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I have a feeling that the guys who have been working on CK2 have at least a rough idea of things that they would add or alter in a sequel. Like UI scaling.
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# ? Apr 17, 2018 12:01 |
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# ? Apr 26, 2024 03:57 |
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I feel the same way about EU4 as I do about Pathfinder and D&D 3.5e. The base game is good but then all these expansions get involved and each splatbook has one or two things for each class so in order to be really good (and everyone should try to be good) you need to pull one or two things each from a dozen different splatbooks. This cantrip from here, that spell from there, that bit of gear from over yonder, this class feature from that book, this feat here to let you proc this ability off that, then a dip in this class to get that feature and pull the whole thing together. So the whole thing requires a very deep systematic knowledge to stack a dozen different +10% modifiers from thirteen different sources and I just can not be hosed with that. It's like my friend was on about playing Prussia, simple on the face of it then I realize he's juggling a half-dozen different systems because each one gives him another little bit of discipline. gently caress that, I'll just go back to CK2 and [Plot to Kill] all my problems away. EU4 needs 5th edition to make all those splatbooks obsolete, integrate the good features from 4e and 3.5/PF, streamline the whole thing and put a fresh coat of paint on it. Radio Free Kobold fucked around with this message at 12:42 on Apr 17, 2018 |
# ? Apr 17, 2018 12:39 |
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Red Bones posted:Ck3 should have a fully 3D rendered castle hub world that I can walk around in; all the menus should be maps in a map room or dialogue trees with advisors and courtiers. You cannot leave the castle. Also it's VR. This is literally my dream game from when I was in high school. I still kinda want to see it, even as I now recognize the issues with it.
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# ? Apr 17, 2018 12:47 |
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If you can't see how Professionalism (Mil Tradition) and Innovativeness (Tech system) are horrible ideas I don't know what to tell you. Imagine if that development time was used to actually improve and link the existing systems instead.
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# ? Apr 17, 2018 12:49 |
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Professionalism at least does some interesting things, its balance is just not great for single player. Innovativeness though is just ??? Incidentally I think they should have different SP/MP balance. There are too many things that are apparently great for MP but bewilderingly useless for single player these days. Small ask I know.
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# ? Apr 17, 2018 13:25 |
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What are even the stats on the amount of people who play multiplayer? I couldn't imagine it's a huge amount of the thousands of hours people have pumped into the game?
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# ? Apr 17, 2018 13:28 |
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WhiskeyWhiskers posted:What are even the stats on the amount of people who play multiplayer? I couldn't imagine it's a huge amount of the thousands of hours people have pumped into the game? The devs play a decent amount of MP and as a result MP-focused features and changes get overrepresented, I think Johan has admitted as much.
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# ? Apr 17, 2018 13:52 |
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The Cheshire Cat posted:To be honest even most of feudal Europe doesn't fit CK2's feudalism mechanics. They had to keep things relatively simple for the game to be playable - real life feudalism is why medieval maps are such a nightmare of border gore. and that's not even getting into the argument of whether feudalism actually existed at all
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# ? Apr 17, 2018 14:28 |
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cool new Metroid game posted:and that's not even getting into the argument of whether feudalism actually existed at all Would you care to elaborate on that? Not calling you out or anything, I'm just curious to see if anyone's written a book on something like "The Middle Ages: Everything You Thought You Knew Is Actually Wrong". Sounds like something I'd want to read!
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# ? Apr 17, 2018 15:45 |
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DrSunshine posted:Would you care to elaborate on that? Not calling you out or anything, I'm just curious to see if anyone's written a book on something like "The Middle Ages: Everything You Thought You Knew Is Actually Wrong". Sounds like something I'd want to read! Fiefs and Vassals is almost exactly what you are asking for.
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# ? Apr 17, 2018 15:52 |
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Is this like that German guy who claimed that the Dark Ages were made up by the Catholic Church to make themselves look good and it’s actually only been 1500 years since the time of Christ, or is it more respectable?
