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Katt
Nov 14, 2017

The Skeleton King posted:

Usually I only use settlers to man my artillery guns so I can bombard fuckers.


I tried to get into artillery but gave up when a super mutant survived a whole shelling because he stood under a paper thin tin roof.

It's like when I tried to wipe out the Cabot family with a nuke mine and most survived unscathed because they were protected by a coffee table.

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Zombie Squared
Feb 16, 2007



Just sounds like a realistic implementation of the duck and cover method to me.

Vakal
May 11, 2008
That's why I miss the grenade machinegun in FO4.

Katt
Nov 14, 2017

Vakal posted:

That's why I miss the grenade machinegun in FO4.

I miss all grenade launchers. What happened to those? The railroad even has two guys testing one.

They could have skipped half the pipe weapon variations since most players never used them anyway and instead given the shotgun/combat rifle different models and added some grenade launchers

Neurolimal
Nov 3, 2012
It's an especially weird absence considering the focus on weapon mods + grenade launchers being a pretty commonly known AR mod.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

It takes some investment, but Horizon giving you a pipe grenade launcher and then a China Lake is pretty rad. I convert all my frags into 40mm grenade rounds for the China Lake and I can blanket significant threats in death. And you can also make 40 mm RPGs, seeker rounds, shotgun shells and more, but you need to use a conversion kit to swap rounds in the field.

dragonshardz
May 2, 2017

I miss the revolver-style grenade launchers that the modding community created for FNV. The vanilla GMG was cool, but those were so good for precision work.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Vakal posted:

That's why I miss the grenade machinegun in FO4.

...it's called the Spray and Pray, you can buy it from Cricket? If you can't build caravan stops yet I've seen her at Vault 81, Bunker Hill, and the Warwicks.

I mean, yeah, it's just a submachine gun with exploding bullets but they get you normal explosives buffs so that's not that bad, considering.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
I like the Overseer's Guardian

MikeJF
Dec 20, 2003




Glazius posted:

...it's called the Spray and Pray, you can buy it from Cricket? If you can't build caravan stops yet I've seen her at Vault 81, Bunker Hill, and the Warwicks.

I mean, yeah, it's just a submachine gun with exploding bullets but they get you normal explosives buffs so that's not that bad, considering.

I got a 5.56 with exploding mod, it made the spray and pray look like a water pistol. :black101:

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Randaconda posted:

I like the Overseer's Guardian

I both like and hate the Overseer's Guardian. I like it because it's a good weapon with a good modifier with a common ammo type, but I hate it because I always fall back to it. No matter what point of the game you're in the OG can handle whatever you aim it at because of the double damage and the ability to ramp it up to an absurd amount by picking the right traits.


But hands down my favourite weapon in the game was the Explosive Combat Shotgun. very handy for smaller, more agile enemies since you didn't even need to aim and the effect was applied to every shotgun pellet you fired. Seems to be an extremely rare drop though, unlike other useless legendary weapons like the the walking cane that bolsters defense when standing still or loving Fat Man that does an extra 50 radiation damage.

Katt
Nov 14, 2017

Psychotic Weasel posted:

I both like and hate the Overseer's Guardian. I like it because it's a good weapon with a good modifier with a common ammo type, but I hate it because I always fall back to it. No matter what point of the game you're in the OG can handle whatever you aim it at because of the double damage and the ability to ramp it up to an absurd amount by picking the right traits.


But hands down my favourite weapon in the game was the Explosive Combat Shotgun. very handy for smaller, more agile enemies since you didn't even need to aim and the effect was applied to every shotgun pellet you fired. Seems to be an extremely rare drop though, unlike other useless legendary weapons like the the walking cane that bolsters defense when standing still or loving Fat Man that does an extra 50 radiation damage.

I found that the best way to use Overseers guardian is to use it as an excuse to spend less perk points into the automatic weapon skill. Keeping it at a balanced level and using the remaining points for other things.

When it comes to Spray & Pray it's a good weapon for a companion or if used on it own minus the explosive perk.

