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They've should've modelled the institute on the base from Forbidden Planet.
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# ? Mar 13, 2018 12:27 |
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# ? Apr 29, 2024 03:49 |
Katt posted:Yes but age wise Black Mesa is comparable to someone modding Daggerfall into the Morrowind engine. It was 6 years between Daggerfall and Morrowind, and 14 years between Half-Life 1 and Black Mesa. It's been 10 years since Fallout 3 was released. It's about time to get on it, I say.
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# ? Mar 13, 2018 13:38 |
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chitoryu12 posted:It was 6 years between Daggerfall and Morrowind, and 14 years between Half-Life 1 and Black Mesa. I was thinking more of the time between todays date and the release date of the game they are modding. They are modding Fallout 4 to FO3 which were released 2 and 10 years ago respectively. As opposed to Black Mesa who are modding Half Life 2 to HL1 which were released 14 and 20 years ago. Katt fucked around with this message at 13:52 on Mar 13, 2018 |
# ? Mar 13, 2018 13:42 |
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MikeJF posted:Bethesda is apparently advising that they do not permit assets to be transferred between games, and that copying files from FO3 to a modded FO4 violates their copyright even without intent to redistribute. Which is pretty loving dodgy. So BethSoft being retarded and overprotective as usual. Figures.
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# ? Mar 13, 2018 20:21 |
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Rookersh posted:More then half those unmarked quests are repeatable quests also. Even more are super banal talk to a guy a few feet away type things. I just finished Point Lookout. It's the best DLC, I guess, but all the quests there are real short so it's not like it's that much more poo poo. Vengeance and The Terrible Shotgun handled everything just fine though. Still probably made the right call, since that would mean more FO3. The Swampfolk are a huge waste.
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# ? Mar 14, 2018 06:39 |
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Found an explosive shotgun. It's like a flack cannon. It does more damage to vertibirds than a max perk missile launcher.
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# ? Mar 14, 2018 15:48 |
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The weapons in F4 were boring as hell. It seems like Bethesda decided that having modifiable weapons was an excuse to have fewer base weapons. There's no laser pistol, no sniper rifle, no grenade launcher, two laser weapons that are effectively the same thing (institute and regular), a garbage mini gun, no .38 weapons outside of pipe guns, only 2 actual pistols, no pump action shotgun, only one kind of assault rifle, and a terrible smg. Also, they are all pretty drat ugly. Pipe guns blow and are really drat ugly by the way. I have never used one and never will. The double barrel shotgun disappointed me the most. It reloads so slow that it is nearly useless, and also is underwhelming in power. Worst of all is that it can't fire both barrels simultaneously. This annoys me because New Vegas had a double barrel that fired both simultaneously, was powerful, and also had a reasonable reload time (when in good condition). In the end I had nearly 30 weapon mods just to have a variety that felt worth my time. At least half of those were just guns from F1,2, and new vegas.
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# ? Mar 14, 2018 16:54 |
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The number of weapons in Fallout New Vegas is just absurd, even before you add stuff from the DLCs and weapon mods.
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# ? Mar 14, 2018 17:01 |
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I enjoyed it. It was the excessive types of ammo that I didn't care for.
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# ? Mar 14, 2018 17:15 |
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The Skeleton King posted:I enjoyed it. It was the excessive types of ammo that I didn't care for. Once you got Hand Loader there really wasn't any point to use anything other than JFP rounds barring the occasional use of hollowpoints on low DT enemies.
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# ? Mar 14, 2018 17:26 |
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The Skeleton King posted:I enjoyed it. It was the excessive types of ammo that I didn't care for. Especially since the choice was an illusion because each weapon had one optimal ammo that beat them all and was easy to make. Technically armour piercing ammo was less efficient against un-armoured targets but AP ammo still tore those to shreds. I never found myself switching from AP to regular ammo with the Anti-Material rifle because this raider doesn't have armour on. I don't remember if the shotgun slugs had any downside. Supposedly buckshot was better at close range but slugs were great at all ranges.
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# ? Mar 14, 2018 17:28 |
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That's more of a problem with New Vegas being pathetically easy than ammo types being inherently useless though.
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# ? Mar 14, 2018 18:00 |
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Yeah I never understood why I would want to be more effective against unarmored creatures. If they are unarmored, they're probably pretty weak!
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# ? Mar 14, 2018 18:22 |
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Katt posted:
Well, yeah; you should have been using explosive rounds for everything.
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# ? Mar 14, 2018 18:29 |
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New Vegas is kind of the aberration in that it has an ungodly amount of every weapon type (including my favorite, unarmed). Take that out and it's a pretty linear progression from F1->F4 in terms of variety, just the jump from F3 alone is pretty significant especially when you account for all the 'unique' weapons in F3 that were just the normal weapon model with a higher damage value and a different name.
