|
Ginette Reno posted:I can't decide if I want him to a party member if there's a Poe3 or if I wanna spite him again somehow. Search your feelings, you know it's the second one.
|
# ? May 24, 2018 01:28 |
|
|
# ? Apr 29, 2024 08:10 |
Ok I am now an orlan in a party of humans why is it still rare to see one of my kind so far north north of where
|
|
# ? May 24, 2018 01:28 |
|
Hieronymous Alloy posted:Ok I am now an orlan in a party of humans The Dyrwood I assume.
|
# ? May 24, 2018 01:30 |
FunkMonkey posted:The Dyrwood I assume. I think we're technically south of the dyrwood and also of old vailia which is where I am theoretically from
|
|
# ? May 24, 2018 01:31 |
|
Anyone else get invisible characters and enemies in parts of Husonga? Or whatever that place is called, early in the main quest.
PirateBob fucked around with this message at 01:36 on May 24, 2018 |
# ? May 24, 2018 01:34 |
|
Hieronymous Alloy posted:I think we're technically south of the dyrwood and also of old vailia which is where I am theoretically from Eh, you go north far enough....
|
# ? May 24, 2018 01:35 |
|
Kana just stopped by to say hi, and the conversation options just looped through ovwr and over again until I said I had to go, at which point I commented on rautai warships blockading crookspur, despite not having gone to talk to atsura yet, and also last time I was there for Furrante / the other pirate I wound up killing all of the slavers, and I wasnt actually near crookspur to begin with...
|
# ? May 24, 2018 01:36 |
|
Big apologies if this has been mentioned already, but did anyone else run into a bug with Malnaj ambushing you after you let Remaro go? The fight on the ship just kinda... ends, and nothing else happens until I click to exit the ship screen. No quips from Serafen, nothing. I have a hard time believing this is intentional, and since this seems to be an unavoidable encounter I feel kinda stuck.
|
# ? May 24, 2018 01:40 |
|
PirateBob posted:Anyone else get invisible characters and enemies in parts of Husonga? Or whatever that place is called, early in the main quest. Yeah, part of the map wouldn't reveal when I walked through it.
|
# ? May 24, 2018 01:51 |
|
FunkMonkey posted:She cackles and says things in an erotic tone of voice like "that's it, just like that!" It was pretty prominent for me - whole fights could go by with her not pausing. It got old quickly. I noticed that the voice lines in combat basically stopped after I completed the quest, which is kind of the opposite of what I expected to happen. I get that it might get old but, I mean, no worse than any of your companions' voice lines that you hear all the time (and if you spec swords there are like ten other options so if you keep Modwyr past finishing the soulbound levelling chain it kinda feels like you're making a deliberate choice.
|
# ? May 24, 2018 01:52 |
|
albany academy posted:Kana just stopped by to say hi, and the conversation options just looped through ovwr and over again until I said I had to go, at which point I commented on rautai warships blockading crookspur, despite not having gone to talk to atsura yet, and also last time I was there for Furrante / the other pirate I wound up killing all of the slavers, and I wasnt actually near crookspur to begin with... That seems pretty in character for him tbh.
|
# ? May 24, 2018 01:57 |
|
Regarding the skill check mace: It requires 14 INT & 15 RES Not too difficult. I was able to pick it up by shuffling gear around to match the scores.
|
# ? May 24, 2018 02:02 |
|
Dallan Invictus posted:I noticed that the voice lines in combat basically stopped after I completed the quest, which is kind of the opposite of what I expected to happen. I get that it might get old but, I mean, no worse than any of your companions' voice lines that you hear all the time (and if you spec swords there are like ten other options so if you keep Modwyr past finishing the soulbound levelling chain it kinda feels like you're making a deliberate choice. I am making a deliberate choice since the recovery boost stack and intellect affliction immunity make it good for Berserker. She stopped once I got to the penultimate stage of her growth so it's perfectly fine. I suspect that she talks whenever you crit with her during the growth phases where you need to make kills or do damage, and since my guy has a very high hit to crit ratio this meant that she would literally never shut up - her lines bled into each other. Anyway, wasn't meaning to whine or anything so much as make conversation.
|
# ? May 24, 2018 02:03 |
|
FunkMonkey posted:I suspect that she talks whenever you crit with her during the growth phases where you need to make kills or do damage, and since my guy has a very high hit to crit ratio this meant that she would literally never shut up - her lines bled into each other. Yeah, it wasn't meant as criticism, more of a "hey I noticed this too but honest I kinda wish they hadn't done it that way and here's why". I guess for a crit focused build it would be way more annoying though: on my Chanter that wasn't focused on that it was more of an amusing little reward (in addition to, yaknow, all the extra damage etc.). I beelined it in my first game because hey, thirsty talking sword (I hadn't been following pre-release stuff): the actual pretty-solid mechanical abilities were a pleasant surprise that meant I ended up wielding it for the rest of that playthrough. Dallan Invictus fucked around with this message at 02:46 on May 24, 2018 |
# ? May 24, 2018 02:44 |
|
Am I correct in that it takes ages to get a mutiny? Or just oddly lucky? Currently level 11 and haven't had food or water for the crew since I got the ship, so morale has been at 11 max(thanks to ship battles) for quite some time.
