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Who's the bundler? Fanatical?
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# ? Apr 19, 2018 11:28 |
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# ? May 16, 2024 05:08 |
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Lunchmeat Larry posted:Who's the bundler? Fanatical? Indiegala. https://www.polygon.com/2016/12/22/14064002/insurgency-indiegala-islamophobic-tweet
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# ? Apr 19, 2018 11:28 |
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Jamfrost posted:Where is the full list of games they examined? They're not saying. I skimmed an article which said that the gambling commission got in touch with the game's makers and gave then 8 weeks to fix their games, otherwise they'd be fined and/or banned. If they didn't meet the deadline, then the games would be named publicly. From what I can see, the 4 games that the NOS (a news organization) named are just speculation, they were not actually named by the gambling commission itself. Edit: The 6 games which passed the legality test are only legal because you cannot trade the items which you win from the loot boxes. The gambling commission still has a lot of criticism about those games, but they haven't broken the law. Edit2: Link to the article (in Dutch) https://nos.nl/artikel/2228041-populaire-games-overtreden-gokregels.html Gerblyn fucked around with this message at 11:47 on Apr 19, 2018 |
# ? Apr 19, 2018 11:43 |
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Stellaris trip report: I played on a tiny, tiny map and enjoyed it yesterday - I made more progress in understanding the game and what it wants me to do, but this morning I looked at the Stellaris thread, and apparently the AI for the latest patch is absolutely busted, so.... Welp. I'm going to try watching the Distant Worlds tutorial videos again, see if I can't crack that nut instead while I have the "play a space 4X" bug. I like Stellaris more, I'm still a dummy at it but I'm getting better at understanding its rhythms (play on fastest speed at ALL times, and still bring a book along to read when it's slow) and I had a lot of fun yesterday!
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# ? Apr 19, 2018 11:55 |
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Posted in the deals thread but this'll do the most "good" here:The Joe Man posted:Bad Rats (Steam Key) for $0.19:
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# ? Apr 19, 2018 13:18 |
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StrixNebulosa posted:Stellaris trip report: I played on a tiny, tiny map and enjoyed it yesterday - I made more progress in understanding the game and what it wants me to do, but this morning I looked at the Stellaris thread, and apparently the AI for the latest patch is absolutely busted, so.... Note that with Stellaris you can go back to any previous version at any time with Steam. 2.02 is an extensively beta tested patch that is rock solid - that's the version to play until the issues with 2.03 are sorted out.
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# ? Apr 19, 2018 13:22 |
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Galaga Galaxian posted:Every time a new sailing game comes out that isn't a modern Sid Meier's Pirates! sandbox, I die a little inside. A co worker said similar, Sadly I was on console when that came out so I never got the joy of that game.
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# ? Apr 19, 2018 13:31 |
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Gerblyn posted:They're not saying. I skimmed an article which said that the gambling commission got in touch with the game's makers and gave then 8 weeks to fix their games, otherwise they'd be fined and/or banned. If they didn't meet the deadline, then the games would be named publicly. From what I can see, the 4 games that the NOS (a news organization) named are just speculation, they were not actually named by the gambling commission itself. quote:Popular games violate Dutch gambling rules. They have elements in them that can also be found in the gambling world, judges the Gaming Authority. I'm all for reigning in lootboxes but Rocket League feels like one of the more benign lootboxes. While you can trade items in these games, the only way to do that is in-game. There's no directly-linked Steam Marketplace price attached to the item and a SELL/BUY NOW button for your crates and items like a Dota/CS/PUBG (How does console PUBG handle trading?). Rocket League has you go to 3rd party sites like https://www.rltprices.com , search/post a trade, contact the person, find the time to both fire up the game and finally do the trade. Personally I think Overwatch is the worst of the lot. The fact that you can buy a bunch of crates for cashmoney then pull a duplicate and all you get back is a tiny fraction of funbux that the dev tells you how much it's worth.
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# ? Apr 19, 2018 14:07 |
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The Kins posted:From the "Just Announced, But They Teased It Years Ago During A Humble Bundle And It Looked Completely Different Back Then So Clearly Some poo poo's Happened" files...
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# ? Apr 19, 2018 14:10 |
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Overwatch’s system seems like one of the most benning to me since you can just ignore it completely without missing anything and get a bunch for just playing anyway.
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# ? Apr 19, 2018 14:15 |
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Turd Herder posted:A co worker said similar, Sadly I was on console when that came out so I never got the joy of that game. Maybe if you were cool enough to have a Mega Drive/Genesis. Or uh, Xbox and PSP for the remake I guess.
