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Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Elias_Maluco posted:

Newbie question: how much should I expand?

Its my first game after the tutorial, fand initally I had to expand like crazy to find habitable planets (got some bad luck in this). Then I just kept going because, why not? There aint much else to do. Eventually I got bigger and stronger and more advanced than all players Ive met, but still a lot weaker than the 2 "fallen empires" Ive found (Im not sure if I understand what that is)

Now I realized its making traditions a lot more expensive (like 240% for colonies, 100% more for systems etc), but still I feel like Im missing out if I dont grab those sweet systems. Besides, I really dont have much else to do. Recently I got the traditikn to allow federations but no one wants to join me on one anyway :(

I'm really not sure if expanding actually pays for itself, to be honest. Obviously they generate some resources, and there's a strategic value of a sort, but with the influence cost and science and unity penalities, it's hard to say that you really come out ahead compared to hunkering down in a handful of starting systems and building a bunch of habitats. I would say that largely the benefit is that the game is more fun when you strive to expand and engage in diplomacy, even though playing as Space Denmark is probably your surest ticket to power. At least there isn't a science victory, so you have to eventually engage with the world around you to win.

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Elias_Maluco
Aug 23, 2007
I need to sleep

Kaal posted:

I'm really not sure if expanding actually pays for itself, to be honest. Obviously they generate some resources, and there's a strategic value of a sort, but with the influence cost and science and unity penalities, it's hard to say that you really come out ahead compared to hunkering down in a handful of starting systems and building a bunch of habitats. I would say that largely the benefit is that the game is more fun when you strive to expand and engage in diplomacy, even though playing as Space Denmark is probably your surest ticket to power. At least there isn't a science victory, so you have to eventually engage with the world around you to win.

Im playing a pacifist empire, so go warring is not even a option

I didnt even knew there was also science penalties, but I was feeling that the more I grown, the more everything just becomes more slow. I have amazing energy and mineral incomes, but that doenst seems all that useful anymore: I have more than enough for anything I could want to build or keep and Im constantly hitting maximum storage capacities

Also, Im probably 2x or 3x the size of anyone else in the universe alreeady

The only problem with stopping the expansion business is that I really dont know what else to do. I mean, I can keep surveying the universe, but that seems kinda pointless if I dont aim to get expand more and it seems Im not even getting cool events anymore (like I had a lot, in the beginning)

Elias_Maluco fucked around with this message at 16:02 on Jun 11, 2018

McSpanky
Jan 16, 2005






Shugojin posted:

Has anyone made a mod that just adds a chance for Sol III to be uninhabited but have Titanic Life?

If this comes with presapient raptors I can uplift I'll download it yesterday.

kujeger
Feb 19, 2004

OH YES HA HA

PittTheElder posted:

Got the Unbidden in my latest game, but they didn't actually ever do anything. Just sat with their 500k of fleet power in the corner of one system, hanging out. That's with multiple loads of the game from menu and desktop too.

I've had something similar happen; they broke as soon as the second faction spawned and just sat there doing nothing.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Elias_Maluco posted:

Im playing a pacifist empire, so go warring is not even a option

I didnt even knew there was also science penalties, but I was feeling that the more I grown, the more everything just becomes more slow. I have amazing energy and mineral incomes, but that doenst seems all that useful anymore: I have more than enough for anything I could want to build or keep and Im constantly hitting maximum storage capacities

Also, Im probably 2x or 3x the size of anyone else in the universe alreeady

The only problem with stopping the expansion business is that I really dont know what else to do. I mean, I can keep surveying the universe, but that seems kinda pointless if I dont aim to get expand more and it seems Im not even getting cool events anymore (like I had a lot, in the beginning)

Start making megastructures, or reform your government so that you aren't a pacifist.

Elias_Maluco
Aug 23, 2007
I need to sleep

Kaal posted:

Start making megastructures, or reform your government so that you aren't a pacifist.

I dont have the tech yet (even though Ive found lots of abandoned ones)

Suppose I want to keep pacifist, what else can I do while I wait for the megastructures tech?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Man I don't know how people do more than 1x crisis strength. I do .75 or even .5 and even then they generally steamroller over most of the galaxy and if I haven't gotten a "victory" by then by owning half the galaxy by the time a crisis arrives there's no hope. When the entire galaxy combined maybe has 200k fleet power it's pretty hard to stop like 10 100k fleets.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Elias_Maluco posted:

I dont have the tech yet (even though Ive found lots of abandoned ones)

Suppose I want to keep pacifist, what else can I do while I wait for the megastructures tech?

Have a bunch of shipyards and minerals in storage, then demolish your fleet and make fun of everyone until someone attacks you.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Elias_Maluco posted:

I dont have the tech yet (even though Ive found lots of abandoned ones)

Suppose I want to keep pacifist, what else can I do while I wait for the megastructures tech?