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# ? Apr 17, 2018 15:54 |
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DrSunshine posted:Would you care to elaborate on that? Not calling you out or anything, I'm just curious to see if anyone's written a book on something like "The Middle Ages: Everything You Thought You Knew Is Actually Wrong". Sounds like something I'd want to read! tbh I don't really know much about it myself so probably better asking someone else but from what I gather the past few decades there's been a big shift in historiography about the entire concept and how it was basically invented by 18th century early historians or something. there's a big old askhistorians reddit ama about it from a few years back that has a ton of info about the shift in thought https://www.reddit.com/r/AskHistorians/comments/2bs0rc/ama_feudalism_didnt_exist_the_social_political/
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# ? Apr 17, 2018 15:58 |
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WhiskeyWhiskers posted:What are even the stats on the amount of people who play multiplayer? I couldn't imagine it's a huge amount of the thousands of hours people have pumped into the game? EDIT: oh thanks google: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-playerstats.757556/
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# ? Apr 17, 2018 16:03 |
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Sindai posted:It's been years since they said this but according to their metrics it was something shockingly high, like 1 MP game for every 2 SP games. Disgusting. e:And 'started/loaded in a day' means that depending on the occurrence of both save scumming and desyncing, it could be even closer to parity! WhiskeyWhiskers fucked around with this message at 16:14 on Apr 17, 2018 |
# ? Apr 17, 2018 16:09 |
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What's up with the schedule for pdxcon? Like what specifically is going to be on the agenda?
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# ? Apr 17, 2018 16:19 |
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Demiurge4 posted:What's up with the schedule for pdxcon? Like what specifically is going to be on the agenda?
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# ? Apr 17, 2018 18:03 |
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Victoria is a better paradox game than most current paradox game because it was probably the last to use the old "expansion pack" mindset of addons rather than the modular DLC approach. Paradox's current DLC approach is much lauded and successful, but it results in these very disjointed systems that get bolted on with their own mana and bonuses and screen but don't feel fully integrated with the base game let alone previous and future DLC. I think their DLC approach is good for a lot of things, but in the name of cohesive design I wish they weren't scared of having big proper expansion packs you need to get.
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# ? Apr 17, 2018 18:14 |
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Having the modular dlc and one or two big expansions that tie them all together seems like it might be a decent compromise? I'd love to see the design docs for the latter to even attempt to pull that off, at least
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# ? Apr 17, 2018 18:22 |
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AAAAA! Real Muenster posted:mother of god that must have taken forever to write. I think I once estimated I spent roughly a man-year on EU3 to Vic2. Of course, lots of effort went into working around some of my design mistakes, and later rewriting the converter to remove those mistakes (and put in new mistakes). I really want to work for a place where I don't have to realize I'm doing dumb programming things by messing up my side-projects on my own time…
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# ? Apr 17, 2018 18:35 |
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Ofaloaf posted:I'm pretty sure that by a month out from the con last year, we knew what mod teams would be present and at least some seminars and such. To be fair, I also recall a couple sessions being 'TBA' up until like an hour before they were supposed to begin. Isn’t there new game(s?) being announced this year though, compared to none last year?
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# ? Apr 17, 2018 19:18 |
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Baronjutter posted:Victoria is a better paradox game than most current paradox game because it was probably the last to use the old "expansion pack" mindset of addons rather than the modular DLC approach. Paradox's current DLC approach is much lauded and successful, but it results in these very disjointed systems that get bolted on with their own mana and bonuses and screen but don't feel fully integrated with the base game let alone previous and future DLC. I think this is more of a problem for EUIV, and to a lesser extent CK2. Both Apocalypse and Waking the Tiger, with their respective patches, felt like major and thought out "xpac" level additions, at least imo. CK2 is in a good place, and it seems like the current dev team has a reasonable agenda of cleaning things up while they sunset the game. EU on the other hand... it's not like it's a bad game, and in many ways it still feels the most finished out of the Paradox stable, but, as many have already said, it has a metric dickload of random mechanics cluttering it up. To give credit where credit is due, the EU team has done a really good job of fleshing out the map and tags tho. Cradle and Britannia were both great in that respect
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# ? Apr 17, 2018 19:28 |
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the old addon expansion system had its problems as well though like how because it was basically installed like a giant patch that changed everything people without the expansion were basically left behind and only the game+expansions would be supported from then one. at least now you have a base game that's always being updated regardless of extra stuff you've bought for it.
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# ? Apr 17, 2018 20:30 |
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cool new Metroid game posted:the old addon expansion system had its problems as well though like how because it was basically installed like a giant patch that changed everything people without the expansion were basically left behind and only the game+expansions would be supported from then one. yeah but gently caress em
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# ? Apr 17, 2018 20:38 |
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Stairmaster posted:yeah but gently caress em This. Expecting companies to support a product in perpetuity without paying for it is insane.
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# ? Apr 17, 2018 20:43 |
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I dunno I think it's cool I don't have to buy all the eu4 dlcs to still get a supported game. I think I own about half of them I got all the ck2 ones though because ck2 is good and cool.
