealing damage on contact and they don't directly interact with the units they're attacking. Shields are the only complication in this, but I believe that shields just provide a flat damage reduction, so it's still not quite as messy. e: https://www.reddit.com/r/totalwar/comments/4m9sdw/how_melee_attack_and_defense_armor_and_damage/ Here's a pretty in depth thread about combat calculations from around a year ago. If it's still correct, most one handed melee weapon infantry have a 3.8 second interval between the beginning of one attack animation and the beginning of their next. The interval is generally longer for two handed/AP weapons and cav units. The longest attack window is roughly 5 seconds. In the grand scheme of things, it means that a Chaos Warrior with a shield and a Chaos Warrior with a great axe both deal the same amount of damage per second against something like, say, a Skavenslave with no armor. The great axe will do more damage against armored targets, and the shield will have much better survivability against ranged units. turn off the TV fucked around with this message at 02:37 on Jan 11, 2018 |
# ? Jan 11, 2018 02:25 |
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Liu Bei's unit better have an animation for baby punting.
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# ? Jan 11, 2018 02:30 |
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# ? Apr 29, 2024 17:53 |
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I just confederated with the von Carsteins and I got a popup saying Vlad had been executed and I needed to replace him as leader of his army, and he's not showing up in the lord recruit menu. What the hell? Is this a mod?
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# ? Jan 11, 2018 02:36 |