Start handing out huge bribes to get people to join your federation.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

McSpanky posted:

If this comes with presapient raptors I can uplift I'll download it yesterday.
Wiz for the love of god

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Splicer posted:

Wiz for the love of god

No no we're talking about kaiju and raptors, not shielding Earth.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Splicer posted:

Wiz for the love of god

quoting this

OwlFancier
Aug 22, 2013

Ms Adequate posted:

No no we're talking about kaiju and raptors, not shielding Earth.

Well I know that the first shielder colossus I build is going to be called the Montressor now.

Elias_Maluco
Aug 23, 2007
I need to sleep

Kaal posted:

Start handing out huge bribes to get people to join your federation.

Dumb question: how do I do that? Is just offering a trade deal for nothing in return?

OwlFancier
Aug 22, 2013

Elias_Maluco posted:

Dumb question: how do I do that? Is just offering a trade deal for nothing in return?

Yes, but bear in mind you cannot gain more than 100 points of relationship from that, so don't bother adding more than will make the deal 100 points favorable to them.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

I got my first end game crisis since I came back to play this game. Got the Contingency because I made synthetics. Me and the Ascended Fallen Empire in the galaxy where the only ones with enough fleet power to do anything about it, so a few empires lost pretty much everything they had. It especially sucked because half of my economy was synthetics so it was particularly harrowing for me. I had 4 ~30/40k fleets at the time the crisis started. After losing a couple of 30-40k fleets in defense of my capital, and losing another one in an ill-considered invasion of the closest machine world - which spawned another 80k defense fleet. I finally figured out what I needed. So I disbanded my 4th fleet because I couldn't support it thanks to my lovely economy, I got rid of my arty destroyers because they were always dying immediately in any engagement, and then bolstered the three remaining fleets with more battleships and a few escort cruisers. By the end of it I had three 75k fleets. Then I just dogpiled all the machine worlds and saved the galaxy. Oh, and one of my friendly neighbors offered to become a protectorate during the crisis so that was fun too I guess.

I was a little bummed that there wasn't even a temporary YOU SAVED THE GALAXY, THANKS BUDDY! diplomacy buff, because everyone went back to hating me after that again. In fact, all three of my fleets got trapped in the final machine world when everyone closed their borders to me. I had to basically bribe someone to get them out. Some thanks.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Ice Fist posted:

I got my first end game crisis since I came back to play this game. Got the Contingency because I made synthetics. Me and the Ascended Fallen Empire in the galaxy where the only ones with enough fleet power to do anything about it, so a few empires lost pretty much everything they had. It especially sucked because half of my economy was synthetics so it was particularly harrowing for me. I had 4 ~30/40k fleets at the time the crisis started. After losing a couple of 30-40k fleets in defense of my capital, and losing another one in an ill-considered invasion of the closest machine world - which spawned another 80k defense fleet. I finally figured out what I needed. So I disbanded my 4th fleet because I couldn't support it thanks to my lovely economy, I got rid of my arty destroyers because they were always dying immediately in any engagement, and then bolstered the three remaining fleets with more battleships and a few escort cruisers. By the end of it I had three 75k fleets. Then I just dogpiled all the machine worlds and saved the galaxy. Oh, and one of my friendly neighbors offered to become a protectorate during the crisis so that was fun too I guess.

I was a little bummed that there wasn't even a temporary YOU SAVED THE GALAXY, THANKS BUDDY! diplomacy buff, because everyone went back to hating me after that again. In fact, all three of my fleets got trapped in the final machine world when everyone closed their borders to me. I had to basically bribe someone to get them out. Some thanks.

In the future, if your fleet is trapped by border fuckery you can hit the return button on the top of the fleet window and it will say "no routes, would you like to emergency FTL?"

Also I guess I'm gonna learn how to do basic Stellaris modding so I can add a chance for Earth to have dinos

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Shugojin posted:

In the future, if your fleet is trapped by border fuckery you can hit the return button on the top of the fleet window and it will say "no routes, would you like to emergency FTL?"

Also I guess I'm gonna learn how to do basic Stellaris modding so I can add a chance for Earth to have dinos

I did this, it did not work. The fleets freaked out and started spinning in circles. Does having jump drives equipped change this equation.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


It shouldn't, it sounds like something lost its mind.

Arrath
Apr 14, 2011


Shugojin posted:

Have a bunch of shipyards and minerals in storage, then demolish your fleet and make fun of everyone until someone attacks you.

