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Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Henker posted:

I've been playing Stellaris to pass the time while waiting for Battletech to hit. No giant mechs but it does have space feudalism.

If you play as a machine civilization you can build multiple kinds of giant mech :eng101:

It just makes me want it to be Tuesday more though.

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


My only problem stopping me from playing Stellaris is that it has no goal except that which you create yourself, and I just almost never get attached to those :(

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
There are victory conditions like “conquer the galaxy” or “get the whole galaxy into your alliance” but yeah you do whatever

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
So people were wondering about modding the game.

Turns out, there's already a wiki being thrown together for that purpose:

http://btmodding.warriorsblood.com/index.php?title=Main_Page

We'll have to see on Tuesday how accurate it all is, but it seems legit and should be a good starting point for what to expect.

For those (like me) who were specifically wondering about pilots:

http://btmodding.warriorsblood.com/index.php?title=Add_Pilots

http://btmodding.warriorsblood.com/index.php?title=Add_Pilot_Pictures

Will still need to see how you edit the MC of the campaign if I want to go that route, but it shouldn't be too hard to figure out.

The only remaining question I have is: are the three starting pilots you get when the campaign begins "for real" (Dekker, Glitch & Behemoth) involved in specific events down the road, or are they just generic dudes who I should feel free to edit willy-nilly if the mood strikes me?

Zanziabar
Oct 31, 2010
Might be too early in the peace for this kind of thing but has there been any discussion on OP Mech builds for this game yet? I'm one of those souless people who only gains enjoyment from games that can be easily broken over one's knee.

Phrosphor
Feb 25, 2007

Urbanisation

Zanziabar posted:

Might be too early in the peace for this kind of thing but has there been any discussion on OP Mech builds for this game yet? I'm one of those souless people who only gains enjoyment from games that can be easily broken over one's knee.



I have been looking at the starting lance and this is my plan for the ShadowHawk. Lasers give a +1 hit bonus, and mounting a weapon on an arm is another +1 so my plan is put my low gunnery PC in it and close as quickly as possible to start punching things with the premier Medium class punchmech. The single ton of ammo is by design, you get 6 full shots with the SRM's and this means that after 3 your ammo bin is half fun. Emptying it means no ammo explosion. The Shadowhawk can mount a lot of armour for a Medium. As soon as I can I will be replacing it with a ShadowHawk 2D which has better hardpoints.



This is my current plan for the Vindicator.

Zanziabar
Oct 31, 2010
Those both look awesome. Did you have anything in mind for the Blackjack at all? I've watched the one youtube video which seems to indicates that would be the starter mech although whether you can choose your starting mech I haven't seen yet.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
You'll always start with the Blackjack - it's part of the plot and is your family's ancestral 'Mech.

More specifically, you always "start" with said BJ, a Shadow Hawk, a Vindicator and a Spider as your starting lance in the final tutorial/first "true" mission before the initial opening up of the game. This is all fixed, AFAIK, and can't be adjusted. Your first three other Mechwarriors are also fixed, AFAIK - Dekker, Behemoth, and Glitch.

SpaceDrake fucked around with this message at 09:42 on Apr 22, 2018

Phrosphor
Feb 25, 2007

Urbanisation

Zanziabar posted:

Those both look awesome. Did you have anything in mind for the Blackjack at all? I've watched the one youtube video which seems to indicates that would be the starter mech although whether you can choose your starting mech I haven't seen yet.

2xAC5 until I can replace with something better. I don't really like the Chassis. I will keep it up to date in my hanger but hopefully never need to use it again.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've watched a couple youtubes and the starter mech is always a stock blackjack. When you get past the intro missions your starting merc band always has your blackjack, a spider, locust, shadow hawk and a vindicator.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I find it hard, in MWO, to compare one mech to another in the same class, or to answer e.g. "why is the Blackjack a bad chassis". Does HBS BT do much for helping people on the job of a mech besides light/medium/heavy/assault?

aniviron
Sep 11, 2014

Coldforge posted:

I bounce off hard from Stellaris every time I start playing it. I love Civ and Endless Space, but Stellaris just isn't clicking. Any quick tips for newbies?

