|
Kruber is a handsome man and that poster is a fool.
|
# ? Jun 7, 2018 06:45 |
|
|
# ? Apr 28, 2024 12:43 |
|
Phlegmish posted:Well, Champion feels a bit too easy most of the time, but I like that you have some leeway and don't have to be on point 100% of the time, especially after a long day at work. I still want to try Legend, I'll give it a go as soon as I find that red trinket that's been eluding me for so long. One of my main criticisms of the game is that it badly needs a 4/5 difficulty level. Champion is easy enough not to be engaging most of the time if you're with a competent group (and trying to sandbag with a comedy build is liable to just result in you watching Sienna and the Elf clear the level for you), but Legend is a massive jump in difficulty with a tiny margin for error that really makes you rub up against the game's rough edges.
|
# ? Jun 7, 2018 06:47 |
|
Fishstick posted:I wish there was a difficulty in between champ and Legend. Champ is a for sure thing for me but I still take damage for bullshit reasons, and I can't imagine losing Legend runs over dumb game issues feels great. That'd be perfect, just a bit harder than Champion, not a whole qualitative leap. Anyway, we should do Legend together, at least they can never kick us. e: Kruber is devilishly handsome for sure, it's no wonder Kerillian is all about that moustache
|
# ? Jun 7, 2018 06:49 |
|
Voyager I posted:Still giving my slot to 'most hosed up map' to Hunger in the Dark. You get all the joys of fighting a boss that spawns in impossibly narrow tunnels, but now there's also an extended segment with no visibility and no sanity checks on what kind of bullshit the game can pull in there. I absolutely love that Fatshark had the balls to make a map with an extended dark section, I genuinely enjoy that part. But then, I liked Doom 3. I main Bardin, so tunnel fighting in the dark just feels perfect. I'd like more, frankly. Though if I could have whatever maps I wanted, I'd want far more dwarf holds. The little bit you get to see in Into the Nest is way cool.
|
# ? Jun 7, 2018 06:54 |
|
so to initiate a vote kick, you have to hold tab, right click to get a mouse, find a ui button under the player and press to vote in a vote kick, you press escape and then press an f key why why fatshark
|
# ? Jun 7, 2018 07:45 |
|
loving HELL YEAH, i finished the last of the 13 levels with ranger and on the last level red drakefires dropped. Now i can slowly do all 13 levels as ironbreaker with sweet rear end red drakefires. Running this build http://verminbuilds.com/#91ff8c7ff562-6f25c02dd605 *charm is Pvi and PvC Warpick is amazing because the fast light attacks can scatter deep hordes very quickly, charged attacks mess up armored targets. Drakefires are an excellent DPS machine for either hitting a boss that's running out of melee range or just picking off clusters of rats around allies. I'm not nearly as versatile as the ranger due no handgun but with 20% PvC i gently caress up most specials super fast. Thinking about swapping hunter for either barrage or that less heat trait.
|
# ? Jun 7, 2018 07:46 |
|
Chimp_On_Stilts posted:I absolutely love that Fatshark had the balls to make a map with an extended dark section, I genuinely enjoy that part. But then, I liked Doom 3. I personally liked the dark section maps more in V1 because there was the whole ghimmick of having to carry the torch with you.
|
# ? Jun 7, 2018 08:00 |
|
Knobb Manwich posted:so to initiate a vote kick, you have to hold tab, right click to get a mouse, find a ui button under the player and press I feel like the best explanation for these sort of things came upthread: Fatshark operates on skaven technology.
|
# ? Jun 7, 2018 08:31 |
|
Fishstick posted:I personally liked the dark section maps more in V1 because there was the whole ghimmick of having to carry the torch with you. I on the other hand, hated those levels for the exact reason you liked them!
|
# ? Jun 7, 2018 08:32 |
|
Mendrian posted:I on the other hand, hated those levels for the exact reason you liked them! this is because you were the one who got stuck carrying the torch
|
# ? Jun 7, 2018 08:35 |
|
I'm really liking Handgun Ranger now, it feels like a much more chill version of Handgun Huntsman that can rely on special kills for ammo instead of headshots, more relevant talents for melee (5% attack speed and 5% move speed), and Smoke Bomb still boosts ranged damage on top lasting way longer than Prowl. You won't be doing as much damage as a Huntsman, but you'll have more time and space to get those headshots in on bosses, as well as Smoke Bomb still being a great escape skill.
|
# ? Jun 7, 2018 08:45 |
|
Phlegmish posted:She is a grandma idiot I'm told she's not as old as she looks. That's just what abuse of magic does to you. The way humans do it, anyway. Fishstick posted:I can't imagine losing Legend runs over dumb game issues feels great. It really doesn't. You just have to play so well in general that occasionally getting stabbed by loving NOTHING (as just one example) doesn't doom the group.
|
# ? Jun 7, 2018 08:56 |
|
Also the dark sections are fine on their own, but the areas need to be recoded with severe spawn restrictions. "Push the cart five yards. Now lets backtrack through the entire area so we do not instantly die!" should not be the go to strategy for any area of the game.
