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Nibble posted:I don't understand what the second upgrade in the second row is supposed to do though. "This upgrade would increases the prestige power gain as log10 of prestige power gain increase." I've yet to see it go above 1x.
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# ? Mar 23, 2018 18:33 |
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# ? Apr 29, 2024 08:58 |
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Manyorcas posted:
I've chatted personally with a guy from Kong, and they say it's fine to disclose.
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# ? Mar 23, 2018 18:47 |
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Gilg posted:For Tap Wizard RPG, is it just me, or are charms super underwhelming? I find dungeons slightly interesting, but the reward vs just doing a raid (I don't play often enough to care about their cooldown) doesn't seem worthwhile. Dungeons are good in that they are like a really long 3 zone raid and you get weird buffs which encourages build diversity. Charms are cool because you can get a bunch at once and they don't decay while the game is closed. Some are very meh and some are neat (like casting a random spell when you kill an enemy), but they're not really a super big deal. They're still worth doing because you end up gaining a lot of power quickly compared to the wilds.
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# ? Mar 23, 2018 18:55 |
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Nibble posted:Right now the total time one is 3x and transfer time is 4x, at 11 hours this transfer and 2d15h all time (I haven't exactly been speedrunning). The rightmost one based on highest prestige is still just at 2x even after pushing my prestige power to 29M%. Log10 is basically how many zeros there are. so log10(100)=2, you can actually shorten log10 to just log, since the 10 is assumed.
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# ? Mar 23, 2018 19:16 |
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pixaal posted:Log10 is basically how many zeros there are. so log10(100)=2, you can actually shorten log10 to just log, since the 10 is assumed. I get that part, I just have no clue from the wording how it's creating a relationship between increasing the prestige power gain and the prestige power gain increase. Those sound like they're saying the exact same thing.
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# ? Mar 23, 2018 19:29 |
pixaal posted:Log10 is basically how many zeros there are. so log10(100)=2, you can actually shorten log10 to just log, since the 10 is assumed. Log without a number is the natural log like 99% of the time
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# ? Mar 23, 2018 19:50 |
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Xyven posted:Log without a number is the natural log like 99% of the time that's abbreviated as ln(number) you dumb gently caress e: sorry. heated math moment
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# ? Mar 23, 2018 19:54 |
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Xyven posted:Log without a number is the natural log like 99% of the time Isn't that ln
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# ? Mar 23, 2018 19:54 |
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DACK FAYDEN posted:The inability to see the magnitude on the time-based ones before buying them (it even says "mouse over purchased upgrade to see multiplier" or whatever!) is horrible design because I basically had to pick at random. Why didn't you just export your save and re-import it after taking one upgrade to check?
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# ? Mar 23, 2018 20:01 |
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Depends on the context. Some programming languages use log for the natural log function and log10 for base 10 (like Matlab, C++, or R for instance). Excel uses the LOG and LN for base 10 and natural though.
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# ? Mar 23, 2018 20:01 |
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Nibble posted:I get that part, I just have no clue from the wording how it's creating a relationship between increasing the prestige power gain and the prestige power gain increase. Those sound like they're saying the exact same thing. I find so many people have no idea what log is because they forget or remember it being "very complicated" when it's pretty straight forward what it represents (it's still kind of a pain in the rear end to say know that log2(8192) is 13, but once you get that you need to double the number to increase the value by 1, and for log10 you need to 10x to increase by 1 it's easy enough to understand what you need to do in a game to get to the next value). Obviously though in this case they aren't explaining what they are taking the log of, so it's confusing.
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# ? Mar 23, 2018 20:08 |
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GrossMurpel posted:Why didn't you just export your save and re-import it after taking one upgrade to check?
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# ? Mar 23, 2018 20:18 |
Venuz Patrol posted:that's abbreviated as ln(number) you dumb gently caress Maybe try not to rage about poo poo you don't understand. Both ln and log are used for the natural log. If you see a log without a subscript it's probably base e!
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# ? Mar 23, 2018 20:20 |
Gully Foyle posted:Depends on the context. Some programming languages use log for the natural log function and log10 for base 10 (like Matlab, C++, or R for instance). Excel uses the LOG and LN for base 10 and natural though. Matlab actually does a complex natural log with the log function use reallog(x) or spend an hour debugging to track down how imaginary numbers popped up 🙁
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# ? Mar 23, 2018 20:32 |
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Venuz Patrol posted:that's abbreviated as ln(number) you dumb gently caress I don't know if it was intentional, but this made me laugh out loud.
