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Pendent posted:How are people so upset about this DLC that has a very reasonable amount of content for the price? I really feel like I've missed something Everyone has a favorite doll from the tabletop game they want to play with in the video game.
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# ? May 17, 2018 20:09 |
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# ? Apr 27, 2024 22:32 |
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Pendent posted:How are people so upset about this DLC that has a very reasonable amount of content for the price? I really feel like I've missed something Eh, the long waiting time between content has made people more cranky than usual.
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# ? May 17, 2018 20:09 |
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I posted this in the main Total War thread, but I was told to try posting it here as well: Question: Are the Dwarves a bad starting faction to pick if you're new to Total War: Warhammer? I tried the Dwarves since it said they had an easy start, but I picked Normal difficulty. I had to save-scum a bit to make what little progress I did, and then all my armies got wiped out by the Orkz. I know the dwarves are meant to be played defensively, and that they have no cavalry units. I've mostly tried to stick to auto-resolves if I can, though. I thought maybe that I'd be better off trying the Orkz, since I saw somewhere that they have cheap units and excel in fighting in large numbers. Disclaimer: My issues may be due to the fact that I am bad at strategy games. - I will say that this is in regards Total Warhammer 1 (don't know if the same factions are available in 2) I've been told already that the Empire is a better starting choice for learning the basics; that the Dwarves easy start is a misnomer, since Grimgor is a big threat early game; and that Vampire Counts are also a good starting class that allow for a lot of error.
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# ? May 17, 2018 20:12 |
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^^^Dwarfs and Empire are both pretty good to start with if you're a newbie playing on a lower difficulty. Dwarf is more forgiving on the battlefield and empire is probably more forgiving on the campaign at least early on. Vampires are also really forgiving and probably the easiest faction to start with if you don't have any preconceived notions on how total war games are supposed to be the stupid amount of hype+wait for what amounts to the shittiest and most niche lord pack they've put out is pretty irritating. but Norsca coming out makes four different factions playable that haven't been for months so there will be plenty to do Gay Horney fucked around with this message at 20:19 on May 17, 2018 |
# ? May 17, 2018 20:13 |
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Pendent posted:How are people so upset about this DLC that has a very reasonable amount of content for the price? I really feel like I've missed something The more people want something the more upset they are when they finally get it, because anticipation is only limited by your imagination but the actual thing is confined to reality
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# ? May 17, 2018 20:15 |
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Gejnor posted:Eh, the long waiting time between content has made people more cranky than usual. Seriously. Look, months long waiting sucks and all, but even if CA didn't put out any news at all or even put it all out there for people to lose their poo poo over, this content is releasing on their new timetable because they already learned the hard way about releasing poo poo too early, made that plain and clear when they put out a statement regarding their gently caress-up with Norsca, and whatever reception the news gets isn't going to change that. So no, maybe the toxicity this time is on the fans just going insane, instead of CA being reasonable with how they're moving forward on how to present this new content.
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# ? May 17, 2018 20:18 |
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Max Wilco posted:I posted this in the main Total War thread, but I was told to try posting it here as well: The reason Dwarfs are recommended for new players is a couple of reasons; on the battle map they’re one of the simpler armies to use; a fat line of warriors, a handful of quarrelers, and a grudge thrower can beat 90% of early game armies without much micro involved. They also have incredibly high leadership and defense, so you don’t have to worry as much about managing your routed/rallying units. On the campaign map, you do have to worry about Grimgor early on, and the constant greenskin pressure is very real, but it also helps teach you how not to overextend in the early game conquests. Also, try to avoid auto resolving in the early game, since you’ll almost always end up taking much more casualties than you should, and the dwarfs have very real replenishment issues early on.
