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Wrong thread!
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# ? Mar 2, 2018 00:38 |
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# ? Apr 26, 2024 12:45 |
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Going to be playing a game with some friends in a couple of hours for my first 2.0 game. Can anyone give me a decent empire build to go with for a returning player?
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# ? Mar 2, 2018 00:49 |
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Everyone should get the beta patch. Man the difference to Unity is unreal!
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# ? Mar 2, 2018 00:53 |
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Magil Zeal posted:Well the update allowed me to fill out every single tradition tree and run 4 simultaneous unity ambitions in my current game, to make clear just how badly the bug was loving anyone who liked to expand Wait, what bug?
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# ? Mar 2, 2018 00:55 |
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Shugojin posted:Wait, what bug? In 2.0-2.0.1, the increasing Unity costs for systems and colonies were a multiplicative increase with each other. They are intended to be additive (like pretty much everything else in the game that's %-based and applies to resources). 2.0.2 fixed this bug.
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# ? Mar 2, 2018 00:56 |
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Magil Zeal posted:In 2.0-2.0.1, the increasing Unity costs for systems and colonies were a multiplicative increase with each other. They are intended to be additive (like pretty much everything else in the game that's %-based and applies to resources). 2.0.2 fixed this bug. Oh dang that's pretty big
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# ? Mar 2, 2018 00:58 |
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Shugojin posted:Oh dang that's pretty big I have 12 colonies and 5 worlds in sectors and I got 3 traditions from getting the patch. It's big!
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# ? Mar 2, 2018 01:01 |
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A bit late to food chat, but i really don't get the issue? My neighbours always help me out when the hive hungers and they have tons of food!
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# ? Mar 2, 2018 01:06 |
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Taear posted:Look I know how it works, I know what 100% does! But the enemy is at 100% and has been for years and it's only going to end when both sides hit 100%. But the enemy will give up at 100%? You just have to click the status quo button?
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# ? Mar 2, 2018 01:07 |
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Shugojin posted:Oh dang that's pretty big To say the least.
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# ? Mar 2, 2018 01:09 |
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Ben Nerevarine posted:Is there a mod out there that fixes the weird cursor behavior in the Biography section during species creation? It's maddening. I don't think so, but you can paste into that text box so you could write your description up in a text editor or something.
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# ? Mar 2, 2018 01:10 |
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Pirates are still loving stupid. It reminds me of rebels in eu4 back when it was a %to rise up rather than a progress bar you could do something with. Like taking a system and then within a month the very next system is now filled with pirates? Especially when my construction ship is literally on the way to build an outpost there to begin with? They aren’t fun to whack a mole, and can strike frequently if the rng rolls bad. I’d be satisfied with a slider on startup for frequency of pirates until they’re turned into something interesting, because right now they’re loving stupid and frustrating.
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# ? Mar 2, 2018 01:15 |
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How much will we have to pay to get a random species description generator? A markov or madlibs bot would be great. Otherwise I'll just have to copypaste from here http://www.scifiideas.com/alien-species-generator/ Species: Myoi Home-World: Teludisia Description: A race of quick-witted humanoid aliens who have three stomachs. Their government routinely assassinates members of society that are deemed to be dangerous to the safety of others. It is seen as their responsibility to do so. Species: Araerans Home-World: Graz VII Description: A race of three-fingered humanoids with thermal vision. If they get too hot, they have been known to explode. Species: Ubheans Home-World: Jurgir Description: A race of humanoid aliens who have weak muscles and ridges on their heads. They prefer not to leave their home-world and use holographic representations of themselves to explore the galaxy instead. They believe everything in the universe is literally alive. They also believe that everything in the universe is trying to kill them. This grim outlook on life has led them to become very suspicious but also very resilient. It may also explain why they have no sense of humour.
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# ? Mar 2, 2018 01:16 |
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Holy moly that drops it down to like a quarter of the cost per ambition when I have all the traditions done
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# ? Mar 2, 2018 01:17 |
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Taear posted:Look I know how it works, I know what 100% does! But the enemy is at 100% and has been for years and it's only going to end when both sides hit 100%. When you have a war with claims, there is still a war score of sorts. It's easily possible to reach 100% exhaustion on your opponents but not have them willing to surrender because you haven't taken enough claims.
