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Eiba
Jul 26, 2007


Wiz posted:

Let's just say Utopian Abundance has much more significant implications and effects in the new system than it previously had.
I'm totally ready for this. I might actually not play Rogue Servitors 100% of the time if there are meaningful utopian mechanics in the game otherwise.

... Actually, I just realized I'm incredibly interested to see how biotrophies end up in this system.

Everything about this seems great.

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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



LordMune posted:

I definitely meant for it to be evocative, just not evocative of anything in particular :v:

I always enjoyed the event and imagining how my civs might react differently :v:

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm so pumped about these changes, but I really hope there's some mechanics for playing a less class-based civilization that doesn't have that whole class-pyramid thing going on. Now that Stellaris is the true Victoria 3 please give me full communism now. I need my Fully Automated Luxury Gay Space Communism and it looks like we finally have the class mechanics to represent that.

Like I know "Victoria 3 when" became such a Paradox meme, but adding a heavy dose of Vicky pops and politics to Stellaris might even be better. I've played Victoria, but I haven't played a good space 4X with real meaty social/population mechanics, so I think I'm more pumped about stellaris getting some vicky juice than if V3 was actually announced.

Baronjutter fucked around with this message at 00:04 on Jul 20, 2018

OwlFancier
Aug 22, 2013

Wiz posted:

Let's just say Utopian Abundance has much more significant implications and effects in the new system than it previously had.

I mean I'm assuming the existence of "strata" means I can elect to level them :getin:

Shumagorath
Jun 6, 2001
Two late-game questions though my late-game doesn't start for another 67 years:

1) What happens when my organic empire integrates a machine intelligence vassal?

2) Now that everyone has jump drives am I stuck putting platforms on everything (no biggie, just started a Dyson) or just having police fleets to slow down anyone who makes a play for my Sentry? I have gateways set up so anyone who tries will get dogpiled.

OwlFancier
Aug 22, 2013

1) I think they die, I'm not sure honestly. Save and see.

2) Once the enemy gets jump drives yeah you have to look out for them jumping behind your lines and be ready to intercept them before the jump shock runs out. It's a hefy malus so you should be able to do a lot of damage to them.

Baronjutter
Dec 31, 2007

"Tiny Trains"

When do the official dev diaries start up again? I want to know more!

really queer Christmas
Apr 22, 2014

Reveilled posted:

It's energy. It's blue. It's made by "clerks", the class that works with books and has high intelligence but low physical stats.

Wiz got so fed up with people moaning about monarch points in EU4 he put actual mana in Stellaris.

I’m unironically in favor of adding mana and magic to stellaris.

Wiz posted:

Let's just say Utopian Abundance has much more significant implications and effects in the new system than it previously had.

You are the biggest tease in the world and I love and hate it in equal amounts.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
If I want to prepare to fight the Grey Tempest, what do they normally field? The wiki is coming up surprisingly null on info on the actual fleets beyond numerical fleet strength, which is not helpful.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Strobe posted:

If I want to prepare to fight the Grey Tempest, what do they normally field? The wiki is coming up surprisingly null on info on the actual fleets beyond numerical fleet strength, which is not helpful.

The majority of their weapons are missile type or fighters, so going heavy on PD can work wonders. Keep in mind they have a lot of missiles and fighters in each fleet.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Psychotic Weasel posted:

The majority of their weapons are missile type or fighters, so going heavy on PD can work wonders. Keep in mind they have a lot of missiles and fighters in each fleet.

Does that include completely ignoring shields? I've got a Starbase at a chokepoint that also happens to have an L-Gate in it, and I'm getting toward 2300. That poo poo's going to go sideways eventually, and I don't want to lose a major fortification if I can help it.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
It's been a while since I last faced them and I can't seem to find my previous posts on the subject but IIRC, yes, their weapons follow the same rules as everyone else's so they will bypass a lot of your shields and armour when attacking. But their weakness is PD; go heavy with that and they won't even have a chance to do damage. The only 'standard' weapon I think they use is the X mount on the mothership. It's like a titan beam so it can take out just about anything in one hit but if you're strong enough you can overwhelm them before they have a chance to get one or two shots off.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Psychotic Weasel posted:

It's been a while since I last faced them and I can't seem to find my previous posts on the subject but IIRC, yes, their weapons follow the same rules as everyone else's so they will bypass a lot of your shields and armour when attacking. But their weakness is PD; go heavy with that and they won't even have a chance to do damage. The only 'standard' weapon I think they use is the X mount on the mothership. It's like a titan beam so it can take out just about anything in one hit but if you're strong enough you can overwhelm them before they have a chance to get one or two shots off.

