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PMush Perfect posted:Being willing and able to completely overhaul your builds between missions definitely helps. My 'main' party build is damage over time + mutate and inquisitor's strike, but sometimes you just gotta lightning mage. I got stuck in a area i couldnt go back and retool. i eventually started just going half and half on light you up and ground control but even that didnt help it was somewhere around before you go to the con in progress.
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# ? Apr 25, 2018 02:36 |
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# ? Apr 27, 2024 08:21 |
TooMuchAbstraction posted:No, nor your party members. Everyone else though, yeah absolutely. Have fun wandering through a game world that's been reduced to a ghost town! In fat, in 7 it didn't actually mechanically kill people, it just made them fall down and turned them off. This is worse than killing them because dead people can be resurrected. It also started a permanent worldwide snowstorm! EDIT: This is in fact the only way to get any backstory at all on why Batlin is doing the things he's doing in the game.
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# ? Apr 25, 2018 02:47 |
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That owns but I can't physically look at Ultima games because the perspective completely breaks my brain
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# ? Apr 25, 2018 02:55 |
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In U7:P2 batlin casts it and only the automatons survive and i never got past that bit. As far as i could tell the only way to rob the bank in u7 was to murder the bank clerk then rob the bank of its ingots, then take the corpse to lord british to ressurect the clerk who can then convert your ingots to coins Isaac fucked around with this message at 03:00 on Apr 25, 2018 |
# ? Apr 25, 2018 02:57 |
Isaac posted:In U7:P2 batlin casts it and only the automatons survive and i never got past that bit.
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# ? Apr 25, 2018 03:17 |
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alansmithee posted:Just wondering, is there anywhere that has a writeup of the new content in-depth, kinda like the old unauthorized guide? I had a couple wins way back forever and am interested in trying it again with the tiles and other upgrades. http://ancardia.wikia.com/wiki/User_blog:Yulgash/3.0.x_Changes most of the things in here are relatively up to date, but not all of them so be careful. everything in here should have its own wiki page now (this was written when patch was still in beta) so for more info just search away. the wiki is waaaay more useful than you may remember it being, if it was even around when you were last playing. Grond/Yulgash is a madman and has done an insane amount of work maintaining it.
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# ? Apr 25, 2018 03:44 |
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Johnny Joestar posted:immortal redneck is strictly better than ziggurat in every single way honestly, i liked ziggurat a lot, but even i have to admit that this is the truth. immortal redneck is rad as hell and just absolutely the best roguelite fps that there is pretty much
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# ? Apr 25, 2018 05:41 |
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I liked Ziggurat, too. I don't think it's terrible trash like some here do, but it doesn't make much of a mark, either. Setting my eyeballs on Immortal Redneck. On the topic of shooters, I was playing Warframe this month, and it's no roguelike, but every mission generates a unique map, though--like Zig and apparently Immortal Redneck, and just about every other rogue-ish FPS I've played except maybe Doom+Oblige--it assembles its levels out of modules that become pretty recognizable after several plays. I still appreciate that they're at least trying. A couple times I just turned off the automap for kicks and wandered around some big ships getting into stealth-oriented fights and hoping to stumble on my objective.
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# ? Apr 25, 2018 06:58 |
Does Immortal Redneck have enemies spawning in rooms behind you without much notification because that killed Ziggurat for me. The Dragon Age 2 school of encounter design loving blows.
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# ? Apr 25, 2018 10:14 |
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Followup opinion on Swords of Ditto from yesterday: it's way too loving long and slow-paced for the genre, and you get tutorial messages in every playthrough regardless of if you've won or not. It's just a chore.
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# ? Apr 25, 2018 15:25 |
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GrandpaPants posted:Does Immortal Redneck have enemies spawning in rooms behind you without much notification because that killed Ziggurat for me. The Dragon Age 2 school of encounter design loving blows. No, a room once cleared stays cleared (at least, in the part of the game I've played so far; I haven't beaten the first pyramid).
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# ? Apr 25, 2018 15:34 |
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I think he meant the way that enemies continuously teleported into rooms while you were in them, which is something Ziggurat did a lot but I don't recall Immortal Redneck doing that.
