|
Cowcaster posted:truely the most op weapon of all is metal gear.. only to be surpassed by Communicantion and Temwork Love and friendship is the strongest magic. (Takes another trueflight volley to the back of the head while kiting boss)
|
# ? Apr 18, 2018 14:01 |
|
|
# ? May 9, 2024 03:54 |
|
Ra Ra Rasputin posted:Main issue I'd like to see them fix besides the various sound issues is something that's been happening to me the last few days on legend runs, seems to mostly be isolated to legend difficulty, but hordes have a very nasty habit of appearing out of thin air right on top of someone and immediately attack them from all sides. It could be my toaster of a PC, but Righteous Stand IMO is the worst for sound issues and shitloads of hitching. I can only assume that it's because it's a huge level and playing it as my first run of the day means that the game has to load way too much assets at once to run perfectly, but considering other players also experience sound bugs, this might be more of the game's fault.
|
# ? Apr 18, 2018 14:07 |
|
Ra Ra Rasputin posted:Main issue I'd like to see them fix besides the various sound issues is something that's been happening to me the last few days on legend runs, seems to mostly be isolated to legend difficulty, but hordes have a very nasty habit of appearing out of thin air right on top of someone and immediately attack them from all sides. The Skittergate is unreliable skaven technology. You have to expect mistakes like this once in a while.
|
# ? Apr 18, 2018 14:34 |
skaven technology is very stable and well crafted tyvm
|
|
# ? Apr 18, 2018 14:41 |
|
That's why I try not to feel too bad when I get stabbed in the back by something. If this poo poo is happening in full view, you can bet your rear end it's happening behind you too.
|
# ? Apr 18, 2018 15:48 |
|
Drythe posted:Deeds cause people to pay the gently caress attention to things The true hero power was inside of us all along
|
# ? Apr 18, 2018 15:57 |
|
Arghy posted:The problem with the choice of war pick/hammer/axe is, first their boss armor resists, second their max damage numbers on a single target. So warpick does .5 damage to boss armor but can do 67 damage on super charged attack. 2h axe does 15 damage on a light attack and 25 on a charged to a dummy with .8 damage modifier on light attacks and .5 on charged to boss armor. 2h hammer does 18 damage on light attack with .8 vs boss armor. The problem comes with connecting these hits on a moving boss. If you can actually hit a boss then the warpick is the superior choice with its super charged attacks but realistically i think you'll likely be doing light attacks in which case it seems like the 2h hammer wins out. Are you looking at "Boss Armor" or "Monsters/Resistant" (forget what the sheet calls it now)? Roger, Spawn, Troll, and Stormfiend are all Monster/Resistant class. Boss Armor is for Storm's front parts and Chaos Warriors...and Mauler heads only I believe.
|
# ? Apr 18, 2018 16:13 |
|
Tried a Champion run with a few friends for the first time the other day. It went... not so well. Definitely picked up too many bad habits in Vet when it comes to hordes and stuff. It might take a bit of grinding to turn the corner.
|
# ? Apr 18, 2018 16:31 |
|
|
# ? Apr 18, 2018 16:51 |
|
Imo the two biggest killers of Champ runs are Patrols (either being aggro'ed stupidly or just having one stroll in over the nearest wall in the middle of another fight) and people being lackadaisical about positioning against Hordes. You really need to look for favorable terrain once the bells start going off or you're all going to take a ton of chip damage from having slaves on too many sides to manage. One of those isn't going to wipe the team outright, but if the team's getting significantly worn down every time a Horde spawns your odds of just dying as soon as something slightly bad happens goes up dramatically. This also makes doing 3 guys + a pubbie runs real dicey, since you kinda have to play your positioning around the guy who isn't on the same page as everyone else. If they've got their head on and run for the nearest doorway when the bells start tolling you'll be alright, but if they're rolling with the Stand Wherever meta you don't get good options. Boss + Horde is also super punishing if you have a team that doesn't just gib pinkies, since a boss is going to force you all to spread out in the open.
|
# ? Apr 18, 2018 17:00 |
|
Yeah, that's the biggest change from Vet to Champion, avoiding damage and positioning (which are closely related) are suddenly much more important. You can be high DPS or whatever, and you need to be if you don't want to get overwhelmed, but if you neglect these two factors you will go down anyway.