|
# ? Jun 7, 2018 09:11 |
|
Starting to dip my toes into legend. Apparently the best way to play skitter gate is to suicide off the 1st cliff 3 times in a row until you get a new map.
|
# ? Jun 7, 2018 09:32 |
|
or you could just play through the map full library with a ranged-heavy group and use the ramp exploit during the end fight to cheeze it
|
# ? Jun 7, 2018 09:44 |
|
Chimp_On_Stilts posted:I absolutely love that Fatshark had the balls to make a map with an extended dark section, I genuinely enjoy that part. But then, I liked Doom 3. I love the fact that they did it as well. It suits the game and gives diversity. I also like that flame weapons in general cast ligh for everyone. That said I would wish for a small light aura from characters like sienna or when a weapon with glowing/lights is equipped
|
# ? Jun 7, 2018 10:05 |
|
ovenboy posted:I feel like the best explanation for these sort of things came upthread: Fatshark operates on skaven technology. A righteous soul fears not Fatshark witchery. A righteous soul fears not Fatshark witchery!
|
# ? Jun 7, 2018 10:16 |
|
Mr. Pickles posted:or you could just play through the map full library with a ranged-heavy group and use the ramp exploit during the end fight to cheeze it Pretty sure they fixed that cheese, didn't they?
|
# ? Jun 7, 2018 10:17 |
|
Fuuka Ayase posted:I'm told she's not as old as she looks. That's just what abuse of magic does to you. The way humans do it, anyway. I'm not certain how old she's supposed to be because they talk about her going back to the colleges of magic to study further, but bright mages generally have shortened lives because of the sheer direct power they throw around. The light that burns twice as bright burns half as long and all that.
|
# ? Jun 7, 2018 10:20 |
|
Fishstick posted:Pretty sure they fixed that cheese, didn't they? They did??? That's sad news
|
# ? Jun 7, 2018 10:24 |
|
How's the game doing these days, friends? I haven't played since they did their veteran gear revamp thing.
|
# ? Jun 7, 2018 10:29 |
|
Meridian posted:How's the game doing these days, friends? I haven't played since they did their veteran gear revamp thing. Right now is probably the best overall state the game has been in. Most careers are viable, there's cosmetics and stuff you can grind towards if you want, daily missions/quests, loot drops for Red items and cosmetics from chests have been increased, and the crafting system was improved a bit. Its still a bit rough around the edges but 95% of the time its not really an issue and you can ratsmash your heart out. Fishstick fucked around with this message at 10:37 on Jun 7, 2018 |
# ? Jun 7, 2018 10:34 |
|
Meridian posted:How's the game doing these days, friends? I haven't played since they did their veteran gear revamp thing. I burned sone rats earlier, and it was fun.
|
# ? Jun 7, 2018 10:42 |
|
Fuuka Ayase posted:I'm told she's not as old as she looks. That's just what abuse of magic does to you. The way humans do it, anyway. So she's like a reverse elf? That's, wow, actually kind of brutal.
|
# ? Jun 7, 2018 11:09 |
|
Phlegmish posted:So she's like a reverse elf? That's, wow, actually kind of brutal. From what I know about Bright Wizards, fire magic is basically like channeling meth in terms of what it does to your body. It's addictive and takes a toll on you. Unchained ist just a doubled-down methhead while Pyro is a functional meth user.
|
# ? Jun 7, 2018 11:24 |
|
God, nothing's more infuriating than fighting a Rat Ogre with 1s~ lag. Love to watch blocks work just a bit too late for the advancing smash, love to eat poo poo from overheads you'll never be able to dodge in time. Please get dedicated servers in with the DLC. On a happier note, even with lag the 1H mace shines on Merc Kruber. I'm glad it has a class that makes it drat good.
|
# ? Jun 7, 2018 11:48 |
|
I cannot confirm if additional healing from talent and necklace stacks in absolute terms thanks to stat obfuscation, but holy butts does it certainly feel like it does. Shoot one fireball. Oh hey look I have full temp health from 10% green health. This is incredibly silly, and I think it might suit a melee BW more because every kill the dagger is getting is returning quite a bit of white health. Getting jabbed at random is much less of a short term danger, and the dagger is good at confirming it's own kills. Sword and Mace tend to control things well but let others get the finishing blow. Why not just spam fireball? The risk of getting stuck on high heat with no instant vent from ult in a tight spot. You're better off doing the initial health farm with a fireball blast then going to town in melee. Reserve your literal nuclear device, armed by World Aflame, for when it's most lucrative. High heat melee slowdown is incredibly dramatic, and your physical presence on a front line means the enemies encroach less due to AI bullshit. I know some of this is basic to point out, but it's worth saying. I always try to justify the behavior of my builds. Fuuka Ayase fucked around with this message at 11:59 on Jun 7, 2018 |
# ? Jun 7, 2018 11:54 |
|
toasterwarrior posted:God, nothing's more infuriating than fighting a Rat Ogre I still find him to be the overall worst miniboss due to instant 180° turns + animation speed, regardless of lag.