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# ? May 17, 2018 20:25 |
84 new posts they must be going a week earl... oh no. In fact they don't even have all the DLC done for the 31st, okay
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# ? May 17, 2018 20:25 |
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Max Wilco posted:I posted this in the main Total War thread, but I was told to try posting it here as well: I'd go with Empire to dip your toes in the water, just because they're the closest thing the game has to a baseline faction that fills every niche. The others are more specialized, so you have to find ways to utilize their strengths and work around their weaknesses. Orks aren't super complicated either though, so if that's the part of the map you want to play around with, go for it. Vampire Counts do offer a pretty safe starting area to explore, but they're the most mechanically distinct of the four starting races, so I'd personally suggest starting somewhere simpler.
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# ? May 17, 2018 20:28 |
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I'm not sure I can recommend Orcs for a starter: there's a reason why Dwarfs are recommended for their easy-to-use roster, and that's because being on the opposite end of that army is going to be very rough for someone still getting to grips with how to win battles when your basic units can barely reach the enemy without getting shot to death, can only put a dent in them during the initial charge, and are likely to rout way before the enemy does.
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# ? May 17, 2018 20:31 |
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Empire is good for beginners if you want to get a hang of the campaign map and province management stuff, greenskins are good for learning how to win battles
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# ? May 17, 2018 20:32 |
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Gejnor posted:Eh, the long waiting time between content has made people more cranky than usual. Yeah, as addicts we need our fixes with some regularity and ever increasing dose.
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# ? May 17, 2018 20:35 |
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Just watched the video, I dig Alarielle’s spring-colour tree folk. I kinda love/hate how both of these lords have classic godawful GW hair. It ain’t GW without dumb topknots.
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# ? May 17, 2018 20:36 |
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Cardiac posted:Yeah, as addicts we need our fixes with some regularity and ever increasing dose. Oh come now Cardiac, we're not addicts, we can quit whenever we want! We just.. we need, i mean want it come out soon.. *scratches self frantically*
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# ? May 17, 2018 20:39 |
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Edgar Allen Ho posted:Just watched the video, I dig Alarielle’s spring-colour tree folk. Alarielle looks awesome. I do wish she'd also get Pha's Protection from Light, since she has three lores but I guess CA's system doesn't work for that? Only thing I'm disappointed on missing out on is White Lion Chariots. Mostly because they are cool, not because I make a ton of use of chariots. No Skycutter is kinda lame too because a flying artillery unit would've been awesome.
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# ? May 17, 2018 21:00 |
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toasterwarrior posted:Seriously. Look, months long waiting sucks and all, but even if CA didn't put out any news at all or even put it all out there for people to lose their poo poo over, this content is releasing on their new timetable because they already learned the hard way about releasing poo poo too early, made that plain and clear when they put out a statement regarding their gently caress-up with Norsca, and whatever reception the news gets isn't going to change that. So no, maybe the toxicity this time is on the fans just going insane, instead of CA being reasonable with how they're moving forward on how to present this new content. The Norsca issue had nothing to do with coming out "too early", it was their lovely programming and planning. The reason for the drought in content for WHII is because they were prioritizing working on other things.
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# ? May 17, 2018 21:11 |
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TheNakedFantastic posted:The Norsca issue had nothing to do with coming out "too early", it was their lovely programming and planning. The reason for the drought in content for WHII is because they were prioritizing working on other things. Fair, Norsca collapsed due to lovely planning. I don't expect them, however, to keep making content until Norsca is in place, per their explanation.
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# ? May 17, 2018 21:22 |
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I hope new Norsca has more than one animation for charging skin wolves. Would make the wait worth it.
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# ? May 17, 2018 21:25 |
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The patch coming out on the 31st makes me worried that it won't be finished by then but that's the furthest they could push it back and still be "late May".
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# ? May 17, 2018 21:27 |
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Reik posted:The patch coming out on the 31st makes me worried that it won't be finished by then but that's the furthest they could push it back and still be "late May". Considering they cut content from the new DLC to be released sometime later you probably aren't wrong.
