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Probably vault dwellers and drifters from other regions. I sort of imagine people in a post-apoc setting would be drawn to rumours and legends of the Ancient Capital from the Before Times. People also ask why the Brotherhood Of Steel and the Enclave are so horny for the Capital Wasteland and the answer seems obvious to me: historical significance, the same reason Bethesda set the game there I guess I also like coming up with fanfictiony explanations for holes in the lore more than just pointing out the hole
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# ? Mar 16, 2018 04:08 |
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# ? Apr 27, 2024 19:12 |
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Byzantine posted:Other than Underworld, none of the settlements in Fallout 3 are older than 80 years or so. I remember someone in Megaton talking about how it was founded because people were taking shelter in the enormous crater right after the bombs fell. They built it into a shelter that turned into a town because it was the safest place for them to stay, even if it happened to be surrounding a loving bomb. So Megaton would have to been around since the start. Same goes for Little Lamplight since the kids were originally stuck in there with the camp counselors before forming their weird little toddler government. Don't remember enough about the rest to know when they were founded.
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# ? Mar 16, 2018 04:10 |
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chitoryu12 posted:So where did everyone else come from? How did they maintain enough people to even have a population when they’re all scattered independent survivors in an area that can’t even really grow crops? Like I said above, the current settlements are the result of a broader population falling back to and reinforcing their most defensible towns within the last half century or so due tovault 87 getting worse. It probably wouldn't have been sustainable for much longer, but now that the Brotherhood is free to help clean up the super mutants and vault 87 is runningout of FEV, things should improve. Internet Kraken posted:I remember someone in Megaton talking about how it was founded because people were taking shelter in the enormous crater right after the bombs fell. They built it into a shelter that turned into a town because it was the safest place for them to stay, even if it happened to be surrounding a loving bomb. Yeah, it was founded by people who'd been trying to get into 101 after the bombs fell. It became successful as a trade post, then built the walls about 80 years ago because its success attracted trouble, and then the walls meant it expanded dramatically as a result of the safety it could offer. MikeJF fucked around with this message at 04:17 on Mar 16, 2018 |
# ? Mar 16, 2018 04:11 |
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Internet Kraken posted:I remember someone in Megaton talking about how it was founded because people were taking shelter in the enormous crater right after the bombs fell. They built it into a shelter that turned into a town because it was the safest place for them to stay, even if it happened to be surrounding a loving bomb. I think Megaton's about 80 years actually, the woman who tells you about the founding of the town says either she or her mother was young then
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# ? Mar 16, 2018 04:13 |
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chitoryu12 posted:So where did everyone else come from? How did they maintain enough people to even have a population when they’re all scattered independent survivors in an area that can’t even really grow crops? there are tons of abandoned places/taken over by Raiders/Mutants in Capital Wasteland, you can easily hand wave that people came from everywhere, even outside the playable map since Fallout 3 map is not that huge
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# ? Mar 16, 2018 04:14 |
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I don't think you need to think that hard about why people still live in the Capital Wasteland. There is, obviously, tons of valuable tech to be found there which is why caravans give a poo poo about it. As for random civilians, they don't really have anywhere else to go. Trying to cross huge tracts of wasteland (the world is supposed to be much bigger than it is in the game) without supplies is suicide. People manage to survive there. Barely, and poorly, but they manage. 2house2fly posted:I think Megaton's about 80 years actually, the woman who tells you about the founding of the town says either she or her mother was young then It might of only formerly become a settlement in the last 80 years but I remember the story being that people took shelter there when the bombs were still falling. Mainly because your character asks "why the gently caress are you people living around a bomb" and its explained that it was just the safest place at the time and they figured well it hasn't exploded yet so it probably won't ever!
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# ? Mar 16, 2018 04:18 |
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Not hard to believe that after a major, worldwide catastrophe that a lot of the population was scattered after a mass die-off. Would take time for populations to stabilize and society to slowly coalesce back together in functional communities. In the meantime plenty of people probably hunkered down in small groups where shelter and resources existed. Others lived a more transient life wandering around and picking through ruins for left over food and clothing. Megaton itself was established right after the war by survivors who couldn't get into Vault 101. It was only in the past 40-50 years before you arrived that increasing raider and mutant attacks forced the inhabitants to fortify the town.
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# ? Mar 16, 2018 04:21 |
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corn in the bible posted:when you play fo3 you get the idea that most of the people are just kinda waiting to die Hell, same.