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# ? Mar 23, 2018 21:03 |
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pixaal posted:I find so many people have no idea what log is because they forget or remember it being "very complicated" when it's pretty straight forward what it represents Yeah most people don't need to bother with log since school so I can see where it would be easy to forget. Playing idle games has increased the amount of log functions I deal with exponentially
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# ? Mar 23, 2018 21:17 |
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NGU feature request: Add optional buttons on the inventory screen that make it possible to do bulk combine and use without a keyboard. I like to remote to my computer from my phone, and every other screen is functional without a keyboard. This is also a good accessibility option. Say you're doing this to make your game more accessible, not to make it easier for people to play games from the shitter at work.
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# ? Mar 23, 2018 21:54 |
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I'm pretty sure that's what the Coming and Soon buttons in the inventory screen are for.
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# ? Mar 23, 2018 21:57 |
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SynthesisAlpha posted:Dungeons are good in that they are like a really long 3 zone raid and you get weird buffs which encourages build diversity. Charms are cool because you can get a bunch at once and they don't decay while the game is closed. Some are very meh and some are neat (like casting a random spell when you kill an enemy), but they're not really a super big deal. They're still worth doing because you end up gaining a lot of power quickly compared to the wilds.
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# ? Mar 23, 2018 22:56 |
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Realm Grinder: Thank gently caress I'm done with the Druid challenges, I swear to God they specifically designed these guys to be the most annoying faction possible.
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# ? Mar 24, 2018 00:29 |
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Has anyone played Universal Attractor long enough to know when "production increase over highest prestige power" kicks in? Or how much prestige power you need to get a second transfer point in the same run? E: Nevermind, it's 500 power for a 2x multiplier on the production thingie and 1000 power for 2 transfer points. GrossMurpel fucked around with this message at 12:39 on Mar 24, 2018 |
# ? Mar 24, 2018 11:00 |
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GrossMurpel posted:Has anyone played Universal Attractor long enough to know when "production increase over highest prestige power" kicks in? Or how much prestige power you need to get a second transfer point in the same run? It takes a while to get anything over 2x on that upgrade. Somewhere in the millions I got it to 3x and it hasn't budged since. So far it feels super easy to keep pushing higher in one run as opposed to needing to transfer constantly to see any progress. Transfer point gain scales pretty well too, at 220B% I can get 1.3k, but I'm holding out to see how many more upgrades I can get.
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# ? Mar 24, 2018 13:10 |
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Yeah I just pushed one OoM higher and suddenly I'm sitting at +5 instead of +2 transfer points to gain upon reset.
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# ? Mar 24, 2018 13:42 |
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Something: I just threw about 950B gold into the Money Pit. It said it gave me a Toughness Boost 10 but it isn't showing up in my inventory (which does have a bunch of open space right now).
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# ? Mar 24, 2018 17:25 |
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Ignoranus posted:Something: I just threw about 950B gold into the Money Pit. It said it gave me a Toughness Boost 10 but it isn't showing up in my inventory (which does have a bunch of open space right now).
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# ? Mar 24, 2018 18:00 |
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Money pit rewards are affected by loot filter maybe you had toughness boosts turned off?
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# ? Mar 24, 2018 18:24 |
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Another NGU suggestion: add a new inventory slot in the upper left with a greyed out heart symbol that can only accept heart accessories. I think it'd make those items a little more enticing.
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# ? Mar 24, 2018 21:39 |
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NGU: I miss the 1/2/3 + Rightclick to Quickswap Accessories. 1-2-3 always switches between inventory pages now I don't know if it's my computer, mouse, lag, browser or this game but dragging and dropping equipment is balls and I hate it. Give Me Back My Plus, the help file is out of date now. Buttons to save a few gear loadouts would be sweet. It would improve the mobile/remote player's experience. I wouldn't mind an EXP gate. I think it would have to be pretty low AP, if you wanted to gate it that way, for a QoL improvement for the mobile/remote players. Dr. Arbitrary posted:NGU feature request:
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# ? Mar 25, 2018 06:51 |
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MisterOblivious posted:NGU: I miss the 1/2/3 + Rightclick to Quickswap Accessories. 1-2-3 always switches between inventory pages now QWE have taken the place of old 123 now!
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# ? Mar 25, 2018 14:48 |
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SynthesisAlpha posted:Money pit rewards are affected by loot filter maybe you had toughness boosts turned off? Oh, yeah, this was definitely it. Lesson learned!