|
# ? Apr 18, 2018 17:17 |
Uhhh, just leave the pubbie to die if they don't join you for a horde. They are a glorified bot
|
|
# ? Apr 18, 2018 17:19 |
|
Drythe posted:just leave I've done this a lot.
|
# ? Apr 18, 2018 17:22 |
|
Drythe posted:Uhhh, just leave the pubbie to die if they don't join you for a horde. They are a glorified bot Bots will stand next to you when a Horde comes, have a sixth sense for special sniping, and if there's three of you then you don't even have to try tricking them into picking up a book. The Bot is straight better, but you don't get Quickplay bonus.
|
# ? Apr 18, 2018 17:35 |
|
Voyager I posted:
Pretty much it’s this that’s been the most game ending of Champ runs. Getting a patrol/hooked and tornado up in your rear end during boss(esp Troll)+horde is really the only thing that ends my runs. Otherwise it’s really not much harder than Vet other than allies now block shots (but FF is mostly trivial)
|
# ? Apr 18, 2018 17:41 |
|
I realized what mod I want to make when the SDK gets released. Replace all enemy sounds with the Tim Allen grunt. Then inversely replace all of Kerillian's sounds with it. *Rasknitt appears* *tim allen grunt* The possibilities are endless.
|
# ? Apr 18, 2018 17:46 |
|
More games need a mod like this. https://youtu.be/jwxN8sCIOOE
|
# ? Apr 18, 2018 17:54 |
|
Lunethex posted:I've done this a lot. I dunno what it is about this game specifically, but in most games I'm all too happy to leave if I think the team sucks and has no chance.... except this one. Not only is it kind of fun just to push your limits and see how far you can go with a sub-par team, but it's also a game where there is no unstable equilibrium and comebacks are entirely possible. Just last night my group was doing the elf forest and got off to a really bad start which left the dwarf dead before we even reached the skaven caves. The elf immediately quit without a word.... and we promptly turned things around, got all books, and won handily. Now, if people aren't just bad but actively being assholes, that's another story.
|
# ? Apr 18, 2018 18:11 |
|
I host games and quit if people do things like ignore pickups after I tell them about it or don't communicate while also making an effort to drag bots away from me (if it's just one person who joined and nobody else for the immediate moment) which puts me on my own etc. There are games you can pull back from but the reasons I quit are always related to not getting any cooperation out of people.
|
# ? Apr 18, 2018 18:15 |
|
I had a wonderful experience yesterday that began as a terrible experience. I QP into a Champ game of Against the Grain. At the beginning of the level, the handmaiden writes "Dont die" in chat, and has nearly run out of frame by the time I can see our characters. I quickly mash F2 to catch up to him, but this elf is absolutely TEARING rear end through the cornfield already. We tried our very best to keep up but we could not outspeed the mobs (and he could). He leaves the rest of us with a horde and many specials to deal with as he bolts over the wall, through the barn and out into the orchard. We complained as we were torn apart, and i almost left then. But I clearly had so much to learn from this speedrunning elf, who was whirling around, weaving back-and-side dodges like i've never seen before. I was glued to my screen. At one point the elf catches up to me tied up in the orchard, starts picking me up, and dashes away, leaving a humongous horde in his wake which crushed me unceremoniously almost the instant I awoke. I could only laugh and keep watching. Hunter Kruber, meanwhile, had just gone rogue, stealthing himself away from everyone and somehow keeping himself alive through force of will (and purple drink) alone. The handmaiden caught up to me again behind the barn, rezzed me, and this time I did my best to emulate his backdodge dance. I managed to dance my way over to the caravan and res saltzpyre before the horde (and patrol and rat ogre) overcame us. The elf laughed and continued on into the farm. The third time he picked me up I managed to actually keep up with him until the end of the level (and went back for kruber, who had by this time made it to the sawmill). He was clearly impressed by our plucky spirit or somesuch, because he invited Kruber and I to Legend, where he spent the next few rounds teaching us how to speedrun. I didn't get any reds, but I had a blast and learned a lot. It's funny how life can surprise you. My personal highlight of the evening was dodging seven consecutive leech attacks as I barreled through the orchard as fast as my runty little dwarf legs would carry me Good times Ignite Memories fucked around with this message at 18:26 on Apr 18, 2018 |
# ? Apr 18, 2018 18:15 |
|
Backhand posted:I dunno what it is about this game specifically, but in most games I'm all too happy to leave if I think the team sucks and has no chance.... except this one. Not only is it kind of fun just to push your limits and see how far you can go with a sub-par team, but it's also a game where there is no unstable equilibrium and comebacks are entirely possible. Just last night my group was doing the elf forest and got off to a really bad start which left the dwarf dead before we even reached the skaven caves. The elf immediately quit without a word.... and we promptly turned things around, got all books, and won handily. I've said it before, the best games are the ones where you almost lose. Those are the runs are you remember. I much, much prefer having to carry an inexperienced but well-meaning player over playing with a speedrunning rear end in a top hat who is technically good.