If you do use Spray & Pray with max explosive perk then it breaks the whole game. A burst of 3 shots will take a BOS Paladin in full power armour and smash him into the ground like the wrath of god. Killing him instantly and destroying all armour parts.

Neurolimal
Nov 3, 2012
Even without explosives perk Spray/Pray is pretty ridiculous, and continues mulching everthing between Bloatfly and Faction Boss the entire game. Not sure what they were thinking with that effect compared to every other unique gun that isn't Overseer.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Neurolimal posted:

Even without explosives perk Spray/Pray is pretty ridiculous, and continues mulching everthing between Bloatfly and Faction Boss the entire game. Not sure what they were thinking with that effect compared to every other unique gun that isn't Overseer.

Probably something something it's a single player game so we don't need perfect balance and it's a legendary effect so it should be strong. Or their QA process doesn't check weapon effects beyond 'is it functioning'.

Bleeding is pretty drat strong too, and no risk of mulching yourself when you try to use your shotgun to blast a dude in your face.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987
That cult knife you get in the bottom of the Dunwich Borers dig site was great. Bleeding and poison damage? :cthulhu: :getin:

Katt
Nov 14, 2017

I always liked Pickman's blade because it had all the stealth kill upgrades without the need to put points into melee weapon smithing.

Katt
Nov 14, 2017

How do I build an Ada that can clear the Mechanist Lair with ease?

My current build of lone wandered with zero armour will probably struggle in the later fights.

I was looking through the weapon options and I can't even find projectile weapons besides the nailgun. No Sentry bot miniguns?

The bottom has unstable weapons. What happens when those break? Do I just use a robot repair kit or does she need to go back to the workshop?

Katt fucked around with this message at 15:40 on Mar 2, 2018

Neurosis
Jun 10, 2003
Fallen Rib
i've never played old world blues before now and... it's very hard to not instantly blow away dr borous for creating the cazadores. and experimenting on prisoners of war and unsuspecting citizens, i guess, but mostly the cazadores.

Internet Kraken
Apr 24, 2010

slightly amused
The first thing I did in New Vegas was go north from Goodsprings climbing along the cliff wall. I fell into the abandoned camp north of town that is infested with cazadors.

It was not a good time.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

The Think Tank are all horrible shits. Some of them just hide it behind funny better than others.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Internet Kraken posted:

The first thing I did in New Vegas was go north from Goodsprings climbing along the cliff wall. I fell into the abandoned camp north of town that is infested with cazadors.

It was not a good time.

My first experience was largely the same, though I got a VATS critical punch to a cazadore wing and crippled it and felt like hot poo poo :c00l: Then realtime resumed and that feeling did not last much longer after that.

chiasaur11
Oct 22, 2012



DeathChicken posted:

The Think Tank are all horrible shits. Some of them just hide it behind funny better than others.

Doctor Mobius was an okay guy, I thought.

Hobo on Fire
Dec 4, 2008

Katt posted:

How do I build an Ada that can clear the Mechanist Lair with ease?

My current build of lone wandered with zero armour will probably struggle in the later fights.

I was looking through the weapon options and I can't even find projectile weapons besides the nailgun. No Sentry bot miniguns?

The bottom has unstable weapons. What happens when those break? Do I just use a robot repair kit or does she need to go back to the workshop?

A lot of the robot parts aren't available to build until you find an example somewhere. Mechanist and Rust Devil robots all have a chance to drop parts when killed, so you can wander around hunting them if you want to buff up Ada before assaulting the lair. The lair itself has a few robot workbenches along the way, so you can actually upgrade Ada while you go should you find something useful.

Finishing the whole Mechanist questline will unlock any parts you haven't already found, aside from the stuff introduced in Nuka-World. I guess if you have Nuka-World, you could go there to hunt for parts too, but thats a lot more to bite off than just hitting the lair.

If that sounds like a hassle,and you are able and willing to install mods:
https://www.nexusmods.com/fallout4/mods/14474 - adds the chance for parts to drop on ALL robots, not just the mechanist/rust devil/nuka variants
https://www.nexusmods.com/fallout4/mods/29223 - allows you to disassemble robots that have been disabled or destroyed and adds the parts to your inventory.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


DeathChicken posted:

The Think Tank are all horrible shits. Some of them just hide it behind funny better than others.

