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Garrand posted:After giving up my raw survival run and started modding I just grabbed a mod that gave me back fast travel and quick saving. I mean, I could live without fast travel but I don't think the areas and combat are interesting enough to trek through multiple times but that quicksave thing is loving mandatory. gently caress having to find a bed to save. There's a very good fast travel mod for survival which enables fast travel... but only between settlements that you have a trade route to. So there's a benefit to setting those up, and it's still difficult when going into new territory, but once you set up a new base you can travel freely and still take care of Sanctuary sometimes.
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# ? Mar 11, 2018 18:34 |
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# ? Apr 27, 2024 23:09 |
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You know what I wish was in Fallout 4? Ballistic Fists. Those were sweet.
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# ? Mar 11, 2018 20:28 |
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Nckdictator posted:Replaying 4 with mods for the first time and for all my complaints about the game I really think the escape from Vault 111 sequence is really well done in setting up how utterly alien the world must seem to the SS.
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# ? Mar 11, 2018 21:14 |
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2house2fly posted:kind of goes out the window when you see the cryolator on the way out of the vault and your character passes comment on it The male PC is ex-military, so it kinda makes sense for him to say "oooooh sweet gun, I want it!"
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# ? Mar 11, 2018 22:48 |
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Gynovore posted:The male PC is ex-military, so it kinda makes sense for him to say "oooooh sweet gun, I want it!" Fem-SeS is a lawyer though and I don't think there's any non-hardass ways to approach some dialogue without either being sarcastic or dismissive. Like when Sturges tells you about the power armour on the roof you choices are like "You are all going to die" or "Power armour? bad rear end! *guitar solo*" I'd like an option where the PC has no idea about power armours or miniguns because she's a level 2 lawyer but she'll have a look and try to work something out. Katt fucked around with this message at 00:39 on Mar 12, 2018 |
# ? Mar 11, 2018 22:53 |
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I'd like a game that didn't suck too, but here we are
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# ? Mar 12, 2018 02:18 |
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I can't decide whether Fallout 4 or Skyrim is worse, but they are both depressingly bad.
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# ? Mar 12, 2018 05:32 |
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Fallout 4 is probably worse because it completely fucks with Player characterization, which is pretty much a non factor in Elder Scrolls games.
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# ? Mar 12, 2018 05:37 |
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Katt posted:Fem-SeS is a lawyer though and I don't think there's any non-hardass ways to approach some dialogue without either being sarcastic or dismissive. I've always just pretended that John & Jane Fallout both were in the same military unit when they met. John signed on for another term and Jane got out and used the Fallout equivalent of the GI bill to go to law school. Instead of, you know, having a playable woman in Fallout 4 being an afterthought like it feels most of the game.
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# ? Mar 12, 2018 05:51 |
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It's so epic that they don't let you choose your gender until after the intro, which is narrated by the male player character
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# ? Mar 12, 2018 05:56 |
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2house2fly posted:It's so epic that they don't let you choose your gender until after the intro, which is narrated by the male player character They could have avoided this by having Perlman do it again
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# ? Mar 12, 2018 06:01 |
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Getting him as the newsman was legit pretty cool though, but yeah the set characters kind of blow and Nora in particular feels half assed. Even by Bethesda standards. It's such a wasted premise, having real dialogue options for varied characterisation with the prewar solider and civilian could have been so cool. Like being able to imply you were a shady as gently caress lawyer or a dissident would have been rad as gently caress. Just play the game as lady Saul Goodman. Or you could go full jingo breathing probably would join the Enclave for Nate. Or have him be jaded and broken.
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# ? Mar 12, 2018 07:19 |
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A Sometimes Food posted:Getting him as the newsman was legit pretty cool though, but yeah the set characters kind of blow and Nora in particular feels half assed. Even by Bethesda standards. It's such a wasted premise, having real dialogue options for varied characterisation with the prewar solider and civilian could have been so cool. Like being able to imply you were a shady as gently caress lawyer or a dissident would have been rad as gently caress. Just play the game as lady Saul Goodman. Or you could go full jingo breathing probably would join the Enclave for Nate. Or have him be jaded and broken. Hell, the Brotherhood of Steel was founded by army deserters. You could (in a bit of a contrived coincidence, but when has that stopped Bethesda?) have met one of the founders. "Roger Maxson? I know that jackass. Never returned my Tijuana bibles."
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# ? Mar 12, 2018 07:53 |
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corn in the bible posted:I can't decide whether Fallout 4 or Skyrim is worse, but they are both depressingly bad. Nah they're both pretty alright and noticeably better than the game each is a direct sequel to (Oblvion, Fallout 3) but markedly worse than the game before that which is the best in the series (Morrowind, Fallout 2).