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# ? Mar 2, 2018 01:24 |
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Is it normal to fail every single Anomaly research when it says the risk is 5%? Because I have waited till the fail chance was down to 5% before I research them, and have failed at six straight... edit: now 7.... edit2: failures 8 and 9 have now happened. Everyone one had a 5% failure chance... I have not succeeded at researching one anomaly yet... AAAAA! Real Muenster fucked around with this message at 01:37 on Mar 2, 2018 |
# ? Mar 2, 2018 01:25 |
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appropriatemetaphor posted:But the enemy will give up at 100%? You just have to click the status quo button? I'm not the war leader, the post was about my AI allies doing it. They can't win the war, it just doesn't go anywhere. quote:When you have a war with claims, there is still a war score of sorts. It's easily possible to reach 100% exhaustion on your opponents but not have them willing to surrender because you haven't taken enough claims. Taear fucked around with this message at 01:32 on Mar 2, 2018 |
# ? Mar 2, 2018 01:29 |
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I would like pirates more if they spawned 500 strength fleets instead of 2k. It's not like they need large fleets to take out mining stations and construction ships, and I don't really want to maintain 5 3k strength police fleets across my empire to deal with them quickly.
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# ? Mar 2, 2018 01:38 |
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AAAAA! Real Muenster posted:Is it normal to fail every single Anomaly research when it says the risk is 5%? Because I have waited till the fail chance was down to 5% before I research them, and have failed at six straight... On the flipside, I've researched what must have been at least 40 anomalies, all at 5-10%, and only failed two. It is an RNG.
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# ? Mar 2, 2018 01:43 |
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I kind of like the energy change, since in vanilla 2.0, I always find myself with giant energy reserves and rarely going into the negative. Might just be my play style, though. Props to Wiz and team for making this an open Beta, since that is sweet and I don't mind being on the bleeding edge of this game.
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# ? Mar 2, 2018 02:00 |
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I had almost zero then went to -17 thanks to the changes. Rolling back to 1.9 and boy am i mad.
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# ? Mar 2, 2018 02:04 |
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For anyone else having Enigmatic Fortress bug problems, seems someone put up a mod on the workshop to fix it. Requires 2.0.2. Haven't tried it myself yet, will report back once I get the chance: http://steamcommunity.com/sharedfiles/filedetails/?id=1317456532
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# ? Mar 2, 2018 02:04 |
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Liking the change to the standardizing tech. Skipped all of them before because who cares about build speed? I never have enough minerals that that becomes a factor. But hey, cheaper ships? I'll take it.
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# ? Mar 2, 2018 02:13 |
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appropriatemetaphor posted:Liking the change to the standardizing tech. Skipped all of them before because who cares about build speed? I never have enough minerals that that becomes a factor. But hey, cheaper ships? I'll take it. Does anyone else think it's a little harsh that deploying an outpost non-adjacent to your empire costs as much influence as doing it one by one would? Half I'd be fine with, but since I'm going to backfill eventually anyway explicitly double paying seems a little over the top.
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# ? Mar 2, 2018 02:19 |
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I am enjoying the reptillian name list that is basically nothing but onomatapoetic spaceship and gun noises.
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# ? Mar 2, 2018 02:20 |
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Also someone mentioned it in this thread and I was like whoa, but you can put up to 3 defensive stations on lovely outposts. Pretty cool during a war to prevent them being retaken quite as easily, or as a bit of extra oomph for a roaming defensive fleet.
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# ? Mar 2, 2018 02:27 |
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I really love that edicts are empire wide now. I barely ever used them and now they're mega important.
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# ? Mar 2, 2018 02:32 |
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TGLT posted:I don't think so, but you can paste into that text box so you could write your description up in a text editor or something. This would be a passable solution. Unfortunately the game appears to grab a clipboard item that I copied hours ago and no amount of copying other text snippets changes it. edit: scratch that, I'm streaming the game to my laptop and it's grabbing text from my desktop's clipboard, so that makes some sense at least Ben Nerevarine fucked around with this message at 02:43 on Mar 2, 2018 |
# ? Mar 2, 2018 02:35 |
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Whats the "Total War (Colossus)" wargoal? It was made available when i unlocked the colossus.
