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Kitfox88 posted:Well I mean, would it be as easy as 'open nifskope, scale 60%, save' to make it work properly in game? Or would I need to do animation edits and poo poo too? Maybe? I've been able to shrink NPCs before without any issue, but I don't know how modular robot bits work.
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# ? Feb 23, 2018 20:24 |
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# ? May 10, 2024 09:39 |
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Oh hey a mod that gives Piper's kid sister Nat a unique appearance? That sounds neat-oh-no.
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# ? Feb 24, 2018 03:32 |
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marshmallow creep posted:Oh hey a mod that gives Piper's kid sister Nat a unique appearance? That sounds neat-oh-no. Not gonna lie, that was not the EXACT "oh no" I expected.
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# ? Feb 24, 2018 03:49 |
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That's fair, given what's out there, but that was just my reaction. Going through the pictures thinking "so did you just make her an adult?" and then nope.
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# ? Feb 24, 2018 04:29 |
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marshmallow creep posted:Oh hey a mod that gives Piper's kid sister Nat a unique appearance? That sounds neat-oh-no. https://www.youtube.com/watch?v=Fj_inlzsDhQ&t=34s
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# ? Feb 24, 2018 08:37 |
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Hmm, it's a bummer but it looks like assault weapons still reign supreme in Horizon. I'd have liked rolling with my trusty N99 and double-barrel all the way to endgame, but the former just isn't doing enough damage while revolvers cost way too much AP per shot.
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# ? Feb 24, 2018 19:33 |
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toasterwarrior posted:Hmm, it's a bummer but it looks like assault weapons still reign supreme in Horizon. I'd have liked rolling with my trusty N99 and double-barrel all the way to endgame, but the former just isn't doing enough damage while revolvers cost way too much AP per shot. Not even when chambered in 12.7mm? It's not quite an assault rifle, but I've taken out Deathclaws with that thing.
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# ? Feb 24, 2018 19:40 |
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Terrorforge posted:Not even when chambered in 12.7mm? It's not quite an assault rifle, but I've taken out Deathclaws with that thing. 12.7mm is badass, yeah, but it's a late-game ammo. You can get 5.56 much earlier, and it does a bit less damage in exchange for being far more plentiful, easier to craft, and also shoots faster. Also I think you get the .50cal recipe around the same level as you get 12.7mm, and the LMG has a .50cal option too.
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# ? Feb 24, 2018 19:52 |
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toasterwarrior posted:12.7mm is badass, yeah, but it's a late-game ammo. You can get 5.56 much earlier, and it does a bit less damage in exchange for being far more plentiful, easier to craft, and also shoots faster. Also I think you get the .50cal recipe around the same level as you get 12.7mm, and the LMG has a .50cal option too. Still means you can keep using it if you don't mind being slightly less than optimal. Horizon isn't so hard that you have to use the very strongest option available to you at all times. Unless I guess you're playing with increased difficulty and Desolation and whatnot, in which case you could consider going back to standard difficulty and handicapping yourself in other ways, like, I don't know, trying to use a starting weapon of a weaker weapon group throughout the whole game.
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# ? Feb 24, 2018 20:50 |
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Kitfox88 posted:A low-impact green wasteland mod just went up on the nexus. I've wanted one of these for a while but couldn't reasonably run the big ones already there other than just the one that adds grass. So far other than constantly mistaking the ferns it adds for hubflowers that I can't harvest it's pretty awesome. Will this have an effect on how anything else looks. I have everything on max settings, so would everything look weird? I've heard that the other, higher resolution green mods can have a high impact, but would that only be noticeable for people that are usually running lower settings?