Are their missiles and fighters evasive or tanky (i.e. flak or energy PD)? I hate having to decide between those two.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

turn off the TV posted:

Actually the game will continue to suck and be totally unplayable and garbage until my personal demands have been met. performance is improved or I get a better computer.

:smith:






Actually its sort of okay on medium or smaller galaxies. Kinda.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Strobe posted:

Are their missiles and fighters evasive or tanky (i.e. flak or energy PD)? I hate having to decide between those two.

I honestly can't recall, their tech level is geared towards the mid game so level 2 PD is probably sufficient and you'll probably want to go with an even mix between the two to be safe. It's usually what I do on my ships so I don't have to constantly retool them for whatever threat comes next.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I've never had trouble fighting the Grey's with just regular fleets; just build regular old KinetiPlas cruisers and you'll do just fine.

Vengarr
Jun 17, 2010

Smashed before noon
Or better yet, don't fight them. The Grey Tempest spawns fleets at every L-Gate besides the one that you initially activated--so long as there are no AI-Empire or Player-Empire ships in the "Terminus" system in the L-Cluster. You can let them mess up the AI empires for as long as you like and then shut off the faucet if they ever become dangerous. Unless you really want those SR's and want them NOW, it's probably better to use them as a weapon.

Skippy McPants
Mar 19, 2009

I used to do that with the Unbidden in my games before they changed it so that they made worlds colonizable.

It kinda makes me want a proxy doomsday weapon that lets you set off a localized crisis event inside an enemy empire so you can move in and take all their stuff once everyone is dead.

hobbesmaster
Jan 28, 2008

Skippy McPants posted:

I used to do that with the Unbidden in my games before they changed it so that they made worlds colonizable.

It kinda makes me want a proxy doomsday weapon that lets you set off a localized crisis event inside an enemy empire so you can move in and take all their stuff once everyone is dead.

Incite machine rebellion?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Tile changes could mean habitability changes.
Bring back the hab ring or make it sweet and awesome like each "tile" has its own biome associations imo. Earf has space for 10 arctic pops

Also earth has no seas

Ihmemies
Oct 6, 2012

Fintilgin posted:

:smith:


Actually its sort of okay on medium or smaller galaxies. Kinda.

I haven't noticed any issues with an overclocked 8700K :shepspends:

How do people have enough fleet capacity for keeping your borders secure when fighting a war? I have a wide empire and some assholes on eastern front keep attacking me if I underproduce ships or forget to upgrade my bastion.

As a result I have to spare 65-75% of my fleets as "fleet in being" in eastern front, to keep those assholes in check. I wasn't ready to fight them as long as I had those determined exterminators in my western backyard. Not enough production to wage multiple wars at the same time.

I had to create a federation and build a massive fed doomstack to fight my wars so I could have enough ships in field. I'd wage a war for 10 years with the fed stack and 25-33% of my own fleet and then take a 10 year break because AI had some weird ideas about what to do with the fed fleet I didn't agree with.

Finally after many decades we squashed those exterminators and now I have a new problem with khan and some other guys who were friendlier earlier but turned hostile during the extermination war.

My point is.. is it even possible to fight wars in midgame without a federation fleet? Most of my 22 starbases are anchorages. I had to dismantle my trading hubs and build solar collector habitats instead, each of those produces over 100 energy.

I'm still way over my fleet cap and those eastern assholes show up as "superior" in fleet cap and strength.. ugh. I think I'm playing on medium difficulty (commodore, the middle one).

Ihmemies fucked around with this message at 08:12 on Jul 20, 2018

Skippy McPants
Mar 19, 2009

Are you maxing out defense platforms? They're expensive, but they don't cost fleet cap, and even with all even with all anchorages a starbase using its full platform cap is a match for most modestly sized fleets.