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# ? Mar 16, 2018 04:31 |
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Also worth noting that Bethesda worlds tend to be at least a fourth of their story size/how they're treated. Canonically Cyrodil doesn't sail their boats on a stream you can walk through in 30 seconds.
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# ? Mar 16, 2018 04:35 |
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Arcsquad12 posted:It's a wonder how there is any geographical history to the capital wasteland when everything is so static. Fallout 4 got better about it with stuff like the minutemen civil war and the Commonwealth provisional government, but I can't think of anything with a history to it in fallout 3 outside of context for why the brotherhood and enclave are even in DC Even in FO4 though, you can't actually clean up any of the major enemy bases. Gunners Plaza will always respawn, as will the skyscrapers full of super mutants.
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# ? Mar 16, 2018 05:07 |
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Liquid Communism posted:Even in FO4 though, you can't actually clean up any of the major enemy bases. Gunners Plaza will always respawn, as will the skyscrapers full of super mutants. You can chalk that up to "its a video game".
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# ? Mar 16, 2018 05:08 |
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Internet Kraken posted:You can chalk that up to "its a video game". It's a missed opportunity for a quest chain.
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# ? Mar 16, 2018 05:16 |
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bethesda please HD Remaster Fallout 3 and NV at this year's E3 pleaaaaaaase
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# ? Mar 16, 2018 05:22 |
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I think the idea is that the East Coast crawled out of their Vaults 30-50 years later than the West. This makes sense because winds blow from west to east, so the East Coast was getting bathed in the country's fallout, while the West got clean-ish air from the Pacific. This is reinforced by stuff like the Super-Duper Mart still having a lot of food. Those raiders must have discovered it only a few months ago.
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# ? Mar 16, 2018 05:31 |
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frajaq posted:bethesda please HD Remaster Fallout 3 and NV at this year's E3 pleaaaaaaase new vegas, now with settlements
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# ? Mar 16, 2018 05:38 |
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I would not trust Bethesda to remaster New Vegas.
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# ? Mar 16, 2018 05:48 |
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corn in the bible posted:new vegas, now with settlements There's a mod that lets you do this, it's pretty cool. Suffers a lot from the usual issue with player-set structures (i.e not preventing your computer from rendering stuff behind them, so you end up with sever fps drops once you've built it up.
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# ? Mar 16, 2018 05:49 |
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corn in the bible posted:new vegas, now with settlements I actually want this. I loved scavenging loot in New Vegas, and I liked that I basically scavenge an entire building in Fallout 4. I'm all for more stuff to scavenge.
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# ? Mar 16, 2018 05:53 |
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chitoryu12 posted:So where did everyone else come from? How did they maintain enough people to even have a population when they’re all scattered independent survivors in an area that can’t even really grow crops? Fallout threads... fallout threads never change...
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# ? Mar 16, 2018 05:58 |
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asking what NPCs eat since 2008
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# ? Mar 16, 2018 06:21 |
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frajaq posted:asking what NPCs eat since 2008 bullets e: wait no, LEAD
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# ? Mar 16, 2018 06:22 |
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frajaq posted:asking what NPCs eat since 2008 Well, since the Shandification of Fallout video at least.
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# ? Mar 16, 2018 06:35 |
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Arcsquad12 posted:Well, since the Shandification of Fallout video at least. The what
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# ? Mar 16, 2018 06:44 |
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Neurolimal posted:Also worth noting that Bethesda worlds tend to be at least a fourth of their story size/how they're treated. Canonically Cyrodil doesn't sail their boats on a stream you can walk through in 30 seconds. Some day we might get our sandbox in full scale and it will be glorious as we spend literal days trekking through wilderness and starving to death because we turned on survival mode.
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# ? Mar 16, 2018 07:22 |
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Google maps just released an API and unity integrations, and one of the features is generating themed playable unity maps based on the existing real life buildings and structures, but, like, medieval versions, or post-apocalyptic, or whatever. The idea being you can make a location-based AR game where you're wandering around the real world map but your phone shows it as <game setting>. Anyway, it's a step closer to the dream of someone making a fallout online game in a procedurally created from reality 1:1 real world. MikeJF fucked around with this message at 07:39 on Mar 16, 2018 |
# ? Mar 16, 2018 07:35 |
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MikeJF posted:Google maps just released an API and unity integrations, and one of the features is generating themed playable unity maps based on the existing real life buildings and structures, but, like, medieval versions, or post-apocalyptic, or whatever. The idea being you can make a location-based AR game where you're wandering around the real world map but your phone shows it as <game setting>. Now you can walk across the Mojave desert...in real time! Wallow in the immersion of taking 10+ actual hours to walk from the Hoover Dam to Vegas! Liquid Communism posted:It's a missed opportunity for a quest chain. I too love games where every generic enemy location can be turned into a home base and each has a unique quest to do so, such as ... And who could forget ... Wolfsheim fucked around with this message at 08:36 on Mar 16, 2018 |
# ? Mar 16, 2018 08:33 |
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Wolfsheim posted:Now you can walk across the Mojave desert...in real time! Wallow in the immersion of taking 10+ actual hours to walk from the Hoover Dam to Vegas! 10 hours of walking with a cazadore every 100 ft. The true New Vegas experience!