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# ? Mar 12, 2018 08:01 |
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Wolfsheim posted:Nah they're both pretty alright and noticeably better than the game each is a direct sequel to (Oblvion, Fallout 3) but markedly worse than the game before that which is the best in the series (Morrowind, Fallout 2). Yeah definitely this Fallout 4 wins points simply by virtue of the fact that the shooting is less assy than 3/NV, though NV is obviously much better written Oblivion is one of the ugliest, dumbest games ever made and people who like it better than Skyrim are weird
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# ? Mar 12, 2018 08:42 |
I was talking to my friend about New Vegas last week and started replaying the game. It's incredibly how well I can remember so much from start to finish. I can name almost every major character from Goodsprings to Freeside after not playing for 6 months, and remember their motivations and connections to the other characters. Even for parts I don't remember as well because I didn't do them as often (dealing with the other factions in the buildup to the ending), I still remember how all the story beats go through the ending. Same for all the DLCs. Fallout 3 and 4 just don't give me that same level of caring. I have no way to actually suspend disbelief and put my brain in the world to understand how it's all connected. No character from them is quite as intimidating with their voice alone as Jean-Baptiste Cutting when you try to ask him for more info on Cass in "Birds of a Feather".
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# ? Mar 12, 2018 13:40 |
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Nothing in fallout 4 is as good as the republic of Dave, qed
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# ? Mar 12, 2018 14:55 |
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"Ma'am I have some components for you" Ada drops bags of concrete into my inventory
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# ? Mar 12, 2018 15:01 |
Also what we really need is a West Coast sequel on the new engine, so we can see how much the NCR has advanced by 2300. We hear a lot about how they use trains and it's certain that they have vehicles for transport, but we never see anything actually moving except Vertibirds.
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# ? Mar 12, 2018 16:16 |
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Katt posted:"Ma'am I have some components for you" Concrete is an excellent floor component. Also wall component, if you have that DLC and want walls at thicknesses other than "wafer-thin".
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# ? Mar 12, 2018 17:16 |
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Glazius posted:Concrete is an excellent floor component. Also wall component, if you have that DLC and want walls at thicknesses other than "wafer-thin". Right but it's also readily available. Dirt cheap and very heavy. My carry capacity is about 195 of which 181 is weapons, ammo and supplies even before I set out from my "base"
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# ? Mar 12, 2018 17:28 |
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Nckdictator posted:Replaying 4 with mods for the first time and for all my complaints about the game I really think the “escape from Vault 111” sequence is really well done in setting up how utterly alien the world must seem to the SS. That initial sequence was probably built as a tech demo first, so it's got polish. The rest of the game has half-assery at best. Quarter-assery mostly.
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# ? Mar 12, 2018 17:32 |
Katt posted:Right but it's also readily available. Dirt cheap and very heavy. My carry capacity is about 195 of which 181 is weapons, ammo and supplies even before I set out from my "base" What the hell are you carrying on an excursion? I'm currently using Lucky 38 Suite Reloaded as my home base and changing my loadout depending on the mission, and returning every night to sleep and eat because roleplaying like that helps drag the game out and encourage me to do side quests. I tend to be at 120 pounds or so, which provides plenty of loot room (especially with a backpack to bump me up to 225 pounds max).
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# ? Mar 12, 2018 17:59 |
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chitoryu12 posted:Also what we really need is a West Coast sequel on the new engine, so we can see how much the NCR has advanced by 2300. We hear a lot about how they use trains and it's certain that they have vehicles for transport, but we never see anything actually moving except Vertibirds. We'll get monorails but they're all npc head powered. Fallout 4 still has a similar problem with moving platforms, which you can see with the intro to far harbor and Nuka world. If you stand still during these sequences the camera appears to drift because the "floor" is actually moving beneath you. Your sight and position remain the same while everything else moves. This is a problem that shouldn't exist, but it does because the creation engine is still just gamebryo at its heart.
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# ? Mar 12, 2018 18:10 |
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chitoryu12 posted:What the hell are you carrying on an excursion? Hazmat suit Combat rifle (1000 rounds) Gauss Rifle (100 rounds) shotgun (100 rounds) 30 frag grenades 10 molotov cocktails 5 bottlecap mines 10 plasma grenades 10 plasma mines 3 nuke mines 20 purified water 5 nuka-cola quantum 10 human meat 30 stimpacks 20 psychoubuff/med-x/grape mentats/jet 10 addictol/antibiotics 5 radaway/rad-x ish'
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# ? Mar 12, 2018 19:20 |
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poo poo and here I am waddling around with no less than 800 units of guns and ammo at any one time. Even if I narrow my gun and armor selection to fit on one inventory screen, the bullets...