Edit: you may also be over expanding. Normally more planets is always better but in 2.0 choke points are real and it sometimes makes sense to pass on a few planets if overextending to capture them leaves too many potential inroads for an invasion.

Skippy McPants fucked around with this message at 08:32 on Jul 20, 2018

Ihmemies
Oct 6, 2012

Skippy McPants posted:

Are you maxing out defense platforms? They're expensive, but they don't cost fleet cap, and even with all even with all anchorages a starbase using its full platform cap is a match for most modestly sized fleets.

At the moment in eastern front, Star Fortress with guns and 12 platforms gives me around 14-15k power in the border choke point. I have maybe 50k in 3 fleets at the border, then another 15k fleet in western front. Federation fleet is around 40k I think. I'm at work so I can't check excact numbers. Point is that the enemy (I don't know why he wants to fight me, I haven't done anything bad to them - maybe it's in their nature to be assholes?) has so much fleet power that a single star fortress with maxed platforms barely slows them.

I'm researching Citadels at the moment, no idea how much of a boost they give. I recently activated my first ever gateway but I can't build them yet so there's still 3-4 years of travel time between west and east side of my empire..

If I don't have enough fleet power in east, the enemies attack and it takes forever to slowboat back to east.. so I have to keep fleets there.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Shumagorath posted:

1) What happens when my organic empire integrates a machine intelligence vassal?

Any hive minds will die if you integrate them.

Wiz
May 16, 2004

Nap Ghost

Baronjutter posted:

I'm so pumped about these changes, but I really hope there's some mechanics for playing a less class-based civilization that doesn't have that whole class-pyramid thing going on. Now that Stellaris is the true Victoria 3 please give me full communism now. I need my Fully Automated Luxury Gay Space Communism and it looks like we finally have the class mechanics to represent that.

Like I know "Victoria 3 when" became such a Paradox meme, but adding a heavy dose of Vicky pops and politics to Stellaris might even be better. I've played Victoria, but I haven't played a good space 4X with real meaty social/population mechanics, so I think I'm more pumped about stellaris getting some vicky juice than if V3 was actually announced.

You won't be able to remove the categories entirely (as they also exist to organize the jobs interface-wise) but you *will* be able to eliminate all meaningful differences between them and give workers the same living standards and political power as rulers, etc.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Ihmemies posted:

If I don't have enough fleet power in east, the enemies attack and it takes forever to slowboat back to east.. so I have to keep fleets there.

You aren't abusing truce timers enough, which is what you have to do when playing wide pre Gates. Whenever you win or peace out a war, that's ten years in which they can't attack you again. That's when you go and beat up another threat, with that border secure.

You want to go in a cycle of taking territory from different opponents, thus eventually making sure they can never challenge you.

Truga
May 4, 2014
Lipstick Apathy

Wiz posted:

You won't be able to remove the categories entirely (as they also exist to organize the jobs interface-wise) but you *will* be able to eliminate all meaningful differences between them and give workers the same living standards and political power as rulers, etc.

:rip: stellaris 2.1, we hardly knew ye

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Wiz posted:

You won't be able to remove the categories entirely (as they also exist to organize the jobs interface-wise) but you *will* be able to eliminate all meaningful differences between them and give workers the same living standards and political power as rulers, etc.

'Political power' now a thing pops can have, then, unless it's equivalent to their ability to participate in factions?

Wiz
May 16, 2004

Nap Ghost

Aethernet posted:

'Political power' now a thing pops can have, then, unless it's equivalent to their ability to participate in factions?

Yeah, it's how much power they contribute to factions and how much their happiness is counted towards planetary stability. Having a single angry ruler pop is a much bigger deal than even several worker pops under more stratified conditions.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Reveilled posted:

It's energy. It's blue. It's made by "clerks", the class that works with books and has high intelligence but low physical stats.

Wiz got so fed up with people moaning about monarch points in EU4 he put actual mana in Stellaris.

My guess is that it's trade/commerce mana that you use to set up trade routes and buy stuff off the commodities market.

