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Same, mainly because I'm poo poo at chariots and would disappoint Settra.
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# ? Jan 19, 2018 22:27 |
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# ? Apr 29, 2024 17:43 |
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They all look amazing please this is torture......... Hype Level: IM TRAPPED INSIDE THE TOMB, ALL THE LEVERS HAVE ROTTED AWAY SEND HELP
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# ? Jan 19, 2018 22:28 |
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Any decent Khalida early access streams yet?
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# ? Jan 19, 2018 22:53 |
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Dandywalken posted:Any decent Khalida early access streams yet? https://www.youtube.com/watch?v=CQqWvSAwSzg here's one though I haven't watched it myself!!!
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# ? Jan 19, 2018 23:15 |
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Eej posted:Found my first TK lord to play Gonkish posted:Seriously, Khalida looks like she's going to be my favorite TK. Dandywalken posted:Any decent Khalida early access streams yet? You guys legit had nothing but highelf and darkelf armies full of 80% archers since release and you want more archer spam?
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# ? Jan 19, 2018 23:21 |
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It's different though because skeletons.
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# ? Jan 19, 2018 23:22 |
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Yeah, I'm ok with Khalida being good at archers as a gimmick thing because I like having each army be different if possible and that's cool, but goddamn do I feel like WH2 is pretty archer-heavy. At least the ranged battles in WH1 were varied: you had Empire/Dwarf gunlines that required some more careful positioning than just a line of archers if you wanted to bring AP ranged to bear, you had some generally flexible archers/crossbows across multiple factions who were reliable, and you had Wood Elves who could go really deep on ranged units if you wanted, and in general, ranged was a powerful tool but not dominating. (You also had Vampires who had none, which was another weird twist to that). WH2 so far has two archer-heavy factions, a faction that can go deep on artillery/skirmish (which is at least somewhat interesting), and a heavy infantry faction. I don't mind archer-heavy factions (I love playing WE) but so far, I think I'd want to play anything else than yet another WH2 faction built around melting people before they get to combat. At least it'll just be Khalida's army instead of all of them if you start with her (I hope). Also why do all the TKs talk so slowly, goddamn.
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# ? Jan 19, 2018 23:30 |
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Ra Ra Rasputin posted:You guys legit had nothing but highelf and darkelf armies full of 80% archers since release and you want more archer spam? A whoooole lot of people play Total War games looking for the optimal gunline because it's usually an efficient and easy way to beat up the AI with minimal losses.
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# ? Jan 19, 2018 23:30 |
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Ravenfood posted:Also why do all the TKs talk so slowly, goddamn.
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# ? Jan 19, 2018 23:36 |
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Ra Ra Rasputin posted:You guys legit had nothing but highelf and darkelf armies full of 80% archers since release and you want more archer spam? My man Khalida's archers are skeletons and magic robots that have bows made out of swords
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# ? Jan 19, 2018 23:40 |
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Archer heavy compositions are a little more friendly for novice players because they don't need to be micromanaged as much. The newer red skill lines also give bonus missile resist to a lot of units. Arrows have slower projectile speeds than bullets which make them easier to dodge especially at max range. SFO took this a step further by giving a lot of units better missile resist and missile block (and shielded units typically come with 3-5 more armor as well). In contrast, ammo didn't get buffed and few ranged units have fatigue resist. Ranged is still decent but since it takes many more shots for the same effect,and typically missile units that have fired enough to run out of ammo are completely exhausted at that point.
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# ? Jan 19, 2018 23:40 |
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One interesting thing: a full TK stack was able to raid for ~160 on in the 10th turn from a (I think) t3 settlement. Considering that at the time the turn-based income was 90 and there's no upkeep at all on them, that's actually a fairly substantial increase to their income early when any other faction would laugh at that. Finding ways to make money as TK is going to be interesting.