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# ? Mar 12, 2018 19:43 |
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Weight management is annoying as gently caress in this and every game. Turn it off and don't look back.
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# ? Mar 12, 2018 19:46 |
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Arcsquad12 posted:We'll get monorails but they're all npc head powered. Fallout 4 still has a similar problem with moving platforms, which you can see with the intro to far harbor and Nuka world. If you stand still during these sequences the camera appears to drift because the "floor" is actually moving beneath you. Your sight and position remain the same while everything else moves. hopefully they will make a new loving engine soon so we don't have to deal with this crap
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# ? Mar 12, 2018 19:56 |
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I admire Bethesda's ability to design engines that turn mundane tasks like having an object move into herculean efforts requiring convoluted workarounds.
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# ? Mar 12, 2018 20:11 |
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Katt posted:Hazmat suit Ridiculous ammo amounts aside why would you carry that much purified water, there's literally a water source every like fifty feet
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# ? Mar 12, 2018 20:11 |
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Just finished Mechanist lair with dual minigun Ada with face laser that melted elite assaultrons in one shot. Going back to Synth Curie as companion is going to take some getting used to. Wolfsheim posted:Ridiculous ammo amounts aside why would you carry that much purified water, there's literally a water source every like fifty feet I use an automatic combat rifle and it eats a lot of ammo. Using chems drains purified water quickly. As many as 5-6 bottles from one set of chems. I'm going to drop the Gauss rifle completely and instead go with full auto combat rifle, 10 mm pistol and shotgun.
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# ? Mar 12, 2018 20:14 |
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Internet Kraken posted:I admire Bethesda's ability to design engines that turn mundane tasks like having an object move into herculean efforts requiring convoluted workarounds. Well at least it keeps the idiotic jumping puzzles to a minimum!
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# ? Mar 12, 2018 20:15 |
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Bad news for anyone anticipating the Fallout 3-> 4 conversion mod: According to their facebook page they've decided to halt the mod indefinitely. Bethesda's decision will also be impacting the New Vegas conversion, but that team has decided to continue on anyway and just use their own VA.
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# ? Mar 12, 2018 22:23 |
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What decision?
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# ? Mar 12, 2018 22:32 |
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JawKnee posted:What decision? Basically both mods were planning on using sound files from the original games so they wouldn't have to replicate the VA, and Bethesda told them that's not an option.
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# ? Mar 12, 2018 22:34 |
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How is this is a surprise
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# ? Mar 12, 2018 22:37 |
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Acebuckeye13 posted:Bad news for anyone anticipating the Fallout 3-> 4 conversion mod: The guy's weird capitalization fetish aside, lol, what? Unless they were planning to include the audio files in their installer, there's no way they'd be culpable for any piracy of F3. Needing to legitimately own the assets of both F3 and FNV to use Tale of Two Wastelands worked then, why can't it work now for Fallout 4? Even with the changes in how assets are packaged, there's no reason you can't, say, provide a set of instructions for the end-user to repack their F3 audio BSA into a BA2 - or have an automated process in their mod installer which does that thing itself. E: I'm not a lawyer but being held liable for some other nerds pirating game assets to use your freely available modification which specifically requires one to legally own the assets in question sounds pretty thin as legal cases go. dragonshardz fucked around with this message at 22:40 on Mar 12, 2018 |
# ? Mar 12, 2018 22:37 |
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Wait, what about scripted extraction if you own the original.
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# ? Mar 12, 2018 22:38 |
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Yeah it's weird, since I know the F4NV guys talked specifically about how the game would require a verified steam install of New Vegas to run the extractor, and obviously Tale of Two Wastelands pulled everything from Fallout 3 into New Vegas without issue. For the record, here's the full statement from the F4NV team: quote:Hey F4NV fans and supporters, and welcome to another weekly devlog.
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# ? Mar 12, 2018 22:42 |
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# ? Apr 27, 2024 23:09 |
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Acebuckeye13 posted:Basically both mods were planning on using sound files from the original games so they wouldn't have to replicate the VA, and Bethesda told them that's not an option. oic Acebuckeye13 posted:Bethesda's decision will also be impacting the New Vegas conversion, but that team has decided to continue on anyway and just use their own VA. Upside: this will hopefully fix those janky-rear end moments in NV VA wonder if Bethesda will get all uptight about them copying dialogue verbatim too
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# ? Mar 12, 2018 22:42 |