One thing worth saying is that the game is vastly better with the DLC. The best parts of the game revolve around the unique event chains that can happen and their multitude of outcomes- but without the DLC, there aren't that many of them and they don't happen that often. With all the DLC, the game feels energetic and full of life and while you still might not 'win' you can be happy with where you end up, engaged the whole time. So really it's a lot like most Paradox games, it costs a lot of money if you really want to get the right experience.

Also anyone who likes how Stellaris can be roleplay-y should check out the :five: worthy Stellaris 2.0 LP

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Zanziabar posted:

Might be too early in the peace for this kind of thing but has there been any discussion on OP Mech builds for this game yet? I'm one of those souless people who only gains enjoyment from games that can be easily broken over one's knee.

There's only 2 things I've seen which look even slightly 'OP' in terms of actually breaking the game a bit: 6-flamer mechs with high initiative (the firestarter being the obvious choice but it could maybe be others) being able to instantly shut down a mech from full heat, and massed LRMs allowing you to knock down at least 2 mechs every turn.

In terms of general strategy and mech building the one thing I've noticed from streams to really avoid is making mechs with mostly or even entirely close ranged weapons configurations but they're too slow to actually get to close range to use them, or lack the defenses to be able to survive getting to close range. If you're not close enough to actually shoot the enemy mech then you deal exactly zero damage. Jump Jets theoretically help to fix both of these problems (move further and generate more evasion at the same time) but I haven't seen any streamer try to aggressively use JJs in this way so I'm not really sure if it will be as effective in actual play as it is in my head.

Coucho Marx
Mar 2, 2009

kick back and relax
The Blackjack seems just a little too light to pose a threat past early game. I also think ballistics-reliant mechs are a bit awkward early on, as the weapons are incredibly heavy but the types you'll have most access to near the start (AC2 and AC5) are really long range only, meanwhile Medium Lasers, SRM4/6s, and melee will be doing a lot of work for you. Long range probably won't come into its own until midgame, once you can start equipping heavy mechs with LRM15/20s and/or multiple Heavy Lasers/PPCs/AC5 or 10s.

Also, BeagleRush is in the middle of a good fight right now, his opponents are still low on armour but he looks a bit outgunned. That HBK-4P and its ML battery!

Drone
Aug 22, 2003

Incredible machine
:smug:


Phrosphor posted:

Mechlab stuff

Is there a utility/web app out there already for building mechs with HBS's mechanics, or are did you just use an MWO mech lab site to get a rough idea of builds?

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Zanziabar posted:

Those both look awesome. Did you have anything in mind for the Blackjack at all? I've watched the one youtube video which seems to indicates that would be the starter mech although whether you can choose your starting mech I haven't seen yet.

Pull the jump jets and maybe a few medium lasers to upgrade the AC/2s to AC/5s. You could also run AC/5 + Lg.Las + 4x (3x? 2x?) Md.Las on the same tonnage budget, but that's asymmetrical and thus less cool.

Zanziabar
Oct 31, 2010

NoNotTheMindProbe posted:

I've watched a couple youtubes and the starter mech is always a stock blackjack. When you get past the intro missions your starting merc band always has your blackjack, a spider, locust, shadow hawk and a vindicator.

So, what I'm getting thus far is that really only the Shadowhawk & Vindicator have any sort of short-mid term potential in the campaign?

RabidWeasel posted:

and massed LRMs allowing you to knock down at least 2 mechs every turn.

In terms of general strategy and mech building the one thing I've noticed from streams to really avoid is making mechs with mostly or even entirely close ranged weapons configurations but they're too slow to actually get to close range to use them, or lack the defenses to be able to survive getting to close range.