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# ? Apr 19, 2018 14:16 |
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Avalerion posted:Overwatch’s system seems like one of the most benning to me since you can just ignore it completely without missing anything and get a bunch for just playing anyway. more importantly you can't trade nor sell them to other people for cash money which is the entire crux of the legal declaration so i don't know what he's on about Cowcaster fucked around with this message at 14:28 on Apr 19, 2018 |
# ? Apr 19, 2018 14:18 |
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The Kins posted:From the "Just Announced, But They Teased It Years Ago During A Humble Bundle And It Looked Completely Different Back Then So Clearly Some poo poo's Happened" files... Hopefully this time it isn't the leftovers of a MODERN MILITARY SHOOTER they converted into a Serious Sam game after the publisher cancelled. Also how did they tease it a while ago? I missed that.
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# ? Apr 19, 2018 14:42 |
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Kibayasu posted:Hopefully this time it isn't the leftovers of a MODERN MILITARY SHOOTER they converted into a Serious Sam game after the publisher cancelled. Also how did they tease it a while ago? I missed that.
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# ? Apr 19, 2018 14:58 |
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A battle royale with lasers and chainguns and poo poo would actually be pretty sweet.
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# ? Apr 19, 2018 15:03 |
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As long as the hit scan enemies and insanely boring urban corridor shooter segments are no longer anywhere to be found, I'm on board. Judging by the name and the presence of vehicles, it'll either go fully open world or just back to the huge levels of games past. And hopefully this isn't another prequel, I want to kill Mental drat it. Deakul fucked around with this message at 15:15 on Apr 19, 2018 |
# ? Apr 19, 2018 15:13 |
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Guy Mann posted:The last two big multiplayer fads were MOBAs and team shooters, both of which wound up encouraging unbearably hypercompetitve and toxic communities. Battle royale games are the complete opposite, you're not stuck forced to listen to some rage golem jibber uncontrollably for 30 minutes straight about how it's everyone else's fault that they aren't winning and if you do lose then you can immediately join a new game instead being forced to waste your time playing out a match you have no chance of winning. As someone who plays lots of ranked in a big Moba. I totally agree. I don't know about Dota2 but in LoL the earliest u can FF is 15 minutes or 3 minutes if u had a dc. I have rarely seen anyone ff at 15 because it requires all 5 players in your team to say yes. In the 20 min FF it can be 4/5 so it is more likely there will be a ff post 20 mins. So most games are like 25-30 minutes(queue times, champ select, loading time) guaranteed.
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# ? Apr 19, 2018 15:21 |
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The Kins posted:From the "Just Announced, But They Teased It Years Ago During A Humble Bundle And It Looked Completely Different Back Then So Clearly Some poo poo's Happened" files... please don't be 50% making fun of a modern gaming trend at the cost of its own quality again, Sam I am
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# ? Apr 19, 2018 15:24 |
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Ulio posted:As someone who plays lots of ranked in a big Moba. I totally agree. I don't know about Dota2 but in LoL the earliest u can FF is 15 minutes or 3 minutes if u had a dc. I have rarely seen anyone ff at 15 because it requires all 5 players in your team to say yes. In the 20 min FF it can be 4/5 so it is more likely there will be a ff post 20 mins. So most games are like 25-30 minutes(queue times, champ select, loading time) guaranteed. You can't forfeit at all in dota lol
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# ? Apr 19, 2018 15:25 |
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Has there been any talk of Fallout 5, and if Obsidian has any part in writing?
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# ? Apr 19, 2018 15:26 |
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i've never touched the MOBA stuff except for the baby's first version that blizzard put out that some of my friends love to death despite the fact it's basically multiplayer pinball, is it true that DOTA2 matches were getting so long and onerous that they had to introduce an entirely new game mode that cuts playtimes in half from a 60 minute average to the low, low time investment of 30 minutes
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# ? Apr 19, 2018 15:29 |
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60 min was never the average, that's more like 40-45 min, but you would definitely get games going past an hour sometimes. Turbo mode was added more as just a fun diversion and as a way of trying to rope retired players back in as the game's average player count slowly declines.
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# ? Apr 19, 2018 15:31 |
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Scalding Coffee posted:Finally going to the planet where they manufactured every hitscan weapon and destroy them forever. This is an underappreciated post. Hitscan enemies drag every Serious Sam game down.