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# ? May 17, 2018 21:30 |
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Scrub-Niggurath posted:The reason Dwarfs are recommended for new players is a couple of reasons; on the battle map they’re one of the simpler armies to use; a fat line of warriors, a handful of quarrelers, and a grudge thrower can beat 90% of early game armies without much micro involved. They also have incredibly high leadership and defense, so you don’t have to worry as much about managing your routed/rallying units. On the campaign map, you do have to worry about Grimgor early on, and the constant greenskin pressure is very real, but it also helps teach you how not to overextend in the early game conquests. Maybe the problem is that I only had two Grudge thrower units at most in an army, and I needed more. I usually try fighting when then bar is set at the middle or leans less in my favor, but even then, I still don't do that great in fighting battles and lose most of my units. I'd post a replay, but I don't how I do that (whether I upload the replay data, or just record a video and try to capture parts of it).
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# ? May 17, 2018 21:31 |
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Max Wilco posted:Maybe the problem is that I only had two Grudge thrower units at most in an army, and I needed more. Two artillery units is a reasonable amount in any army, and doesn't break the AI. Get more.
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# ? May 17, 2018 21:40 |
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Max Wilco posted:Maybe the problem is that I only had two Grudge thrower units at most in an army, and I needed more. Have you watched Partyelite's videos on control and combat mechanics? They're a good intro and include a lot of stuff the game itself doesn't tell you.
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# ? May 17, 2018 21:42 |
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Max Wilco posted:Maybe the problem is that I only had two Grudge thrower units at most in an army, and I needed more. Dwarves do best when you can shore up your flanks, use artillery to force them to come to you and then use your quarellers to melt the enemy army. Your infantry exists to be the anvil so that the ranged units can blast away at the enemy flanks. Phoneposting so I can't go into detail, but I think the best strategy is still a front line of solid melee troops with gaps between them, and then ranged troops behind them, like a checkerboard. This way your melee troops don't block your ranged units. Like so, where W is the melee frontline and R are your quarellers and A is for arty: W W W W R R R R AAA Something to keep in mind is that quarellers can shoot over the heads of other troops while thunderers need line of sight, but they absolutely destroy armored units like generals, other dwarves, Chaos etc.
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# ? May 17, 2018 21:55 |
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But seriously, as Dwarfs you really don't have a lot of options for flexible units. Feel free to take a lot of artillery (4 is a good amount); your main rivals (Greenskins) will have plenty of bodies for you to shoot at, and in general they'll always be able to go for flanks against you, so at least their units will be heavily battered by the time they get close.
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# ? May 17, 2018 21:58 |
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Max Wilco posted:Maybe the problem is that I only had two Grudge thrower units at most in an army, and I needed more. There are great tutorials on YouTube for the basics of how to play. For most factions it comes down to hammer and anvil tactics, with you having a somewhat solid core of durable frontline guys (the anvil) that hold the enemy in place while your own "hammer" units try to kill or scare off their most dangerous and vulnerable units. What types of "hammer" ubits you have available depends on your faction, for dwarves it is mostly ranged, especially quarrelers for your early game. Your basic strategy is to have a line of durable but mostly harmless warriors hold the enemy in place while you focus fire your quarrelers on vulnerable & dangerous enemies. Remember to keep a couple of spare warrior units around your back line to tackle and hold down any fast moving enemy unit (like cavalry) that tries to disrupt your more vulnerable ranged "hammer" units. Your goal is never really to kill all enemies but to kill enough to start a chain rout. When fighting low morale factions such as orcs killing their leader is thus a priority as this 1. makes the enemy units rout much more easily 2. removes a strong enemy unit.
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# ? May 17, 2018 22:11 |
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Some of those RoRs look hilarious. Darkshards with shields that reduce missile block chance and have extra range? Yes please.
