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We all know that competent pub elves don't exist.
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# ? Mar 19, 2018 15:17 |
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# ? Apr 28, 2024 18:00 |
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Help how do I dwurf
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# ? Mar 19, 2018 15:22 |
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stepladder.
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# ? Mar 19, 2018 15:23 |
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don't have to deal with pub elves if you play one
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# ? Mar 19, 2018 15:24 |
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rap music posted:
fyp The best player in that screenshot is player number 2 hth.
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# ? Mar 19, 2018 15:28 |
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Elves... Find a way.
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# ? Mar 19, 2018 15:28 |
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FunkMonkey posted:Help how do I dwurf get to lvl 7->ironbreaker->win the only downside is that dorf ironbreaker spoils you by being so durable and then you suck at everything else.
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# ? Mar 19, 2018 15:28 |
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nearly quadruple the amount of damage done of the next closest player, nearly triple the damage taken of the next closest player, the platonic ideal of elf
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# ? Mar 19, 2018 15:30 |
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Mayflies to the left of me, Lumberfoots to the right
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# ? Mar 19, 2018 15:32 |
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So +HP on Crits is probably the best choice for Slayer Bardin, right? I've been trying to get into Slayer but need better gear first, but anyone care to share their talent loadout for Slayer? There's a few choices I've been flip-flopping between and would like someone who's good at Slayer to tell me what to take
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# ? Mar 19, 2018 15:33 |
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Slayer is a ton of fun to play, but Ironbreaker makes it easy to routinely carry games. The class's kit is remarkably strong and versatile. The The class is perfect for random groups because it allows you to compensate for sloppy mistakes -- both your own and those of your teammates. You can eat a Chaos Warrior's overhead swing to the back (or a similarly colossal fuckup) and take literally zero damage so long as you haven't made a significant mistake in the last 13 seconds. Thus your overall damage taken is usually going to be quite low, effectively providing your teammates with more healing consumables. You prevent any less competent allies from getting nickel-and-dimed in melee combat by shooting poo poo before it gets close to them or stunlocking everything when they make a Leeroy charge into the middle of a pack. Yeah, under ideal circumstances these things wouldn't be necessary. But whether a lovely situation is created by poor player decisions or a sadistic director algorithm, giving yourself more tools is going to improve your odds of success. It's no fun to be forced to watch your teammate get slowly killed by a Leech because they're on an upper platform and you have no way to damage it at range as a Slayer. P.S. Don't shoot your teammates with the Drakefires. It's really not hard unless they're literally bunnyhopping through your character model.
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# ? Mar 19, 2018 15:34 |
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Cowcaster posted:nearly quadruple the amount of damage done of the next closest player, nearly triple the damage taken of the next closest player, the platonic ideal of elf i mean damage taken includes blocked boss attacks right because i pull A LOT of aggro explosivo posted:So +HP on Crits is probably the best choice for Slayer Bardin, right? I've been trying to get into Slayer but need better gear first, but anyone care to share their talent loadout for Slayer? There's a few choices I've been flip-flopping between and would like someone who's good at Slayer to tell me what to take i heard that health on crit is broken currently so i'm sticking with health on kill for now
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# ? Mar 19, 2018 15:36 |
It also includes temp health from level 20 talents, not that goons take a moment to think about their post
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# ? Mar 19, 2018 15:37 |
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Drythe posted:It also includes temp health from level 20 talents, not that goons take a moment to think about their post oh for sure that makes up the difference
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# ? Mar 19, 2018 15:39 |
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rap music posted:i heard that health on crit is broken currently so i'm sticking with health on kill for now I didn't know that was a thing but strongly suspected it. I was rolling with it last night and didn't notice that much of an improvement.
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# ? Mar 19, 2018 15:42 |
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Cowcaster posted:oh for sure that makes up the difference
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# ? Mar 19, 2018 15:44 |
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rap music posted:
If you got a temp health trait, everytime it ticks down it counts as damage taken and since your killing everything you'll have constant damage taken. I've had a similar scoreboard to that recently as elf with swiftbow, teammates doing 2k damage with 100-200 kills each and I had 13k damage with 700 kills. Elf is fine.