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# ? Apr 19, 2018 15:31 |
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did serious sam 1 or second encounter have any hitscan enemies? those are the only two i played and i don't remember any
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# ? Apr 19, 2018 15:34 |
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buglord posted:Has there been any talk of Fallout 5, and if Obsidian has any part in writing? Short answer no and never
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# ? Apr 19, 2018 15:39 |
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buglord posted:Has there been any talk of Fallout 5, and if Obsidian has any part in writing? I don't think Obsidian is ever working with Bethesda again after they got screwed
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# ? Apr 19, 2018 15:41 |
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Cowcaster posted:did serious sam 1 or second encounter have any hitscan enemies? those are the only two i played and i don't remember any I don’t think so. Higher difficulties meant projectiles moved really fast but I don’t remember any hitscan.
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# ? Apr 19, 2018 15:47 |
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Cowcaster posted:did serious sam 1 or second encounter have any hitscan enemies? those are the only two i played and i don't remember any I want to say POSSIBLY the Arachnoids were hitscan but I think I remember them just rapid firing lasers that you could still dodge?
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# ? Apr 19, 2018 15:48 |
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And the rumour goes that someone at Bethesda was resentful that New Vegas was better received by the public than FO3, so neither party wants anything to do with each other.Ulio posted:As someone who plays lots of ranked in a big Moba. I totally agree. I don't know about Dota2 but in LoL the earliest u can FF is 15 minutes or 3 minutes if u had a dc. I have rarely seen anyone ff at 15 because it requires all 5 players in your team to say yes. In the 20 min FF it can be 4/5 so it is more likely there will be a ff post 20 mins. So most games are like 25-30 minutes(queue times, champ select, loading time) guaranteed. FF? Urban Dictionary is giving me this, and I assume it's not any of them. #1. Fist loving- the act of stuffing a fist up a pussy *owch* #2. Foot loving- a type of masturbation that women do to their male partners dick. #3. Final fantasy- a game played by geeks, such as my boyfriend, that I should probably learn to play. #4. Fan Fiction- a type of writing that uses already made characters from books and movies and such that have sex #5. Father fucker- a person who likes to gently caress their dad/friend's dad. #6. loving freak- ... me...
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# ? Apr 19, 2018 15:50 |
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buglord posted:Has there been any talk of Fallout 5, and if Obsidian has any part in writing? I think Bethesda likes running their cash-shop games, and porting the same loving game to one billion systems. On the plus side, Fallout 5 will probably be a Nathan Drake style game about a snarky gamer dad rescuing their kid, so you probably don't even want it anyway.
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# ? Apr 19, 2018 15:51 |
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Todd Howard gets on a step stool at the next E3 to announce the Skyrim F2P Battleground game, using a converted version of Gamebryo.
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# ? Apr 19, 2018 15:53 |
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Samuringa posted:I don't think Obsidian is ever working with Bethesda again after they got screwed quote:"It was so much after - it all came out the day after we had laid everybody off for Stormlands [the cancelled Xbox One exclusive]," said Urquhart. "That was the day." In addition, Obsidian worked on a pitch for Prey 2 (after Human Head, but before Arkane) at Bethesda's request, so further collaborations certainly haven't been ruled out. As of a year ago, Obsidian weren't working on any Fallout projects.
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# ? Apr 19, 2018 15:59 |
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Deakul posted:I want to say POSSIBLY the Arachnoids were hitscan but I think I remember them just rapid firing lasers that you could still dodge? Oh, yes, they were. But if I recall correctly (though I was just wrong) either the first half-second or so of their firing animation/sound didn’t actually hit you (so you could pop in and out or between cover to avoid them) or they had an audible spin up noise.
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# ? Apr 19, 2018 16:07 |
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Cowcaster posted:did serious sam 1 or second encounter have any hitscan enemies? those are the only two i played and i don't remember any The Arachnoids were hitscan, but also uncommon and usually placed at a distance so it wasn't a big issue. SS3's cloned soldiers were just poo poo.