Don't blow up your fleets, just refit them to have noting at all in any of their slots. Your fleet power still tanks, they attack, and it's faster to refit the fleets that build entirely new ones.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I am sure there is a "Saved the Galaxy" diplo buff? Maybe it was removed?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Got the Prethoryn Scourge, and the AI decides it's an excellent time to declare a war of independence from the FE thanks to them getting their asses handed to them (I assume fleets in emergency FTL don't contribute to power rankings?). Of course I'm the only person left with a fleet big enough to go toe to toe with the 130k scourge fleets but a quarter of my strength is away handling the FE. My ~200k mineral stockpile is long since gone (thanks for cheap sector stockpile raiding during crises!) and there's been no real progress in pushing back the Scourge, though I've managed to keep them from advancing beyond my border systems by figuring out their patterns (the other AI nearby is still hosed). The FE is down to their home system which is too hard for me to crack with a single fleet but I can't afford to pull back another fleet for refit, so that war is going to end up as a status quo peace and a massive waste of minerals during a galactic crisis.

Turns out there's also a bug where too many ships idling around a system star can block pathing to the star. My colony near the front lines became the retreat point for AI science ships trying to suicide run to the Queen and now my fleets can't travel there when I right-click the system from the galaxy view. Cost me a bunch of ships when I suddenly realized my fleet was in combat thanks to being out of position.

Arrath
Apr 14, 2011




This fleet repaired spam on new construction can get a little out of hand :v:

isndl posted:

Turns out there's also a bug where too many ships idling around a system star can block pathing to the star. My colony near the front lines became the retreat point for AI science ships trying to suicide run to the Queen and now my fleets can't travel there when I right-click the system from the galaxy view. Cost me a bunch of ships when I suddenly realized my fleet was in combat thanks to being out of position.

Yup, this one can be a little annoying. Additionally I've noticed that with multiple fleets selected the right click orders get wonky. Two armies selected, right click on planet, I don't even get a popup with enter orbit or land army choices, they just move to orbit. Two+ fleets selected, right click on starbase, enter orbit, only the first fleet even moves.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Ms Adequate posted:

I am sure there is a "Saved the Galaxy" diplo buff? Maybe it was removed?

If there is, I didn't get it. I sacrificed thousands and thousands of Avian lives in order to stop the Contingency menace but nobody likes me. I looked at some of the opinion scores post crisis and outside of the Defender of the Galaxy buff for the ascendancy there wasn't a "Thanks for the Help" buff from anyone. Unfortunately I don't think I would help. My vassal and protectorate both have a poo poo load of claims against one of the crisis federations and since I can't force either of them to drop their claims I have like -200 diplo penalties against some of the remaining empires.

Not that any of this particularly matters. Nobody except for me came out of the crisis looking good so now to polish this game off I think I'm going to murder the neighboring AE and then just call it there because nobody can challenge me at this point.

isndl posted:

thanks for cheap sector stockpile raiding during crises!

This saved me in my crisis. Either I would have straight up lost, or it would have taken MUCH longer to kill off the crisis if it wasn't for me cycling through my fat sectors to help rebuild my fleets.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Arrath posted:

Yup, this one can be a little annoying. Additionally I've noticed that with multiple fleets selected the right click orders get wonky. Two armies selected, right click on planet, I don't even get a popup with enter orbit or land army choices, they just move to orbit. Two+ fleets selected, right click on starbase, enter orbit, only the first fleet even moves.

I had this and forgot about it, but I think it's specific to armies and planetary invasions. Once I realized that they were canceling their move orders I worked around it by ordering them to move to empty space next to the planet.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

You don't really appreciate how annoying ground combat is until you unlock Neutron Sweep. drat that's a fun and useful thing, I wish I could have two.

CoolHandMat
Oct 5, 2017
so no one has had the Brain Slugs go bad?

iospace
Jan 19, 2038


So what's with the 42 year "bomb"? I got it but haven't played long enough past that.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

CoolHandMat posted:

so no one has had the Brain Slugs go bad?

I didn't, but I had a multi-species empire where the brain slug pops never made up more than 20%. And my immortal chosen one empress was brain slug-less.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





iospace posted:

So what's with the 42 year "bomb"? I got it but haven't played long enough past that.

Is that the pulsar thing?

If so, it's the Spectral Wraith, a Leviathan that pops out and goes on an indiscriminate rampage throughout the galaxy until curtailed.

Arrath
Apr 14, 2011


PittTheElder posted:

You don't really appreciate how annoying ground combat is until you unlock Neutron Sweep. drat that's a fun and useful thing, I wish I could have two.

Naaaah man, assimilation ray for life. Whichever one you choose though, I'm so glad they reduced the charging and firing time.

isndl posted:

I had this and forgot about it, but I think it's specific to armies and planetary invasions. Once I realized that they were canceling their move orders I worked around it by ordering them to move to empty space next to the planet.

It was worst for me when I was trying to get fleets to enter orbit at a recently taken space station, so they would repair once it was active again. Hitting the repair button would of course path them to another system since this one wasn't active yet.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

CoolHandMat posted:

so no one has had the Brain Slugs go bad?