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# ? Jan 19, 2018 23:45 |
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Panfilo posted:It's different though because skeletons. Skeletons of the SPOOKY, SCARY variety, at that.
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# ? Jan 19, 2018 23:46 |
When 50% of your starting races are elves archer dominance is to be expected.
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# ? Jan 19, 2018 23:48 |
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And even then, Helf Archers kinda suck and they play better if you lean into their strong Cav/Monster/Infantry game.
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# ? Jan 19, 2018 23:50 |
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Panfilo posted:Archer heavy compositions are a little more friendly for novice players because they don't need to be micromanaged as much. The newer red skill lines also give bonus missile resist to a lot of units. On the flip side on SFO, you could take a full army of dwarven rangers backed by a engineer with 100+ missile damage each and vaporize anything you came in contact with, treemen and other giant targets would just have their healthbar disappear in under 5 seconds, then they would reload.
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# ? Jan 19, 2018 23:52 |
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Ravenfood posted:One interesting thing: a full TK stack was able to raid for ~160 on in the 10th turn from a (I think) t3 settlement. Considering that at the time the turn-based income was 90 and there's no upkeep at all on them, that's actually a fairly substantial increase to their income early when any other faction would laugh at that. Finding ways to make money as TK is going to be interesting. I'm hoping there will be constant events to go sack a city on the other side of the map to recover a lost artifact for big cash bonuses.
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# ? Jan 19, 2018 23:53 |
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Ra Ra Rasputin posted:You guys legit had nothing but highelf and darkelf armies full of 80% archers since release and you want more archer spam? She's got skelly archers that poison and her entire existence is that she has a massive hateboner for her cousin who used her vampiric powers to kill her and turn her into a vampire only to be saved from vampiric undeath at the last second by the snake god so hell yeah i'm hyped
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# ? Jan 20, 2018 00:03 |
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Also as much as I was just grumbling about archer-heavy armies, the TK recruitment system means that you'd have a much harder time spamming those units early compared to other factions.
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# ? Jan 20, 2018 00:28 |
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Archer spam factions would imo be less annoying if they were spread more, but the new world factions plus norse are almost all in one giant thunderdome. Tyrion and Malekith starts blows chunks bc of the elf hellwar.
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# ? Jan 20, 2018 00:57 |
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I wanna play as Khatep, the Californian Mummy.
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# ? Jan 20, 2018 08:03 |
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can't believe Khatep's canonical end is that he runs back to Settra with information on potentially how to stop Nagash so he is thanked and then executed for breaking the terms of his exile
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# ? Jan 20, 2018 08:34 |
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That sounds Settra as gently caress to me.
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# ? Jan 20, 2018 08:39 |
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"there's the letter of the law, and the spirit of the law, but the point is that I'm Motherfucking Settra so uh public execution no trials kthanxbai"
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# ? Jan 20, 2018 08:44 |
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Are the starting locations for the TK lords in Mortal Empires known?
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# ? Jan 20, 2018 13:06 |
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Laughing Zealot posted:Are the starting locations for the TK lords in Mortal Empires known? They're all basically the same except Khalida gets moved to Lybras.
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# ? Jan 20, 2018 13:35 |
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Eej posted:can't believe Khatep's canonical end is that he runs back to Settra with information on potentially how to stop Nagash so he is thanked and then executed for breaking the terms of his exile In fairness, Settra is an incredibly stupid motherfucker. Like, dude is cool, great gimmick, but he is not a smart man.
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# ? Jan 20, 2018 15:39 |
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Night10194 posted:In fairness, Settra is an incredibly stupid motherfucker. "Settra is an incredibly stupid motherfucker" plus "Nagash is a petty tryhard rear end in a top hat" is what drives most of TK lore, tbh. There's a reason why his pyramid was triple double quadruple sealed by the Mortuary Cult, and why Khatep only woke Settra up after all the other options for resolving the situation at hand failed.