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# ? Apr 25, 2018 15:45 |
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Kobold Sex Tape posted:http://ancardia.wikia.com/wiki/User_blog:Yulgash/3.0.x_Changes most of the things in here are relatively up to date, but not all of them so be careful. everything in here should have its own wiki page now (this was written when patch was still in beta) so for more info just search away. the wiki is waaaay more useful than you may remember it being, if it was even around when you were last playing. Grond/Yulgash is a madman and has done an insane amount of work maintaining it. I'll have to check it out, thanks. And I'm fairly certain the wiki wasn't around when I was playing a bunch of ADOM since I remember my main info source being the usenet group along with the unauthorized guide.
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# ? Apr 25, 2018 18:19 |
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RyokoTK posted:Followup opinion on Swords of Ditto from yesterday: it's way too loving long and slow-paced for the genre, and you get tutorial messages in every playthrough regardless of if you've won or not. It's just a chore. I think that's what the RPS review was talking about. It seems like a game with a bit of an identity crisis which may be because it was being developed during the roguelite craze that has died down. Hopefully they'll tweak the game to either more properly embrace its roguelite elements or dump them.
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# ? Apr 25, 2018 21:20 |
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doctorfrog posted:I liked Ziggurat, too. I don't think it's terrible trash like some here do, but it doesn't make much of a mark, either. Setting my eyeballs on Immortal Redneck. for the record, i enjoyed ziggurat for what it was at the time immortal redneck is just outright a better game than it in every way
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# ? Apr 25, 2018 22:10 |
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RyokoTK posted:I think he meant the way that enemies continuously teleported into rooms while you were in them, which is something Ziggurat did a lot but I don't recall Immortal Redneck doing that. Immortal Redneck technically does do this, but only at the start of the level and unless you are moving through the room extremely quickly you probably won't ever have an enemy spawn behind you in a way which feels unfair. It's really only something which comes up if you're speedrunning it, which it would appear that only like two people are doing. Cream-of-Plenty posted:This is the gospel. At a cursory glance, Immortal Redneck shouldn't be any good: It's made by a tiny developer whose previous experience consisted solely of forgettable mobile games, it aimed for a very specific genre that's apparently difficult to do "correctly", and the concept of the game (Redneck in Egypt) came off as a really "meh" goofy concept. Yeah, I was so turned off by the combo of dev "pedigree" + terrible name, but it is such a good game.
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# ? Apr 25, 2018 23:43 |
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Finally completed a Hoplite flawless athiest run (was meant to just be an athiest run but happened to do it flawlessly). The game feels so loving easy now.
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# ? Apr 26, 2018 15:23 |
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does an atheist run mean you didnt hit any shrines
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# ? Apr 26, 2018 22:12 |
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I've been trying to do the no wizards or demolitionists challenge for loving ever. I've made it to the final level a few times but get smoked trying to pick up the fleece AND exit.
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# ? Apr 26, 2018 23:33 |
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dogstile posted:Finally completed a Hoplite flawless athiest run (was meant to just be an athiest run but happened to do it flawlessly). Congrats, atheist took me forever. I'm pretty sure it's harder than Hoplite Master. Awesome! posted:does an atheist run mean you didnt hit any shrines Yeah, that's the one. edit: Lowness 72 posted:I've been trying to do the no wizards or demolitionists challenge for loving ever. I've made it to the final level a few times but get smoked trying to pick up the fleece AND exit. I suggest loading up on throw distance and using follow; toss in free action after jumping for good measure. I'm not going to say that makes it easy, exactly, but it hugely cuts down on the amount of time you have to spend on any given level which I found pretty critical. Irony.or.Death fucked around with this message at 00:44 on Apr 27, 2018 |
# ? Apr 27, 2018 00:41 |
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Picked up Swords of Ditto, played through until the end of the very first tutorial death, got to "Press X to continue" X doesn't continue. No button continues. Just hangs on my corpse. Well played game. Edit: turns out it wanted me to hit controller x. On my controller. That wasn't currently and had never been connected to my computer. It works now. Mithross fucked around with this message at 04:16 on Apr 27, 2018 |
# ? Apr 27, 2018 04:09 |
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I recently wound up getting an old 2001 era laptop and just wanted to say that Castle of the Winds is still great
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# ? Apr 27, 2018 04:15 |
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Dr. Dos posted:I recently wound up getting an old 2001 era laptop and just wanted to say that Castle of the Winds is still great I wasted many a schoolday playing that game instead of working.
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# ? Apr 27, 2018 04:17 |
Dr. Dos posted:I recently wound up getting an old 2001 era laptop and just wanted to say that Castle of the Winds is still great I never played it by Berlin standards but yeah, that oldie is golden.