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# ? Feb 24, 2018 21:24 |
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Terrorforge posted:I would've really enjoyed that antenna if it hadn't decided to spawn in at the bottom of my multi-story concrete shanty complex and clip through three levels of housing. It's not perfect, but if you globally ban the wasteland lounger from the plans drawer, you'll know that any one that does show up is because a VIP's building it. The Cheshire Cat posted:It seems to be a little bit unclear what actually causes the cities to upgrade. According to the documentation/video, it has a hard requirement of 100% scrap collected (which is fairly easy to meet), and then it also depends on happiness, with higher level upgrades requiring higher happiness (I think the level 0 -> 1 upgrade still requires a 70% minimum - I'm not sure the exact line), and apparently it also depends on the upgrade levels of the plots themselves. Even with all the requirements met, there's a random, relatively long delay in game time between upgrades (the video says that the 0 -> 1 upgrade can take around 10 game days, and higher level ones are longer), so you can end up sitting quite a while on a settlement level even with 100% scrap and happiness and all the plots at level 3. All of these are correct, yes. Full scrap, 70/80/90% happiness, sufficient total levels of deployed plots, and enough game time. You can turn on Papyrus logging and every half hour or so it should report why your settlements aren't upgrading.
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# ? Feb 24, 2018 21:46 |
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Is there a preferred enemy level scaling mod? I'm looking at stuff that keeps things interesting without making it absolutely ball-busting hard. I'm going to be running More Spawns (medium) for some extra mob density on Survival.
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# ? Feb 25, 2018 17:53 |
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The guys doing the FO3 remake released some gameplay/main quest footage this morning. Looks pretty good for pre-alpha.
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# ? Feb 25, 2018 19:33 |
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New SS patch: https://www.youtube.com/watch?v=R3ahuSV72LE If anyone else has been having problems with crashing and Sanctuary there's now a remote detonation tool which will let you clear out settlements from neighbouring cells while they work on a proper fix for the crash
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# ? Feb 26, 2018 00:34 |
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8 Ball posted:New SS patch: https://www.youtube.com/watch?v=R3ahuSV72LE Had that issue myself, Garvey went all hog wild building the place up .. To "fix", I had to infinitesimally slowly creep towards Sanctuary from Red Rocket to let everything load (in Sanctuary) in stages, then get to and use the construction desk to lower or eliminate performance hogging elements like clutter, animations, etc. It's still janky as hell, but no more sudden CTD's ..
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# ? Feb 26, 2018 14:36 |
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It has been so long since I went back to Sanctuary because of that issue. How do you patch sim settlements? Just uninstall your current version and install the newest one? Is there a straight patch you download? Couldn't find a straight patch, only patch notes.
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# ? Feb 26, 2018 16:09 |
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marshmallow creep posted:It has been so long since I went back to Sanctuary because of that issue. Just replace it. If you use MO2 (which you probably should) you can install the new version as a separate mod and just click it on, so you can always go back if things break. Make sure you uncheck the old version, though. I once ended up running two different versions of Horizon at the same time, and it wasn't pretty.
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# ? Feb 26, 2018 16:12 |
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https://www.youtube.com/watch?v=XfK4kgvqPP4 god bless this great nation
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# ? Feb 27, 2018 17:28 |
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After over 150 hours of playtime since I started using mods I think I am finally burnt out. I considered trying out the Frost mod, which looks really cool but I realized I can just wait a few months for Metro Exodus instead for a far more complete experience. Besides, I'd rather something like Frost be a standalone game than be built on top of Fallout 4. My biggest regret is that I never really found a mod that balanced the combat in a way that felt just right. The weapon rebalance mod came the closest to what I wanted, and I will use it if I start another play through. I didn't like the Horizon mod. I got sick of it really fast.
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# ? Feb 27, 2018 17:55 |
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The Skeleton King posted:After over 150 hours of playtime since I started using mods I think I am finally burnt out. I considered trying out the Frost mod, which looks really cool but I realized I can just wait a few months for Metro Exodus instead for a far more complete experience. Besides, I'd rather something like Frost be a standalone game than be built on top of Fallout 4. Yeah, it happens. Some people can just play the same game (mods or no) for years and years, but most fall in and out of it. I'm on, what, my third months-long hiatus from this thing? Fwiw though I think FROST and Metro are pretty different. Never really played the Metro games, but from what I've seen they're linear, story-driven FPSes. FROST is much more of a survival RPG with lots of open-world exploration. If you want that as a standalone game, you should probably look to the S.T.A.L.K.E.R series rather than Metro.