Dr. 8 is pretty chill, gives me free batteries and porno mags.

Quick question for the thread, when it came time to deal with the Think Tank did you kill them or let them live? I let em' keep on existing, because even though they're monsters who are responsible for most everything wrong in the world I can't really bring myself to hate them or want them destroyed. The things they did when they were human were horrifying, but they aren't human anymore. In fact, Dr. Mobius has scrambled their minds so much they might as well be totally different people. Though I think this might just be the personal attachment speaking because I found them all so cute and funny, I'm a real sucker for cute and funny monsters.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

chiasaur11 posted:

Doctor Mobius was an okay guy, I thought.

Did Dr. 0 do anything especially evil other than making Muggy so incredibly self-loathing? I forget.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Space Cadet Omoly posted:

Dr. 8 is pretty chill, gives me free batteries and porno mags.

Quick question for the thread, when it came time to deal with the Think Tank did you kill them or let them live? I let em' keep on existing, because even though they're monsters who are responsible for most everything wrong in the world I can't really bring myself to hate them or want them destroyed. The things they did when they were human were horrifying, but they aren't human anymore. In fact, Dr. Mobius has scrambled their minds so much they might as well be totally different people. Though I think this might just be the personal attachment speaking because I found them all so cute and funny, I'm a real sucker for cute and funny monsters.

They player character is almost certainly a mass-murderer by any definition regardless of morality. Monsters care for their own.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Wolfsheim posted:

Did Dr. 0 do anything especially evil other than making Muggy so incredibly self-loathing? I forget.

Dr. 0 is basically just a cyborg Rusty Venture (from the later seasons, not the earlier ones where he did things like build lotus machines powered by forsaken children), so no he's too incompetent to do any major harm. He's good with robotics, but not nearly as good as House, and he seems to lack the raw genius the other four have. He gives off a real "I'm not really qualified to be here, but no one has noticed yet so I guess I'll just keep faking it for as long as I can" vibe.

Edit:

Keeshhound posted:

They player character is almost certainly a mass-murderer by any definition regardless of morality. Monsters care for their own.

Fair enough. But in my defense I never killed anyone who wasn't trying to kill me first (unless they were fiends and I snuck up on them because gently caress fiends).

Space Cadet Omoly fucked around with this message at 05:23 on Mar 3, 2018

Internet Kraken
Apr 24, 2010

slightly amused
He has a unique talent with machines; he can render anything inoperable. Preserve it in a non-functioning state.

Neurolimal
Nov 3, 2012
Mobius pretty thoroughly dealt with containing his friends, so they're not really a threat. They're stuck in a constant loop where they're unable to actually do anything, and when they do manage to deviate they get spooked back in place by brain-eating roboscorpions. They're more parodies of themselves by the time you find them.

I forget, did Dala do anything reprehensible in life? All I recall was her helping make way too sharp knives, and as a robot messing with the lobotomites (who were themselves an accident possibly by Mobius, to keep anyone who stumbled upon MT stuck within MT) for her own perversions.

Neurosis
Jun 10, 2003
Fallen Rib

Keeshhound posted:

They player character is almost certainly a mass-murderer by any definition regardless of morality. Monsters care for their own.

i ain't ever pulled a gun on a cat who wasn't in the game

Neurosis
Jun 10, 2003
Fallen Rib

Neurolimal posted:

I forget, did Dala do anything reprehensible in life? All I recall was her helping make way too sharp knives, and as a robot messing with the lobotomites (who were themselves an accident possibly by Mobius, to keep anyone who stumbled upon MT stuck within MT) for her own perversions.

unsure but just went into her house. extremely vain (shattered mirrors everywhere) + loving teddybears. now i'm in dr klein's house who appears to be one of those people who is super high in the orderliness personality subtrait, given his house is practically immaculate - which a lot of mega-authoritarians have too. also an alcoholic. other houses haven't really indicated much. except 0 hates house, given the portrait of house with knives thrown in it. makes sense given 0 is the lovely roboticist

edit: also, this DLC is waaaaaayyy better than honest hearts.