|
# ? May 24, 2018 02:53 |
|
It does take ages to get a mutiny. You'll hit a bunch of encounters at 0 morale before you finally get a proper mutiny (and if you are going for achievement you need to attack immediately without talking). I removed all food and just sailed back and forth across the map tabbed out and checked in occasionally.
|
# ? May 24, 2018 02:57 |
|
If we're south of the Dyrwood then why do we start the game south of Port Maje, the southernmost port?
|
# ? May 24, 2018 02:59 |
|
FuzzySlippers posted:It does take ages to get a mutiny. You'll hit a bunch of encounters at 0 morale before you finally get a proper mutiny (and if you are going for achievement you need to attack immediately without talking). I removed all food and just sailed back and forth across the map tabbed out and checked in occasionally. I immediately shot the most prominent mutineer first time the mutiny happened ... which disarmed the mutiny and prevented the achievement. So I had to sail around at morale 0 for even longer to get a second mutiny and finally kill all of my remaining crew. I also kept picking the wrong option in the (very, very many) low morale events, like allowing the crew to kill Worthless Idiot which sent me back up to 40 morale. It's like they didn't want to get brutally murdered by the world renowned captain god-botherer for some Berath Bucks.
|
# ? May 24, 2018 03:10 |
|
Wow I must have been lucky because it only took me like three minutes of starved cruising before they were all "HEY TURDSTICK."
|
# ? May 24, 2018 03:12 |
|
bewilderment posted:If we're south of the Dyrwood then why do we start the game south of Port Maje, the southernmost port? The captain was asleep.
|
# ? May 24, 2018 03:50 |
|
bewilderment posted:If we're south of the Dyrwood then why do we start the game south of Port Maje, the southernmost port? most of the plot in this game doesn't make much sense, try not to think too hard about it
|
# ? May 24, 2018 03:52 |
|
That also means Eothas missed the exit and did a U-turn
|
# ? May 24, 2018 03:53 |
|
bewilderment posted:If we're south of the Dyrwood then why do we start the game south of Port Maje, the southernmost port? Because Deadfire is north of dyrwood, which is in the southern hemisphere.
|
# ? May 24, 2018 03:57 |
|
FunkMonkey posted:Wow I must have been lucky because it only took me like three minutes of starved cruising before they were all "HEY TURDSTICK."
|
# ? May 24, 2018 03:58 |
|
AngryBooch posted:Because Deadfire is north of dyrwood, which is in the southern hemisphere. The Deadfire was "quite a ways south" of the Dyrwood a few years ago but I have no idea if that's true now. Geography is largely unspecified. The best effort map someone made from assorted random ropekid forum posts was but that's certainly going to be wrong in many fun ways whenever this stuff is actually specified in a game. It's reasonable for the gross relations between the various known landmasses according to previous nonofficial hints, anyhow. As for this game, you start at Port Maje because your boat is following the big rock man with souls in him, and he followed an Adra vein to that particular island.
|
# ? May 24, 2018 04:08 |
|
Blockhouse posted:what's a good class option for the matched gun/saber unique pair? I feel like that's the only proper weapon for a principi run. How cheesy do you feel like being? Fighter is super cheesy, since charge hits multiple enemies with the saber, so has a high chance to proc the zero recovery buff, then cleaving stance apparently shoots every enemy in range with the pistol every time you drop someone in melee, which means you should basically never stop swinging your weapons at all after the first few seconds of a fight. If the enemies even last that long. You’re exploiting some of the most broken skills in the game, though. Combine it with monk’s swift flurry for even more cheese. Blockhouse posted:at this point I'm too far into Cipher/Ranger to really back down If you’re not exploiting broken mechanics, this should be a good combo, one of the best at disabling and destroying single targets, in fact. Use the ranger’s accuracy boosts to charm or straight up disintegrate nearly anything you want. I’m starting up a soul blade/ghost heart to do that, as well as using evasive fire to build focus for soul annihilation at the same time as repositioning. It should be a highly mobile, mixed range striker with decent utility. I don’t know how takedown combo interacts with soul annihilation, but that interaction could prove pretty good. If you don’t want cheese, this is also a good pick for the saber and pistol set.