|
# ? Apr 18, 2018 18:19 |
|
Ignite Memories posted:...enjoyable rounds teaching us to speedrun. Maybe I'm in the minority, but I have absolutely no desire to do speedruns in this game. I want a slow, gritty, dungeon crawl. Playing with people who are just trying to go as fast as possible stresses me out and ruins my enjoyment of the game.
|
# ? Apr 18, 2018 18:26 |
|
Earlier I had a full book Champ Righteous Stand game go bad in the final area: as I went into the final tome cave to pick it up, the rest of the team was waiting outside and got hit by a Chaos horde and apparently a Chaos patrol as well. They go down as I hold out in the cave, one of them doing the usual "..." I've come to expect from Asian pubbies when poo poo goes wrong. I somehow pull off a clutch survival thanks to the good old Halberd and my morale shout active just barely going off on my final sliver of health, and I managed to haul rear end to the temple to rescue everyone and net us a Merchant's Chest (whatever, I'll take the greens). That game had the usual overachiever Elf going for all the books, shooting everything, Glaive Shade, etc etc. I'm pretty sure the main reason they beefed it was because one or two of them tried to clear out the final heals and ammo area instead of sticking close to the cave, especially when the horde timer was due since there usually is one final one at that area. Contrast a previous game where this one pubbie team I ended up with was a legit example of pubstars coming together and playing like some esports team. No chat whatsoever apart from "ty" from heals and special saves, no rushing ahead, everyone taking positions to cover each other; and all of it culminating in "ggwps" at the end with full books. It was an extremely surreal experience, considering the usual crop of pubbies I encounter regularly here.
|
# ? Apr 18, 2018 18:31 |
|
Internet Explorer posted:Maybe I'm in the minority, but I have absolutely no desire to do speedruns in this game. I want a slow, gritty, dungeon crawl. Playing with people who are just trying to go as fast as possible stresses me out and ruins my enjoyment of the game. It's completely stupid and will often lead to a wipe as your team is spread out. It's always a bad sign when you see someone F2'ing and sprinting off into the distance during the intro despite the rest of the team clearly not following. In this game, you need to balance moving ahead at a steady pace with constantly looking behind you and regrouping from time to time.
|
# ? Apr 18, 2018 18:32 |
|
Internet Explorer posted:Maybe I'm in the minority, but I have absolutely no desire to do speedruns in this game. I want a slow, gritty, dungeon crawl. Playing with people who are just trying to go as fast as possible stresses me out and ruins my enjoyment of the game.
|
# ? Apr 18, 2018 18:46 |
|
Voyager I posted:Imo the two biggest killers of Champ runs are Patrols (either being aggro'ed stupidly or just having one stroll in over the nearest wall in the middle of another fight) and people being lackadaisical about positioning against Hordes. You really need to look for favorable terrain once the bells start going off or you're all going to take a ton of chip damage from having slaves on too many sides to manage. One of those isn't going to wipe the team outright, but if the team's getting significantly worn down every time a Horde spawns your odds of just dying as soon as something slightly bad happens goes up dramatically. This also makes doing 3 guys + a pubbie runs real dicey, since you kinda have to play your positioning around the guy who isn't on the same page as everyone else. If they've got their head on and run for the nearest doorway when the bells start tolling you'll be alright, but if they're rolling with the Stand Wherever meta you don't get good options. Being less capable of cleaving through hordes made things much tougher. I had just started getting smug about hordes being "free health" too Phlegmish posted:I've said it before, the best games are the ones where you almost lose. Those are the runs are you remember.