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# ? Mar 19, 2018 15:46 |
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Drythe posted:It also includes temp health from level 20 talents, not that goons take a moment to think about their post People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference.
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# ? Mar 19, 2018 15:49 |
Dravs posted:People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference.
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# ? Mar 19, 2018 15:50 |
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"Incoming horde guys, let's take cover against this wall" Dwarf follows, witch hunter and bright wizard immediately rush out into the open. Every. Time.
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# ? Mar 19, 2018 15:50 |
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What is even about that post besides the fact that you really want to disagree with it
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# ? Mar 19, 2018 16:00 |
Digirat posted:What is even about that post besides the fact that you really want to disagree with it
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# ? Mar 19, 2018 16:04 |
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wait i think i found a more platonic ideal of an elf main
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# ? Mar 19, 2018 16:08 |
Cowcaster posted:wait i think i found a more platonic ideal of an elf main
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# ? Mar 19, 2018 16:08 |
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does any1 know if beam staff is affected by attackspeed? e: nevermind, just tested, it affects the LMB ticks Mr. Pickles fucked around with this message at 16:13 on Mar 19, 2018 |
# ? Mar 19, 2018 16:09 |
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Just one more post to say that playing with try hard waywatchers and pyromancers really sucks; it's not fun to walk around trying to get a kill in and invariably getting burned/shot in the back for my trouble. This is on champion btw. Sure i get to pick off some stragglers in a horde, cool. Ranged is always the preferred option because there is no risk involved, this is balanced by your limited ammo/heat mechanic meaning you often have to save ranged for specials, and i cannot believe that they decided to make ranged-focused classes in a game that has melee combat balanced around a really satisfying risk/reward equation. Also, temp health shouldn't be in the game, it's just broken and shouldn't be necessary. In VT1 bloodlust/regrowth was a must, and some permutations (hagbane for elf, regrowth conflag +bloodlust sword for sienna, regrowth 1h hammer for dwarf) were almost broken, it made weapon traits boring and many red weapons poo poo as you had to have bloodlust as one of your three. This game would be better without any temp health. It also makes level 20 skills pointless as they're all the same for everyone and only one is clearly worth choosing, even if health on crit worked properly it couldn't match temp health on kill, especially when there are over a thousand enemies per level.
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# ? Mar 19, 2018 16:09 |
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Dravs posted:People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference. It is not uncommon to "take more damage" then the guys eating up all the health items or dying several times in a level, the tanks usually take the boss HP trait over temp health and even if they didn't you'll be killing so much so often you'll always have the most temp health. If you have 50% real health and 50% temp and a couple slaves hit you down to 40% real health but by the next wave you regen to 50/50 again, did you really "take damage" in any meaningful way?
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# ? Mar 19, 2018 16:11 |
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Dravs posted:People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference. The real point is that "damage taken" as a metric is also supposed to be a stand-in for "how much of the team's resources in terms of health pickups did I use?" and if its in an elf running with Natural Bond and decent temp health gains, the answer is probably not much. Someone that never touches a healthpack/item can take all the damage they want, in my opinion. But still, I think that entire chart is hosed and hope Fatshark fixes the class, career, and weapon balance fast. Rabelais D posted:Ranged is always the preferred option because there is no risk involved, this is balanced by your limited ammo/heat mechanic meaning you often have to save ranged for specials, and i cannot believe that they decided to make ranged-focused classes in a game that has melee combat balanced around a really satisfying risk/reward equation. Ravenfood fucked around with this message at 16:19 on Mar 19, 2018 |
# ? Mar 19, 2018 16:12 |
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as a natural bond elf i'm actually being extremely altruistic by passing up health pots i bet you jerks didn't even consider that
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# ? Mar 19, 2018 16:16 |
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rap music posted:as a natural bond elf i'm actually being extremely altruistic by passing up health pots i bet you jerks didn't even consider that I did, and I still wouldn't want to play with you.
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# ? Mar 19, 2018 16:19 |
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Dravs posted:People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference. If one player is getting 50-75% of the kills then, no, the other players don't have nearly as much temp health to bleed. So if you have someone with high kills that's level 20+, damage taken becomes pretty meaningless by itself. You really have to look at downs and healing items used to get an actual read.