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# ? Mar 16, 2018 09:00 |
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Wolfsheim posted:Now you can walk across the Mojave desert...in real time! Wallow in the immersion of taking 10+ actual hours to walk from the Hoover Dam to Vegas! There's a market for that. One of the biggest criticisms on Euro Truck simulator was stuff like "It's not realistic that you can drive from Berlin to Paris in 3 hours"
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# ? Mar 16, 2018 10:27 |
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If they can contain it to pirahana bytes level jank, loving around and slaughtering my home town of ghouls and doing radiant quests anywhere in the world sounds pretty fuckin cool. Also a game like that would probably be less likely to have a voiced PC so that’d please the anti voice hardcore RP crowd maybe?
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# ? Mar 16, 2018 10:36 |
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sick brunch kills posted:If they can contain it to pirahana bytes level jank, loving around and slaughtering my home town of ghouls and doing radiant quests anywhere in the world sounds pretty fuckin cool. Also a game like that would probably be less likely to have a voiced PC so that’d please the anti voice hardcore RP crowd maybe? I'd be more supportive of voiced PC it it didn't automatically translate to fewer options. Like if you set your intelligence to low in FO1 your character becomes Timmy from South park because having someone write an extra set of lines for everything didn't cost a lot of money. Even New Vegas has checks for all kinds of stuff in dialogue which branches out quests for a number of solutions. FO4 has 4 options for any question of which 2 often share PC response.
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# ? Mar 16, 2018 10:41 |
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Arcsquad12 posted:Well, since the Shandification of Fallout video at least. Internet Kraken posted:The what
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# ? Mar 16, 2018 11:35 |
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Vavrek posted:I still want to know about this. https://www.youtube.com/watch?v=wvwlt4FqmS0 TLDR: New Vegas had thought put into why and how it's setting works, Fallout 3 just has stuff in it because someone thought it would be neat. Avalerion fucked around with this message at 11:44 on Mar 16, 2018 |
# ? Mar 16, 2018 11:39 |
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tldr; "where's the farms?!" "there are no farms because the water is poisoned, hence the main quest, Liam Neeson says this to your face" "BUT WHERES THE FAAAAARMMMMSSS"
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# ? Mar 16, 2018 13:53 |
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okay now someone defend the vampires
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# ? Mar 16, 2018 14:00 |
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Vampires are nature's natural defense mechanism to control the werewolf population that now roam the nuclear wastelands that surround the DC area unchecked. I don't see what's so strange about that?
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# ? Mar 16, 2018 14:06 |
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Byzantine posted:tldr; "where's the farms?!" And somehow they haven't exhausted the 200 year supply of packaged foods.
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# ? Mar 16, 2018 14:21 |
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The guy wasn't really pointing out plot holes, his point was that New Vegas is more effective as a non-linear narrative experience because there's more details which place something in relation to the world and other things in the world, so you can go to Goodsprings and see they've got pack animals and grow corn in their yards, and you can find Legion soldiers next to an open radioactive waste container in Searchlight which lets you put the pieces together of how the NCR camp got destroyed and how the Legion was able to establish a foothold on the west side of the Colorado and sack Nipton, all without needing anyone to say anything. Of course people do say things as well, but it's the thought that counts
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# ? Mar 16, 2018 14:22 |
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Keeshhound posted:And somehow they haven't exhausted the 200 year supply of packaged foods. Some sort of nuclear preservative
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# ? Mar 16, 2018 14:23 |
SolidSnakesBandana posted:Some sort of nuclear preservative The food is ghoulified
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# ? Mar 16, 2018 14:24 |
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# ? Apr 27, 2024 19:12 |
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SolidSnakesBandana posted:Some sort of nuclear preservative Honestly that's (marginally) less of an issue than that there's anything left to be found at all. Even with a drastically reduced population it's really hard to believe they didn't run out by year 20.
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# ? Mar 16, 2018 14:26 |