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# ? Feb 27, 2018 18:13 |
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I did a little bit of testing related to my earlier problems (launching in a tiny window, low resolution), and it appears that the problem isn't tied to F4SE or any mods, but Mod Organizer itself. When I launch from Steam, everything's fine. When I launch from MO, the previous issues come up. Has anyone had this issue before?
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# ? Feb 27, 2018 21:09 |
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Yes. What I did was go into My Games\Fallout 4\ and copy the contents of Fallout4.ini and Fallout4Prefs.ini into the INI editor of MO2. Just wholesale replace it.
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# ? Feb 27, 2018 21:14 |
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Thank you! This has been driving me crazy for a while. The Creation Club still has a $ sign in front of it for some reason, but I can live with that. Now it's time to see if this shambling abomination can run!
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# ? Feb 27, 2018 21:25 |
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SleuthDiplomacy posted:Thank you! This has been driving me crazy for a while. The Creation Club still has a $ sign in front of it for some reason, but I can live with that. Now it's time to see if this shambling abomination can run! I had the $ problem with my install but they were all over the place including in game. In the end I had to scrub every trace of F4 and MO from my PC and start fresh.
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# ? Feb 28, 2018 00:35 |
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clone on the phone posted:I had the $ problem with my install but they were all over the place including in game. In the end I had to scrub every trace of F4 and MO from my PC and start fresh. I have the $Creation Club thing too but it only showed up when I first installed DEF_UI so I figured it was related to that (I never bothered to look for a fix for it since it was just that one thing)
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# ? Feb 28, 2018 00:41 |
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The Cheshire Cat posted:I have the $Creation Club thing too but it only showed up when I first installed DEF_UI so I figured it was related to that (I never bothered to look for a fix for it since it was just that one thing) I just thought it was one of the modders being cheeky, honestly.
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# ? Feb 28, 2018 00:43 |
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The Cheshire Cat posted:I have the $Creation Club thing too but it only showed up when I first installed DEF_UI so I figured it was related to that (I never bothered to look for a fix for it since it was just that one thing) It is, deleting translate_en.txt in the interface folder should clear it up along with installing the latest translations files if you haven't already.
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# ? Feb 28, 2018 00:52 |
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delta534 posted:It is, deleting translate_en.txt in the interface folder should clear it up along with installing the latest translations files if you haven't already. And that did it! Thanks. EDIT: But now there seems to be an item sorting issue. I have Valdacil's Item Sorting active, but weapons and armor pieces don't have sorting prefixes. Clothing suits, junk, and ammo all seem to have the proper prefix icon. I can post my load order if that helps, I just didn't want to dump a huge list in the middle of the thread. SleuthDiplomacy fucked around with this message at 02:18 on Feb 28, 2018 |
# ? Feb 28, 2018 01:12 |
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SleuthDiplomacy posted:And that did it! Thanks. Do you have any rebalancing mods? Because afaik VIS directly edits records, so any mods that alter weapons in any way will also break their sorting prefixes unless specifically included by that mod/a patch.
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# ? Feb 28, 2018 09:57 |
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Terrorforge posted:Do you have any rebalancing mods? Because afaik VIS directly edits records, so any mods that alter weapons in any way will also break their sorting prefixes unless specifically included by that mod/a patch. I don't... think so? Closest I can tell that would cause issues would be Legendary Overhaul, Legendary Modifications, Better Automatron Weapons, and Armorsmith Extended. Would the Unofficial Patch cause these conflicts?