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# ? May 17, 2018 22:29 |
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Played a Norsca campaign for the first time this week, Wulfrick and only taking skin wolves and mammoths for monsters. Holy poo poo Norsca is such an awesome faction. None of the units seem useless. The only marauder I didn’t really use were spearman in the later game, and that’s only because I wasn’t facing much in the way of cavalry with the path I was carving then. The hunts were great, the items were all so cool. Wulfrick felt like a beast with the right equipment and some yellow line. A sword with bound dwellers below is evil. As is my ability to summon spiders and attack archers in the rear, so I can pretend I own the 2nd game and can play skaven.I liked how despite everyone being averse to me early on, as the game progressed I got trade deals and pacts based on who disliked the factions I was beating up. Hell, towards the very end I’d been fighting so many green skins I got full military alliances with 3 dwarven factions including the main one. Javelin throwers were vicious. Marauder horsemen/masters sure are fantastic at skirmishing. Ice wolves were great “fast cav”, best debug. Ice wolf chariot survived the whole game and did a lot of work. Berserkers buffed with red line do insane damage and take loads of damage, which is perfect. Marauder champions tank for days. Mammoths. The triple hellcannon unit was as hilariously overpowered as you’d expect, but that’s sort of the point! Honestly they’ve got to be one of the best factions. Course it’s been several months since I last played it and all the other factions. Once this update comes out for the 2nd game I’m probably going to have to finally buy it!
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# ? May 17, 2018 23:16 |
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Pendent posted:How are people so upset about this DLC that has a very reasonable amount of content for the price? I really feel like I've missed something The thing is... you want as much content in the game as possible before they close the trilogy. The real concern when there are missing units from a DLC is that those missing units might not just ever make it in ever. I've felt ever since Tomb Kings release that CA probably pooled resources to their other titles even if it was temporary, and the DLC feels kinda telling no? Like they said campaign mechanics was a bigger focus because that's what people wanted. But why are there less units? I doubt people wanted that sacrifice. I mean making a model and balancing its stats for a battle is a different task than balancing campaign mechanics as a game developer no? Completely speculating I don't know how their engine works or how they handle their dev teams thats just the impression I've got. I guess we will see next week just how good the DLC is, it looks lackluster on paper but maybe its different in action. As always I hold my expectations low but hopeful. I'll probably wait for a sale and play Norsca or Alith Anar when it releases, because I can't loving wait for THROGG!!! IM GOING TO BURN THE ENTIRE WORLD TO THE GROUND!
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# ? May 18, 2018 00:54 |
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Jum-Jum posted:The thing is... you want as much content in the game as possible before they close the trilogy. The real concern when there are missing units from a DLC is that those missing units might not just ever make it in ever. I mean, if the dwarf update is anything to go by CA is clearly not averse to filling out the “finished” races with more units
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# ? May 18, 2018 00:59 |
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Do we know the actual terms of the license? Is this trilogy guaranteed to be the only Total Hams? Given engine and gameplay updates I’d be down for Warhammer Saga games or eventually even complete redo of the grand campaign.
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# ? May 18, 2018 01:08 |
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Edgar Allen Ho posted:Do we know the actual terms of the license? Is this trilogy guaranteed to be the only Total Hams? It's been a huge success, and Games Workshop pimps out their IP left and right, so I'm sure they could find a way to renew the license in the future if they wanted to. After three games there's going to be a lot of fatigue though, and it'll never be as fresh and exciting to play your favorite Warhammer race again after the first time. Obviously they've revisited settings before, so who knows what they'll publish ten years from now, but it's hard to imagine it being a priority, even if it was everyone's dream setting in the first place because it's so perfectly suited for the kind of game they make. I really hope they don't do Middle Earth Total War after this is all over.
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# ? May 18, 2018 01:14 |
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Scrub-Niggurath posted:I mean, if the dwarf update is anything to go by CA is clearly not averse to filling out the “finished” races with more units And I hope that continues. But... that unit was way easier to make than a Kharibdyss. Ghorghon, Skycutter etc. EDIT: I will add that the teaser at the end of the steam storepage and on their twitter hints heavily towards the Dark Elf Medusae which might be a pretty big FLC unit? EDIT2: I will also add that CA said whatever that is its not coming on the 31st which is kinda weird. So maybe it'll come as another unit for those DLC owners? Geez what a mess this is lol Jum-Jum fucked around with this message at 01:27 on May 18, 2018 |
# ? May 18, 2018 01:23 |
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Jum-Jum posted:And I hope that continues. Which has also happened before. They gave roster updates to Chaos (adding Forsaken, Manticores etc) and Beastmen (Harpies) in free post DLC updates.