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# ? Apr 19, 2018 16:07 |
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I revised two of my old reviews today, since both titles are in the current Weeklong Deals. The Count Lucanor is an underappreciated gem in my eyes, bringing the weirdness of old fables to the horror adventure genre. On the other hand, Frankenstein: Master of Death is a hidden object game so impossibly gormless that even I can't enjoy it, and I love clicking on things to find other things. Out of respect for your poor, weary mousewheel finger I'll post The Count Lucanor here and link you to my Frankenstein takedown. In the ancient, faraway days of my childhood, Nickelodeon would show anime fairy tales every weekday around noon. They were familiar stories but owing to their international source and localization, there we always parts that wandered pretty far afield from the expected. The gentle animation and unusual twists of those halcyon afternoons have stuck with me, and now The Count Lucanor has brought that magic back in a vivid way. Featuring some lush pixel art, unexpected story beats, and a seriously creepy vibe, this is one adventure that fans of the offbeat can’t afford to miss. Precocious young Hans has tired of his poor peasant life in the woods with his mother, and elects to set off in search of fortune and glory. He soon finds that those woods, so familiar in daylight, become wreathed in terrible magics by night. An evening of terror ends with him at the gates of a mysterious manor belonging to one Count Lucanor, an estate that can pass to Hans if he can but guess the name of the blue kobold steward. To do that he’ll need to search the halls of the enchanted castle, dodging deadly traps and grotesque servants to find the clues which will reveal the treasured name. But riches are not the only reward on the line, as secrets about the reclusive Count and even Hans himself can be revealed in time. Based on the obscure (to me) fairy tale of the same name, The Count Lucanor bears much the same structure as a classic fable. In his journeys Hans will meet a number of colorful characters, each with their own secrets and their own requests of him. Fulfilling them will likely reward Hans down the line, while spurning them will most assuredly teach him (and you) some hard lessons about kindness. This is where the game steps back in though, providing different approaches to puzzles based on how you’ve treated your companions. Give the old lady a cane, and she’ll reward you with a special item. Keep the cane, and she’ll chastise you but that cane can still be used to skip part of a particular puzzle. Your choices feel like they have weight here, thanks to some snappy writing that lends every character an air of deceptiveness. Collecting items, solving puzzles, and talking to folks amount to pretty much the entire game. It’s very much an adventure game first, with long treks through the forest and much scurrying around the castle to use new keys and retry confounding puzzles. You have a number of resources to manage, including health to keep from dying, candles to light the pitch-black halls, and gold coins for both purchasing important items and saving your game. That last bit actually adds a fair bit of tension and horror to the game, because you want to hold out as long as you can without saving but there are absolutely some things in the castle which will kill you stone dead. Hearing them traipse about in the darkness or spot you from the shadows can get your blood pumping thanks to some excellent atmosphere, and later areas ratchet up the sense of doom significantly. Bear in mind this isn’t a long or particularly dense game, but what there is happens to be top-notch. You’ll probably finish it up in about three hours or so, with the meat of the game spread across two main areas and then bookended by the intro in the forest and a short (but sweet) conclusion. Lots of serious choices, multiple endings, and plenty of diverse achievements provide reasons to replay the game but the puzzles aren’t really complex or clever enough to hold your attention a second time. The mystery and horror of The Count Lucanor comes buttoned up in some precious pixel art, which may seem incongruous until you encounter your first severed head. While not as understated as something like The Last Door, the chunky art still evokes plenty of wonder and dread with some very interesting designs. The sound design similarly carries a huge amount of the atmosphere, featuring breezy corridors and guttural grunts from the darkness. It’s not your standard horror adventure fare but it’s all the richer for it, packing plenty of charm and curiosities into a polished package. Too Shy Guy fucked around with this message at 16:26 on Apr 19, 2018 |
# ? Apr 19, 2018 16:24 |
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Bethesda deserves a little credit in that they don't follow trends. The Elder Scrolls is the only game of its kind, and yeah Fallout is derivative but it's kind of proof that their formula is only something they can produce because they keep selling millions *checks calendar* 7 years afterwards. And if TES: Battle Royale allows them to take bankroll (and probably take a loss) on Prey and The Evil Within yeah I'm totally fine with that. e: I am of course forgetting all about their Hearthstone/Gwent knock off but that game was a bad dream.
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# ? Apr 19, 2018 16:25 |
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Just wanted to thank everyone for their quick gaming session recommendations. I'm going to check them all out and see what sticks. Most were new to me, but Heat Signature has been on my wishlist since the dev announced it, so I should probably just buy the drat thing.
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# ? Apr 19, 2018 16:29 |
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The Kins posted:Obsidian's executives don't seem as bothered as people assume by the Metacritic thing. I can't say for sure how personally they took it but they're not like inXile who's willing to burn bridges. Obsidian wants to be a big studio (at least their bosses do) and don't really talk poo poo.
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# ? Apr 19, 2018 16:38 |
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"Obsidian resents getting screwed over" and "Bethesda are jealous of Obsidian's writing" are two of those gaming myths that you see spread around constantly without evidence.
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# ? Apr 19, 2018 16:47 |
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# ? May 16, 2024 05:08 |
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Bethesda ought to be jealous of Obsidian’s writing because if they think they’re doing a great job that’s pretty sad
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# ? Apr 19, 2018 16:54 |