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# ? Feb 28, 2018 20:57 |
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SleuthDiplomacy posted:I don't... think so? Closest I can tell that would cause issues would be Legendary Overhaul, Legendary Modifications, Better Automatron Weapons, and Armorsmith Extended. Would the Unofficial Patch cause these conflicts? Maybe? The existence of this patch would suggest so. Also, did you make sure you have AWKCR? The Armorsmith page notes that it's necessary for the VIS compatibility to work. Legendary Modifications also requires a patch, so make sure that's installed. It's under "Old Files" under Files. If it's not that, those are still the mods I'd look at to troubleshoot. Start by disabling all of them and relaunching your game and see if things are fixed. If they are, re-enable them selectively until it breaks again. If they aren't, your problem is elsewhere. You may have to drop your equipment and pick it back up or spawn in entirely new items for the naming changes to work. Oh and ftr Legendary Overhaul and Legendary Modifications aren't really compatible. I don't know any details, but the LO page says as much.
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# ? Feb 28, 2018 21:11 |
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Any recommendations for something to reduce the HP bloat of late-game enemies? Last time I played I got through to Fah Harbah, but even regular dudes took longer to kill than felt fun. I'm also not a fan of the damage boosting perks for different weapon types, by which I mean, "I've put perks into automatic weapons so I guess I should only use automatic weapons on this character, because anything else would be ineffective against these HP sponge enemies."
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# ? Feb 28, 2018 22:37 |
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Dr Snofeld posted:Any recommendations for something to reduce the HP bloat of late-game enemies? Last time I played I got through to Fah Harbah, but even regular dudes took longer to kill than felt fun. The Better Locational Damage overhaul. Does more than the name suggests; read the page for details or see one of my earlier posts evangelising for it.
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# ? Feb 28, 2018 22:53 |
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Terrorforge posted:Maybe? The existence of this patch would suggest so. Also, did you make sure you have AWKCR? The Armorsmith page notes that it's necessary for the VIS compatibility to work. Legendary Modifications also requires a patch, so make sure that's installed. It's under "Old Files" under Files. Cool, I will try this. As far as the Legendary Overhaul page says, the two are compatible, but I went ahead and disabled Legendary Modifications.
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# ? Feb 28, 2018 22:54 |
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Dr Snofeld posted:Any recommendations for something to reduce the HP bloat of late-game enemies? Last time I played I got through to Fah Harbah, but even regular dudes took longer to kill than felt fun. Unbogus Health Scaling (compatible with everything, removes level dependent health bonuses for NPCs and player) https://www.nexusmods.com/fallout4/mods/24313 and/or Unbogus Health Ranges and More (redoes health ranges for enemies, not compatible with other overhauls) https://www.nexusmods.com/fallout4/mods/24626
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# ? Mar 1, 2018 02:20 |
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My apologies if it’s been posted before, but is there a guide on all of the content in Horizon/how to implement it? It seems like a fun mod, but I’d like to have a reference point if I’m unsure of something.
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# ? Mar 1, 2018 03:33 |
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Fallout 4 has just had a small patch. Apparently it's adding some pet stuff to the Creation Club.
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# ? Mar 1, 2018 04:32 |
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I decided to make all encounter zone min and max level 125, maybe that will be a challenge. making all in one mods for stuff like power armor is hell. mods, mods never changes. Still, having raiders attack me with gundam power armor, totally mismatched with X-02 and -03 and whatever other strangeness I can force together should be another step towards a wacky wasteland.
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# ? Mar 1, 2018 10:04 |
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Cirrhosis Johnson posted:My apologies if it’s been posted before, but is there a guide on all of the content in Horizon/how to implement it? It seems like a fun mod, but I’d like to have a reference point if I’m unsure of something. Unfortunately not. horse mans built a little reference site that collated a lot of the scattered data which I thought was linked somewhere in this thread, but I can't find it at the moment. Failing that, you'll have to turn to the description and articles for basic information, or you can skip straight to the New Player Guide. For more detail, check the Patch Notes. It's pretty daunting, but ctrl+f is your friend. Not sure what you mean by "implementing", though? There's some information on the description page about how to set up your load order, if that's what you mean.
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# ? Mar 1, 2018 12:55 |
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# ? May 10, 2024 09:39 |
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Basically keep Horizon and all of its bits near the end of your load order and by and large you should be fine. I guess. I still have weird issues that I'm not sure how to fix.
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# ? Mar 1, 2018 15:13 |