All of this seems to scream "LRM botes" - I did see in Phrosphor's LP that his Trebuchet, had the LP gone on longer probably would have turned into some sort of long range fire support like mech

Phrosphor
Feb 25, 2007

Urbanisation

Drone posted:

Is there a utility/web app out there already for building mechs with HBS's mechanics, or are did you just use an MWO mech lab site to get a rough idea of builds?

I just used an mwo site (smurfy-de.net) and used a image editor to add weapons that don't fit on their hardpoints (the small lasers fit is support slots)

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Zanziabar posted:

So, what I'm getting thus far is that really only the Shadowhawk & Vindicator have any sort of short-mid term potential in the campaign?


All of this seems to scream "LRM botes" - I did see in Phrosphor's LP that his Trebuchet, had the LP gone on longer probably would have turned into some sort of long range fire support like mech

The Shadowhawk is a best-in-class mech for punchbot and a pretty versatile design besides. The Vindicator is also a pretty good 'mech. gently caress the Spider.

The Blackjack's tonnage budget and 'intent' is a bit tricky to work with. As stated before, autocannons are really tonnage-hungry and the weight class just doesn't have the tonnage to play around with multiple ACs. For the same role you'd probably want to replace it with a Jagermech.

As for general strategies, both stability and heat totally bypass armor, so they're disproportionately effective against larger, heavier 'mechs. LRMs seem to be very good at imparting stability damage, while flamers (ie support hardpoints) are your only method of inflicting heat on people. That said, one flamer is 10 heat, so something like a Firestarter can make you go from 'okay' to 'reactor meltdown' in one good burst.

Coucho Marx
Mar 2, 2009

kick back and relax

Zanziabar posted:

All of this seems to scream "LRM botes" - I did see in Phrosphor's LP that his Trebuchet, had the LP gone on longer probably would have turned into some sort of long range fire support like mech

I fully plan to have an LRM bote (it may well be my character's role), but only one in a given mission, I think, especially if it turns out to be busted. Gotta have that balanced lance!

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Zanziabar posted:

So, what I'm getting thus far is that really only the Shadowhawk & Vindicator have any sort of short-mid term potential in the campaign?


The spider is an ok light mech. I think a lot of the streamers don't really understand how to use speed and jump jets to keep their lights and mediums alive. One guy I saw stripped all the jump jets off his mech and just tried to brute force his way through missions.

It's also worth keeping in mind that the mechs you encounter and their salvage pieces are semi-randomised and a damaged mech can spend a long time in the repair bay. So you will likely need to figure out how to make different mechs work for you.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
It's also worth pointing out that, since Fog of War is a thing, Battletech The Game is doing something tabletop never truly managed to do - it is making the scout role of the light 'Mechs much more worthwhile because you can use them to be spotters for your bigger guys and to keep eyes on the enemy in general. You will need to use speed and cover to keep your dudes alive but it's still a great way to find enemy units early and get an idea of what the OpFor looks like. Tabletop never managed this (outside of massively kludgy third-party-game-master-backed ideas) because of the reality of physical models, but here it's a lot more prominent and important. And poo poo, we don't even have Active Probes or ECM yet.

Also, remember that light 'Mechs are cheap. They're easy to put together from salvage, they're cheap to repair, they're cheap to maintain. In tabletop, even on campaign, people mostly cared about BV, but as the difficulty ramps up it can pay to have some 'Mechs in reserve and lights make for drat fine reserve mechs to send after easier missions for quick cash and salvage.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Zanziabar posted:

So, what I'm getting thus far is that really only the Shadowhawk & Vindicator have any sort of short-mid term potential in the campaign?


All of this seems to scream "LRM botes" - I did see in Phrosphor's LP that his Trebuchet, had the LP gone on longer probably would have turned into some sort of long range fire support like mech

Yeah and it's worth pointing out that the Trebuchet is actually a fairly bad missile boat; there's absolutely no reason for it to have a larger engine than f.e. the Centurion which can fit exactly the same amount of missile launchers but has more space in exchange for being slightly slower, which makes no difference if you're just turreting. And LRMs got hugely buffed since the version of the beta that he was running his LP on; IIRC their heat generation was reduced by 1/4 or 1/3 and their stability damage got increased by a similar proportion.