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# ? Apr 17, 2018 20:46 |
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I'm not sure how many people would be on board with this but I legit want EU5 to have Stellaris tech management. Technologies or inventions would have a chance to unlock based on controlled resources/geography/culture/neighbours, tags would get historical techs pre-researched and that way you can have IRL situations with different nations having wildly different tech paths
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# ? Apr 17, 2018 21:00 |
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Pacho posted:I'm not sure how many people would be on board with this but I legit want EU5 to have Stellaris tech management. Technologies or inventions would have a chance to unlock based on controlled resources/geography/culture/neighbours, tags would get historical techs pre-researched and that way you can have IRL situations with different nations having wildly different tech paths Yeah, this and more techs in each category then could be researched in a given game, so you could focus down certain paths. Military 1 - 40 is so.... boring.
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# ? Apr 17, 2018 21:20 |
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Yeah the actual tech progression in EU4 is extremely boring. Hell, if you wanted to really go hog wild you could break down idea groups and mash them into a Stellaris-style tech system. Just make a bunch of stuff mutually exclusive or something. E: This doesn't extremely inaccurately describe what we've seen of the new government system only without the randomness, which seems to kind of make my point
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# ? Apr 17, 2018 21:45 |
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RabidWeasel posted:Yeah the actual tech progression in EU4 is extremely boring. Hell, if you wanted to really go hog wild you could break down idea groups and mash them into a Stellaris-style tech system. Just make a bunch of stuff mutually exclusive or something. Do it for Vicky 3 so that I can waste years of research and tons of money on phlogiston and luminiferous aether research, I don't need any of this "oil" crap.
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# ? Apr 17, 2018 21:56 |
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Don Gato posted:Do it for Vicky 3 so that I can waste years of research and tons of money on phlogiston and luminiferous aether research, I don't need any of this "oil" crap. Imagine if in Vicky 3 you could go full Nikola Tesla
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# ? Apr 17, 2018 22:19 |
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RabidWeasel posted:Yeah the actual tech progression in EU4 is extremely boring. Hell, if you wanted to really go hog wild you could break down idea groups and mash them into a Stellaris-style tech system. Just make a bunch of stuff mutually exclusive or something. I always saw Idea groups working like policies in Stellaris. I believe Stellaris does mana-based systems just right
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# ? Apr 17, 2018 22:21 |
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You should get some kind of Scientific Victory in V3 for rationally proving the Irish aren't human.
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# ? Apr 17, 2018 22:47 |
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Mantis42 posted:You should get some kind of Scientific Victory in V3 for rationally proving the Irish aren't human.
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# ? Apr 17, 2018 23:16 |
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That was already well-established by the period.
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# ? Apr 17, 2018 23:20 |
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Don Gato posted:Do it for Vicky 3 so that I can waste years of research and tons of money on phlogiston and luminiferous aether research, I don't need any of this "oil" crap. except give me some alt-history sliders where it may be that, in fact, phlogiston is Right and Correct and the oilailures need to wrap it up.
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# ? Apr 18, 2018 00:12 |
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Mantis42 posted:You should get some kind of Scientific Victory in V3 for rationally proving the Irish aren't human. Phrenology should be a mid-game tech
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# ? Apr 18, 2018 00:16 |
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Pirate Radar posted:Is this like that German guy who claimed that the Dark Ages were made up by the Catholic Church to make themselves look good and it’s actually only been 1500 years since the time of Christ, or is it more respectable? Just in case anyone is curious about this: https://en.wikipedia.org/wiki/Phantom_time_hypothesis
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# ? Apr 18, 2018 03:09 |
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The Cheshire Cat posted:Just in case anyone is curious about this: https://en.wikipedia.org/wiki/Phantom_time_hypothesis Now here's a question, which one's more nuts: Phantom Time, New Chronology, or Ages in Chaos? It's New Chronolgy. One could probably scrounge together a fun mod from lovely alternate chronologies.
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# ? Apr 18, 2018 04:31 |
catlord posted:Now here's a question, which one's more nuts: Phantom Time, New Chronology, or Ages in Chaos? as a paradox player i've always appreciated this prehistoric blob
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# ? Apr 18, 2018 04:37 |
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# ? Apr 26, 2024 03:57 |
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Jazerus posted:as a paradox player i've always appreciated this prehistoric blob Man what does Korea have against the Germans or the scots.
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# ? Apr 18, 2018 04:47 |