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# ? Jan 20, 2018 16:06 |
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Part of the reason I like Nagash as a villain is because he's a pointlessly edgy try hard who lucked into power by finding a half-dead dark elf sorceress, decided that dark magic wasn't even close to being edgy enough for his liking and invented necromancy
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# ? Jan 20, 2018 16:25 |
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It's pretty impressive that they made Khatep into an interesting start choice. He's one of the poster children for GW going "uuuh, we need a unique caster lord for this army so quick, make up their Gelt equivalent: He's the dude in charge of all the wizards. He has a magic, uh, staff. He is super powerful and only Teclis/Mazdamundi/a Lord of Change is better than him. Ok, sweet character."
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# ? Jan 20, 2018 16:27 |
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Edgar Allen Ho posted:It's pretty impressive that they made Khatep into an interesting start choice. He's one of the poster children for GW going "uuuh, we need a unique caster lord for this army so quick, make up their Gelt equivalent: He's the dude in charge of all the wizards. He has a magic, uh, staff. He is super powerful and only Teclis/Mazdamundi/a Lord of Change is better than him. Ok, sweet character." Which is super weird because they already had a caster lord with Arkhan
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# ? Jan 20, 2018 16:30 |
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Its neat how Arkhan can have vampire count units in his army. very unique
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# ? Jan 20, 2018 17:06 |
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Calling it now: mixed VC-TK armies are a dry run for Ogre Kingdoms/merc and Tilean merc armies in later content.
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# ? Jan 20, 2018 17:42 |
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Vlex posted:Calling it now: mixed VC-TK armies are a dry run for Ogre Kingdoms/merc and Tilean merc armies in later content. I can buy this. Mods already have a limit of units based on number of buildings which I assume is just stolen from hero limit code.
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# ? Jan 20, 2018 18:08 |
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Vlex posted:Calling it now: mixed VC-TK armies are a dry run for Ogre Kingdoms/merc and Tilean merc armies in later content. No, that's what rogue armies are but you don't need 'dry run', it's a simple horde-style mechanic. But good prophecy work, Nostradamus
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# ? Jan 20, 2018 18:09 |
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Does anybody know if Tomb Kings are able to spam as many RoR as they like?
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# ? Jan 20, 2018 18:10 |
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Vlex posted:Calling it now: mixed VC-TK armies are a dry run for Ogre Kingdoms/merc and Tilean merc armies in later content. You don't actually need to dry run anything you just put the units on their roster and they have those units. It's not complicated.
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# ? Jan 20, 2018 18:20 |
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Hunt11 posted:Does anybody know if Tomb Kings are able to spam as many RoR as they like? What do you mean exactly? Each RoR is capped at 1 like every other faction, and will be on cooldown if they die. They will be free of cost/upkeep for the Tomb Kings however, only Legions of Legend will locked behind the Mortuary Cult. They have introduced a new change in that you'll only be able to start recruiting RoR at rank 10 and above.
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# ? Jan 20, 2018 18:28 |
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Edgar Allen Ho posted:It's pretty impressive that they made Khatep into an interesting start choice. He's one of the poster children for GW going "uuuh, we need a unique caster lord for this army so quick, make up their Gelt equivalent: He's the dude in charge of all the wizards. He has a magic, uh, staff. He is super powerful and only Teclis/Mazdamundi/a Lord of Change is better than him. Ok, sweet character." i thought khatep's lore was less "this guy is super powerful" and more "this guy knows absolutely everything there is to know about the lore of nehekara" like, no, in a straight power-on-power fight with Arkhan, Mannfred, or even Gelt dude is not going to win, but if this becomes an exercise in competitive skeleton-herding he will proceed to take you to school with his closest nine thousand bony friends
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# ? Jan 20, 2018 19:03 |
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# ? Apr 29, 2024 17:43 |
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Hey guys, any idea why I have two allied armies camping out at the Oak of Ages?
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# ? Jan 20, 2018 19:30 |