Of the starting mechs the SH / vindicator are by far the best, though most random assortment of 50/55T mechs will do fine, it's probably a matter of taste if you prefer the slightly faster, tougher 55T mechs or the more heavily armed 50-tonners. There's a big power spike between the 50/55T mediums and the 65T 'true' heavy mechs (the 60T mechs are weird though I would definitely use a dragon).

SpaceDrake posted:

It's also worth pointing out that, since Fog of War is a thing, Battletech The Game is doing something tabletop never truly managed to do - it is making the scout role of the light 'Mechs much more worthwhile because you can use them to be spotters for your bigger guys and to keep eyes on the enemy in general. You will need to use speed and cover to keep your dudes alive but it's still a great way to find enemy units early and get an idea of what the OpFor looks like. Tabletop never managed this (outside of massively kludgy third-party-game-master-backed ideas) because of the reality of physical models, but here it's a lot more prominent and important. And poo poo, we don't even have Active Probes or ECM yet.

Also, remember that light 'Mechs are cheap. They're easy to put together from salvage, they're cheap to repair, they're cheap to maintain. In tabletop, even on campaign, people mostly cared about BV, but as the difficulty ramps up it can pay to have some 'Mechs in reserve and lights make for drat fine reserve mechs to send after easier missions for quick cash and salvage.

This is true, but I still haven't seen a convincing reason to use anything lighter than a 55T medium as a scout at an absolute minimum. They should have given lighter mechs a small boost to visual range or something, I don't care that it doesn't actually make sense, at least I might use one voluntarily if that was the case.

Phrosphor
Feb 25, 2007

Urbanisation

As a side note, the Raven is ready to be added to the game. However the Raven mounts ECM tech (and it is very very heavy), so HBS need to find a way to implement it that is:

A. Fun
B. Justifies the weight of the module
C. Fun

So far they haven't found anything but hopefully we will see something down the road.

With the way other modules work (Improved Gyros, Better Punch Actuators) I expect ECM will be equippable in everything once it gets added.

b0lt
Apr 29, 2005

Phrosphor posted:

As a side note, the Raven is ready to be added to the game. However the Raven mounts ECM tech (and it is very very heavy), so HBS need to find a way to implement it that is:

B. Justifies the weight of the module

So far they haven't found anything but hopefully we will see something down the road.

Isn't the 3025 version of the Raven acknowledged in universe as being useless?

Phrosphor
Feb 25, 2007

Urbanisation

b0lt posted:

Isn't the 3025 version of the Raven acknowledged in universe as being useless?

In tabletop yeah. So is the AC/2 and AC/5 but HBS have done a good job of making them usable weapons in this game so I have faith in them doing something interesting with the Raven.

At the end of the day, it's a cool birdmech. You can rip out the ECM and run it however you want.

DeepThrobble
Sep 18, 2006
The original (-1X) has a prototype ECM/active probe combination that weighs over seven tons, while the production version of either piece of equipment is 1.5. Good luck going though the effort of implementing and balancing a one-time piece of equipment.

And while I'm new to this Beag guy, the whole pronouncing italics aloud thing has a pretty short half life.

Carcer
Aug 7, 2010
Do clan pilots not engage in melee combat? While playing megamek I noticed a special ability called "clan pilot training" who's only effect was making melee attacks harder, the tooltip stating they don't engage in dishonorable combat.

I get the mental image of a bunch of IS mechs swarming clan mechs and beating the poo poo out of them while the clanner screechs at them to stop and fight fair.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Carcer posted:

Do clan pilots not engage in melee combat? While playing megamek I noticed a special ability called "clan pilot training" who's only effect was making melee attacks harder, the tooltip stating they don't engage in dishonorable combat.