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# ? Mar 2, 2018 02:38 |
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Taear posted:I really love that edicts are empire wide now. I barely ever used them and now they're mega important. Yeah I've taken Cutthroat Politics every time you get the +1 civic for that reason. edit: Some good bordergore happening on the other side of the galaxy. appropriatemetaphor fucked around with this message at 02:48 on Mar 2, 2018 |
# ? Mar 2, 2018 02:45 |
Dongattack posted:Whats the "Total War (Colossus)" wargoal? It was made available when i unlocked the colossus. In practice it seems to be the real point of the colossus perk. The colossi themselves aren't super useful, even if they're fun, but their introduction marks the start of endgame wars to the death. In theory.
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# ? Mar 2, 2018 02:49 |
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Trying to decide how to expand on my empire list, there's quite a few government types that are so close together they might as well be duplicates. Hmm... I gotta add 11 more, to bring it to 36, in case I want to do some insane run of a huge galaxy with 30 ai empires and 5 fallen empires. Xenaero fucked around with this message at 03:03 on Mar 2, 2018 |
# ? Mar 2, 2018 02:56 |
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People were talking about World Shaper in this thread a few days ago and I have to agree that it's pretty lackluster. The high cost and time requirements obviously don't help, but what really gets me is the fact that the planet is either uncolonizable or hit with a happiness (and by extrension, resource output) penalty the whole way through. The opportunity cost alone would take decades to break even.
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# ? Mar 2, 2018 03:04 |
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Just started a new game, and I have a size 25 Gaia World next door and a Gateway on the other side. GOTY.
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# ? Mar 2, 2018 03:14 |
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I wish you didn't need a shipyard to upgrade your fleets. I wanna upgrade my fleets close to the fight, but i want my ships to be shat out from my multiple system giant shipyards with experience boosters and gateways to instantly warp across the galaxy. If i have shipyards close to the front they are gonna try to build all the ships there with like 1 shipyard and no xp boosts.
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# ? Mar 2, 2018 03:15 |
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I really like the fact that you now need to base multiple fleets around your empire once you start to get big. Much better than the old doomstack.
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# ? Mar 2, 2018 03:31 |
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Anyone know what that does?
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# ? Mar 2, 2018 03:37 |
AAAAA! Real Muenster posted:
-20% claim influence cost edit: oh, you're a purifier. the below post is probably correct then Jazerus fucked around with this message at 03:46 on Mar 2, 2018 |
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# ? Mar 2, 2018 03:44 |
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AAAAA! Real Muenster posted:
Assuming they didn't break it, Natural Order is -20% Unrest, according to the wiki.
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# ? Mar 2, 2018 03:44 |
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# ? Apr 26, 2024 12:45 |
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Jazerus posted:it's too easy to blob up and then buy all of the enclave bonuses forever in my experience. starbase trading modules are way more powerful than solar panels ever were, so if you avoid using starbases on border defense, you can really rack up energy It's just that you have to spend 20,000 minerals to build a functional set of gates, or 10,000 minerals + 10,000 energy + 5000 minerals if you happen to have a convenient ruined one. That's actually a lot of resources. 20,000 minerals buys one hell of a space fleet, or upgrades like hella planets. Now I know someone's going to say, "Well yeah, it's a tradeoff" but no, no it's not. because the amount of other poo poo you can get for the price of that single gateway connection is enough to just take whatever wormhole your neighbor has if you weren't lucky enough to get one. I mean I might be biased because I control both sides of a wormhole from NE to SW in my galaxy, and I have like 4 giant allies in a big federation who have other wormholes elsewhere I can use, but I honestly just don't know when I'd be in a position where I'm so far ahead of the rest of the galaxy that I could afford to throw away tens of thousands of minerals and energy on setting up a travel network.
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# ? Mar 2, 2018 04:30 |