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# ? Mar 14, 2018 18:35 |
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Wolfsheim posted:New Vegas is kind of the aberration in that it has an ungodly amount of every weapon type (including my favorite, unarmed). Take that out and it's a pretty linear progression from F1->F4 in terms of variety, just the jump from F3 alone is pretty significant especially when you account for all the 'unique' weapons in F3 that were just the normal weapon model with a higher damage value and a different name. F3 absolutely has more weapon types than 4
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# ? Mar 14, 2018 18:38 |
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Looking through the wiki and discounting uniques, in Fallout 3 we have
Fallout 4 has
So slightly fewer gun options (depending on preference) but as many or more melee and explosive options. Again, not counting uniques. Personally I never felt like Fallout 4 played well with melee unless you hyper specialized for it, so most of those melee weapons feel like traps to be ignored. marshmallow creep fucked around with this message at 18:57 on Mar 14, 2018 |
# ? Mar 14, 2018 18:54 |
SolidSnakesBandana posted:Yeah I never understood why I would want to be more effective against unarmored creatures. If they are unarmored, they're probably pretty weak! That's the most Brotherhood thing I've ever heard. Wolfsheim posted:New Vegas is kind of the aberration in that it has an ungodly amount of every weapon type (including my favorite, unarmed). Take that out and it's a pretty linear progression from F1->F4 in terms of variety, just the jump from F3 alone is pretty significant especially when you account for all the 'unique' weapons in F3 that were just the normal weapon model with a higher damage value and a different name. It's balanced a bit differently in New Vegas than just damage. Ammo availability is also a big part of it (for a lot of the game, big rounds like 12.7mm and .45-70 are rare and expensive), as well as aspects like accuracy and mods. It's easily possible to use a Cowboy Repeater for the majority of the game until you start exclusively facing heavily armored opponents, because ammo is cheap and available everywhere so you'll likely stockpile tons of it. Since I play with mods, headshots with any weapon are automatically lethal on unarmored humans and any animal smaller than a Bighorner. Taking a little .22 vest pocket pistol into the casino is now a viable option because if you get in trouble with the White Gloves or Omertas, you just go into VATS and pop their skulls.
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# ? Mar 14, 2018 20:21 |
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Wolfsheim posted:New Vegas is kind of the aberration in that it has an ungodly amount of every weapon type (including my favorite, unarmed). Take that out and it's a pretty linear progression from F1->F4 in terms of variety, just the jump from F3 alone is pretty significant especially when you account for all the 'unique' weapons in F3 that were just the normal weapon model with a higher damage value and a different name. I feel sure F2 has more weapons than 3 or 4, but it's a good while now since I played either
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# ? Mar 14, 2018 21:20 |
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So running around in a pink frosting and sprinkles power armor suit is pretty fun. The brick walls and windows you get from the Slocum's Joe are also welcome in regular settlement building because they're nicer to look at than most other room types.
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# ? Mar 14, 2018 21:21 |
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marshmallow creep posted:Looking through the wiki and discounting uniques, in Fallout 3 we have Melee is tough because F3/FNV/F4 all have a huge amount of borderline useless melee weapons available that you would only use as a joke. Like, there's literally no reason to ever use a rolling pin or a pool cue because they're worse than any melee weapon you'd start the game. F3 also has serious balance issues in that even top-tier melee weapons are kinda useless at higher levels because of the enemy scaling. It's also muddled because there's stuff like brass knuckles/spiked knuckles or shotgun/sawed-off shotgun being two different weapons in F3, whereas F4 has them as different mods on the same weapon with actual unique effects instead of 'one does more damage'
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# ? Mar 14, 2018 21:52 |
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Some of those were concievably usable as emergency weapons when durability was a thing.
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# ? Mar 14, 2018 21:56 |
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I dunno I had fun killing enemies with a super sledge pretending my guy was a prewar construction worker. Didn't feel like I had a gimped build either. You just gotta know when to use melee and when to rely on a backup weapon; explosions are the perfect compliment to melee/unarmed builds in every 3D Fallout game. Course that illusion was shattered anytime I was reminded he was actually a military veteran.
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# ? Mar 14, 2018 22:12 |
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The game sure likes making use of that melee weapon pool when it comes to unique weapon drops. Don't you just love defeating a legendary enemy only to find your 4th rolling pin with poison damage.
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# ? Mar 14, 2018 22:14 |
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Something I never got around to trying to do in F4 was building a giant tower. Is there an invisible ceiling to the world, or can you just keep on building upwards until it just stops rendering the land beneath you?
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# ? Mar 14, 2018 22:38 |
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Katt posted:The game sure likes making use of that melee weapon pool when it comes to unique weapon drops. The pool cue that did 50% damage to bugs was like a phantom that followed me across multiple plagthroughs I do think F4 did a good job of making melee more viable than F3 with stuff like Rooted/Blitz though, which can let you one-shot deathclaws/etc under the right circumstances. Where they really dropped the ball was unarmed, and it's obvious that the only reason they don't let you use any of the weapons in power armor is they didn't want to bother animating how it would look to slap a pair of brass knuckles/etc on the big metal glove.