Neurosis fucked around with this message at 10:24 on Mar 3, 2018

Katt
Nov 14, 2017

Hobo on Fire posted:

A lot of the robot parts aren't available to build until you find an example somewhere. Mechanist and Rust Devil robots all have a chance to drop parts when killed, so you can wander around hunting them if you want to buff up Ada before assaulting the lair. The lair itself has a few robot workbenches along the way, so you can actually upgrade Ada while you go should you find something useful.

Finishing the whole Mechanist questline will unlock any parts you haven't already found, aside from the stuff introduced in Nuka-World. I guess if you have Nuka-World, you could go there to hunt for parts too, but thats a lot more to bite off than just hitting the lair.

If that sounds like a hassle,and you are able and willing to install mods:
https://www.nexusmods.com/fallout4/mods/14474 - adds the chance for parts to drop on ALL robots, not just the mechanist/rust devil/nuka variants
https://www.nexusmods.com/fallout4/mods/29223 - allows you to disassemble robots that have been disabled or destroyed and adds the parts to your inventory.

This all sounds cool. I'm level 50 something now and the number of parts I have is pretty weak. The drop rates are not impressive when you consider the number of hours I have on this playthrough.

Katt
Nov 14, 2017

Am I the only person who thinks Fallout 4 is superior to New Vegas in almost every way?

One issue I always had with New Vegas was the limited number of places you could go kill crazy and just murder everything. Besides a few respawning patrols the number of enemies felt limited. Once you cleared out Ceasars camp or Bennys casino they were done with.

in Fallout 4 I can take a comfortable pace if I like but I can also grab the minigun and go to any number of locations and just And return later to do it again if I like.

Something New Vegas did benefit from was without voiced player lines there were a lot more alternatives when it came to dialogue and ways to do quests. The Fallout 4 dialogue options of

Yes
Sarcastic yes
angry yes
No

Doesn't leave a lot of options that New Vegas had like

Yes
No
Pay me first (Speech check)
gently caress your quest, just give me the reward now or I blow you up (explosive check)
Wubbalubbadubdub (Intelligence <2)

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


In my opinion FNV has much, much better writing and attention to detail while FO4 is generally a just much better for the actual gameplay experience and also a big pretty world to get lost in

I personally never had an issue with the voiced protagonist but I only played as female sole survivor, never really done a lengthy male one so can't compare but I thought Courtenay Taylor did a good job

Berke Negri fucked around with this message at 11:16 on Mar 3, 2018

Internet Kraken
Apr 24, 2010

slightly amused
Fallout 4 has better gunplay but that's about it. The settlement mechanic was fun for me but that's the only other thing I enjoyed in the game. Everything else was worse than New Vegas and even Fallout 3. Between the voice protagonist, limited dialogue, and simplified character building I didn't feel like I could really roleplay anymore. Every Sole Survivor ends up feeling the same, which kills my desire to replay. So it was fun once but I have no desire to revisit it. Meanwhile I replayed Fallout 3 and New Vegas several times.

Katt
Nov 14, 2017

Berke Negri posted:

In my opinion FNV has much, much better writing and attention to detail while FO4 is generally a just much better for the actual gameplay experience and also a big pretty world to get lost in

I personally never had an issue with the voiced protagonist but I only played as female sole survivor, never really done a lengthy male one so can't compare but I thought Courtenay Taylor did a good job



The consensus seems to be that the female one is a lot better but the problem with voiced protagonist lines is that you get basically more than double the amount of voice work which means less dialogue options and that certainly shows in Fallout 4.

But it also did a lot to give your character some personality if you pretend that the whole "Mah baby" thing never happened.

Hello there
Mah baby
Excuse me do you know where I could buy a house
Also MAH BABY
Give up the chems and all your caps or I kill you muhahahaha
Also have you seen MAH BABY
Your head quarters was under a doughnut shop? Awesome!
MAH BABY

Internet Kraken posted:

Fallout 4 has better gunplay but that's about it. The settlement mechanic was fun for me but that's the only other thing I enjoyed in the game. Everything else was worse than New Vegas and even Fallout 3. Between the voice protagonist, limited dialogue, and simplified character building I didn't feel like I could really roleplay anymore. Every Sole Survivor ends up feeling the same, which kills my desire to replay. So it was fun once but I have no desire to revisit it. Meanwhile I replayed Fallout 3 and New Vegas several times.