I get the mental image of a bunch of IS mechs swarming clan mechs and beating the poo poo out of them while the clanner screechs at them to stop and fight fair.

Not if they can help it, they consider it "wasteful" because it's damaging to both machines. They'll still punch you if the opportunity arises, they just don't actively seek out those opportunities the way Inner Sphere pilots do, which is why all of their 'Mechs have tiny little baby fists.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Carcer posted:

Do clan pilots not engage in melee combat? While playing megamek I noticed a special ability called "clan pilot training" who's only effect was making melee attacks harder, the tooltip stating they don't engage in dishonorable combat.

I get the mental image of a bunch of IS mechs swarming clan mechs and beating the poo poo out of them while the clanner screechs at them to stop and fight fair.

It's a culture thing. Clanners are trained to abhor waste and to prize efficiency, and melee is a way of fighting that will typically mangle your mech as much as the enemy's so it's viewed as beneath a truly skillful warrior.

That said, much like most Clan honor things, this taboo is easily broken if the difference between victory or defeat is putting your foot through the enemy's kneecap. A slightly dishonorable victory is preferable to an honorable defeat, after all.

e: :argh:

Carcer
Aug 7, 2010
All of my fights devolve into giant scrums where mechs are kicking and punching whatever happens to be in reach. There's nothing better than kicking a mech and watching it fall down and destroy itself.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Zanziabar posted:

Those both look awesome. Did you have anything in mind for the Blackjack at all? I've watched the one youtube video which seems to indicates that would be the starter mech although whether you can choose your starting mech I haven't seen yet.

Get rid of both AC2s and then see what you can do with the freed up tonnage. You see a lot of streamers overestimate them - they only do medium laser damage at many times the weight, their only advantage being a range so long you'll never get to actually exploit it. AC5's are amazing though, they're only 5 damage short of a PPC.
I'd also argue that the Blackjack doesn't need all those jump jets either, but I'd keep at least 1 of them because being able to jump to rotate is extremely useful even if the jump distance is short.

DatonKallandor fucked around with this message at 12:45 on Apr 22, 2018

Perestroika
Apr 8, 2010

DatonKallandor posted:

Get rid of both AC2s and then see what you can do with the freed up tonnage. You see a lot of streamers overestimate them - they only do medium laser damage at many times the weight, their only advantage being a range so long you'll never get to actually exploit it. AC5's are amazing though, they're only 5 damage short of a PPC.
I'd also argue that the Blackjack doesn't need all those jump jets either, but I'd keep at least 1 of them because being able to jump to rotate is extremely useful even if the jump distance is short.

Does the mech have enough tonnage/slots that you could feasibly replace the AC/2s with AC/5s? Maximum Dakka :getin:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Perestroika posted:

Does the mech have enough tonnage/slots that you could feasibly replace the AC/2s with AC/5s? Maximum Dakka :getin:

You need to free up four tons, fortunately the Blackjack has four medium lasers (or four half-ton jump jets) you can rip out. So it's a question of whether you prefer having the jump jets or a pair of medium lasers as back-up weapons.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

DeepThrobble posted:

The original (-1X) has a prototype ECM/active probe combination that weighs over seven tons, while the production version of either piece of equipment is 1.5. Good luck going though the effort of implementing and balancing a one-time piece of equipment.

And while I'm new to this Beag guy, the whole pronouncing italics aloud thing has a pretty short half life.

Wait, what does he do for italics? I haven’t watched his vids.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Pirate Radar posted:

Wait, what does he do for italics? I haven’t watched his vids.

Reads the line and then says "in italics" out loud ironically.

Caros
May 14, 2008

Kanos posted:

Reads the line and then says "in italics" out loud ironically.

Okay, I'm really glad I'm not the only person bothered by this.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Wait, why does he do that

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
He voice acts all the characters (most of them very competently) and throws in "in italics" as if they had actually said it. It's pretty funny.

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smooth jazz
May 13, 2010

Will this game have Ostroc or Ostol?
I want my eggs 'n legs.

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