|
# ? Jun 7, 2018 12:05 |
|
haldolium posted:I still find him to be the overall worst miniboss due to instant 180° turns + animation speed, regardless of lag. I literally got overhead smashed due to a 180 and lag, it was the most tilted I've been at this game since the content patch since it was clear that everyone was lagging and taking hits they shouldn't have.
|
# ? Jun 7, 2018 12:09 |
|
Carrying the torch was the easiest thing ever. You just don't carry it, always throw it a few feet in front of yourself and keep doing it. Like barrels or sacks, holding onto an object for longer than a second is a bad way to play because you are insanely vulnerable and you cannot rely on others to protect you. I remember the night on Drachenfels I told a guy to loving drop the statue and just keep tossing it, i.e let me do it, and he said "man I don't have time for this" proceeds to get hit in the rear end 2 times and was too slow to avoid TWO globe rat attacks Throwing is always faster and I'm a psychopath about barrels.
|
# ? Jun 7, 2018 12:38 |
|
toasterwarrior posted:I literally got overhead smashed due to a 180 and lag, it was the most tilted I've been at this game since the content patch since it was clear that everyone was lagging and taking hits they shouldn't have. I too feel like instances of lag stabs have increased by quite a bit.
|
# ? Jun 7, 2018 12:43 |
|
Lunethex posted:Carrying the torch was the easiest thing ever. You just don't carry it, always throw it a few feet in front of yourself and keep doing it. Like barrels or sacks, holding onto an object for longer than a second is a bad way to play because you are insanely vulnerable and you cannot rely on others to protect you. I remember the night on Drachenfels I told a guy to loving drop the statue and just keep tossing it, i.e let me do it, and he said "man I don't have time for this" Throwing is faster, but constantly having to track the object as it flies around and picking it back up again as you go keeps you just as tunnel-visioned in the long run as carrying it normally does. At least, for me. I usually just carry things.
|
# ? Jun 7, 2018 13:15 |
have you tried
|
|
# ? Jun 7, 2018 13:18 |
|
there's a torch??
|
# ? Jun 7, 2018 13:25 |
|
I'm going to just admit something I don't like saying in polite company. Pyro is good enough to function as a hard carry. Yes, I know what I've said about Sienna as a whole in the past. I was never under any delusion. Pyro still has a setup that allows it to throw out skulls as fast as you can hit the button. This easily functions as a hard carry for your team. It's incredibly powerful. It's also the most obnoxious thing possible to have 70% of the damage to your team every fight be exclusively from Sienna. Also incredibly disheartening to have this exist as justification for not making Sienna generally functional because people can point to the one hard carrying team killing build as reason for buffing nothing else. Yes cause clearly THIS is how the game is meant to be played. Standing absolutely no where near any enemy that exists because of random beam sweeping to bait for ult, or the inevitable skull that purposefully curves in to teammates. Which is now happening several times every single engagement. Any brief instance of either being no big deal becomes a lot of lost team health over time. ..Which isn't even a problem because you carry so hard. Yet still successfully discourages anyone else from doing anything meaningful. Why tangle with a mauler when Sienna is going to do more damage to you than it does? Which I am sure is really fun for everyone else. Clearly this is how Sienna is meant to be played. Clearly this is fine so long as Sienna is quantifiably good SOMEHOW and a credit to the team. It's fine. This is fine. This won't create a problem with reactionary nerfs and leave a smoking crater of sub-mediocrity later either. Nevermind that anything besides this one really good build on Sienna is noticably worse or even unfun. There's not a core design issue here. It's all fine.
|
# ? Jun 7, 2018 13:43 |
|
I enjoy having Sienna around. That half second to appreciate the impending burning skull ping-ponging towards me before getting knocked out is great.
|
# ? Jun 7, 2018 14:12 |
|
I think I just got the worst red, not counting reds that don't even have an illusion. Behold! The ugliest handgun illusion, with the laziest glow effect applied.
|
# ? Jun 7, 2018 15:58 |
|
Knobb Manwich posted:I enjoy having Sienna around. That half second to appreciate the impending burning skull ping-ponging towards me before getting knocked out is great. No you see mine is even worse than this. I haven't seen this from other Pyros either. Mine has the nasty habit of zigzagging in the same spot midair cause it can't quite hit the head of a random enemy everyone is fighting. Which creates a scary situation of not wanting to go near enough to fight said enemy/ies because you're walking in to a potential multi FF zigzagging skull. OH it'll fix itself eventually. Eventually...
|
# ? Jun 7, 2018 16:03 |
|
Sykic posted:I think I just got the worst red, not counting reds that don't even have an illusion. Behold! You shut up it's bootiful. I'll hear no other opinion.
|
# ? Jun 7, 2018 16:04 |
|
|
# ? Apr 28, 2024 12:43 |
|
Sykic posted:I think I just got the worst red, not counting reds that don't even have an illusion. Behold! Ya that's....loving terrible. I think Aunty Bessie is the coolest looking shooter illusion Markus can get and it would have been a much better base skin to give glowing rune effects than that old plank of wood. In other news, I can't seem to make the game want to give me a better looking pair of axes for Slayer than the base illusion. #oldworldproblems
|
# ? Jun 7, 2018 16:06 |