|
# ? May 24, 2018 04:26 |
|
Heithinn Grasida posted:How cheesy do you feel like being? Fighter is super cheesy, since charge hits multiple enemies with the saber, so has a high chance to proc the zero recovery buff, then cleaving stance apparently shoots every enemy in range with the pistol every time you drop someone in melee, which means you should basically never stop swinging your weapons at all after the first few seconds of a fight. If the enemies even last that long. You’re exploiting some of the most broken skills in the game, though. Combine it with monk’s swift flurry for even more cheese.
|
# ? May 24, 2018 04:29 |
|
Just beat it. I have to say: Good game ropekid, it was fun. I really liked the main plot, and I liked the interwoven god chit-chat. Now it's onto being a gigantic rear end in a top hat next run. I also managed to die in no less than 3 scripted encounters. The Gods like to remind you that they can, indeed, ruin your poo poo. Ok now make PoE3 so I can ruin their poo poo back tia~
|
# ? May 24, 2018 04:38 |
|
Ravenfood posted:Say what now? That's amazing. Broken and overpowered and kind of stupid, but also amazing. I was mistaken, it’s not everyone in range, just everyone next to you. But apparently it also works with charge, so if you charge with a sword and pistol, you shoot everyone you hit with the charge. I’ll link to the thread on the official forum later.
|
# ? May 24, 2018 04:42 |
|
What if Pillars of Eternity takes place on flat earth?
|
# ? May 24, 2018 04:43 |
|
Tenzarin posted:What if Pillars of Eternity takes place on flat earth? Teach the delicious controversy.
|
# ? May 24, 2018 04:46 |
|
Erwin the German posted:Big apologies if this has been mentioned already, but did anyone else run into a bug with Malnaj ambushing you after you let Remaro go? The fight on the ship just kinda... ends, and nothing else happens until I click to exit the ship screen. No quips from Serafen, nothing. I have a hard time believing this is intentional, and since this seems to be an unavoidable encounter I feel kinda stuck. this happened to me too I just kind of sat there with the leave ship option for a while, there isn't even any ship loot or loot on her body or anything
|
# ? May 24, 2018 05:07 |
|
Doorknob Slobber posted:this happened to me too I just kind of sat there with the leave ship option for a while, there isn't even any ship loot or loot on her body or anything I had that too and just hit exit ship and moved on. If it is intentional it's weird since no other ship encounter behaves that way.
|
# ? May 24, 2018 05:14 |
|
How does the devoted subclass work for weapon proficiencies when multiclassing? Still just the one?
|
# ? May 24, 2018 05:26 |
|
flashman posted:How does the devoted subclass work for weapon proficiencies when multiclassing? Still just the one? Just the one, yes. That said, my Devoted Brute Watcher with Half Sword and dual wield Modwyr/Whispers murdered everything.
|
# ? May 24, 2018 05:32 |
|
The crew seems really keen on cannibalism
|
# ? May 24, 2018 05:42 |
|
Nasgate posted:The crew seems really keen on cannibalism It is potentially your chef's specialty.
|
# ? May 24, 2018 05:44 |
|
Xerophyte posted:It is potentially your chef's specialty. He's not even on this ship which is what surprised me.
|
# ? May 24, 2018 05:48 |
|
Devoted is too much commitment for me.
|
# ? May 24, 2018 06:10 |
|
|
# ? Apr 29, 2024 08:10 |
|
"So what does Cipher need?" So I was thinking about why I find Soul Blade boring, and it boils down to "this is just a real beefy auto attack hit." And I thought about how ciphers were the gunslinger class in Pillars 1, and how people still go for that here in Pillars 2. I say, lean into Ciphers blending mind powers and weapon attacks. Change some of those other attacks into attack+spell. Let me SHOOT my antipathetic field into someone. Instead of just "you can dump your focus into one attack," have Soul Blade change other spells into attack+spell, so I'm stabbing my Mind Blades into my first target (and hey, now I have reason to cast those Shred spells with the discount). Like yes, obviously, none of this is happening, this is poo poo you do in alpha builds, not post-release. But look, it's still weird to me that the class that was sorta brought in as the "stab AND spellcast" class is only better then the druid at it, maybe. Ciphers got nothing to compare with wizard buffs, and I don't mean this to say that ciphers need to just copy wizards, it's more to point out that ciphers don't really have great native support for mixing it up in melee. I'm down on Soul Blade and cipher in general because that single ability is the only synergy Soul Blade specifically has. Ascendant is doing ciphers right, as far as I'm concerned, in that it's making the class interesting. And hey, maybe it's a problem with me, and I need to stop trying to put ciphers in melee or make their gun usage unique, they're supposed to stand in the back and spellcast like a (slightly shittier) wizard. Sure. That's a wasted opportunity, if that's the case. Also, I disagree with the idea that all wizards are going to be doing the same poo poo. There's best spells for different jobs. A fighter/wizard and a pure class Evoker are going to have differences.
|
# ? May 24, 2018 06:10 |