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Pharnakes posted:Aren't we NATO commandos not rag tag mercenaries? If we're politically untouchable as is imagine what will happen if we start selling guns on the black market to fund ourselves. True, but funding is iffy for us right now and selling the crap we don’t need could help us it a pinch.
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# ? Feb 12, 2018 01:11 |
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# ? Apr 26, 2024 06:24 |
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Isn't the money we could make from second-hand arms sales a drop in the bucket compared with what military procurement costs? Unless we're buying equally shady second-hand arms.
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# ? Feb 12, 2018 02:58 |
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Cannibalizing the parts and tires off of the worst-damaged BRDM-2, we can get two functional BRDM-2 hulls once we strip off the busted Strela boxes. If we pull of the working Strela launcher, we can use it for base defense. We might end up facing baddies with attack helos or something. The two working hulls could be good heavy weapons platforms. Adapt one as a mortar carrier for a 60mm or 81-82mm mortar. And one as a carrier for an HMG or an automatic grenade launcher. Ideally, we'd get a nice thick armored gunshield. I wouldn't put an The ammo, tripod, and barrels for all that hair is heavy. It takes 3-5 people to work an HMG or a mortar. If we mount it on a BRDM, we can cut that down to 2 people. The rest of our guys can pile on the BRDMs and bail out before we get into the combat area. And we could stuff extra reloads and grenades in there. Basically we use them as battle taxis, ammo wagons, and fire support platforms. Best kept at long range from any threats.
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# ? Feb 12, 2018 03:10 |
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By all means seems like they're semi useful to us and we should definitely keep them unless we can trade them for something better. And in general do we want to sell weapons, keep them to give us some additional options to use presuming selling a 1970's SMG with two clips of ammunition isn't going to get us much more than beer money?
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# ? Feb 12, 2018 03:24 |
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wedgekree posted:By all means seems like they're semi useful to us and we should definitely keep them unless we can trade them for something better. And in general do we want to sell weapons, keep them to give us some additional options to use presuming selling a 1970's SMG with two clips of ammunition isn't going to get us much more than beer money? Keeping the guns is useful for deniable ops, arming militias, planting guns, etc. And stuff like that Scorpion would be useful if we ever have to do some close protection or undercover work.
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# ? Feb 12, 2018 04:18 |
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So...it sort of seems like these guys are our underfunded predecessors, salvaging and selling whatever loot they could find to make up for budget shortfalls, until things spiralled out of control and they're trying to take over an island to make ends meet.
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# ? Feb 12, 2018 04:28 |
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Rockopolis posted:So...it sort of seems like these guys are our underfunded predecessors, salvaging and selling whatever loot they could find to make up for budget shortfalls, until things spiralled out of control and they're trying to take over an island to make ends meet. Soo at some point there will be a reverse campaign where we play the mercenaries taking over the island and procuring 1970's Warsaw Pact weapons to do so?
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# ? Feb 12, 2018 04:50 |
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It's a very convoluted backstory that will take several games to be explained more fully, but the bit currently relevant to our familiar cast of characters can be summarized thus: Icy Hams, Watery Hams, and our own Steamy Hams are all clones of the late Big Pig, a legendary special forces operative and mercenary commander. Watery Hams has been taught some rather baffling ideas about genetics that give him a sense of inferiority compared to his clone-brothers of different matter phase names. He wishes to defeat Steamy Hams in single combat to prove some sort of macho bullshit, because I guess he thinks that's how you get feelings of self-worth. Something to watch out for, I suppose. Emy fucked around with this message at 08:36 on Feb 12, 2018 |
# ? Feb 12, 2018 06:41 |
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I like this backstory. Put me down as David "Boonie" Spare, who is able to sink 52 tinnies on the way back to HQ after a mission.
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# ? Feb 12, 2018 13:23 |
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I like the idea of the mortar BDRM the best if we can drum up a mortar for it. Seems the most sensible but also the most explodish.
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# ? Feb 12, 2018 21:54 |
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All of these ideas assume engagements on a vastly larger scale in numbers and space. I'm pretty sure we are commandos guys, not a loving Ukrainian milita.
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# ? Feb 12, 2018 22:08 |
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Indirect fire support from an off-map vehicle-mounted mortar is actually pretty neat and has nice fluff.
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# ? Feb 12, 2018 22:30 |
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Also I don’t like how dismissive you’re being of one day becoming a Ukrainian militia. We don’t know what’s going to happen in the future, and if the time comes that it becomes clear that we should become a Ukrainian militia, I say we do it
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# ? Feb 12, 2018 22:41 |
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I guess we're taking the vehicles intact to serve as SAM launchers when it's our turn to take over some god forsaken island to serve as our base? What the hell, sign up Jorji Costava from Cobrastan for your reserve list. You're going to need someone familiar with WarPac gear at this rate.