Nope, they seem to be honest to gosh symbiotes.

binge crotching
Apr 2, 2010

iospace posted:

So what's with the 42 year "bomb"? I got it but haven't played long enough past that.


CoolHandMat posted:

so no one has had the Brain Slugs go bad?

There is no downside to either of these events in 2.1.1b.

EmbryoSteve
Dec 18, 2004

Taste~The~Rainbow

My blood sugar is gon' be like

~^^^^*WHOA*^^^^~

So I guess when you have vassals with claims on empires you are trying to subjugate if will gently caress up your warscore. I have the empire i want to vassalize as well as his buddy with whom he was in a defensive pact COMPLETELY locked down.

They control no systems or planets. I have destroyed all fleets, science vessals and construction ships. Their homeworlds were bombarded until there were no defenders. ALL of their planets have been invaded and are in my control. I still have -272 negative score for total victory and for them to capitulate. apparently this is due to my vassal having a shitload of claims, but my current vassal not being the ones to actually occupy the planets. So it looks like I will have to status quo as they cannot be more owned and have been at 100% exhaustion FOR YEARS as I confusingly conquered every bit of their space, hunted their random ships, destroyed their planets, in my efforts trying to get them to agree to total surrender.

Will status quo mean that I don't get to vassalize my target but my vassal gets all those systems they have been claiming?

If so, on one hand, good for my vassal to sever his opponents in half and double his empire riding my coat tails. On the other hand conquering that space was intended provide a means for my ships to be able to move through that empire as they are stretched across a good section of map blocking my movement with closed borders, and I will be stuck from moving that direction for another 10 years if that empire remains independent.

I wish there was an way to opt in or out of including your vassal's claims in your war. As their Space King I should have the ability to say that "I am going to conquer this neighbor as is and your claims mean poo poo in this regard" otherwise it makes my own war goals not really achievable.

hobbesmaster
Jan 28, 2008

You could integrate and then spin off.

iospace
Jan 19, 2038


binge crotching posted:

There is no downside to either of these events in 2.1.1b.

So what happens with the bomb event if you let it tick.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

iospace posted:

So what happens with the bomb event if you let it tick.

Nothing, in either of the games I've played with it. Like the mysterious computer you can just let run, it appears to be broken.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Ms Adequate posted:

I am sure there is a "Saved the Galaxy" diplo buff? Maybe it was removed?

There is, but it's only 40 points.

Arrath posted:

Naaaah man, assimilation ray for life. Whichever one you choose though, I'm so glad they reduced the charging and firing time.

I mean, I was always going to purge those filthy xenos anyway, might as well speed the process along.

binge crotching posted:

There is no downside to either of these events in 2.1.1b.

Which is kind of ridiculous. Instrument of Desire is particularly bad too; +25% Empire Mineral and Energy production, and maybe get +consumer goods or god forbid, ethics divergence on one planet every couple decades? Hmm what a choice.

PittTheElder fucked around with this message at 23:42 on Jun 11, 2018

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


PittTheElder posted:

There is, but it's only 40 points.


I mean, I was always going to purge those filthy xenos anyway, might as well speed the process along.


Which is kind of ridiculous. Instrument of Desire is particularly bad too; +25% Empire Mineral and Energy production, and maybe get +consumer goods or god forbid, ethics divergence on one planet every couple decades? Hmm what a choice.

Seriously, Instrument of Desire has no actual downside. The consumer goods is more than countered by the buff itself and ethics divergence is pretty minimal since you're probably spiritualist and have massive governing ethics attraction anyway.

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Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost
Well, I managed to anger the FE south of me by colonizing one of "their" gaia planets, that was way off from them in my territory. I decided I would fight it out, because 1) it's a really good planet and 2) he'd have to run through 2 of my star bases + my fleet before he got anywhere near anything valuable, so I thought I could at last bloody his nose and steal some tech.

So I fortify everything as much as I can and wait for him to show up. And wait. And wait. And wait. Finally I pull back to see what's going on, and find that that the FE is 2 empires over, having popped through a wormhole to end up in my defensive ally's systems where he's laying waste to everything. Ooops.

Unfortunately the FE has wiped out so much of my ally's stuff that I'm forced to throw in the towel, because I'm going to hit 100% warscore before he ever gets to my systems and there is no point dragging it out. I raze my colony, the war ends....and our mutual enemy takes advantage of my ally's losses and declares war on him, dragging me into the conflict as well. Oooops.

That war goes much better (for me at least), but I am unable to liberate all of my ally's planets before he takes a status quo peace. This all proved to be too much for my ally, as he broke our defensive pact as soon as that second war ended.

So, uh, now I need a new ally I guess.

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