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# ? Mar 14, 2018 22:39 |
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Vakal posted:Something I never got around to trying to do in F4 was building a giant tower. There are ceilings in at least some places. I haven't tried building up everywhere but you can't get more than three or four floors in some of the areas. I got five floors somewhere, I think. Didn't try in every settlement. I really just wanted to build a gigantic arcology out of the vault pieces but welp.
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# ? Mar 14, 2018 22:43 |
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Wolfsheim posted:The pool cue that did 50% damage to bugs was like a phantom that followed me across multiple plagthroughs Personally I could never get melee working in FO3 or New Vegas. Not for any challenging content anyway. Enemies would just kite me and fire away. For a regular build I could tackle my first swarm of cazadors with the grenade launcher. What would a pure melee do there? FO4 has blitz which helps a ton but also stuff like the power armor jetpack so you can be a flying super sledge wielding angel of death that crushes enemies you land on and causes a shockwave that knocks down others. I did a melee stealth run once and a combat knife upgraded for stealth kills with max perks. Sneak up on a high level enemy in full power armour and stab him in the back for so much damage that the entire armour just explodes into pieces. Or vats 5 enemies in a room and teleport around the room like Nightcrawler silently shredding them all to pieces in seconds.
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# ? Mar 14, 2018 22:46 |
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Vakal posted:Something I never got around to trying to do in F4 was building a giant tower. Depends on the settlement. All of them have an upper limit but it can vary from 4 story high building to something ridiculous like 20 at Abernathy farm.
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# ? Mar 14, 2018 22:54 |
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I think the lighthouse is supposed to be the tallest build ceiling.
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# ? Mar 15, 2018 00:41 |
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Project Nevada's sprint feature is great for closing the gap in new Vegas meler
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# ? Mar 15, 2018 01:28 |
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IMO you should judge weapon variety based on how they feel/act rather than names and models. For extreme examples: every heavy melee weapon plays out exactly the same in FO3 whether it's the power fist or the super sledge, meanwhile despite having largely the same model and name most of the Sonic Emitter guns in Old World feel pretty different on account of having distinct different crit effects (fire, knock down, paralyze etc.) Similarly, despite all being recolorings of the default glove the named doctor gloves both work out pretty differently, with Klein's glove severely weakening melee enemies and Mobius' glove lowering perception and frenzying on crits. That's also something I feel FO4 took a big step back on; NV gave most melee weapons a unique VATS special attack that helped further differentiate them.
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# ? Mar 15, 2018 01:40 |
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Katt posted:Personally I could never get melee working in FO3 or New Vegas. Not for any challenging content anyway. Enemies would just kite me and fire away. For a regular build I could tackle my first swarm of cazadors with the grenade launcher. What would a pure melee do there? Cazadores tend to stagger if they get hit hard. If you've got a power fist and time it right you can hit and stagger them when they fly up to you but before they attack. For large groups of cazadores or anything else you soften them up with explosives first. A grenade rifle with plasma grenades is devestating. You can also use the terrain the hide behind a rock/building and have them funnel to you. It also sounds like you might have been using heavy armor, what you want is light armor + travel light. Kiting isn't really an issue at that point.
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# ? Mar 15, 2018 11:42 |
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Vakal posted:Something I never got around to trying to do in F4 was building a giant tower. You'd have to build quite high before you would stop rendering the ground: https://www.youtube.com/watch?v=gdGFTPODOfw
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# ? Mar 15, 2018 14:49 |
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Targetting HUD plus explosive minigun on vertibird mod. https://i.imgur.com/3Xjsm5R.mp4 https://i.imgur.com/HPrpck7.mp4 https://i.imgur.com/5oI1nVp.mp4
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# ? Mar 15, 2018 16:17 |
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SolidSnakesBandana posted:Yeah I never understood why I would want to be more effective against unarmored creatures. If they are unarmored, they're probably pretty weak! c a z a d o r e s
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# ? Mar 15, 2018 19:44 |
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Todd Howard was on a podcast if you want to listen to his sexy voice for 1 hour
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# ? Mar 15, 2018 20:00 |
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StashAugustine posted:c a z a d o r e s Their health was never an issue though. More that 5 seconds after firing the first shot. The remaining 5 cazadors will be on you.
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# ? Mar 15, 2018 20:12 |
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I straight ran away from cazadores. If they're guarding anything cool I haven't seen it.
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# ? Mar 15, 2018 20:23 |
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# ? Apr 29, 2024 03:49 |
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hawowanlawow posted:I straight ran away from cazadores. If they're guarding anything cool I haven't seen it. The fire axe near Chance's grave, the Followers safe house and an Enclave helmet
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# ? Mar 15, 2018 20:30 |