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# ? May 18, 2018 01:36 |
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Looks like Turin, will be showing off the DLC and Norsca stuff on Saturday. It's part of a tournament he's running, so sure enough, I guess a bunch of 'tubers have had early access to the game, the fucks. https://www.youtube.com/watch?v=RlRQHAAFOXo E: Hopefully CA updates the their future plans chart in full when the patch is out. Mordja fucked around with this message at 02:15 on May 18, 2018 |
# ? May 18, 2018 02:01 |
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Fanatical.com has the Q&C DLC for 20% off for pre-purchase if you crazy like me and gotta have it.
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# ? May 18, 2018 02:28 |
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Jum-Jum posted:And I hope that continues. Grace has confirmed the hint is for DLC owners only.
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# ? May 18, 2018 02:57 |
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Pendent posted:How are people so upset about this DLC that has a very reasonable amount of content for the price? I really feel like I've missed something hmm maybe because its extremely late and lackluster?
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# ? May 18, 2018 03:01 |
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Mordja posted:Have you watched Partyelite's videos on control and combat mechanics? They're a good intro and include a lot of stuff the game itself doesn't tell you. I think I might've watched one or two, but I do have PartyElite bookmarked, so I can watch some more. Don Gato posted:Dwarves do best when you can shore up your flanks, use artillery to force them to come to you and then use your quarellers to melt the enemy army. Your infantry exists to be the anvil so that the ranged units can blast away at the enemy flanks. I think I kind of got the basics of how to arrange the troops, but the campaign wasn't going so well, so I didn't have any Thunderers or anything real advance after 50 or so turns (Chalk it up to mismanagement or not focusing on improving buildings). I recorded video of two replays that I saved. Thorgrim Grudgebearer v. Grimgor Ironhide: https://www.youtube.com/watch?v=252yynJ_e7g Fimbur Drakebeard v. Wurrzag Da Great Green Prophet: https://www.youtube.com/watch?v=3Qdk7aSilfY The first one I thought went pretty well at first, but the second half seems to be where things fell apart. The second video I tried taking advantage of the hill and building a semi-circle to anticipate attacks from the flank, but the shock cavalry looped around and wrecked the army. Zudgemud posted:There are great tutorials on YouTube for the basics of how to play. For most factions it comes down to hammer and anvil tactics, with you having a somewhat solid core of durable frontline guys (the anvil) that hold the enemy in place while your own "hammer" units try to kill or scare off their most dangerous and vulnerable units. What types of "hammer" ubits you have available depends on your faction, for dwarves it is mostly ranged, especially quarrelers for your early game. Your basic strategy is to have a line of durable but mostly harmless warriors hold the enemy in place while you focus fire your quarrelers on vulnerable & dangerous enemies. Remember to keep a couple of spare warrior units around your back line to tackle and hold down any fast moving enemy unit (like cavalry) that tries to disrupt your more vulnerable ranged "hammer" units. Your goal is never really to kill all enemies but to kill enough to start a chain rout. When fighting low morale factions such as orcs killing their leader is thus a priority as this 1. makes the enemy units rout much more easily 2. removes a strong enemy unit. I probably just need to watch some more of the YouTube tutorials to get a better understanding. I think I grasp the 'hammer and anvil' approach, but it might just be that I lack the coordination to pull it off. Like I said, I'm not very good at RTS games, so when things start getting hairy, I get bad about trying to track everything, and where to move troops.
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# ? May 18, 2018 03:55 |
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# ? Apr 27, 2024 22:32 |
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Ralepozozaxe posted:Fanatical.com has the Q&C DLC for 20% off for pre-purchase if you crazy like me and gotta have it. I like the DLC and think it looks cool. So i have no issue with pre ordering it.
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# ? May 18, 2018 04:03 |