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# ? Feb 12, 2018 22:58 |
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Captain Foo posted:sign me up as Kendrick Lomarf i think i got missed
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# ? Feb 13, 2018 01:07 |
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Sign me up as Francois Louis Jean Claude Nicholas Hypolithe de Millon Jean-Claude to his friends
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# ? Feb 13, 2018 02:13 |
I think we're getting too far from the small arms combat system. I'm also wondering if planning is semi pointless since we seem to be able to shoot and get shot in our deployment zone.
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# ? Feb 13, 2018 03:33 |
At quick count we have 39 rifles, 12 machine guns, 9 smgs and 2 pistols. Sixty plus grenades and three armoured cars. We have too much inventory for a small commando unit.
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# ? Feb 13, 2018 03:38 |
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Kommando posted:At quick count we have 39 rifles, 12 machine guns, 9 smgs and 2 pistols. Sixty plus grenades and three
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# ? Feb 13, 2018 04:00 |
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To be honest, I don't see the point in hoarding all the crap dead enemies drop either. I came here to read about the adventures of goon squad shooteymans, not military logistics simulator 2018. Why not just automatically remove whatever the enemies leave behind. Maybe give out extra budget points between deployments or a new shipment of ammo. Kommando posted:I'm also wondering if planning is semi pointless since we seem to be able to shoot and get shot in our deployment zone. On a more serious note, I think the hedgerow/treeline/whatever wasn't as good concealment as was assumed.
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# ? Feb 13, 2018 05:29 |
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Pea posted:To be honest, I don't see the point in hoarding all the crap dead enemies drop either. There's potentially tactically interesting discussions to be had regarding the LMGs and GPMGs (lighter guns, heavier ammo, but if you don't really get through more than one reload...?), and the KBKG may have a niche, but I agree we don't need a dozen AKMs and Skorpions gathering dust in the inventory. Turning them into budget points might make a good de-facto "bounty" system, but then we'd have to figure out what a budget point is equivalent to, and how the devil would you value each individual gun?
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# ? Feb 13, 2018 06:07 |
Davin Valkri posted:There's potentially tactically interesting discussions to be had regarding the LMGs and GPMGs (lighter guns, heavier ammo, but if you don't really get through more than one reload...?), and the KBKG may have a niche, but I agree we don't need a dozen AKMs and Skorpions gathering dust in the inventory. Turning them into budget points might make a good de-facto "bounty" system, but then we'd have to figure out what a budget point is equivalent to, and how the devil would you value each individual gun? We have Muller for that.
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# ? Feb 13, 2018 07:59 |
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Some kind of friendly auxiliary/militia that totally won't turn on us the moment someone pays them more?
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# ? Feb 13, 2018 08:35 |
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What I want to know is when are we getting airlifted into whatever corporatist sitcom hellhole the hayard guunes are flying in so we can start blowing up coke trucks for burger vouchers
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# ? Feb 13, 2018 09:05 |
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0 war crimes so far, you're falling behind people! please don't tell me that Phoenix has rules for that.
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# ? Feb 13, 2018 09:10 |
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Davin Valkri posted:There's potentially tactically interesting discussions to be had regarding the LMGs and GPMGs (lighter guns, heavier ammo, but if you don't really get through more than one reload...?), and the KBKG may have a niche, but I agree we don't need a dozen AKMs and Skorpions gathering dust in the inventory. Turning them into budget points might make a good de-facto "bounty" system, but then we'd have to figure out what a budget point is equivalent to, and how the devil would you value each individual gun? e.g. Mission 2's briefing said the Americans wanted to use São Jorge airport. They could show their appreciation with increased subsidies, weapons at a discount, or we could get a straight +x budget points because the glove compartment in one of the Gaskins contained valuable intel, etc.
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# ? Feb 13, 2018 10:05 |
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Equipping "patriots" is part of a special forces units job.
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# ? Feb 13, 2018 10:11 |
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You want bigger engagement ranges? Supply PIAT with larger maps!
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# ? Feb 13, 2018 10:34 |
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Pea posted:To be honest, I don't see the point in hoarding all the crap dead enemies drop either. This. I assumed that the goons didn't go through the map and hoover up everything in Jagged Alliance style loot runs but that a dedicated cleanup crew was sent in after the op. We could either just keep weird/interesting things (like the AUG and the KBGK), set guidelines for what we want to keep or PIAT could offer looted guns as bonus procurement options. Choosing between keeping and upgrading the BRDMs instead of buying more guns would be interesting, for example. We're a (semi)professional military unit after all and get funding based on results, not mercs who "aquire" equipment by shooting people and taking their stuff. PenguinSalsa fucked around with this message at 12:09 on Feb 13, 2018 |
# ? Feb 13, 2018 11:57 |
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Pharnakes posted:Is suppression even modelled in this system? I haven't seen any mention of it. There are rules for this, but I don't think OP is implementing them.