|
# ? Apr 18, 2018 18:49 |
|
Ignite Memories posted:I had a wonderful experience yesterday that began as a terrible experience. This strikes me as an utterly unfun and contemptuous way to play, but pass on what you learned here. How does one become the absolute worst teammate in a champion and legend game possible?
|
# ? Apr 18, 2018 19:51 |
|
That sounds fun and all but, The speedrun meme is absolutely the most toxic thing coursing through the V2 community at the moment. The best speedrunners are solo players and those trying to emulate them don't always realize it's not optimal in a group. It favors the front player and fucks the slowest players and while it's great when it works it turns an enjoyable combat game into a frantic rush to keep up with the "best" player who is often better at finding ways to make other people deal with their problems than actually playing the game. Moreover this isn't L4D and speedrunning doesn't really increase your odds of success any. It has it's own pitfalls that fill gently caress you way more than just playing the game like normal. You do you but don't expect other people to play that way.
|
# ? Apr 18, 2018 21:28 |
|
How do speed runners even deal with the green rear end in a top hat walls on monster spawn? Do you skip them somehow if you're fast enough, or do they just abandon the game if that happens?
|
# ? Apr 18, 2018 21:47 |
|
I thought the AI director actively tries to gently caress you if you attempt to speedrun and not try to gently caress the players being left in the dust. Also, how does a speedrunner even succeed? Do they just get to the portal bubble and wait until everyone else dies? poo poo should fail if you don't get all four out like the PVE event in Overwatch fails everyone if even one of you doesn't get to the drop ship at the end.
|
# ? Apr 18, 2018 22:15 |
|
AndyElusive posted:
This is really stupid and your vindictiveness is starting to show.
|
# ? Apr 18, 2018 22:21 |
|
AndyElusive posted:I thought the AI director actively tries to gently caress you if you attempt to speedrun and not try to gently caress the players being left in the dust. The game does gently caress with players who are alone, yes. I think this just adds to the frustration. Also generally since the group is usually struggling to keep up, the lead player is rarely "alone."
|
# ? Apr 18, 2018 22:47 |
|
TheRagamuffin posted:How do speed runners even deal with the green rear end in a top hat walls on monster spawn? Do you skip them somehow if you're fast enough, or do they just abandon the game if that happens?
|
# ? Apr 18, 2018 22:54 |
|
Zigmidge posted:This is really stupid and your vindictiveness is starting to show. My vidictiveness towards speedrunners is showing? Oh heaven forbid. And not letting them portal out without the other three members of their team is a stupid idea. So I'm talking to a speedrunner, right?
|
# ? Apr 18, 2018 22:57 |
|
Ravenfood posted:With the whatnow? Green rear end in a top hat walls? I'm not even sure what circumstances cause it to happen, but sometimes the game spawns a wall of green fire or similar to keep you from moving forward while a monster is spawned.
|
# ? Apr 18, 2018 22:59 |
|
Zigmidge posted:This is really stupid and your vindictiveness is starting to show. I’ve honestly never been in a game where someone speedruns ahead and it doesn’t turn out detrimental for everyone involved.
|
# ? Apr 18, 2018 23:01 |
|
You guys are so pent up about something you can just leave a game for that you can't enjoy a good post for what it was.Ignite Memories posted:I had a wonderful experience yesterday that began as a terrible experience. AndyElusive, don't forget to breathe.
|
# ? Apr 18, 2018 23:01 |
|
Nice meltdowns
|
# ? Apr 18, 2018 23:05 |
|
Uh, I'm not even really directing any of this speedrunner vitriol at anyone here so I'm not sure why you're worried about my blood pressure. Sure, we could all just quit out of games involving a speedrunner but that's not really fixing the problem.
|
# ? Apr 18, 2018 23:06 |
|
|
# ? May 9, 2024 03:54 |
|
They call it “rush prevention” but the implementation is more of a karma system for pubbie elves in general, since if everyone speedruns together they won’t trigger it—all it does is spawn poo poo next to a player who is too far away from any other character, if there’s another player in the game.
|
# ? Apr 18, 2018 23:20 |