I played through New Vegas several times. Fallout 3 was amazing partially for being the first in the Bethesda take on the franchise. I though FO3 suffered from a lack of quest hubs. Megaton is probably the biggest quest hub in the game and the game also bread crumbs the player into blowing it up very early in the game which loses you a ton of quests.

What I really like about FO4 is that almost all weapon combinations and playstyles are viable. I have played through FO4 dozens of times with various styles, verbose near pacifist, sneaky snipey, Full Astartes theme with power armour and heavy weapons.

I did one playthough where the theme was a chem addicted, alcoholic, cannibal, mad scientist. Wearing only a scientist coat, a double barrelled shotgun and a short barrelled revolver.

I would cheat lie and steal my way through the wasteland and tougher enemies involved mainly sneaking up on them and shoving the shotgun into the mouth.
Also tons of explosives.

Katt fucked around with this message at 11:47 on Mar 3, 2018

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
Fallout 4 would have been improved by Preston being replaced by Ulysses.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Internet Kraken posted:

Fallout 4 has better gunplay but that's about it. The settlement mechanic was fun for me but that's the only other thing I enjoyed in the game. Everything else was worse than New Vegas and even Fallout 3. Between the voice protagonist, limited dialogue, and simplified character building I didn't feel like I could really roleplay anymore. Every Sole Survivor ends up feeling the same, which kills my desire to replay. So it was fun once but I have no desire to revisit it. Meanwhile I replayed Fallout 3 and New Vegas several times.

I love all the Fallout games except for the lovely outsourced bawls-tie in marketing playstation one Interplay poo poo out that no one likes but I really can't say I would prefer Fallout 3 over Fallout 4. Fallout 3, in it's time was good, and did a solid job rebooting the franchise after Interplay went to poo poo, but like Oblivion Fallout 3 is kind of in a weird gameplay/graphics/performance/general all around limbo all these years later

I can get the playing very different characters things but even in FO3 (Which basically left you a cipher to fill in your own details but was basically light side good or kick puppies dark side) or FNV (where I always went either NCR/Yes Man) I could have very "different" play throughs but still stuck with a very kind of similar character, but enjoyed replaying the game nonetheless. This is basically how I operated in my FO4 playthroughs too

Never could stomach a Legion playthrough. One time I really tried but by the time I get to Nipton I'm just like nah kill em all

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


I definitely know countless friends that in games like KOTOR1/2 will go dark side for the kicks of it but can probably count on one hand with fingers to spare people I know (or admitted to) going full Legion in FNV, they're really so despicable its hard to stomach them

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Katt
Nov 14, 2017

How different is Fallout 2 from fallout 1? I own both but I wanted to finish Fallout 1 before I got to 2.

The problem was that my fallout 1 character was designed around max damage and minimal damage mitigation and I found the red rider air rifle very early and it served as my main weapon for a while. Then I got to some super mutant in a sewer area I think. And my character was just instantly unviable on the spot. They'd just walk right through my high damage sniper attacks and kill me with their mid damage weapons. So the game sort of ended at that point and I never got back to it.

Berke Negri posted:

I definitely know countless friends that in games like KOTOR1/2 will go dark side for the kicks of it but can probably count on one hand with fingers to spare people I know (or admitted to) going full Legion in FNV, they're really so despicable its hard to stomach them

It's some sort of combination of being really evil but the legion also has this almost Stalinist dedication to ignorance and backwardness. So they are both super evil and super dumb.

There's also the way the legion treats women. You can never call the legion "tough but fair" women are treated as cattle. Passed around as sex slaves and labour. The legion isn't brutal but efficient. It's brutal for it's own sake and at the cost to the legion as a whole.

Also siding with the legion probably locks you out of 80% of the games quests.

Katt fucked around with this message at 12:07 on Mar 3, 2018

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