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# ? Mar 19, 2018 16:23 |
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Rabelais D posted:Also, temp health shouldn't be in the game, it's just broken and shouldn't be necessary. In VT1 bloodlust/regrowth was a must, and some permutations (hagbane for elf, regrowth conflag +bloodlust sword for sienna, regrowth 1h hammer for dwarf) were almost broken, it made weapon traits boring and many red weapons poo poo as you had to have bloodlust as one of your three. This game would be better without any temp health. It also makes level 20 skills pointless as they're all the same for everyone and only one is clearly worth choosing, even if health on crit worked properly it couldn't match temp health on kill, especially when there are over a thousand enemies per level. I agree though, it's way too good as currently implemented edit: I guess VT1 had damage-through-block with Roger's slam, though. Zephro fucked around with this message at 16:34 on Mar 19, 2018 |
# ? Mar 19, 2018 16:26 |
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Dravs posted:People need to stop throwing this around as a defence about why they took so much damage. Sure, it is an issue, but it is an issue for everyone not just for them. The Bardin/Kruber/whoever who only took 100 damage still has to deal with this, and for it to be an issue in the stats tables you have to take a ton of damage in the first place to build up enough temp hp for it to make a difference. please don't be mad at people for actually utilizing the temp health mechanic to tank damage and slaughter faster
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# ? Mar 19, 2018 16:33 |
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Ravenfood posted:Or you know that you are going to kill so much poo poo that you don't need to worry about chip damage between your temp health and regen, so you just don't bother unless you get a little too low for comfort. At this point you're not playing the game, just jerking off and making three other people watch.
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# ? Mar 19, 2018 16:36 |
Hexenritter posted:Just gonna thank Whiskey and Poophole for a fun time earlier. Some moments hairier than Kruber's upper lip, but overall many rats got blended. Good times. 10/10, improved my immersion in this game. I keep getting told by pubs that I take too much damage at Recruit. Does blocking in this game something you get over time or are pubs going to assume I need to be a no hit Dwarf to play the class?
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# ? Mar 19, 2018 16:37 |
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Whiskey A Go Go! posted:10/10, improved my immersion in this game. Blocking and dodging is something you learn over time and actually the Dwarf Iron Breaker teaches you bad habits because you can be way lazier. It's teaching me bad habits, for sure. I'm trying to get better at remembering to dodge. I feel like I've got it down on bosses and the like, but I still eat way too many heavy hits due to not dodging properly.
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# ? Mar 19, 2018 16:41 |
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Fat Samurai posted:At this point you're not playing the game, just jerking off and making three other people watch. Agreed, but that doesn't mean Dravs is right about how "damage taken" should be interpreted in a game with both temp health and regeneration. Ravenfood fucked around with this message at 16:48 on Mar 19, 2018 |
# ? Mar 19, 2018 16:44 |
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I had some pub yell at me for taking a lot of “damage” as sienna yesterday and I had to explain to them what venting is lol
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# ? Mar 19, 2018 16:50 |
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Zephro posted:I wonder if temp health was added as a counterbalance to some attacks now damaging even through block? Yeah, you couldn't block everything the rat ogre did. I don't think temp health is a bad idea, they just give it out too goddamn much. If it was 10% like bloodlust was, we wouldn't even be having this conversation. I honestly think the best thing to do would be to remove the health on crit/kill and instead make them regrowth and bloodlust, because having a constant shield of health that's going to go away kinda breaks... everything?
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# ? Mar 19, 2018 16:51 |
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# ? Apr 28, 2024 18:00 |
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The temp health definitely feels like a tacked-on afterthought. And the fact that all classes have the same set of talents at the same level really reinforced that for me. I hit 20 on my Dwarf, still playing Iron Breaker with the 1 hit absorption every 13 seconds, a 2h Hammer, and a "gain temp health on kill" and it's just made the game silly. I can play super sloppy and still fumble my way through, and I am by no definition "good." I'd rather see them do away with temp health and add actual interesting talents for level 20.
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# ? Mar 19, 2018 16:51 |