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# ? Mar 25, 2018 21:38 |
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something posted:<Impressive Kred numbers.>
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# ? Mar 26, 2018 04:31 |
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Universal Attractor: when do I want to start going for more than 1 TP per run? I know it's like 100x for 1 and ~1000x for 2 based on posts here. Do I just do it now that I've got the top row?
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# ? Mar 26, 2018 15:40 |
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DACK FAYDEN posted:Universal Attractor: when do I want to start going for more than 1 TP per run? I know it's like 100x for 1 and ~1000x for 2 based on posts here. Do I just do it now that I've got the top row? By the time you have the top row you should be able to save up for the next upgrade or 2 pretty easily.
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# ? Mar 26, 2018 15:47 |
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DACK FAYDEN posted:Universal Attractor: when do I want to start going for more than 1 TP per run? I know it's like 100x for 1 and ~1000x for 2 based on posts here. Do I just do it now that I've got the top row? Going from 0 to 1 TP is a long slog, 1 to 2 is also long, but after that you tend to jump up to 5, 10, 20, 50, etc after boosting. I'm a tiny bit further than you, top two rows. On my run, I was at 130TP, I hit a 2.5x boost and jumped to 178TP.
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# ? Mar 26, 2018 16:02 |
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I'm down to save up and just boost a bunch. Every time I hit 5x or something? Or is there not a good rule of thumb that's consistent at this stage and I'll play it by ear.
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# ? Mar 26, 2018 16:21 |
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DACK FAYDEN posted:I'm down to save up and just boost a bunch. Every time I hit 5x or something? Or is there not a good rule of thumb that's consistent at this stage and I'll play it by ear. It becomes slower and slower as the run progresses, so it depends a lot on how active you are (don't forget to hit max all every few minutes to get bonus income!) At that point I usually shot for a x2-x3 increase late in a run IIRC. It's fine to just go "this feels slow, I better reset" based on gut feeling cause transfer point gain scales quite well.
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# ? Mar 26, 2018 18:51 |
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Your additional multiplier each time will go down pretty fast, so waiting til 5x each time might slow you down eventually. But you could do start doing something like that and then just transfer once the next 5x feels out of reach. After the first five transfer upgrades, I'd definitely wait to transfer again until you have enough TP for another upgrade or two, maybe even more. If you're not feeling like your progress has significantly slowed (like multiple minutes just to break ~1.5x or something), I think the TP gains are better suited to staying in a longer run. The more I play the game, the more it's clearly "inspired" by Antimatter Dimensions (or the other way around, who knows). As you E: Also for anyone hitting the first supernova, the "Production increase over total stars" seems to be the best of the first row. "Production increase over total bought" is also quite strong, but it doesn't help at the start of a run when you want it most. Nibble fucked around with this message at 18:55 on Mar 26, 2018 |
# ? Mar 26, 2018 18:53 |
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Nibble posted:Your additional multiplier each time will go down pretty fast, so waiting til 5x each time might slow you down eventually. But you could do start doing something like that and then just transfer once the next 5x feels out of reach. Thanks for the info, I'm getting close to infinity. Is there a prestige autobuyer that you can set to just prestige every X minutes? It annoyed me to no end that the dimension boost autobuyer in Antimatter Dimensions straight up didn't work if you couldn't exactly buy the 18 or whatever you set it at.
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# ? Mar 26, 2018 19:12 |
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GrossMurpel posted:Thanks for the info, I'm getting close to infinity. Is there a prestige autobuyer that you can set to just prestige every X minutes? It annoyed me to no end that the dimension boost autobuyer in Antimatter Dimensions straight up didn't work if you couldn't exactly buy the 18 or whatever you set it at. The initial prestige autobuyer doesn't have any settings and just kinda does it own thing, which as far as I can tell is just "wait until 10x". Later you unlock upgrades which say they provide more options for it, but I haven't bothered since after you get the last supernova upgrade at 3k and build it up a bit, you don't need to prestige at all to hit supernova.
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# ? Mar 26, 2018 19:21 |
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# ? Apr 29, 2024 08:58 |
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I've been trying the Universal Attractor and while it's not groundbreaking, it is okay for an idle game. The minimal graphics for the UI kind of reminds me of the Universal Paperclips idle game. If anyone is interested, Lazy Galaxy is an idle game that is available on steam. It's kind of got an interesting take on the combat side of some idle games in that you build a spaceport, upgrade your ships, send your ships out to fight and you have to beat so many nodes before you can jump to the next galaxy (prestige). It's been entertaining the past couple of nights I've fired it up.
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# ? Mar 26, 2018 21:13 |