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# ? Apr 27, 2018 04:24 |
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The third character of Slay the Spire is apparently out in the beta build: https://steamcommunity.com/games/646570/announcements/detail/1667898210977004105
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# ? Apr 27, 2018 06:27 |
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Samizdata posted:This isn't necessarily a roguelike as it is a card game, a shameful and disgusting statement
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# ? Apr 27, 2018 07:02 |
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Lutha Mahtin posted:a shameful and disgusting statement Not so much, even though it adheres to roguelike tenets, it doesn't have the roguelike interface, monster fights or multilevel dungeons.
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# ? Apr 27, 2018 08:02 |
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Has anyone played Nowhere Prophet? It looks like the kind of thing I'm into (roguelike + cards).
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# ? Apr 27, 2018 10:54 |
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Dr. Dos posted:I recently wound up getting an old 2001 era laptop and just wanted to say that Castle of the Winds is still great Oh man, I totally forgot about that game. gently caress Smirking Sneak Thieves
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# ? Apr 27, 2018 13:21 |
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i just tried out underhand and it is really cool thanks thread
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# ? Apr 27, 2018 21:38 |
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NetHack 3.6.1 is out! Naming Sting or Orcrist now breaks illiterate conduct Poison breath leaves a trail of poison gas Allow knife and stiletto as possible tin opening tools New status line conditions Stone Strngl Deaf Lev Fly Ride Swallowers can't re-engulf hero immediately after spitting him/her out Allow taming monkeys and apes with bananas Ray bounceback chance depends on the wall type Undead #turning takes less time at higher experience level Peacefuls may react when you attack other peacefuls Prevent diagonal jumping through open doorways Give feedback just before timed levitation runs out Blinded hero or monster who eats a nurse corpse will have blindness cured Wielding *bane have additional effects "Elbereth" must now be the only engraved text on a square to function "Elbereth" now erodes based on attacks by the player, not monsters scared
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# ? Apr 28, 2018 03:29 |
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TOOT BOOT posted:"Elbereth" now erodes based on attacks by the player, not monsters scared That seems like it makes it a lot easier to sit on an Elbereth with a large group of monsters around, as long as you have something to do other than attack them.
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# ? Apr 28, 2018 04:12 |
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Awesome! posted:i just tried out underhand and it is really cool thanks thread You are WELCOME!
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# ? Apr 28, 2018 05:02 |
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https://store.steampowered.com/app/677120/?snr=1_5_9__205 Vas is das? Heroes of Hammerwatch roguelike I played Hammerwatch, it was an ok-ish pixel art gauntlet style game, this apparently just came out though, haven't heard of it.
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# ? Apr 28, 2018 08:10 |
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It's super grindy and shallow.
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# ? Apr 28, 2018 12:35 |
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i don't think they really learned anything despite it being years since hammerwatch came out
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# ? Apr 28, 2018 13:26 |
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TOOT BOOT posted:NetHack 3.6.1 is out! It's like reading an incremental weekly update of any other open source roguelike
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# ? Apr 28, 2018 13:46 |
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Pacra posted:It's like reading an incremental weekly update of any other open source roguelike That's spoiler free. Here's the 900 line list of changes on GitHub: https://github.com/NetHack/NetHack/blob/NetHack-3.6.0/doc/fixes36.1 Also big is that they're dropping support for many older operating systems and architectures that were kept as a sense of quirky pride that it would run on anything but complicated testing and reliability in a codebase that's already hard to test. We're talking about crap like BeOS, Windows CE, Mac Classic, Amiga, RiscOS, DEC VAX, OS/2 and 16-bit MS-DOS with segmented memory. Just let them die already.
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# ? Apr 28, 2018 14:55 |
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nobodys actually using those systems for it, or so id hope at least
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# ? Apr 28, 2018 15:18 |
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# ? Apr 27, 2024 08:21 |
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1337JiveTurkey posted:Also big is that they're dropping support for many older operating systems and architectures that were kept as a sense of quirky pride that it would run on anything but complicated testing and reliability in a codebase that's already hard to test. We're talking about crap like BeOS, Windows CE, Mac Classic, Amiga, RiscOS, DEC VAX, OS/2 and 16-bit MS-DOS with segmented memory. Just let them die already.
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# ? Apr 28, 2018 15:35 |