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# ? Feb 13, 2018 12:18 |
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PenguinSalsa posted:We're a (semi)professional military unit after all and get funding based on results, not mercs who "aquire" equipment by shooting people and taking their stuff. SOF units acquire and use captured poo poo all the time. It's kind of their thing. Back in WWII, Otto Skorzeny loved using captured silenced Stens. In Vietnam, SEALs and other snakeater types used purloined AK-47s on the reg. Green Berets in Iraq liberated suppressed Sterlings and dummy-corded them onto their HMMWVs. So there's a long and proud history of commandos like us pillaging guns and turning them against their old owners. The baddies' guns are there to be shot at us. And once the fight is over, they can be interesting curiosities and might be occasionally useful. No need to sell them off, unless something especially rare/valuable shows up.
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# ? Feb 13, 2018 13:47 |
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PenguinSalsa posted:We're a (semi)professional military unit after all and get funding based on results, not mercs who "aquire" equipment by shooting people and taking their stuff. Bring back slashed clothing in tigerstripe camo colors. And add some feathers to our helmets to further break up our outlines. Does Phoenix Command have bayonets? Maybe swords, for CQC?
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# ? Feb 13, 2018 14:32 |
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Captain Foo posted:i think i got missed Sorry about that. I noticed and added you to the spreadsheet this morning, but I haven't updated the list in the thread. Pharnakes posted:Is suppression even modelled in this system? I haven't seen any mention of it. Optional rules I haven't been using yet. PenguinSalsa posted:This. I assumed that the goons didn't go through the map and hoover up everything in Jagged Alliance style loot runs but that a dedicated cleanup crew was sent in after the operarion. Once the mission I run in Phoenix Command ends, there's a process where the goons search buildings for stragglers and give medical aid to enemy wounded The AKMs aren't the most interesting acquisition you've made and I may clean you inventory of junk eventually, but so far I've decided to leave you with the option of picking it if you, for whatever reason, should want to. And sometimes the weapons you confiscate are better or offer capabilities you don't have. The AUG is more accurate than your FNCs, and if you hadn't gotten the HK69A1 or GL5040, the Kbkg. wz. 1960 would have been your only grenade launcher.
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# ? Feb 13, 2018 15:52 |
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Rockopolis posted:I'm sorry, but that's just straight up mercenaries. We're treated like mercenaries, and we should embrace it.
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# ? Feb 13, 2018 18:13 |
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paging HEY GUNS to this thread
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# ? Feb 14, 2018 03:17 |
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It's like the Holy Roman Empire is a member of the EU.
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# ? Feb 14, 2018 03:41 |
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Rockopolis posted:I'm sorry, but that's just straight up mercenaries. We're treated like mercenaries, and we should embrace it. Phoenix Command has an entirely separate system for hand to hand combat complete with ancient and medieval weapons and armor
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# ? Feb 14, 2018 18:36 |
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Since our procurement round is coming up soon, I figured I'd mention a few things I've thought of and that have come up in Discord. For weapons and attachments: -Suppressors for our FNCs or a suppressed SMG like an MP5SD. -DMRs to give us long-range fire support. -Carbines for our grenadiers, scouts and assaulters. -Lighter LMGs to help our SAW guys move faster and/or carry more armor. Maybe get some armorers to convert our Minimis to Mimini Paras. For ammo and equipment: -HEDP, buckshot, and smoke 40mm grenades. -AP 7.62mm for the MAG and AP 5.56mm for the FNC and Minimi. -NVGs and nightsights. -Gunshields and mounts for the BRDM-2. -Flashbangs. -Binoculars. -Radios and headsets (i.e. Peltors). -Optics for our FNCs and MGs.
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# ? Feb 15, 2018 04:08 |
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Phi230 posted:Phoenix Command has an entirely separate system for hand to hand combat complete with ancient and medieval weapons and armor I smell a potential bonkers LP! Just add in the campaign mechanics from Chevauchee and you're good to go.
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# ? Feb 15, 2018 05:53 |
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# ? Apr 26, 2024 06:24 |
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As much fun as it sounds for us to go full Landsknechte, let's not make Eukie's job any tougher than it already is with hand-to-hand rules. Although a warpac-weapons-only challenge run sounds like it'd be fun.
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# ? Feb 15, 2018 08:24 |