Poil
Mar 17, 2007

Wiz posted:

Yeah, it's how much power they contribute to factions and how much their happiness is counted towards planetary stability. Having a single angry ruler pop is a much bigger deal than even several worker pops under more stratified conditions.
A lot quicker to process in the Cannery of Discontent too.

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost

turn off the TV posted:

It's been over two years and there still isn't a graphical representation of civilian spacecraft flying around the galaxy. My immersion :bahgawd:

I love the way SoaSE does it. Sometimes I wish the two games were more like each other.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
https://twitter.com/Martin_Anward/status/1020241185758154752?s=19

Machines can't be communists. ORGANIC BOURGEOIS PREJUDICE!

Chalks
Sep 30, 2009

Aethernet posted:

https://twitter.com/Martin_Anward/status/1020241185758154752?s=19

Machines can't be communists. ORGANIC BOURGEOIS PREJUDICE!

Planet Housing => Drone Storage

Truga
May 4, 2014
Lipstick Apathy

Aethernet posted:

Machines can't be communists. ORGANIC BOURGEOIS PREJUDICE!

Well, it's a hive mind.

Applewhite
Aug 16, 2014

by vyelkin
Nap Ghost
Trying to follow the thread's advice on producing minerals. I still can't figure out what I'm doing wrong. From what I hear I should be producing 1k+ minerals by 2378.

The current state of play in my latest galaxy:


That's me up North. Raxivar Command



Currently at war with my neighbors, the Valoo Hullabaloo. I'm kicking their rear end. The Valoo Hullabaloo have been my surly neighbors for the past three games. I'm wise to their bullshit.



This is a typical planet in my core sector:



As you can see, except for necessary food production, my planets are dedicated to mineral production.

Also the race specs I'm using:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
1. You have no robbits. You are running FanMat and don't have robbits. You should have robbits on all the mineral tiles, and your biopops should be doing everything else.

2. Non-adaptive will hurt all production of everything, quite apart from growth, on all non-ideal planets. Don't take it.

3. Everyone on your planet is miserable. By now you should be running Academic Privilege for the sweet +research but also the +happiness.

4. Even without that, your factions should be happy. Can we see your faction page?

Edit: also, taking Very Strong when you're running FanMat and therefore should be relying on robbits to do everything, including combat, is a bit of a waste. Take Strong for the +militarism and spend the points on Natural Engineers for the better robbit research and +materialism.

Aethernet fucked around with this message at 11:52 on Jul 20, 2018

Ihmemies
Oct 6, 2012

How can your fleet cap be 133 and even then it be only half used? I'm around 2350 I think and my fleet cap is 400 and even that feels like nothing.

Anyways, it is a good idea to specialize planets if you haven't. I have a 24 slot planet with +25% minerals and it produces 190 minerals/month with slaves.

Edit: sorry, I saw you are already specialized. But your guys are unhappy. Unhappy people suck unless they are slaves. Try to fix the happiness to green or enslave the proletariat. Or replace them with robots, as said.

Aethernet posted:

You aren't abusing truce timers enough, which is what you have to do when playing wide pre Gates. Whenever you win or peace out a war, that's ten years in which they can't attack you again. That's when you go and beat up another threat, with that border secure.

You want to go in a cycle of taking territory from different opponents, thus eventually making sure they can never challenge you.

So I should probably haul the fleet for an one way trip to the western front. It takes 3-4 years so I don't have time to drive it back during 10 years. Dismantle or suicide the fleet, build another one in west before truce timer runs out. That is the only solution I can figure if I didn't have this federation fleet which doesn't eat my fleet cap.

Ihmemies fucked around with this message at 12:24 on Jul 20, 2018

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Wiz posted:

Yeah, it's how much power they contribute to factions and how much their happiness is counted towards planetary stability. Having a single angry ruler pop is a much bigger deal than even several worker pops under more stratified conditions.

I'm glad I'll finally be able to be meaningful communists.

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Pigbuster
Sep 12, 2010

Fun Shoe

Aethernet posted:

https://twitter.com/Martin_Anward/status/1020241185758154752?s=19

Machines can't be communists. ORGANIC BOURGEOIS PREJUDICE!

Interesting that the scales are still a distinct measurement, seems like it isn't explicitly based on happiness.

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